Mesa 19.1.0 Release Notes / June 11, 2019¶
Mesa 19.1.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 19.1.1.
Mesa 19.1.0 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
SHA256 checksums¶
2a6c3af3a803389183168e449c536304cf03e0f82c4c9333077933543b9d02f3 mesa-19.1.0.tar.xz
New features¶
GL_ARB_parallel_shader_compile on all drivers.
GL_EXT_gpu_shader4 on all GL 3.1 drivers.
GL_EXT_shader_image_load_formatted on radeonsi.
GL_EXT_texture_buffer_object on all GL 3.1 drivers.
GL_EXT_texture_compression_s3tc_srgb on Gallium drivers and i965 (ES extension).
GL_NV_compute_shader_derivatives on iris and i965.
GL_KHR_parallel_shader_compile on all drivers.
VK_EXT_buffer_device_address on Intel and RADV.
VK_EXT_depth_clip_enable on Intel and RADV.
VK_KHR_ycbcr_image_arrays on Intel.
VK_EXT_inline_uniform_block on Intel and RADV.
VK_EXT_external_memory_host on Intel.
VK_EXT_host_query_reset on Intel and RADV.
VK_KHR_surface_protected_capabilities on Intel and RADV.
VK_EXT_pipeline_creation_feedback on Intel and RADV.
VK_KHR_8bit_storage on RADV.
VK_AMD_gpu_shader_int16 on RADV.
VK_AMD_gpu_shader_half_float on RADV.
VK_NV_compute_shader_derivatives on Intel.
VK_KHR_shader_float16_int8 on Intel and RADV (RADV only supports int8).
VK_KHR_shader_atomic_int64 on Intel.
VK_EXT_descriptor_indexing on Intel.
VK_KHR_shader_float16_int8 on Intel and RADV.
GL_INTEL_conservative_rasterization on iris.
VK_EXT_memory_budget on Intel.
Bug fixes¶
Bug 81843 - [SNB IVB HSW] ETC2 textures are not returned as compressed images
Bug 99781 - Some Unity games fail assertion on startup in glXCreateContextAttribsARB
Bug 100239 - Incorrect rendering in CS:GO
Bug 100316 - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an ‘mismatching invariant qualifiers’ error
Bug 104272 - [OpenGL CTS] [HSW] KHR-GL46.direct_state_access.textures_compressed_subimage assert fails
Bug 104355 - Ivy Bridge ignores component mappings in texture views
Bug 104602 - [apitrace] Graphical artifacts in Civilization VI on RX Vega
Bug 107052 - [Regression][bisected]. Crookz - The Big Heist Demo can’t be launched despite the “true” flag in “drirc”
Bug 107505 - [lars] dEQP-GLES31.functional.geometry_shading.layered#render_with_default_layer_3d failure
Bug 107510 - [GEN8+] up to 10% perf drop on several 3D benchmarks
Bug 107563 - [RADV] Broken rendering in Unity demos
Bug 107987 - [Debug mesa only]. Crash happens when calling drawArrays
Bug 108250 - [GLSL] layout-location-struct.shader_test fails to link
Bug 108457 - [OpenGL CTS] KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage fails
Bug 108540 - vkAcquireNextImageKHR blocks when timeout=0 in Wayland
Bug 108766 - Mesa built with meson has RPATH entries
Bug 108824 - Invalid handling when GL buffer is bound on one context and invalidated on another
Bug 108841 - [RADV] SPIRV’s control flow attributes do not propagate to LLVM
Bug 108879 - [CIK] [regression] All opencl apps hangs indefinitely in si_create_context
Bug 108999 - Calculating the scissors fields when the y is flipped (0 on top) can generate negative numbers that will cause assertion failure later on.
Bug 109057 - texelFetch from GL_TEXTURE_2D_MULTISAMPLE with integer format fails
Bug 109107 - gallium/st/va: change va max_profiles when using Radeon VCN Hardware
Bug 109216 - 4-27% performance drop in Vulkan benchmarks
Bug 109326 - mesa: Meson configuration summary should be printed
Bug 109328 - [BSW BXT GLK] dEQP-VK.subgroups.arithmetic.subgroup regressions
Bug 109391 - LTO Build fails
Bug 109401 - [DXVK] Project Cars rendering problems
Bug 109404 - [ANV] The Witcher 3 shadows flickering
Bug 109443 - Build failure with MSVC when using Scons >= 3.0.2
Bug 109451 - [IVB,SNB] LINE_STRIPs following a TRIANGLE_FAN fail to use primitive restart
Bug 109543 - After upgrade mesa to 19.0.0~rc1 all vulkan based application stop working [“vulkan-cube” received SIGSEGV in radv_pipeline_init_blend_state at ../src/amd/vulkan/radv_pipeline.c:699]
Bug 109561 - [regression, bisected] code re-factor causing games to stutter or lock-up system
Bug 109573 - dEQP-VK.spirv_assembly.instruction.graphics.module.same_module
Bug 109575 - Mesa-19.0.0-rc1 : Computer Crashes trying to run anything Vulkan
Bug 109581 - [BISECTED] Nothing is Rendered on Sascha Willem’s “subpasses” demo
Bug 109594 - totem assert failure: totem: src/intel/genxml/gen9_pack.h:72: __gen_uint: La declaración `v <= max’ no se cumple.
Bug 109597 - wreckfest issues with transparent objects & skybox
Bug 109601 - [Regression] RuneLite GPU rendering broken on 18.3.x
Bug 109603 - nir_instr_as_deref: Assertion `parent && parent->type == nir_instr_type_deref’ failed.
Bug 109645 - build error on arm64: tegra_screen.c:33: /usr/include/xf86drm.h:41:10: fatal error: drm.h: No such file or directory
Bug 109646 - New video compositor compute shader render glitches mpv
Bug 109647 - /usr/include/xf86drm.h:40:10: fatal error: drm.h: No such file or directory
Bug 109648 - AMD Raven hang during va-api decoding
Bug 109659 - Missing OpenGL symbols in OSMesa Gallium when building with meson
Bug 109698 - dri.pc contents invalid when built with meson
Bug 109717 - [regression] Cull distance tests asserting
Bug 109735 - [Regression] broken font with mesa_vulkan_overlay
Bug 109738 - Child of Light shows only a black screen
Bug 109739 - Mesa build fails when vulkan-overlay-layer option is enabled
Bug 109742 - vdpau state tracker on nv92 started to hit assert after vl compute work
Bug 109743 - Test fails: piglit.spec.arb_sample_shading.arb_sample_shading-builtin-gl-sample-mask-mrt-alpha
Bug 109747 - Add framerate to vulkan-overlay-layer
Bug 109759 - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL
Bug 109788 - vulkan-overlay-layer: Only installs 64bit version
Bug 109810 - nir_opt_copy_prop_vars.c:454: error: unknown field ‘ssa’ specified in initializer
Bug 109929 - tgsi_to_nir.c:2111: undefined reference to `gl_nir_lower_samplers_as_deref’
Bug 109944 - [bisected] Android build test fails with: utils.c: error: use of undeclared identifier ‘PACKAGE_VERSION’
Bug 109945 - pan_assemble.c:51:46: error: passing argument 2 of ‘tgsi_to_nir’ from incompatible pointer type [-Werror=incompatible-pointer-types]
Bug 109980 - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail
Bug 109984 - unhandled VkStructureType VK_STRUCTURE_TYPE_RENDER_PASS_INPUT_ATTACHMENT_ASPECT_CREATE_INFO
Bug 110134 - SIGSEGV while playing large hevc video in mpv
Bug 110143 - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen
Bug 110201 - [ivb] mesa 19.0.0 breaks rendering in kitty
Bug 110211 - If DESTDIR is set to an empty string, the dri drivers are not installed
Bug 110216 - radv: Segfault when compiling compute shaders from Assassin’s Creed Odyssey (regression, bisected)
Bug 110221 - build error with meson
Bug 110239 - Mesa SIGABRT: src/intel/genxml/gen9_pack.h:72: __gen_uint: Assertion `v <= max’ failed
Bug 110257 - Major artifacts in mpeg2 vaapi hw decoding
Bug 110259 - radv: Sampling depth-stencil image in GENERAL layout returns nothing but zero (regression, bisected)
Bug 110291 - Vega 64 GPU hang running Space Engineers
Bug 110302 - [bisected][regression] piglit egl-create-pbuffer-surface and egl-gl-colorspace regressions
Bug 110305 - Iris driver fails ext_packed_depth_stencil-getteximage test
Bug 110311 - [IVB HSW SNB][regression][bisected] regressions on vec4 deqp/gl{es}cts tests
Bug 110349 - radv: Dragon Quest XI (DXVK) has a graphical glitch (regression, bisected)
Bug 110353 - weird colors seen in valley
Bug 110355 - radeonsi: GTK elements become invisible in some applications (GIMP, LibreOffice)
Bug 110356 - install_megadrivers.py creates new dangling symlink [bisected]
Bug 110404 - Iris fails piglit.spec.ext_transform_feedback.immediate-reuse test
Bug 110422 - AMD_DEBUG=forcedma will crash OpenGL aps with SIGFAULT on VegaM 8706G
Bug 110441 - [llvmpipe] complex-loop-analysis-bug regression
Bug 110443 - vaapi/vpp: wrong output for non 64-bytes align width (ex: 1200)
Bug 110454 - [llvmpipe] piglit arb_color_buffer_float-render GL_RGBA8_SNORM failure with llvm-9
Bug 110462 - Epic Games Launcher renders nothing with “-opengl” option
Bug 110474 - [bisected][regression] vk cts fp16 arithmetic failures
Bug 110497 - [DXVK][Regression][Bisected][SKL] Project Cars 2 crashes with Bug Splat when loading finishes
Bug 110526 - [CTS] dEQP-VK.ycbcr.{conversion,format}.* fail
Bug 110530 - [CTS] dEQP-VK.ycbcr.format.g8_b8_r8_3plane_420* reports VM faults on Vega10
Bug 110535 - [bisected] [icl] GPU hangs on crucible func.miptree.r8g8b8a8-unorm.aspect-color.view-2d.levels01.array01.extent-512x512.upload-copy-with-draw tests
Bug 110540 - [AMD TAHITI XT] valve artifact broken
Bug 110573 - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV)
Bug 110590 - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig
Bug 110632 - “glx: Fix synthetic error generation in __glXSendError” broke wine games on 32-bit
Bug 110648 - Dota2 will not open using vulkan since 19.0 series
Bug 110655 - VK_LAYER_MESA_OVERLAY_CONFIG=draw,fps renders sporadically
Bug 110698 - tu_device.c:900:4: error: initializer element is not constant
Bug 110701 - GPU faults in in Unigine Valley 1.0
Bug 110721 - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris
Bug 110761 - Huge problems between Mesa and Electron engine apps
Bug 110784 - [regression][bisected] Reverting ‘expose 0 shader binary formats for compat profiles for Qt’ causes get_program_binary failures on Iris
Changes¶
Adam Jackson (1):
drisw: Try harder to probe whether MIT-SHM works
Albert Pal (1):
Fix link release notes for 19.0.0.
