Mesa 6.5 Release Notes / March 31, 2006¶
Mesa 6.5 is a new development release.
MD5 checksums¶
657be3b92f6dabc78a67ed9cb8d67813 MesaLib-6.5.tar.gz
61beda590bfc5b4a12e979d5f2d70d7a MesaLib-6.5.tar.bz2
19d48b872d579d4f91466060804a59ac MesaLib-6.5.zip
694ad3a7007010c7418a9c72d1cba5b7 MesaDemos-6.5.tar.gz
ab95b590dcd640726a2d89e62068c66e MesaDemos-6.5.tar.bz2
b792c303fefd87294488e2b7eab976e5 MesaDemos-6.5.zip
ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
59f0bf2b2ffb67fe23ee479f9b044f31 MesaGLUT-6.5.tar.bz2
005decb2136718e22222ac1c4805cd15 MesaGLUT-6.5.zip
New Features¶
OpenGL Shading language support
This includes the GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_vertex_shader and GL_ARB_fragment_shader extensions. Most of the work was done by Michal Krol. There’s probably a fair number of bugs since this is a pretty large, complicated body of code.
The OpenGL 2.0 interface to these features will be implemented in a future version of Mesa,
GL_EXT_timer_query
Used to measure the time of OpenGL operations at high precision. Only supported in the software/Xlib driver at this time.
GL_EXT_packed_depth_stencil
Defines a new GL_DEPTH_STENCIL_EXT pixel format.
GL_EXT_framebuffer_blit
A simplified glCopyPixels-like feature for copying pixel rectangles.
GL_ARB_half_float_pixel
Adds a new half-precision floating point format for image transfers, such as for glDrawPixels, glReadPixels, glTexImage, etc.
Changes¶
removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
removed GL_SGIX/SGIS_pixel_texture extensions
Bug fixes¶
fixed glxcontextmodes.c datatype problem (bug 5835)
fixed aix-gcc build/install bugs (bug 5874)
fixed some bugs in texture env program generation
glXCopyContext() didn’t handle texture object bindings properly
glXCopyContext() didn’t copy all lighting state
fixed FreeBSD config (Pedro Giffuni)
fixed some minor framebuffer object bugs
replaced dprintf() with _glu_printf() in GLU (bug 6244)
fixed a number of thread safety bugs/regressions
fixed a number of GLU tesselator bugs (John Shell, bug 6339)
paletted texturing was broken w/ floating point palettes (K. Schultz)
lots of assorted framebuffer object bug fixes
Known Issues¶
Rendering to depth textures will not work. Rendering to GL_DEPTH_STENCIL textures should work.
Driver Interface Changes¶
Stencil: The Driver.StencilOp/Func/Mask() functions have been replaced by the two-sided versions: Driver.Stencil*Separate().
Render-to-texture: The functions for rendering to textures have changed.
To Do (someday) items¶
Switch to freeglut
Increase MAX_DRAWBUFFERS
Fix linux-glide target/driver.
Fix lambda calculation for frag progs.
Driver Status¶
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa/GLX (on Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Glide (3dfx Voodoo1/2) implements OpenGL 1.3
SVGA implements OpenGL 1.3
Wind River UGL implements OpenGL 1.3
Windows/Win32 implements OpenGL 1.5
DJGPP implements OpenGL 1.5
GGI implements OpenGL 1.3
BeOS implements OpenGL 1.5
Allegro needs updating
D3D needs updating