Mesa 10.1.1 Release Notes / April 18, 2014¶
Mesa 10.1.1 is a bug fix release which fixes bugs found since the 10.1 release.
Mesa 10.1.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
MD5 checksums¶
96e63674ccfa98e7ec6eb4fee3f770c3 MesaLib-10.1.1.tar.gz
1fde7ed079df7aeb9b6a744ca033de8d MesaLib-10.1.1.tar.bz2
e64d0a562638664b13d2edf22321df59 MesaLib-10.1.1.zip
New features¶
None
Bug fixes¶
Bug 71547 - compilation failure :#error “SSE4.1 instruction set not enabled”
Bug 74868 - r600g: Diablo III Crashes After a few minutes
Bug 74988 - Buffer overrun (segfault) decompressing ETC2 texture in GLBenchmark 3.0 Manhattan
Bug 75279 - XCloseDisplay() takes one minute around nouveau_dri.so, freezing Firefox startup
Bug 75543 - OSMesa Gallium OSMesaMakeCurrent
Bug 75660 - u_inlines.h:277:pipe_buffer_map_range: Assertion `length’ failed.
Bug 76323 - GLSL compiler ignores layout(binding=N) on uniform blocks
Bug 76377 - DRI3 should only be enabled on Linux due to a udev dependency
Bug 76749 - [HSW] DOTA world lighting has no effect
Bug 77102 - gallium nouveau has no profile in vdpau and libva
Bug 77207 - [ivb/hsw] batch overwritten with garbage
Changes¶
Aaron Watry (1):
gallium/util: Fix memory leak
Alexander von Gluck IV (1):
haiku: Fix build through scons corrections and viewport fixes
Anuj Phogat (2):
mesa: Set initial internal format of a texture to GL_RGBA
mesa: Allow GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL combinations in glTexImage{123}D()
Brian Paul (12):
softpipe: use 64-bit arithmetic in softpipe_resource_layout()
mesa: don’t call ctx->Driver.ClearBufferSubData() if size==0
st/osmesa: check buffer size when searching for buffers
mesa: fix copy & paste bugs in pack_ubyte_SARGB8()
mesa: fix copy & paste bugs in pack_ubyte_SRGB8()
c11/threads: don’t include assert.h if the assert macro is already defined
mesa: fix unpack_Z32_FLOAT_X24S8() / unpack_Z32_FLOAT() mix-up
st/mesa: add null pointer checking in query object functions
mesa: fix glMultiDrawArrays inside a display list
cso: fix sampler view count in cso_set_sampler_views()
svga: replace sampler assertion with conditional
svga: move LIST_INITHEAD(dirty_buffers) earlier in svga_context_create()
Carl Worth (3):
cherry-ignore: Ignore a few patches
glsl: Allow explicit binding on atomics again
Update VERSION to 10.1.1
Chia-I Wu (1):
i965/vec4: fix record clearing in copy propagation
Christian König (2):
st/mesa: recreate sampler view on context change v3
st/mesa: fix sampler view handling with shared textures v4
Courtney Goeltzenleuchter (1):
mesa: add bounds checking to eliminate buffer overrun
Emil Velikov (5):
nv50: add missing brackets when handling the samplers array
mesa: return v.value_int64 when the requested type is TYPE_INT64
configure: enable dri3 only for linux
glx: drop obsolete _XUnlock_Mutex in __glXInitialize error path
configure: cleanup libudev handling
Eric Anholt (1):
i965: Fix buffer overruns in MSAA MCS buffer clearing.
Hans (2):
util: don’t define isfinite(), isnan() for MSVC >= 1800
mesa: don’t define c99 math functions for MSVC >= 1800
Ian Romanick (7):
linker: Split set_uniform_binding into separate functions for blocks and samplers
linker: Various trivial clean-ups in set_sampler_binding
linker: Fold set_uniform_binding into call site
linker: Clean up “unused parameter” warnings
linker: Set block bindings based on UniformBlocks rather than UniformStorage
linker: Set binding for all elements of UBO array
glsl: Propagate explicit binding information from the AST all the way to the linker
Ilia Mirkin (8):
nouveau: fix fence waiting logic in screen destroy
nv50: adjust blit_3d handling of ms output textures
loader: add special logic to distinguish nouveau from nouveau_vieux
mesa/main: condition GL_DEPTH_STENCIL on ARB_depth_texture
nouveau: add forgotten GL_COMPRESSED_INTENSITY to texture format list
nouveau: there may not have been a texture if the fbo was incomplete
nvc0/ir: move sample id to second source arg to fix sampler2DMS
nouveau: fix firmware check on nvd7/nvd9
Johannes Nixdorf (1):
configure.ac: fix the detection of expat with pkg-config
Jonathan Gray (7):
gallium: add endian detection for OpenBSD
loader: use 0 instead of FALSE which isn’t defined
loader: don’t limit the non-udev path to only android
megadriver_stub.c: don’t use _GNU_SOURCE to gate the compat code
egl/dri2: don’t require libudev to build drm/wayland platforms
egl/dri2: use drm macros to construct device name
configure: don’t require libudev for gbm or egl drm/wayland
José Fonseca (4):
c11/threads: Fix nano to milisecond conversion.
mapi/u_thread: Use GetCurrentThreadId
c11/threads: Don’t implement thrd_current on Windows.
draw: Duplicate TGSI tokens in draw_pipe_pstipple module.
Kenneth Graunke (4):
i965/fs: Fix register comparisons in saturate propagation.
glsl: Fix lack of i2u in lower_ubo_reference.
i965: Stop advertising GL_MESA_ycbcr_texture.
glsl: Try vectorizing when seeing a repeated assignment to a channel.
Marek Olšák (13):
r600g: fix texelFetchOffset GLSL functions
r600g: fix blitting the last 2 mipmap levels for Evergreen
mesa: fix the format of glEdgeFlagPointer
r600g,radeonsi: fix MAX_TEXTURE_3D_LEVELS and MAX_TEXTURE_ARRAY_LAYERS limits
st/mesa: fix per-vertex edge flags and GLSL support (v2)
mesa: mark GL_RGB9_E5 as not color-renderable
mesa: fix texture border handling for cube arrays
mesa: allow generating mipmaps for cube arrays
mesa: fix software fallback for generating mipmaps for cube arrays
mesa: fix software fallback for generating mipmaps for 3D textures
st/mesa: fix generating mipmaps for cube arrays
st/mesa: drop the lowering of quad strips to triangle strips
r600g: implement edge flags
Matt Turner (4):
mesa: Wrap SSE4.1 code in #ifdef __SSE4_1__.
i965/fs: Fix off-by-one in saturate propagation.
i965/fs: Don’t propagate saturate modifiers into partial writes.
i965/fs: Don’t propagate saturation modifiers if there are source modifiers.
Michel Dänzer (1):
r600g: Don’t leak bytecode on shader compile failure
Mike Stroyan (1):
i965: Avoid dependency hints on math opcodes
Thomas Hellstrom (5):
winsys/svga: Replace the query mm buffer pool with a slab pool v3
winsys/svga: Update the vmwgfx_drm.h header to latest version from kernel
winsys/svga: Fix prime surface references also for guest-backed surfaces
st/xa: Bind destination before setting new state
st/xa: Make sure unused samplers are set to NULL
Tom Stellard (1):
configure: Use LLVM shared libraries by default