Alejandro Piñeiro (12):
blorp: introduce helper method blorp_nir_init_shader
nir, glsl: move pixel_center_integer/origin_upper_left to shader_info.fs
nir/xfb: add component_offset at nir_xfb_info
nir_types: add glsl_varying_count helper
nir/xfb: adding varyings on nir_xfb_info and gather_info
nir/xfb: sort varyings too
nir_types: add glsl_type_is_struct helper
nir/xfb: handle arrays and AoA of basic types
nir/linker: use nir_gather_xfb_info
nir/linker: fix ARRAY_SIZE query with xfb varyings
nir/xfb: move varyings info out of nir_xfb_info
docs: document MESA_GLSL=errors keyword
Alexander von Gluck IV (1):
haiku: Fix hgl dispatch build. Tested under meson/scons.
Alexandros Frantzis (1):
virgl: Fake MSAA when max samples is 1
Alok Hota (32):
swr/rast: update SWR rasterizer shader stats
gallium/swr: Param defaults for unhandled PIPE_CAPs
gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen
swr/rast: Convert system memory pointers to gfxptr_t
swr/rast: Disable use of __forceinline by default
swr/rast: Correctly align 64-byte spills/fills
swr/rast: Flip BitScanReverse index calculation
swr/rast: Move knob defaults to generated cpp file
swr/rast: FP consistency between POSH/RENDER pipes
swr/rast: Refactor scratch space variable names
swr/rast: convert DWORD->uint32_t, QWORD->uint64_t
swr/rast: simdlib cleanup, clipper stack space fixes
swr/rast: Add translation support to streamout
swr/rast: bypass size limit for non-sampled textures
swr/rast: Cleanup and generalize gen_archrast
swr/rast: Add initial SWTag proto definitions
swr/rast: Add string handling to AR event framework
swr/rast: Add general SWTag statistics
swr/rast: Fix autotools and scons codegen
swr/rast: Remove deprecated 4x2 backend code
swr/rast: AVX512 support compiled in by default
swr/rast: enforce use of tile offsets
swr/rast: add more llvm intrinsics
swr/rast: update guardband rects at draw setup
swr/rast: add SWR_STATIC_ASSERT() macro
swr/rast: add flat shading
swr/rast: add guards for cpuid on Linux
swr/rast: early exit on empty triangle mask
swr/rast: Cleanup and generalize gen_archrast
swr/rast: Add initial SWTag proto definitions
swr/rast: Add string handling to AR event framework
swr/rast: Add general SWTag statistics
Alyssa Rosenzweig (192):
panfrost: Initial stub for Panfrost driver
panfrost: Implement Midgard shader toolchain
meson: Remove panfrost from default driver list
kmsro: Move DRM entrypoints to shared block
panfrost: Use u_pipe_screen_get_param_defaults
panfrost: Check in sources for command stream
panfrost: Include glue for out-of-tree legacy code
kmsro: Silence warning if missing
panfrost: Clean-up one-argument passing quirk
panfrost: Don’t hardcode number of nir_ssa_defs
panfrost: Add kernel-agnostic resource management
panfrost: Remove if 0’d dead code
panfrost: Remove speculative if 0’d format bit code
panfrost: Elucidate texture op scheduling comment
panfrost: Specify supported draw modes per-context
panfrost: Fix build; depend on libdrm
panfrost: Backport driver to Mali T600/T700
panfrost: Identify MALI_OCCLUSION_PRECISE bit
panfrost: Implement PIPE_QUERY_OCCLUSION_COUNTER
panfrost: Don’t align framebuffer dims
panfrost: Improve logging and patch memory leaks
panfrost: Fix various leaks unmapping resources
panfrost: Free imported BOs
panfrost: Swap order of tiled texture (de)alloc
panfrost: Cleanup mali_viewport (clipping) code
panfrost: Preserve w sign in perspective division
panfrost: Fix clipping region
panfrost: Stub out separate stencil functions
panfrost: Add pandecode (command stream debugger)
panfrost: Implement pantrace (command stream dump)
panfrost/midgard: Refactor tag lookahead code
panfrost/midgard: Fix nested/chained if-else
panfrost: Rectify doubleplusungood extended branch
panfrost/midgard: Emit extended branches
panfrost: Dynamically set discard branch targets
panfrost: Verify and print brx condition in disasm
panfrost: Use tiler fast path (performance boost)
panfrost/meson: Remove subdir for nondrm
panfrost/nondrm: Flag CPU-invisible regions
panfrost/nondrm: Make COHERENT_LOCAL explicit
panfrost/nondrm: Split out dump_counters
panfrost/midgard: Add fround(_even), ftrunc, ffma
panfrost: Decode render target swizzle/channels
panfrost: Add RGB565, RGB5A1 texture formats
panfrost: Identify 4-bit channel texture formats
panfrost: Expose perf counters in environment
panfrost/midgard: Allow flt to run on most units
panfrost: Import job data structures from v3d
panfrost: Decouple Gallium clear from FBD clear
panfrost: Cleanup cruft related to clears
panfrost/midgard: Don’t force constant on VLUT
panfrost: Flush with offscreen rendering
panfrost/midgard: Promote smul to vmul
panfrost/midgard: Preview for data hazards
panfrost: List primitive restart enable bit
panfrost/drm: Cast pointer to u64 to fix warning
panfrost: Cleanup needless if in create_bo
panfrost: Combine has_afbc/tiled in layout enum
panfrost: Delay color buffer setup
panfrost: Determine framebuffer format bits late
panfrost: Allocate dedicated slab for linear BOs
panfrost: Support linear depth textures
panfrost: Document “depth-buffer writeback” bit
panfrost: Identify fragment_extra flags
util: Add a drm_find_modifier helper
v3d: Use shared drm_find_modifier util
vc4: Use shared drm_find_modifier util
freedreno: Use shared drm_find_modifier util
panfrost: Break out fragment to SFBD/MFBD files
panfrost: Remove staging SFBD for pan_context
panfrost: Remove staging MFBD
panfrost: Minor comment cleanup (version detection)
panfrost/mfbd: Implement linear depth buffers
panfrost/mfbd: Respect per-job depth write flag
panfrost: Comment spelling fix
panfrost: Allocate extra data for depth buffer
panfrost; Disable AFBC for depth buffers
panfrost: Compute viewport state on the fly
panfrost/midgard: Implement fpow
panfrost: Workaround buffer overrun with mip level
panfrost: Fix primconvert check
panfrost: Disable PIPE_CAP_TGSI_TEXCOORD
panfrost/decode: Respect primitive size pointers
panfrost: Replay more varying buffers
panfrost: Rewrite varying assembly
panfrost/midgard: Fix b2f32 swizzle for vectors
panfrost: Fix viewports
panfrost: Implement scissor test
panfrost/midgard: Add fcsel_i opcode
panfrost/midgard: Schedule ball/bany to vectors
panfrost/midgard: Add more ball/bany, iabs ops
panfrost/midgard: Map more bany/ball opcodes
panfrost/midgard: Lower bool_to_int32
panfrost/midgard: Lower f2b32 to fne
panfrost/midgard: Lower i2b32
panfrost/midgard: Implement b2i; improve b2f/f2b
panfrost/midgard: Lower source modifiers for ints
panfrost/midgard: Cleanup midgard_nir_algebraic.py
panfrost: Stub out ES3 caps/callbacks
panfrost/midgard: Add ult/ule ops
panfrost/midgard: Expand fge lowering to more types
panfrost/midgard: Handle i2b constant
panfrost/midgard: fpow is a two-part operation
panfrost: Preliminary work for mipmaps
panfrost: Fix vertex buffer corruption
panfrost/midgard: Disassemble `cube` texture op
panfrost/midgard: Add L/S op for writing cubemap coordinates
panfrost: Preliminary work for cubemaps
panfrost/decode: Decode all cubemap faces
panfrost: Include all cubemap faces in bitmap list
panfrost/midgard: Emit cubemap coordinates
panfrost: Implement command stream for linear cubemaps
panfrost: Extend tiling for cubemaps
panfrost: Implement missing texture formats
panfrost/decode: Print negative_start
panfrost: Clean index state between indexed draws
panfrost: Fix index calculation types and asserts
panfrost: Implement FIXED formats
panfrost: Remove support for legacy kernels
nir: Add “viewport vector” system values
panfrost: Implement system values
panfrost: Cleanup some indirection in pan_resource
panfrost: Respect box->width in tiled stores
panfrost: Size tiled temp buffers correctly
panfrost/decode: Add flags for tilebuffer readback
panfrost: Add tilebuffer load? branch
panfrost/midgard: Add umin/umax opcodes
panfrost/midgard: Add ilzcnt op
panfrost/midgard: Add ibitcount8 op
panfrost/midgard: Enable lower_find_lsb
panfrost: Remove “mali_unknown6” nonsense
panfrost/midgard: Drop dependence on mesa/st
panfrost: Cleanup indexed draw handling
nir: Add nir_lower_viewport_transform
panfrost/midgard: Use shared nir_lower_viewport_transform
panfrost: Track BO lifetime with jobs and reference counts
panfrost: Fixup vertex offsets to prevent shadow copy
panfrost/mdg: Use shared fsign lowering
panfrost/mdg/disasm: Print raw varying_parameters
panfrost/midgard: Pipe through varying arrays
panfrost/midgard: Implement indirect loads of varyings/UBOs
panfrost/midgard: Respect component of bcsel condition
panfrost/midgard: Remove useless MIR dump
panfrost: Respect backwards branches in RA
panfrost/midgard: Don’t try to inline constants on branches
panfrost/midgard: imul can only run on *mul
panfrost: Disable indirect outputs for now
panfrost: Use actual imov instruction
panfrost/midgard: Dead code eliminate MIR
panfrost/midgard: Track loop depth
panfrost/midgard: Fix off-by-one in successor analysis
panfrost/midgard: Remove unused mir_next_block
panfrost/midgard: Update integer op list
panfrost/midgard: Document sign-extension/zero-extension bits (vector)
panfrost/midgard: Set integer mods
panfrost/midgard: Implement copy propagation
panfrost/midgard: Optimize MIR in progress loop
panfrost/midgard: Refactor opcode tables
panfrost/midgard: Add “op commutes?” property
panfrost/midgard: Remove assembler
panfrost/midgard: Reduce fmax(a, 0.0) to fmov.pos
panfrost/midgard: Extend copy propagation pass
panfrost/midgard: Optimize csel involving 0
panfrost/midgard: Copy prop for texture registers
panfrost/midgard: Identify inand
panfrost/midgard: Add new bitwise ops
Revert “panfrost/midgard: Extend copy propagation pass”
panfrost/midgard: Only copyprop without an outmod
panfrost/midgard: Fix regressions in -bjellyfish
panfrost/midgard: Fix tex propogation
panfrost/midgard: imov workaround
panfrost: Use fp32 (not fp16) varyings
panfrost/midgard: Safety check immediate precision degradations
panfrost: Workaround -bshadow regression
panfrost: Remove shader dump
panfrost/decode: Hit MRT blend shader enable bits
panfrost: Fix blend shader upload
panfrost/midgard: reg_mode_full -> reg_mode_32, etc
panfrost/midgard/disasm: Catch mask errors
panfrost/midgard/disasm: Extend print_reg to 8-bit
panfrost/midgard/disasm: Fill in .int mod
panfrost/midgard: Fix crash on unknown op
panfrost/midgard: Rename ilzcnt8 -> iclz
panfrost/midgard/disasm: Support 8-bit destination
panfrost/midgard/disasm: Print 8-bit sources
panfrost/midgard/disasm: Stub out 64-bit
panfrost/midgard/disasm: Handle dest_override generalized
panfrost: Support RGB565 FBOs
panfrost/midgard: Fix integer selection
panfrost/midgard: Fix RA when temp_count = 0
panfrost/midgard: Lower mixed csel (NIR)
panfrost/midgard: iabs cannot run on mul
Alyssa Ross (1):
get_reviewer.pl: improve portability
Amit Pundir (1):
mesa: android: freedreno: build libfreedreno_{drm,ir3} static libs
Andre Heider (5):
iris: fix build with gallium nine
iris: improve PIPE_CAP_VIDEO_MEMORY bogus value
iris: add support for tgsi_to_nir
st/nine: enable csmt per default on iris
st/nine: skip position checks in SetCursorPosition()
Andreas Baierl (2):
nir: add rcp(w) lowering for gl_FragCoord
lima/ppir: Add gl_FragCoord handling
Andres Gomez (12):
mesa: INVALID_VALUE for wrong type or format in Clear*Buffer*Data
gitlab-ci: install distro’s ninja
glsl: correctly validate component layout qualifier for dvec{3,4}
glsl/linker: always validate explicit location among inputs
glsl/linker: don’t fail non static used inputs without matching outputs
glsl/linker: simplify xfb_offset vs xfb_stride overflow check
Revert “glsl: relax input->output validation for SSO programs”
glsl/linker: location aliasing requires types to have the same width
docs: drop Andres Gomez from the release cycles
glsl/linker: always validate explicit locations for first and last interfaces
docs/relnotes: add support for VK_KHR_shader_float16_int8
glsl/linker: check for xfb_offset aliasing
Andrii Simiklit (5):
i965: consider a ‘base level’ when calculating width0, height0, depth0
i965: re-emit index buffer state on a reset option change.
