Mesa 21.2.6 Release Notes / 2021-11-24¶
Mesa 21.2.6 is a bug fix release which fixes bugs found since the 21.2.5 release.
Mesa 21.2.6 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 21.2.6 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
1e7e22d93c6e8859fa044b1121119d26b2e67e4184b92ebb81c66497dc80c954 mesa-21.2.6.tar.xz
New features¶
None
Bug fixes¶
NIR validation failed after nir_copy_prop
lima: Corrupted Android-12 UI on Allwinner A64
RADV/ACO: Rendering glitches in Forza Horizon 5 windshields
dEQP-GLES31.*imulextended* compiling fp64 glsl 4.00 shader
Regression/Bisected: Crash in Godot games when steam overlay enabled
RADV: IsHelperInvocationEXT query is not considered volatile in ACO
Final Fantasy V (Old version): Random text characters are not displayed
Diagonal rendering artifacts in Tomb Raider
[hsw][bisected][regression] dEQP-VK.reconvergence.*nesting* failures
Changes¶
Connor Abbott (2):
ir3/lower_pcopy: Fix shr.b illegal copy lowering
ir3/lower_pcopy: Fix bug with “illegal” copies and swaps
Danylo Piliaiev (1):
ir3/ra: Check register file upper bound when updating preferred_reg
Dave Airlie (2):
llvmpipe: disable 64-bit integer textures.
llvmpipe: fix compressed image sizes.
Dylan Baker (9):
docs: add sha256 sums for 21.2.5
.pick_status.json: Update to 8bfa146b8056d5dded6fdd2c4d8524aa0c438058
.pick_status.json: Update to 79f57f68930ce4fcf59bdca82357e19b4f3d62e6
.pick_status.json: Update to c356f3cfce9459dc1341b6a2a0fd5336a9bdcc3c
.pick_status.json: Mark a large number of zink patches as denominated
.pick_status.json: Update to 78b613db23c10dc257247d99d8b2b1ef6c96bebb
.pick_status.json: Update to 09bb4dbe60b1bb233c5c0102446ffbc142a29246
.pick_status.json: Update to e0de7aa4d7717bbd79bbc5bfc660f941f680402b
.pick_status.json: Update to f8009d3db25512b5dc62d0272c979fb79f8c7075
Eric Engestrom (1):
meson: drop duplicate addition of surfaceless & drm to the list of platforms
Greg V (1):
util: make util_get_process_exec_path work on FreeBSD w/o procfs
Ian Romanick (1):
glsl/nir: Don’t build soft float64 when it cannot be used
Faith Ekstrand (1):
anv: Fix FlushMappedMemoryRanges for odd mmap offsets
Jesse Natalie (2):
util/hash_table: Clear special 0/1 entries for u64 hash table too
d3d12: Fix Linux fence wait return value
Kenneth Graunke (1):
iris: Fix MOCS for buffer copies
Lionel Landwerlin (6):
intel/dev: fix HSW GT3 number of subslices in slice1
intel/dev: don’t forget to set max_eu_per_subslice in generated topology
intel/perf: fix perf equation subslice mask generation for gfx12+
intel/devinfo: fix wrong offset computation
intel: remove 2 preproduction pci-id for ADLS
intel/fs: fix shader call lowering pass
Liviu Prodea (1):
aco: Work around MSVC restrict in c99_compat.h
Marek Olšák (4):
radeonsi: print the border color error message only once
radeonsi: fix 2 issues with depth_cleared_level_mask
radeonsi: fix a typo preventing a fast depth-stencil clear
driconf: disallow 10-bit pbuffers for viewperf2020/maya due to X errors
Mike Blumenkrantz (10):
zink: add better handling for CUBE_COMPATIBLE bit
zink: always use explicit lod for texture() when legal in non-fragment stages
zink: be more permissive for injecting LOD into texture() instructions
zink: inject LOD for sampler version of OpImageQuerySize
zink: don’t clamp cube array surfacess to cubes
zink: don’t clamp 2D_ARRAY surfaces to 2D
zink: add more int/float types to cast switching in ntv
zink: force float dest types on some alu results
aux/primconvert: handle singular incomplete restarts
zink: clamp PIPE_SHADER_CAP_MAX_INPUTS for xfb
Pierre-Eric Pelloux-Prayer (3):
radeonsi: treat nir_intrinsic_load_constant as a VMEM operation
ac/surface: don’t validate DCC settings if DCC isn’t possible
mesa: always call _mesa_update_pixel
Rhys Perry (2):
aco/spill: use spills_entry instead of spills_exit to kill linear VGPRs
spirv: run nir_copy_prop before nir_rematerialize_derefs_in_use_blocks_impl
Roman Stratiienko (1):
android.mk: Add missing variables to the make target
Thomas H.P. Andersen (1):
svga: fix bitwise/logical and mixup
Timothy Arceri (1):
mesa: fix buffer overrun in SavedObj texture obj array
Timur Kristóf (1):
aco: Fix how p_is_helper interacts with optimizations.
Vadym Shovkoplias (1):
intel/fs: Fix a cmod prop bug when cmod is set to inst that doesn’t support it