Mesa 7.9 Release Notes / October 4, 2010¶
Mesa 7.9 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 7.9.1.
Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 2.1.
See the Compiling/Installing page for prerequisites for DRI hardware acceleration.
MD5 checksums¶
ed65ab425b25895c7f473d0a5e6e64f8 MesaLib-7.9.tar.gz
82c740c49d572baa6da2b1a1eee90bca MesaLib-7.9.tar.bz2
cd2b6ecec759b0457475e94bbb38fedb MesaLib-7.9.zip
7b54af9fb9b1f6a1a65db2520f50848f MesaGLUT-7.9.tar.gz
20d07419d1929f833fdb36bced290ad5 MesaGLUT-7.9.tar.bz2
62a7edecd7c92675cd6029b05217eb0a MesaGLUT-7.9.zip
New features¶
New, improved GLSL compiler written by Intel. See the Shading Language page for more information.
New, very experimental Gallium driver for R600-R700 Radeons.
Support for AMD Evergreen-based Radeons (HD 5xxx)
GL_EXT_timer_query extension (i965 driver and softpipe only)
GL_EXT_framebuffer_multisample extension (intel drivers, MAX_SAMPLES = 1)
GL_ARB_texture_swizzle extension (alias of GL_EXT_texture_swizzle)
GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_program_shadow, GL_ARB_window_pos, GL_EXT_gpu_program_parameters, GL_ATI_texture_env_combine3, GL_MESA_pack_invert, and GL_OES_EGL_image extensions in Gallium drivers
GL_ARB_depth_clamp and GL_NV_depth_clamp extensions (in nv50 and r600 Gallium drivers)
GL_ARB_half_float_vertex extension (in nvfx, r300, r600, softpipe, and llvmpipe Gallium drivers)
GL_EXT_draw_buffers2 (in nv50, r600, softpipe, and llvmpipe Gallium drivers)
GL_EXT_texture_swizzle (in nvfx, r300, r600, softpipe, and llvmpipe Gallium drivers)
GL_ATI_texture_mirror_once (in nvfx, nv50, r300, r600, softpipe, and llvmpipe Gallium drivers)
GL_NV_conditional_render (in r300 Gallium driver)
Initial “signs of life” support for Sandybridge hardware in i965 DRI driver.
Bug fixes¶
This list is likely incomplete.
Massive improvements to the Gallium driver for R300-R500 Radeons; this driver is now considered stable for use as a DRI (OpenGL) driver.
Bug 10908 - GLSL: gl_FogParamaters gl_Fog built-in uniform not functioning
Bug 13753 - Numerous bugs in GLSL uniform handling
Bug 16854 - GLSL function call at global scope causes SEGV
Bug 16856 - GLSL indexing of unsized array results in assertion failure
Bug 18659 - Crash in shader/slang/slang_codegen.c _slang_gen_function_call_name()
Bug 19089 - [GLSL] glsl1/shadow2D() cases fail
Bug 22622 - [GM965 GLSL] noise*() cause GPU lockup
Bug 23743 - For loop from 0 to 0 not optimized out
Bug 24553 - shader compilation times explode when using more () pairs
Bug 25664 - [GLSL] re-declaring an empty array fails to compile
Bug 25769 - [GLSL] “float” can be implicitly converted to “int”
Bug 25808 - [GLSL] const variable is modified successfully
Bug 25826 - [GLSL] declaring an unsized array then re-declaring with a size fails
Bug 25827 - [GLSL] vector constructor accepts too many arguments successfully
Bug 25829 - [GLSL] allowing non-void function without returning value
Bug 25830 - [GLSL] allowing non-constant-expression as const declaration initializer
Bug 25877 - [GLSL 1.10] implicit conversion from “int” to “float” should not be allowed
Bug 25878 - [GLSL] sampler is converted to int successfully
Bug 25994 - [GM45][GLSL] ‘return’ statement in vertex shader unsupported
Bug 25999 - [GLSL] embedded structure constructor fails to compile
Bug 26000 - [GLSL] allowing different parameter qualifier between the function definition and declaration
Bug 26001 - [GLSL 1.10] constructing matrix from matrix succeeds
Bug 26224 - [GLSL] Cannot get location of a uniform struct member
Bug 26990 - [GLSL] variable declaration in “while” fails to compile
Bug 27004 - [GLSL] allowing macro redefinition
Bug 27060 - [965] piglit glsl-fs-raytrace failure due to lack of function calls.
Bug 27216 - Assignment with a function call in an if statement causes an assertion failure
Bug 27261 - GLSL Compiler fails on the following vertex shader
Bug 27265 - GLSL Compiler doesnt link the attached vertex shader
Bug 27388 - [i965] piglit glsl-vs-arrays failure
Bug 27403 - GLSL struct causing “Invalid src register file …” error
Bug 27914 - GLSL compiler uses MUL+ADD where it could use MAD
Bug 28055 - glsl-texcoord-array fails GLSL compilation
Bug 28374 - SIGSEGV shader/slang/slang_typeinfo.c:534
Bug 28748 - [i965] uninlined function calls support
Bug 28833 - piglit/shaders/glsl-texcoord-array fail
Bug 28834 - Add support for system fpclassify to GL_OES_query_matrix function for OpenBSD / NetBSD
Bug 28837 - varying vec4 index support
Bug 28845 - The GLU tesselator code has some warnings
Bug 28889 - [regression] wine game crash
Bug 28894 - slang build fails if absolute path contains spaces
Bug 28913 - [GLSL] allowing two version statements
Bug 28931 - Floating Point Exception in Warzone2100 Trunk version
Bug 28966 - [r300g] Dynamic branching 3 demo does not run
Bug 28967 - slang/slang_emit.c:350: storage_to_src_reg: Assertion `index >= 0’ failed.
Bug 29013 - [r300g] translate_rgb_op: unknown opcode ILLEGAL OPCODE
Bug 29020 - [r300g] Wine d3d9 tests hardlock
Bug 29910 - Mesa advertises bogus GL_ARB_shading_language_120
Bug 30196 - [GLSL] gl_TextureMatrix{Inverse,Transpose,InverseTranspose} unsupported
Changes¶
The Mesa demo/test programs have been moved into a separate git repository.
GL/glext.h file upgraded to version 64
GL/glxext.h file upgraded to version 32
GL/wglext.h file upgraded to version 22