util: clean the 24-bit unused field to avoid an issues
iris: make the TFB result visible to others
egl: return correct error code for a case req ver < 3 with forward-compatible
Antia Puentes (1):
nir/linker: Fix TRANSFORM_FEEDBACK_BUFFER_INDEX
Anuj Phogat (7):
i965/icl: Add WA_2204188704 to disable pixel shader panic dispatch
anv/icl: Add WA_2204188704 to disable pixel shader panic dispatch
intel: Add Elkhart Lake device info
intel: Add Elkhart Lake PCI-IDs
iris/icl: Set Enabled Texel Offset Precision Fix bit
iris/icl: Add WA_2204188704 to disable pixel shader panic dispatch
intel: Add support for Comet Lake
Axel Davy (49):
st/nine: Ignore window size if error
st/nine: Ignore multisample quality level if no ms
st/nine: Disable depth write when nothing gets updated
st/nine: Do not advertise support for D15S1 and D24X4S4
st/nine: Do not advertise CANMANAGERESOURCE
st/nine: Change a few advertised caps
Revert “d3dadapter9: Support software renderer on any DRI device”
st/nine: Fix D3DWindowBuffer_release for old wine nine support
st/nine: Use FLT_MAX/2 for RCP clamping
st/nine: Upload managed textures only at draw using them
st/nine: Upload managed buffers only at draw using them
st/nine: Fix buffer/texture unbinding in nine_state_clear
st/nine: Finish if nooverwrite after normal mapping
st/nine: Always return OK on SetSoftwareVertexProcessing
st/nine: Enable modifiers on ps 1.X texcoords
st/nine: Ignore nooverwrite for systemmem
st/nine: Fix SINCOS input
st/nine: Optimize surface upload with conversion
st/nine: Optimize volume upload with conversion
st/nine: rename *_conversion to *_internal
st/nine: Refactor surface GetSystemMemPointer
st/nine: Refactor volume GetSystemMemPointer
st/nine: Support internal compressed format for surfaces
st/nine: Support internal compressed format for volumes
st/nine: Add drirc option to use data_internal for dynamic textures
drirc: Add Gallium nine workaround for Rayman Legends
st/nine: Recompile optimized shaders based on b/i consts
st/nine: Control shader constant inlining with drirc
st/nine: Regroup param->rel tests
st/nine: Refactor param->rel
st/nine: Compact nine_ff_get_projected_key
st/nine: Compact pixel shader key
st/nine: use helper ureg_DECL_sampler everywhere
st/nine: Manually upload vs and ps constants
st/nine: Refactor shader constants ureg_src computation
st/nine: Make swvp_on imply IS_VS
st/nine: Refactor ct_ctor
st/nine: Track constant slots used
st/nine: Refactor counting of constants
st/nine: Prepare constant compaction in nine_shader
st/nine: Propagate const_range to context
st/nine: Cache constant buffer size
st/nine: Handle const_ranges in nine_state
st/nine: Enable computing const_ranges
st/nine: Use TGSI_SEMANTIC_GENERIC for fog
st/nine: Optimize a bit writeonly buffers
st/nine: Throttle rendering similarly for thread_submit
st/nine: Check discard_delayed_release is set before allocating more
d3dadapter9: Revert to old throttling limit value
Bart Oldeman (1):
gallium-xlib: query MIT-SHM before using it.
Bas Nieuwenhuizen (105):
radv: Only look at pImmutableSamples if the descriptor has a sampler.
amd/common: Add gep helper for pointer increment.
amd/common: Implement ptr->int casts in ac_to_integer.
radv: Fix the shader info pass for not having the variable.
amd/common: Use correct writemask for shared memory stores.
amd/common: Fix stores to derefs with unknown variable.
amd/common: Handle nir_deref_type_ptr_as_array for shared memory.
amd/common: handle nir_deref_cast for shared memory from integers.
amd/common: Do not use 32-bit loads for shared memory.
amd/common: Implement global memory accesses.
radv: Do not use the bo list for local buffers.
radv: Implement VK_EXT_buffer_device_address.
radv: Use correct num formats to detect whether we should be use 1.0 or 1.
radv: Sync ETC2 whitelisted devices.
radv: Clean up a bunch of compiler warnings.
radv: Handle clip+cull distances more generally as compact arrays.
radv: Implement VK_EXT_depth_clip_enable.
radv: Disable depth clamping even without EXT_depth_range_unrestricted.
radv: Fix float16 interpolation set up.
radv: Allow interpolation on non-float types.
radv: Interpolate less aggressively.
turnip: Add driver skeleton (v2)
turnip: Fix up detection of device.
turnip: Gather some device info.
turnip: Remove abort.
turnip: Fix newly introduced warning.
turnip: Add buffer allocation & mapping support.
turnip: Report a memory type and heap.
turnip: Cargo cult the Intel heap size functionality.
turnip: Initialize memory type in requirements.
turnip: Disable more features.
turnip: Add 630 to the list.
turnip: Fix bo allocation after we stopped using libdrm_freedreno …
turnip: Fix memory mapping.
turnip: Add image layout calculations.
turnip: Stop hardcoding the msm version check.
turnip: move tu_gem.c to tu_drm.c
turnip: Implement pipe-less param query.
turnip: Implement some format properties for RGBA8.
turnip: Remove some radv leftovers.
turnip: clean up TODO.
turnip: Implement some UUIDs.
turnip: Implement a slow bo list
turnip: Add a command stream.
turnip: Add msm queue support.
turnip: Make bo_list functions not static
turnip: Implement submission.
turnip: Fill command buffer
turnip: Shorten primary_cmd_stream name.
turnip: Add emit functions in a header.
turnip: Move stream functions to tu_cs.c
turnip: Add buffer memory binding.
turnip: Make tu6_emit_event_write shared.
turnip: Add tu6_rb_fmt_to_ifmt.
turnip: Implement buffer->buffer DMA copies.
turnip: Add image->buffer DMA copies.
turnip: Add buffer->image DMA copies.
turnip: Add todo for copies.
turnip: Fix GCC compiles.
turnip: Deconflict vk_format_table regeneration
gitlab-ci: Build turnip.
radeonsi: Remove implicit const cast.
radv: Allow fast clears with concurrent queue mask for some layouts.
vulkan/util: Handle enums that are in platform-specific headers.
vulkan: Update the XML and headers to 1.1.104
radv: Implement VK_EXT_host_query_reset.
radv: Use correct image view comparison for fast clears.
radv: Implement VK_EXT_pipeline_creation_feedback.
ac/nir: Return frag_coord as integer.
nir: Add access qualifiers on load_ubo intrinsic.
radv: Add non-uniform indexing lowering.
radv: Add bolist RADV_PERFTEST flag.
ac: Move has_local_buffers disable to radeonsi.
radv: Use local buffers for the global bo list.
radv: Support VK_EXT_inline_uniform_block.
radv: Add support for driconf.
vulkan/wsi: Add X11 adaptive sync support based on dri options.
radv: Add adaptive_sync driconfig option and enable it by default.
radv: Add logic for subsampled format descriptions.
radv: Add logic for multisample format descriptions.
radv: Add multiple planes to images.
radv: Add single plane image views & meta operations.
radv: Support different source & dest aspects for planar images in blit2d.
radv: Add ycbcr conversion structs.
radv: Add support for image views with multiple planes.
radv: Allow mixed src/dst aspects in copies.
ac/nir: Add support for planes.
radv: Add ycbcr samplers in descriptor set layouts.
radv: Update descriptor sets for multiple planes.
radv: Add ycbcr lowering pass.
radv: Run the new ycbcr lowering pass.
radv: Add hashing for the ycbcr samplers.
radv: Add ycbcr format features.
radv: Add ycbcr subsampled & multiplane formats to csv.
radv: Enable YCBCR conversion feature.
radv: Expose VK_EXT_ycbcr_image_arrays.
radv: Expose Vulkan 1.1 for Android.
radv: Fix hang width YCBCR array textures.
radv: Set is_array in lowered ycbcr tex instructions.
radv: Restrict YUVY formats to 1 layer.
radv: Disable subsampled formats.
radv: Implement cosited_even sampling.
radv: Do not use extra descriptor space for the 3rd plane.
nir: Actually propagate progress in nir_opt_move_load_ubo.
radv: Prevent out of bound shift on 32-bit builds.
