Mesa 9.1.6 Release Notes / August 1, 2013

Mesa 9.1.6 is a bug fix release which fixes bugs found since the 9.1.5 release.

Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.1. OpenGL 3.1 is only available if requested at context creation because GL_ARB_compatibility is not supported.

MD5 checksums

443a2a352667294b53d56cb1a74114e9  MesaLib-9.1.6.tar.bz2
08d3069cccd6821e5f33e0840bca0718  MesaLib-9.1.6.tar.gz
90aa7a6d9878cdbfcb055312f356d6b9  MesaLib-9.1.6.zip

New features

None.

Bug fixes

This list is likely incomplete.

  • Bug 47824 - osmesa using –enable-shared-glapi depends on libgl

  • Bug 62362 - Crash when using Wayland EGL platform

  • Bug 63435 - [Regression since 9.0] Flickering in EGL OpenGL full-screen window with swap interval 1

  • Bug 64087 - Webgl conformance shader-with-non-reserved-words crash when mesa is compiled without –enable-debug

  • Bug 64330 - WebGL snake demo crash in loop_analysis.cpp:506: bool is_loop_terminator(ir_if*): assertion „inst != __null“ failed.

  • Bug 65236 - [i965] Rendering artifacts in VDrift/GL2

  • Bug 66558 - RS690: 3D artifacts when playing SuperTuxKart

  • Bug 66847 - compilation broken with llvm 3.3

  • Bug 66850 - glGenerateMipmap crashes when using GL_TEXTURE_2D_ARRAY with compressed internal format

  • Bug 66921 - [r300g] Heroes of Newerth: HiZ related corruption

  • Bug 67283 - VDPAU doesn’t work on hybrid laptop through DRI_PRIME

Changes

The full set of changes can be viewed by using the following GIT command:

git log mesa-9.1.5..mesa-9.1.6

Andreas Boll (1):

  • configure.ac: Require llvm-3.2 for r600g/radeonsi llvm backends

Brian Paul (4):

  • mesa: handle 2D texture arrays in get_tex_rgba_compressed()

  • meta: handle 2D texture arrays in decompress_texture_image()

  • mesa: implement mipmap generation for compressed 2D array textures

  • mesa: improve free() cleanup in generate_mipmap_compressed()

Carl Worth (7):

  • docs: Add 9.1.5 release md5sums

  • Merge ‘origin/9.1’ into stable

  • cherry-ignore: Drop 13 patches from the pick list

  • get-pick-list.sh: Include commits mentionining “CC: mesa-stable…” in pick list

  • get-pick-list: Allow for non-whitespace between “CC:” and “mesa-stable”

  • get-pick-list: Ignore commits which CC mesa-stable unless they say “9.1”

  • Bump version to 9.1.6

Chris Forbes (5):

  • i965/Gen4: Zero extra coordinates for ir_tex

  • i965/vs: Fix flaky texture swizzling

  • i965/vs: set up sampler state pointer for Gen4/5.

  • i965/vs: Put lod parameter in the correct place for Gen4

  • i965/vs: Gen4/5: enable front colors if back colors are written

Christoph Bumiller (1):

  • nv50,nvc0: s/uint16/uint32 for constant buffer offset

Dave Airlie (1):

  • gallium/vl: add prime support

Eric Anholt (1):

  • egl: Restore “bogus” DRI2 invalidate event code.

Jeremy Huddleston Sequoia (1):

  • Apple: glFlush() is not needed with CGLFlushDrawable()

Kenneth Graunke (1):

  • glsl: Classify “layout” like other identifiers.

Kristian Høgsberg (1):

  • egl-wayland: Fix left-over wl_display_roundtrip() usage

Maarten Lankhorst (2):

  • osmesa: link against static libglapi library too to get the gl exports

  • nvc0: force use of correct firmware file

Marek Olšák (4):

  • r300g/swtcl: fix geometry corruption by uploading indices to a buffer

  • r300g/swtcl: fix a lockup in MSAA resolve

  • Revert “r300g: allow HiZ with a 16-bit zbuffer”

  • r600g: increase array size for shader inputs and outputs

Matt Turner (2):

  • i965: NULL check prog on shader compilation failure.

  • i965/vs: Print error if vertex shader fails to compile.

Paul Berry (1):

  • glsl: Handle empty if statement encountered during loop analysis.