Benjamin Gordon (1):
configure.ac/meson.build: Add options for library suffixes
Benjamin Tissoires (1):
CI: use wayland ci-templates repo to create the base image
Boyan Ding (3):
gk110/ir: Add rcp f64 implementation
gk110/ir: Add rsq f64 implementation
gk110/ir: Use the new rcp/rsq in library
Boyuan Zhang (1):
st/va: reverse qt matrix back to its original order
Brian Paul (51):
st/mesa: whitespace/formatting fixes in st_cb_texture.c
svga: assorted whitespace and formatting fixes
svga: fix dma.pending > 0 test
mesa: fix display list corner case assertion
st/mesa: whitespace fixes in st_sampler_view.c
st/mesa: line wrapping, whitespace fixes in st_cb_texture.c
st/mesa: whitespace fixes in st_texture.h
svga: init fill variable to avoid compiler warning
svga: silence array out of bounds warning
st/wgl: init a variable to silence MinGW warning
gallium/util: whitespace cleanups in u_bitmask.[ch]
gallium/util: add some const qualifiers in u_bitmask.c
pipebuffer: use new pb_usage_flags enum type
pipebuffer: whitespace fixes in pb_buffer.h
winsys/svga: use new pb_usage_flags enum type
st/mesa: move, clean-up shader variant key decls/inits
st/mesa: whitespace, formatting fixes in st_cb_flush.c
svga: refactor draw_vgpu10() function
svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()
pipebuffer: s/PB_ALL_USAGE_FLAGS/PB_USAGE_ALL/
st/mesa: init hash keys with memset(), not designated initializers
intel/decoders: silence uninitialized variable warnings in gen_print_batch()
intel/compiler: silence unitialized variable warning in opt_vector_float()
st/mesa: move utility functions, macros into new st_util.h file
st/mesa: move around some code in st_context.c
st/mesa: add/improve sampler view comments
st/mesa: rename st_texture_release_sampler_view()
st/mesa: minor refactoring of texture/sampler delete code
docs: try to improve the Meson documentation (v2)
drisw: fix incomplete type compilation failure
gallium/winsys/kms: fix incomplete type compilation failure
nir: silence a couple new compiler warnings
docs: separate information for compiler selection and compiler options
docs: link to the meson_options.txt file gitlab.freedesktop.org
st/mesa: implement “zombie” sampler views (v2)
st/mesa: implement “zombie” shaders list
st/mesa: stop using pipe_sampler_view_release()
svga: stop using pipe_sampler_view_release()
llvmpipe: stop using pipe_sampler_view_release()
swr: remove call to pipe_sampler_view_release()
i915g: remove calls to pipe_sampler_view_release()
gallium/util: remove pipe_sampler_view_release()
nir: fix a few signed/unsigned comparison warnings
st/mesa: fix texture deletion context mix-up issues (v2)
nir: use {0} initializer instead of {} to fix MSVC build
util: no-op __builtin_types_compatible_p() for non-GCC compilers
docs: s/Aptril/April/
llvmpipe: init some vars to NULL to silence MinGW compiler warnings
glsl: work around MinGW 7.x compiler bug
svga: add SVGA_NO_LOGGING env var (v2)
glsl: fix typo in #warning message
Caio Marcelo de Oliveira Filho (61):
nir: keep the phi order when splitting blocks
i965: skip bit6 swizzle detection in Gen8+
anv: skip bit6 swizzle detection in Gen8+
isl: assert that Gen8+ don’t have bit6_swizzling
intel/compiler: use 0 as sampler in emit_mcs_fetch
nir: fix example in opt_peel_loop_initial_if description
iris: Fix uses of gl_TessLevel*
iris: Add support for TCS passthrough
iris: always include an extra constbuf0 if using UBOs
nir/copy_prop_vars: don’t get confused by array_deref of vectors
nir/copy_prop_vars: add debug helpers
nir/copy_prop_vars: keep track of components in copy_entry
nir/copy_prop_vars: change test helper to get intrinsics
nir: nir_build_deref_follower accept array derefs of vectors
nir/copy_prop_vars: add tests for load/store elements of vectors
nir: fix MSVC build
st/nir: count num_uniforms for FS bultin shader
nir/copy_prop_vars: rename/refactor store_to_entry helper
nir/copy_prop_vars: use NIR_MAX_VEC_COMPONENTS
nir/copy_prop_vars: handle load/store of vector elements
nir/copy_prop_vars: add tests for indirect array deref
nir/copy_prop_vars: prefer using entries from equal derefs
nir/copy_prop_vars: handle indirect vector elements
anv: Implement VK_EXT_external_memory_host
nir: Add a pass to combine store_derefs to same vector
intel/nir: Combine store_derefs after vectorizing IO
intel/nir: Combine store_derefs to improve code from SPIR-V
nir: Handle array-deref-of-vector case in loop analysis
spirv: Add an execution environment to the options
intel/compiler: handle GLSL_TYPE_INTERFACE as GLSL_TYPE_STRUCT
spirv: Use interface type for block and buffer block
iris: Clean up compiler warnings about unused
nir: Take if_uses into account when repairing SSA
mesa: Extension boilerplate for NV_compute_shader_derivatives
glsl: Remove redundant conditions when asserting in_qualifier
glsl: Enable derivative builtins for NV_compute_shader_derivatives
glsl: Enable texture builtins for NV_compute_shader_derivatives
glsl: Parse and propagate derivative_group to shader_info
nir/algebraic: Lower CS derivatives to zero when no group defined
nir: Don’t set LOD=0 for compute shader that has derivative group
intel/fs: Use TEX_LOGICAL whenever implicit lod is supported
intel/fs: Add support for CS to group invocations in quads
intel/fs: Don’t loop when lowering CS intrinsics
intel/fs: Use NIR_PASS_V when lowering CS intrinsics
i965: Advertise NV_compute_shader_derivatives
gallium: Add PIPE_CAP_COMPUTE_SHADER_DERIVATIVES
iris: Enable NV_compute_shader_derivatives
spirv: Add support for DerivativeGroup capabilities
anv: Implement VK_NV_compute_shader_derivatives
docs: Add NV_compute_shader_derivatives to 19.1.0 relnotes
spirv: Add more to_string helpers
spirv: Tell which opcode or value is unhandled when failing
spirv: Rename vtn_decoration literals to operands
spirv: Handle SpvOpDecorateId
nir: Add option to lower tex to txl when shader don’t support implicit LOD
intel/fs: Don’t handle texop_tex for shaders without implicit LOD
spirv: Properly handle SpvOpAtomicCompareExchangeWeak
intel/fs: Assert when brw_fs_nir sees a nir_deref_instr
anv: Fix limits when VK_EXT_descriptor_indexing is used
nir: Fix nir_opt_idiv_const when negatives are involved
nir: Fix clone of nir_variable state slots
Carlos Garnacho (1):
wayland/egl: Ensure EGL surface is resized on DRI update_buffers()
Chad Versace (17):
turnip: Drop Makefile.am and Android.mk
turnip: Fix indentation in function signatures
turnip: Fix result of vkEnumerate*LayerProperties
turnip: Fix result of vkEnumerate*ExtensionProperties
turnip: Use vk_outarray in all relevant public functions
turnip: Fix a real -Wmaybe-uninitialized
turnip: Fix indentation
turnip: Require DRM device version >= 1.3
turnip: Add TODO for Android logging
turnip: Use vk_errorf() for initialization error messages
turnip: Replace fd_bo with tu_bo
turnip: Add TODO file
turnip: Fix ‘unused’ warnings
turnip: Don’t return from tu_stub funcs
turnip: Annotate vkGetImageSubresourceLayout with tu_stub
turnip: Fix error behavior for VkPhysicalDeviceExternalImageFormatInfo
turnip: Use Vulkan 1.1 names instead of KHR
Charmaine Lee (5):
svga: add svga shader type in the shader variant
svga: move host logging to winsys
st/mesa: purge framebuffers with current context after unbinding winsys buffers
mesa: unreference current winsys buffers when unbinding winsys buffers
svga: Remove unnecessary check for the pre flush bit for setting vertex buffers
Chenglei Ren (1):
anv/android: fix missing dependencies issue during parallel build
Chia-I Wu (78):
egl: fix KHR_partial_update without EXT_buffer_age
turnip: add .clang-format
turnip: use msm_drm.h from inc_freedreno
turnip: remove unnecessary libfreedreno_drm dep
turnip: add wrappers around DRM_MSM_GET_PARAM
turnip: add wrappers around DRM_MSM_SUBMITQUEUE_*
turnip: constify tu_device in tu_gem_*
turnip: preliminary support for tu_QueueWaitIdle
turnip: run sed and clang-format on tu_cs
turnip: document tu_cs
turnip: add tu_cs_add_bo
turnip: minor cleanup to tu_cs_end
turnip: update cs->start in tu_cs_end
turnip: inline tu_cs_check_space
turnip: add more tu_cs helpers
turnip: build drm_msm_gem_submit_bo array directly
turnip: add tu_bo_list_merge
turnip: add cmdbuf->bo_list to bo_list in queue submit
turnip: preliminary support for tu_BindImageMemory2
turnip: preliminary support for tu_image_view_init
turnip: preliminary support for tu_CmdBeginRenderPass
turnip: add tu_cs_reserve_space(_assert)
turnip: emit HW init in tu_BeginCommandBuffer
turnip: preliminary support for tu_GetRenderAreaGranularity
turnip: add tu_tiling_config
turnip: add internal helpers for tu_cs
turnip: add tu_cs_{reserve,add}_entry
turnip: specify initial size in tu_cs_init
turnip: never fail tu_cs_begin/tu_cs_end
turnip: add tu_cs_sanity_check
turnip: provide both emit_ib and emit_call
turnip: add tu_cs_mode
turnip: add TU_CS_MODE_SUB_STREAM
turnip: preliminary support for loadOp and storeOp
turnip: add a more complete format table
turnip: add functions to import/export prime fd
turnip: advertise VK_KHR_external_memory_capabilities
turnip: advertise VK_KHR_external_memory
turnip: add support for VK_KHR_external_memory_{fd,dma_buf}
turnip: fix VkClearValue packing
turnip: preliminary support for fences
turnip: respect color attachment formats
turnip: mark IBs for dumping
turnip: use 32-bit offset in tu_cs_entry
turnip: more/better asserts for tu_cs
turnip: add tu_cs_discard_entries
turnip: tu_cs_emit_array
turnip: fix tu_cs sub-streams
turnip: simplify tu_cs sub-streams usage
turnip: create a less dummy pipeline
turnip: parse VkPipelineDynamicStateCreateInfo
turnip: parse VkPipelineInputAssemblyStateCreateInfo
turnip: parse VkPipelineViewportStateCreateInfo
turnip: parse VkPipelineRasterizationStateCreateInfo
turnip: parse VkPipelineDepthStencilStateCreateInfo
turnip: parse VkPipeline{Multisample,ColorBlend}StateCreateInfo
turnip: preliminary support for shader modules
turnip: compile VkPipelineShaderStageCreateInfo
turnip: parse VkPipelineShaderStageCreateInfo
turnip: parse VkPipelineVertexInputStateCreateInfo
turnip: add draw_cs to tu_cmd_buffer
turnip: preliminary support for draw state binding
turnip: preliminary support for tu_CmdDraw
turnip: guard -Dvulkan-driver=freedreno
turnip: preliminary support for tu_GetImageSubresourceLayout
turnip: preliminary support for Wayland WSI
vulkan/wsi: move modifier array into wsi_wl_swapchain
vulkan/wsi: create wl_drm wrapper as needed
vulkan/wsi: refactor drm_handle_format
vulkan/wsi: add wsi_wl_display_drm
vulkan/wsi: add wsi_wl_display_dmabuf
vulkan/wsi: make wl_drm optional
virgl: handle fence_server_sync in winsys
virgl: hide fence internals from the driver
virgl: introduce virgl_drm_fence
virgl: fix fence fd version check
virgl: clear vertex_array_dirty
virgl: skip empty cmdbufs
Chris Forbes (3):
glsl: add scaffolding for EXT_gpu_shader4
glsl: enable noperspective|flat|centroid for EXT_gpu_shader4
glsl: enable types for EXT_gpu_shader4
Chris Wilson (19):
i965: Assert the execobject handles match for this device
iris: fix import from dri2/3
iris: IndexFormat = size/2
iris: Set resource modifier on handle
iris: Wrap userptr for creating bo
iris: AMD_pinned_memory
iris: Record reusability of bo on construction
iris: fix memzone_for_address since multibinder changes
iris: Tidy exporting the flink handle
iris: Fix assigning the output handle for exporting for KMS
iris: Merge two walks of the exec_bos list
iris: Tag each submitted batch with a syncobj
iris: Add fence support using drm_syncobj
iris: Wire up EGL_IMG_context_priority
iris: Use PIPE_BUFFER_STAGING for the query objects
iris: Use coherent allocation for PIPE_RESOURCE_STAGING
iris: Use streaming loads to read from tiled surfaces
iris: Push heavy memchecker code to DEBUG
iris: Adapt to variable ppGTT size
Christian Gmeiner (12):
etnaviv: rs: mark used src resource as read from
etnaviv: blt: mark used src resource as read from
etnaviv: implement ETC2 block patching for HALTI0
etnaviv: keep track of mapped bo address
etnaviv: hook-up etc2 patching
etnaviv: enable ETC2 texture compression support for HALTI0 GPUs
etnaviv: fix resource usage tracking across different pipe_context’s
etnaviv: fix compile warnings
st/dri: allow direct UYVY import
etnaviv: shrink struct etna_3d_state
nir: add lower_ftrunc
etnaviv: use the correct uniform dirty bits
Chuck Atkins (1):
meson: Fix missing glproto dependency for gallium-glx
Connor Abbott (6):
nir/serialize: Prevent writing uninitialized state_slot data
nir: Add a stripping pass for improved cacheability
radeonsi/nir: Use nir stripping pass
nir/search: Add automaton-based pre-searching
nir/search: Add debugging code to dump the pattern matched
nir/algebraic: Don’t emit empty initializers for MSVC
Daniel Schürmann (2):
nir: Define shifts according to SM5 specification.
nir: Use SM5 properties to optimize shift(a@32, iand(31, b))
Daniel Stone (2):
panfrost: Properly align stride
vulkan/wsi/wayland: Respect non-blocking AcquireNextImage
Danylo Piliaiev (13):
anv: Handle VK_ATTACHMENT_UNUSED in colorAttachment
radv: Handle VK_ATTACHMENT_UNUSED in CmdClearAttachment
anv: Fix VK_EXT_transform_feedback working with varyings packed in PSIZ
anv: Fix destroying descriptor sets when pool gets reset
anv: Treat zero size XFB buffer as disabled
glsl: Cross validate variable’s invariance by explicit invariance only
i965,iris,anv: Make alpha to coverage work with sample mask
intel/fs: Make alpha test work with MRT and sample mask
st/mesa: Fix GL_MAP_COLOR with glDrawPixels GL_COLOR_INDEX
iris: Fix assert when using vertex attrib without buffer binding
intel/compiler: Do not reswizzle dst if instruction writes to flag register
drirc: Add workaround for Epic Games Launcher
anv: Do not emulate texture swizzle for INPUT_ATTACHMENT, STORAGE_IMAGE
Dave Airlie (63):
virgl: enable elapsed time queries
virgl: ARB_query_buffer_object support
docs: update qbo support for virgl
glsl: glsl to nir fix uninit class member.
radv/llvm: initialise passes member.
radv: remove alloc parameter from pipeline init
iris: fix some hangs around null framebuffers
iris: fix crash in sparse vertex array
iris: add initial transform feedback overflow query paths (V3)
iris: fix cube texture view
iris: execute compute related query on compute batch.
iris: iris add load register reg32/64
iris: add conditional render support
iris: fix gpu calcs for timestamp queries
iris/WIP: add broadwell support
iris: limit gen8 to 8 samples
iris: setup gen8 caps
iris: add fs invocations query workaround for broadwell
iris: handle qbo fragment shader invocation workaround
st/mesa: add support for lowering fp64/int64 for nir drivers
softpipe: fix texture view crashes
nir/spirv: don’t use bare types, remove assert in split vars for testing
nir/deref: remove casts of casts which are likely redundant (v3)
softpipe: fix 32-bit bitfield extract
softpipe: handle 32-bit bitfield inserts
softpipe: remove shadow_ref assert.
softpipe: fix integer texture swizzling for 1 vs 1.0f
nir/split_vars: fixup some more explicit_stride related issues.
draw: bail instead of assert on instance count (v2)
draw/gs: fix point size outputs from geometry shader.
draw/vs: partly fix basevertex/vertex id
softpipe: fix clears to only clear specified color buffers.
softpipe/draw: fix vertex id in soft paths.
softpipe: add indirect store buffer/image unit
nir/deref: fix struct wrapper casts. (v3)
nir: use proper array sizing define for vectors
intel/compiler: use defined size for vector components
iris: avoid use after free in shader destruction
ddebug: add compute functions to help hang detection
draw: add stream member to stats callback
tgsi: add support for geometry shader streams.
softpipe: add support for indexed queries.
draw: add support to tgsi paths for geometry streams. (v2)
softpipe: add support for vertex streams (v2)
virgl: add support for missing command buffer binding.
virgl: add support for ARB_multi_draw_indirect
virgl: add support for ARB_indirect_parameters
draw: fix undefined shift of (1 << 31)
swrast: fix undefined shift of 1 << 31
llvmpipe: fix undefined shift 1 << 31.
virgl/drm: cleanup buffer from handle creation (v2)
virgl/drm: handle flink name better.
virgl/drm: insert correct handles into the table. (v3)
intel/compiler: fix uninit non-static variable. (v2)
nir: fix bit_size in lower indirect derefs.
r600: reset tex array override even when no view bound
spirv: fix SpvOpBitSize return value.
nir: fix lower vars to ssa for larger vector sizes.
util/tests: add basic unit tests for bitset
util/bitset: fix bitset range mask calculations.
kmsro: add _dri.so to two of the kmsro drivers.
glsl: init packed in more constructors.
Revert “mesa: unreference current winsys buffers when unbinding winsys buffers”
David Riley (3):
virgl: Store mapped hw resource with transfer object.
virgl: Allow transfer queue entries to be found and extended.
virgl: Re-use and extend queue transfers for intersecting buffer subdatas.
David Shao (1):
meson: ensure that xmlpool_options.h is generated for gallium targets that need it
Deepak Rawat (2):
winsys/drm: Fix out of scope variable usage
winsys/svga/drm: Fix 32-bit RPCI send message
Dominik Drees (1):
Add no_aos_sampling GALLIVM_PERF option
Drew Davenport (1):
util: Don’t block SIGSYS for new threads
Dylan Baker (40):
bump version for 19.0 branch
docs: Add relnotes stub for 19.1
gallium: wrap u_screen in extern “C” for c++
automake: Add –enable-autotools to distcheck flags
android,autotools,i965: Fix location of float64_glsl.h
meson: remove build_by_default : true
meson: fix style in intel/tools
meson: remove -std=c++11 from intel/tools
get-pick-list: Add –pretty=medium to the arguments for Cc patches
meson: Add dependency on genxml to anvil
meson/iris: Use current coding style
docs: Add release notes for 19.0.0
docs: Add SHA256 sums for 19.0.0
docs: update calendar, add news item, and link release notes for 19.0.0
bin/install_megadrivers.py: Correctly handle DESTDIR=’’
bin/install_megadrivers.py: Fix regression for set DESTDIR
docs: Add release notes for 19.0.1
docs: Add SHA256 sums for mesa 19.0.1
docs: update calendar, add news item and link release notes for 19.0.1
meson: Error if LLVM doesn’t have rtti when building clover
meson: Error if LLVM is turned off but clover it turned on
docs: Add release notes for 19.0.2
docs: Add sha256 sums for 19.0.2
docs: update calendar, and news item and link release notes for 19.0.2
Delete autotools
docs: drop most autoconf references
ci: Delete autotools build jobs
docs: add relnotes for 19.0.3
docs: Add SHA256 sums for mesa 19.0.3
docs: update calendar, and news item and link release notes for 19.0.3
meson: always define libglapi
glsl: fix general_ir_test with mingw
meson: switch gles1 and gles2 to auto options
meson: Make shader-cache a trillean instead of boolean
meson: make nm binary optional
util/tests: Use define instead of VLA
glsl/tests: define ssize_t on windows
tests/vma: fix build with MSVC
meson: Don’t build glsl cache_test when shader cache is disabled
meson: Force the use of config-tool for llvm
Eduardo Lima Mitev (5):
freedreno/a6xx: Silence compiler warnings
nir: Add ir3-specific version of most SSBO intrinsics
ir3/nir: Add a new pass ‘ir3_nir_lower_io_offsets’
ir3/compiler: Enable lower_io_offsets pass and handle new SSBO intrinsics
ir3/lower_io_offsets: Try propagate SSBO’s SHR into a previous shift instruction
El Christianito (1):
drirc: add Budgie WM to adaptive-sync blacklist
Eleni Maria Stea (6):
i965: Faking the ETC2 compression on Gen < 8 GPUs using two miptrees.
i965: Fixed the CopyImageSubData for ETC2 on Gen < 8
i965: Enabled the OES_copy_image extension on Gen 7 GPUs
i965: Removed the field etc_format from the struct intel_mipmap_tree
i965: fixed clamping in set_scissor_bits when the y is flipped
radv: consider MESA_VK_VERSION_OVERRIDE when setting the api version
Elie Tournier (3):
virgl: Add a caps to advertise GLES backend
virgl: Set PIPE_CAP_DOUBLES when running on GLES This is a lie but no known app use fp64.
virgl: Return an error if we use fp64 on top of GLES
Emil Velikov (30):
vc4: Declare the last cpu pointer as being modified in NEON asm.
docs: add release notes for 18.3.3
docs: add sha256 checksums for 18.3.3
docs: update calendar, add news item and link release notes for 18.3.3
anv: wire up the state_pool_padding test
docs: add release notes for 18.3.4
docs: add sha256 checksums for 18.3.4
docs: update calendar, add news item and link release notes for 18.3.4
egl/dri: de-duplicate dri2_load_driver*
meson: egl: correctly manage loader/xmlconfig
loader: use loader_open_device() to handle O_CLOEXEC
egl/android: bump the number of drmDevices to 64
docs: mention “Allow commits from members who can merge…”
egl/sl: split out swrast probe into separate function
egl/sl: use drmDevice API to enumerate available devices
egl/sl: use kms_swrast with vgem instead of a random GPU
docs: add release notes for 18.3.5
docs: add sha256 checksums for 18.3.5
docs: update calendar, add news item and link release notes for 18.3.5
docs: add release notes for 18.3.6
docs: add sha256 checksums for 18.3.6
docs: update calendar, add news item and link release notes for 18.3.6
turnip: drop dead close(master_fd)
vulkan/wsi: check if the display_fd given is master
vulkan/wsi: don’t use DUMB_CLOSE for normal GEM handles
llvmpipe: add lp_fence_timedwait() helper
llvmpipe: correctly handle waiting in llvmpipe_fence_finish
egl/dri: flesh out and use dri2_create_drawable()
mapi: add static_date offset to MaxShaderCompilerThreadsKHR
mapi: correctly handle the full offset table
Emmanuel Gil Peyrot (1):
docs: make bugs.html easier to find
Eric Anholt (121):
v3d: Always enable the NEON utile load/store code.
v3d: Fix a release build set-but-unused compiler warning.
mesa: Skip partial InvalidateFramebuffer of packed depth/stencil.
v3d: Fix image_load_store clamping of signed integer stores.
nir: Move V3D’s “the shader was TGSI, ignore FS output types” flag to NIR.
v3d: Fix precompile of FRAG_RESULT_DATA1 and higher outputs.
v3d: Store the actual mask of color buffers present in the key.
v3d: Fix dumping of shaders with alpha test.
v3d: Fix pack/unpack of VFPACK operand unpacks.
v3d: Fix input packing of .l for rounding/fdx/fdy.
v3d: Fix copy-propagation of input unpacks.
v3d: Whitespace consistency fix.
nir: Move panfrost’s isign lowering to nir_opt_algebraic.
v3d: Use the NIR lowering for isign instead of rolling our own.
intel: Use the NIR lowering for isign.
freedreno: Use the NIR lowering for isign.
v3d: Clear the GMP on initialization of the simulator.
v3d: Sync indirect draws on the last rendering.
v3d: Use the early_fragment_tests flag for the shader’s disable-EZ field.
v3d: Fix incorrect flagging of ldtmu as writing r4 on v3d 4.x.
v3d: Drop a perf note about merging unpack_half_*, which has been implemented.
v3d: Drop our hand-lowered nir_op_ffract.
v3d: Add a helper function for getting a nop register.
v3d: Refactor bcsel and if condition handling.
v3d: Do bool-to-cond for discard_if as well.
v3d: Kill off vir_PF(), which is hard to use right.
v3d: Fix f2b32 behavior.
v3d: Fix the check for “is the last thrsw inside control flow”
v3d: Add a function to describe what the c->execute.file check means.
v3d: Stop tracking num_inputs for VPM loads.
v3d: Delay emitting ldvpm on V3D 4.x until it’s actually used.
v3d: Emit a simpler negate for the iabs implementation.
v3d: Move i2b and f2b support into emit_comparison.
kmsro: Add the rest of the current set of tinydrm drivers.
nir: Just return when asked to rewrite uses of an SSA def to itself.
v3d: Fix vir_is_raw_mov() for input unpacks.
v3d: Dump the VIR after register spilling if we were forced to.
v3d: Rematerialize MOVs of uniforms instead of spilling them.
v3d: Fix build of NEON code with Mesa’s cflags not targeting NEON.
v3d: Restrict live intervals to the blocks reachable from any def.
v3d: Stop treating exec masking specially.
nir: Improve printing of load_input/store_output variable names.
v3d: Translate f2i(fround_even) as FTOIN.
v3d: Move the stores for fixed function VS output reads into NIR.
v3d: Fix temporary leaks of temp_registers and when spilling.
v3d: Do uniform rematerialization spilling before dropping threadcount
v3d: Switch implicit uniforms over to being any qinst->uniform != ~0.
v3d: Add support for vir-to-qpu of ldunif instructions to a temp.
v3d: Drop the old class bits splitting up the accumulators.
v3d: Add support for register-allocating a ldunif to a QFILE_TEMP.
v3d: Use ldunif instructions for uniforms.
v3d: Eliminate the TLB and TLBU files.
v3d: Drop the V3D 3.x vpm read dead code elimination.
v3d: Include a count of register pressure in the RA failure dumps.
st/dri: Set the PIPE_BIND_SHARED flag on create_image_with_modifiers.
util: Add a DAG datastructure.
vc4: Switch over to using the DAG datastructure for QIR scheduling.
v3d: Reuse list_for_each_entry_rev().
vc4: Reuse list_for_each_entry_rev().
v3d: Use the DAG datastructure for QPU instruction scheduling.
vc4: Switch the post-RA scheduler over to the DAG datastructure.
v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.
v3d: Fix leak of the mem_ctx after the DAG refactor.
v3d: Fix leak of the renderonly struct on screen destruction.
mesa/st: Make sure that prog_to_nir NIR gets freed.
mesa/st: Fix leaks of TGSI tokens in VP variants.
v3d: Always lay out shared tiled buffers with UIF_TOP set.
v3d: Allow the UIF modifier with renderonly.
v3d: Expose the dma-buf modifiers query.
v3d: Rename v3d_tmu_config_data to v3d_unit_data.
v3d: Move constant offsets to UBO addresses into the main uniform stream.
v3d: Upload all of UBO[0] if any indirect load occurs.
v3d: Remove some dead members of struct v3d_compile.
egl: Add a 565 pbuffer-only EGL config under X11.
dri3: Return the current swap interval from glXGetSwapIntervalMESA().
v3d: Add support for handling OOM signals from the simulator.
v3d: Bump the maximum texture size to 4k for V3D 4.x.
v3d: Don’t try to use the TFU blit path if a scissor is enabled.
v3d: Add some more new packets for V3D 4.x.
st: Lower uniforms in st in the !PIPE_CAP_PACKED_UNIFORMS case as well.
vc4: Don’t forget to set the range when scalarizing our uniforms.
vc4: Split UBO0 and UBO1 address uniform handling.
vc4: Upload CS/VS UBO uniforms together.
v3d: Add an optimization pass for redundant flags updates.
nir: Drop comments about the constant_index slots for load/stores.
nir: Drop remaining references to const_index in favor of the call to use.
nir: Add a comment about how intrinsic definitions work.
v3d: Add and use a define for the number of channels in a QPU invocation.
v3d: Drop a note for the future about PIPE_CAP_PACKED_UNIFORMS.
v3d: Include the number of max temps used in the shader-db output.
v3d: Replace the old shader-db env var output with the ARB_debug_output.
v3d: Add Compute Shader compilation support.
v3d: Add missing base offset to CS shared memory accesses.
v3d: Add missing dumping for the spill offset/size uniforms.
v3d: Detect the correct number of QPUs and use it to fix the spill size.
v3d: Use the new lower_to_scratch implementation for indirects on temps.
v3d: Only look up the 3rd texture gather offset for non-arrays.
v3d: Always set up the qregs for CSD payload.
v3d: Fix an invalid reuse of flags generation from before a thrsw.
v3d: Fix atomic cmpxchg in shaders on hardware.
nir: Fix deref offset calculation for structs.
nir: Use the nir_builder _imm helpers in setting up deref offsets.
gallium: Remove the pool pipebuffer manager.
gallium: Remove the ondemand pipebuffer manager.
gallium: Remove the “alt” pipebuffer manager interface.
gallium: Remove the malloc pipebuffer manager.
st/mesa: Don’t set atomic counter size != 0 if MAX_SHADER_BUFFERS == 0.
v3d: Disable SSBOs and atomic counters on vertex shaders.
v3d: Fill in the ignored segment size fields to appease new simulator.
v3d: Apply the GFXH-930 workaround to the case where the VS loads attrs.
v3d: Assert that we do request the normal texturing return data.
v3d: Use _mesa_hash_table_remove_key() where appropriate.
vc4: Use _mesa_hash_table_remove_key() where appropriate.
v3d: Add a note about i/o indirection for future performance work.
v3d: Don’t try to update the shadow texture for separate stencil.
Revert “v3d: Disable PIPE_CAP_BLIT_BASED_TEXTURE_TRANSFER.”
v3d: Re-add support for memory_barrier_shared.
v3d: Fix detection of the last ldtmu before a new TMU op.
v3d: Fix detection of TMU write sequences in register spilling.
kmsro: Add support for V3D.
vc4: Fall back to renderonly if the vc4 driver doesn’t have v3d.
Eric Engestrom (142):
wsi/display: add comment
egl: use coherent variable names
gitlab-ci: add ubuntu container
gitlab-ci: add a meson vulkan build
gitlab-ci: add a make vulkan build
gitlab-ci: add a scons no-llvm build
gitlab-ci: add scons llvm 3.5 build
gitlab-ci: add scons SWR build
gitlab-ci: add meson loader/classic DRI build
gitlab-ci: add meson gallium SWR build
gitlab-ci: add meson gallium RadeonSI build
gitlab-ci: add meson gallium “other drivers” build
gitlab-ci: add meson gallium ST Clover (LLVM 5.0) build
gitlab-ci: add meson gallium ST Clover (LLVM 6.0) build
gitlab-ci: add meson gallium ST Clover (LLVM 7.0) build
gitlab-ci: add meson gallium ST “Other” build
gitlab-ci: add make loaders/classic DRI build
gitlab-ci: add make Gallium Drivers SWR build
gitlab-ci: add make Gallium Drivers RadeonSI build
gitlab-ci: add make Gallium Drivers “Other” build
gitlab-ci: add make Gallium ST Clover LLVM-3.9 build
gitlab-ci: add make Gallium ST Clover LLVM-4.0 build
gitlab-ci: add make Gallium ST Clover LLVM-5.0 build
gitlab-ci: add make Gallium ST Clover LLVM-6.0 build
gitlab-ci: add make Gallium ST Clover LLVM-7 build
gitlab-ci: add make Gallium ST Other build
travis: remove unused linux code path
travis: remove unused scons code path
gitlab-ci: add meson glvnd build
xvmc: fix string comparison
xvmc: fix string comparison
meson: add script to print the options before configuring a builddir
driconf: drop unused macro
travis: fix osx make build
gitlab-ci: workaround docker bug for users with uppercase characters
wsi: query the ICD’s max dimensions instead of hard-coding them
gitlab-ci: limit ninja to 4 threads max
drm-uapi/README: remove explicit list of driver names
drm-uapi: use local files, not system libdrm
gbm: drop duplicate #defines
st/dri: drop duplicate #define
etnaviv: drop duplicate #define
anv/tests: compile to something sensible in release builds
util/tests: compile to something sensible in release builds
gitlab-ci: use ccache to speed up builds
tegra/meson: add missing dep_libdrm
tegra/autotools: add missing libdrm cflags
gitlab-ci: limit the automatic CI to master and MRs
gitlab-ci: automatically run the CI on pushes to `ci/*` branches
anv: sort extensions alphabetically
anv: sort vendors extensions after KHR and EXT
anv: make sure the extensions stay sorted
anv: drop unused imports
anv: use anv_shader_bin_write_to_blob()’s return value
gitlab-ci: always run the containers build
dri_interface: add missing #include
driinfo: add DTD to allow the xml to be validated
meson/swr: replace hard-coded path with current_build_dir()
egl/android: replace magic 0=CbCr,1=CrCb with simple enum
vulkan: use VkBase{In,Out}Structure instead of a custom struct
driconf: add DTD to allow the drirc xml (00-mesa-defaults.conf) to be validated
gitlab-ci: install xmllint to validate 00-mesa-defaults.conf
anv: simplify chained comparison
anv: drop unused parameter
anv: remove spaces around kwargs assignment
anv: fix typo
Revert “swr/rast: Archrast codegen updates”
meson: avoid going back up the tree with include_directories()
anv: use the platform defines in vk.xml instead of hard-coding them
radv: use the platform defines in vk.xml instead of hard-coding them
util: #define PATH_MAX when undefined (eg. Hurd)
vulkan: import missing file from Khronos
egl: fix libdrm-less builds
vulkan: import vk_layer.h from Khronos
gitlab-ci: drop job prefixes
meson: fix with_dri2 definition for GNU Hurd
meson: remove unused include_directories(vulkan)
vulkan/util: use the platform defines in vk.xml instead of hard-coding them
vulkan/overlay: fix missing var rename in previous commit
meson: don’t build libGLES*.so with GLVND
autotools: don’t build libGLES*.so with GLVND
travis: fix meson build by letting `auto` do its job
travis: drop unused vars
travis: clean up
gitlab-ci: only build the default (=latest) and oldest llvm versions
gitlab-ci: autotools needs to be told which llvm version to use
r600: cast pointer to expected type
build: make passing an incorrect pointer type a hard error
gitlab-ci: fix llvm version (7 doesn’t have a “.0”)
hgl/meson: drop unused include directory
glx/meson: use full include path for dri_interface.h
android: fix missing backspace for line continuation
panfrost: fix tgsi_to_nir() call
panfrost: move #include to fix compilation
gitlab-ci: add panfrost to the gallium drivers build
wsi: deduplicate get_current_time() functions between display and x11
wsi/display: s/#if/#ifdef/ to fix -Wundef
wsi/wayland: fix pointer casting warning on 32bit
wsi/x11: use WSI_FROM_HANDLE() instead of pointer casts
turnip: use the platform defines in vk.xml instead of hard-coding them
travis: fix osx meson build
nir: const `nir_call_instr::callee`
gitlab-ci: add clang build
gitlab-ci: drop most autotools builds
util/disk_cache: close fd in the fallback path
egl: hide entrypoints that shouldn’t be exported when using glvnd
meson: strip rpath from megadrivers
gallium/hud: fix memory leaks
gallium/hud: prevent buffer overflow
gallium/hud: fix rounding error in nic bps computation
simplify LLVM version string printing
util/process: document memory leak
vk/util: remove unneeded array index
bin: drop unused import from install_megadrivers.py
meson: remove meson-created megadrivers symlinks
gitlab-ci: build gallium extra hud
gitlab-ci: add lima to the build
delete autotools .gitignore files
delete autotools input files
docs: remove unsupported GL function name mangling
docs: drop autotools python information
docs: replace autotools intructions with meson equivalent
docs: use past tense when talking about autotools
docs: haiku can be built using meson
egl: fixup autotools-specific wording
util: add os_read_file() helper
anv: add support for VK_EXT_memory_budget
radv: update to use the new features struct names
turnip: update to use the new features struct names
gitlab-ci: build vulkan drivers in clang build
util: move #include out of #if linux
wsi/wayland: document lack of vkAcquireNextImageKHR timeout support
egl: hard-code destroy function instead of passing it around as a pointer
gitlab-ci: add scons windows build using mingw
gitlab-ci: merge several meson jobs
gitlab-ci: meson-gallium-radeonsi was a subset of meson-gallium-clover-llvm
gitlab-ci: simplify meson job names
gitlab-ci: merge meson-glvnd into meson-swr
travis: fix syntax, and drop unused stuff
util/os_file: always use the ‘grow’ mechanism
meson: expose glapi through osmesa
util/os_file: actually return the error read() gave us
Erico Nunes (5):
lima/ppir: support ppir_op_ceil
nir/algebraic: add lowering for fsign
lima: enable nir fsign lowering in ppir
lima/gpir: add limit of max 512 instructions
lima/ppir: support nir_op_ftrunc
Erik Faye-Lund (79):
mesa: expose NV_conditional_render on GLES
st/mesa: remove unused header-file
swr/codegen: fix autotools build
virgl: remove unused variables
virgl: remove unused variable
virgl: remove unused variable
virgl: remove unused variable
virgl: do not allow compressed formats for buffers
virgl: stricter usage of compressed 3d textures
virgl: also destroy all read-transfers
virgl: use debug_printf instead of fprintf
virgl: unsigned int -> unsigned
virgl: only warn about unchecked flags
virgl: do not warn about display-target binding
virgl: use debug_printf instead of fprintf
virgl: remove pointless transfer-counter
virgl: tmp_resource -> templ
virgl: track full virgl_resource instead of just virgl_hw_res
virgl: simplify virgl_texture_transfer_unmap logic
virgl: make unmap queuing a bit more straight-forward
virgl: check for readback on correct resource
virgl: wait for the right resource
virgl: return error if allocating resolve_tmp fails
virgl: rewrite core of virgl_texture_transfer_map
virgl: use pipe_box for blit dst-rect
virgl: support write-back with staged transfers
virgl: make sure bind is set for non-buffers
gallium/util: support translating between uint and sint formats
virgl: get readback-formats from host
virgl: only blit if resource is read
virgl: do color-conversion during when mapping transfer
virgl: document potentially failing blit
mesa/st: remove impossible error-check
gallium/u_vbuf: support NULL-resources
i915: support NULL-resources
nouveau: support NULL-resources
swr: support NULL-resources
mesa/st: accept NULL and empty buffer objects
mesa/st: remove always-false state
softpipe: setup pixel_offset for all primitive types
docs: normaize css-indent style
docs: remove non-existent css attribute
docs: remove long commented out css
docs: add missing semicolon
docs: avoid repeating the font
docs: avoid repeating the color
docs: remove spurious newline
docs: use multiple background-images for header
docs: simplify css-centering
docs: do not hard-code header-height
docs: properly escape ‘>’
docs: properly escape ampersand
docs: remove stray paragraph-close
docs: use h2 instead of b-tag for headings
docs: use dl/dd instead of blockquote for freedesktop link
docs: open list-item before closing it
docs: close paragraphs before lists
docs: close lists
docs: remove stray paragraph-close
docs: close paragraphs before preformatted text
docs: start paragraph before closing it
docs: drop paragraph around preformatted text
docs: fix incorrectly closed paragraph
docs: don’t pointlessly close and re-start definition lists
docs: remove stray list-start
docs: fixup bad paragraphing
docs: add missing lists
docs: fix closing of paragraphs
docs: fixup list-item tags
docs: fix closing of list-items
docs: replace empty list with a none-paragraph
docs: turn faq-index into an ordered list
docs: drop centered heading for faq
docs: reorder heading and notice
meson: lift driver-collection out into parent build-file
meson: give dri- and gallium-drivers separate vars
meson: add build-summary
docs: fixup mistake in contents
draw: flush when setting stream-out targets
Ernestas Kulik (2):
vc4: Fix leak in HW queries error path
v3d: Fix leak in resource setup error path
Francisco Jerez (6):
intel/dump_gpu: Disambiguate between BOs from different GEM handle spaces.
intel/fs: Exclude control sources from execution type and region alignment calculations.
intel/fs: Lower integer multiply correctly when destination stride equals 4.
intel/fs: Cap dst-aligned region stride to maximum representable hstride value.
intel/fs: Implement extended strides greater than 4 for IR source regions.
intel/fs: Rely on undocumented unrestricted regioning for 32x16-bit integer multiply.
Fritz Koenig (4):
freedreno: pass count to query_dmabuf_modifiers
freedreno/a6xx: UBWC support
freedreno: UBWC allocator
freedreno/a6xx: Enable UBWC modifier
Gert Wollny (35):
mesa/core: Enable EXT_texture_sRGB_R8 also for desktop GL
radeonsi: release tokens after creating the shader program
mesa: release references to image textures when a context is destroyed
virgl: Enable mixed color FBO attachemnets only when the host supports it
mesa/core: Enable EXT_depth_clamp for GLES >= 2.0
nir: Add posibility to not lower to source mod ‘abs’ for ops with three sources
mesa: Expose EXT_texture_query_lod and add support for its use shaders
softpipe: Enable PIPE_CAP_MIXED_COLORBUFFER_FORMATS It seems softpipe actually supports this. This change enables the following piglits as passing without regressions in the gpu test set:
virgl: Add a caps feature check version
softpipe: Implement ATOMFADD and enable cap TGSI_ATOMFADD
virgl: define MAX_VERTEX_STREAMS based on availability of TF3
softpipe: Use mag texture filter also for clamped lod == 0
softpipe: Don’t use mag filter for gather op
softpipe: raise number of bits used for X coordinate texture lookup
softpipe: Add an extra code path for the buffer texel lookup
softpipe: Enable PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT
Gallium: Add new CAP that indicated whether IO array definitions can be shriked
virgl: Enable passing arrays as input to fragment shaders
doc/features: Add a few extensions to the feature matrix
softpipe: Factor gradient evaluation out of the lambda evaluation
softpipe: Prepare handling explicit gradients
softpipe: Pipe gather_comp through from st_tgsi_get_samples
softpipe: Move selection of shadow values up and clean parameter list
softpipe: tie in new code path for lod evaluation
softpipe: keep input lod for explicite derivatives
softpipe: evaluate cube the faces on a per sample bases
softpipe: Factor out evaluation of the source indices
softpipe: Add an per-input array for interpolator correctors to machine
softpipe: Add (fake) support for TGSI_OPCODE_INTERP_SAMPLE
softpipe: Add support for TGSI_OPCODE_INTERP_OFFSET
softpipe: Add support for TGSI_OPCODE_INTERP_CENTROID
softpipe: Increase the GLSL feature level
doc: Update feature matrix
softpipe/buffer: load only as many components as the the buffer resource type provides
Revert “softpipe/buffer: load only as many components as the the buffer resource type provides”
Greg V (3):
util: emulate futex on FreeBSD using umtx
gallium/hud: add CPU usage support for FreeBSD
gallium: enable dmabuf on BSD as well
Grigori Goronzy (1):
glx: add support for GLX_ARB_create_context_no_error (v3)
Guido Günther (4):
docs: Fix 19.0.x version numbers
gallium: ddebug: Add missing fence related wrappers
gallium/u_dump: util_dump_sampler_view: Dump u.tex.first_level
gallium: trace: Add missing fence related wrappers
Gurchetan Singh (44):
mesa/main: Expose EXT_texture_compression_s3tc_srgb
i965: Set flag for EXT_texture_compression_s3tc_srgb
st/mesa: expose EXT_texture_compression_s3tc_srgb
docs: add GL_EXT_texture_compression_s3tc_srgb to release notes
virgl: add ability to do finer grain dirty tracking
virgl: use virgl_resource_dirty helper
virgl: don’t mark unclean after a flush
virgl: track level cleanliness rather than resource cleanliness
virgl: make alignment smaller when uploading index user buffers
virgl: unmap uploader at flush time
virgl: when creating / freeing transfers, pass slab pool directly
virgl: add protocol for resource transfers
virgl: use virgl_transfer in inline write
virgl: limit command length to 16 bits
virgl: keep track of number of computations
virgl: pass virgl transfer to virgl_res_needs_flush_wait
virgl: add extra checks in virgl_res_needs_flush_wait
virgl: make winsys modifications for encoded transfers
virgl: add encoder functions for new protocol
virgl: introduce transfer queue
virgl: use transfer queue
virgl: use virgl_transfer_inline_write even less
virgl/vtest: deprecate protocol version 1
egl/sl: also allow virtgpu to fallback to kms_swrast
virgl: use uint16_t mask instead of separate booleans
configure.ac / meson: depend on libnativewindow when appropriate
anv: move anv_GetMemoryAndroidHardwareBufferANDROID up a bit
anv: fix build on Nougat
egl/android: move droid_image_loader_extension down a bit
egl/android: move droid_open_device_drm_gralloc down a bit
egl/android: droid_open_device_drm_gralloc –> droid_open_device
egl/android: refactor droid_load_driver a bit
egl/android: plumb swrast option
egl/android: use swrast option in droid_load_driver
egl/android: use software rendering when appropriate
egl/android: chose node type based on swrast and preprocessor flags
virgl: wait after a flush
virgl/vtest: execute a transfer_get when flushing the front buffer
virgl/vtest: add utilities for receiving fds
virgl/vtest: plumb support for shared memory
virgl/vtest: receive and handle shared memory fd
virgl/vtest: modify sending and receiving data for shared memory
virgl/vtest: wait after issuing a transfer get
virgl/vtest: bump up protocol version + support encoded transfers
Guttula, Suresh (1):
st/va:Add support for indirect manner by returning VA_STATUS_ERROR_OPERATION_FAILED
Hal Gentz (1):
glx: Fix synthetic error generation in __glXSendError
Heinrich (1):
gbm: Improve documentation of BO import
Iago Toral Quiroga (39):
compiler/nir: add an is_conversion field to nir_op_info
compiler/nir: add lowering option for 16-bit fmod
compiler/nir: add lowering for 16-bit flrp
compiler/nir: add lowering for 16-bit ldexp
intel/compiler: add a NIR pass to lower conversions
intel/compiler: split float to 64-bit opcodes from int to 64-bit
intel/compiler: handle b2i/b2f with other integer conversion opcodes
intel/compiler: assert restrictions on conversions to half-float
intel/compiler: lower some 16-bit float operations to 32-bit
intel/compiler: handle extended math restrictions for half-float
intel/compiler: implement 16-bit fsign
intel/compiler: drop unnecessary temporary from 32-bit fsign implementation
intel/compiler: add instruction setters for Src1Type and Src2Type.
intel/compiler: add new half-float register type for 3-src instructions
intel/compiler: don’t compact 3-src instructions with Src1Type or Src2Type bits
intel/compiler: allow half-float on 3-source instructions since gen8
intel/compiler: set correct precision fields for 3-source float instructions
intel/compiler: fix ddx and ddy for 16-bit float
intel/compiler: fix ddy for half-float in Broadwell
intel/compiler: workaround for SIMD8 half-float MAD in gen8
intel/compiler: split is_partial_write() into two variants
intel/compiler: activate 16-bit bit-size lowerings also for 8-bit
intel/compiler: rework conversion opcodes
intel/compiler: ask for an integer type if requesting an 8-bit type
intel/eu: force stride of 2 on NULL register for Byte instructions
intel/compiler: generalize the combine constants pass
intel/compiler: implement is_zero, is_one, is_negative_one for 8-bit/16-bit
intel/compiler: add a brw_reg_type_is_integer helper
intel/compiler: fix cmod propagation for non 32-bit types
intel/compiler: remove inexact algebraic optimizations from the backend
intel/compiler: skip MAD algebraic optimization for half-float or mixed mode
intel/compiler: implement SIMD16 restrictions for mixed-float instructions
intel/compiler: also set F execution type for mixed float mode in BDW
intel/compiler: validate region restrictions for half-float conversions
intel/compiler: validate conversions between 64-bit and 8-bit types
intel/compiler: validate region restrictions for mixed float mode
compiler/spirv: move the check for Int8 capability
anv/pipeline: support Float16 and Int8 SPIR-V capabilities in gen8+
anv/device: expose VK_KHR_shader_float16_int8 in gen8+
Ian Romanick (55):
nir: Silence zillions of unused parameter warnings in release builds
intel/compiler: Silence warning about value that may be used uninitialized
nir: Document some fields of nir_loop_terminator
nir: Refactor code that checks phi nodes in opt_peel_loop_initial_if
nir: Select phi nodes using prev_block instead of continue_block
nir: Split ALU instructions in loops that read phis
nir: Convert a bcsel with only phi node sources to a phi node
spirv: Add missing break
nir/algebraic: Convert some f2u to f2i
nir/algebraic: Simplify comparison with sequential integers starting with 0
intel/vec4: Emit constants for some ALU sources as immediate values
nir/algebraic: Replace i2b used by bcsel or if-statement with comparison
intel/fs: Relax type matching rules in cmod propagation from MOV instructions
intel/fs: Handle OR source modifiers in algebraic optimization
intel/fs: Refactor ALU source and destination handling to a separate function
intel/fs: Emit logical-not of operands on Gen8+
intel/fs: Use De Morgan’s laws to avoid logical-not of a logic result on Gen8+
intel/fs: Emit better code for b2f(inot(a)) and b2i(inot(a))
nir/algebraic: Replace a bcsel of a b2f sources with a b2f(!(a || b))
intel/fs: Generate if instructions with inverted conditions
nir/algebraic: Replace a-fract(a) with floor(a)
intel/fs: Don’t assert on b2f with a saturate modifier
nir/algebraic: Optimize away an fsat of a b2f
intel/compiler: Silence many unused parameter warnings in brw_eu.h
intel/compiler: Silence unused parameter warning in brw_interpolation_map.c
intel/fs: nir_op_extract_i8 extracts a byte, not a word
intel/fs: Fix extract_u8 of an odd byte from a 64-bit integer
nir/algebraic: Fix up extract_[iu]8 after loop unrolling
nir/algebraic: Remove redundant extract_[iu]8 patterns
nir/algebraic: Add missing 64-bit extract_[iu]8 patterns
nir/algebraic: Add missing 16-bit extract_[iu]8 patterns
nir/algebraic: Fix up extract_[iu]8 after loop unrolling
nir/algebraic: Remove redundant extract_[iu]8 patterns
nir/algebraic: Add missing 64-bit extract_[iu]8 patterns
nir/algebraic: Add missing 16-bit extract_[iu]8 patterns
nir: Add nir_const_value_negative_equal
nir: Add nir_alu_srcs_negative_equal
nir: Add partial redundancy elimination for compares
intel/compiler: Use partial redundancy elimination for compares
intel/fs: Eliminate dead code first
intel/fs: Refactor code generation for nir_op_fsign to its own function
intel/fs: Add a scale factor to emit_fsign
intel/fs: Generate better code for fsign multiplied by a value
nir/algebraic: Recognize open-coded copysign(1.0, a)
nir/algebraic: Replace a pattern where iand with a Boolean is used as a bcsel
nir/algebraic: Fix some 1-bit Boolean weirdness
nir/algebraic: Strength reduce some compares of x and -x
intel/fs: Add support for float16 to the fsign optimizations
glsl: Silence may unused parameter warnings in glsl/ir.h
intel/compiler: Don’t have sepearate, per-Gen nir_options
intel/compiler: Lower ffma on Gen4 and Gen5
intel/fs: Fix D to W conversion in opt_combine_constants
mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE
nir: Saturating integer arithmetic is not associative
Revert “nir: add late opt to turn inot/b2f combos back to bcsel”
Icenowy Zheng (5):
lima: add dummy set_sample_mask function
lima: make lima_context_framebuffer subtype of pipe_framebuffer_state
lima: implement blit with util_blitter
lima: lower bool to float when building shaders
lima: add Android build
Ilia Mirkin (14):
nv50,nvc0: add explicit settings for recent caps
nvc0: add support for handling indirect draws with attrib conversion
nvc0/ir: always use CG mode for loads from atomic-only buffers
nvc0/ir: fix second tex argument after levelZero optimization
nvc0: fix 3d images on kepler
nv50,nvc0: use condition for occlusion queries when already complete
nvc0: stick zero values for the compute invocation counts
nvc0: we have 16k-sized framebuffers, fix default scissors
swr: set PIPE_CAP_MAX_VARYINGS correctly
mesa: add explicit enable for EXT_float_blend, and error condition
st/mesa: enable GL_EXT_float_blend when possible
i965: always enable EXT_float_blend
nv50: disable compute
glsl: fix recording of variables for XFB in TCS shaders
Illia Iorin (1):
mesa/main: Fix multisample texture initialize
James Zhu (12):
gallium/auxiliary/vl: Move dirty define to header file
gallium/auxiliary/vl: Split vl_compositor graphic shaders from vl_compositor API
gallium/auxiliary/vl: Rename csc_matrix and increase its size.
gallium/auxiliary/vl: Add compute shader to support video compositor render
gallium/auxiliary/vl: Add video compositor compute shader render
gallium/auxiliary/vl: Fix transparent issue on compute shader with rgba
gallium/auxiliary/vl: Increase shader_params size
gallium/auxiliary/vl: Change grid setting
gallium/auxiliary/vl: Change weave compute shader implementation
gallium/auxiliary/vl: Fixed blur issue with weave compute shader
gallium/auxiliary/vl: Fixed blank issue with compute shader
gallium/auxiliary/vl: Add barrier/unbind after compute shader launch.
Jan Vesely (2):
Partially revert “gallium: fix autotools build of pipe_msm.la”
gallium/aux: Report error if loading of a pipe driver fails.
Jan Zielinski (1):
swr/rast: fix 32-bit compilation on Linux
Faith Ekstrand (212):
spirv: Replace vtn_constant_value with vtn_constant_uint
spirv: Rework handling of spec constant workgroup size built-ins
spirv: Handle constants and types before execution modes
spirv: Handle OpExecutionModeId
spirv: Support LocalSizeId and LocalSizeHintId execution modes
intel/nir: Add global support to lower_mem_access_bit_sizes
intel/fs/cse: Split create_copy_instr into three cases
intel/fs: Properly handle 64-bit types in LOAD_PAYLOAD
intel/fs: Do the grf127 hack on SIMD8 instructions in SIMD16 mode
intel/fs: Implement load/store_global with A64 untyped messages
intel/fs: Use SENDS for A64 writes on gen9+
intel/fs: Implement nir_intrinsic_global_atomic_*
anv: Implement VK_EXT_buffer_device_address
relnotes: Add VK_EXT_buffer_device_address
nir/deref: Drop zero ptr_as_array derefs
README: Drop the badges from the readme
intel/fs: Use enumerated array assignments in fb read TXF setup
nir/deref: Rematerialize parents in rematerialize_derefs_in_use_blocks
nir: Silence a couple of warnings in release builds
anv/blorp: Delete a pointless assert
anv: Silence some compiler warnings in release builds
intel/fs: Silence a compiler warning
intel/fs: Bail in optimize_extract_to_float if we have modifiers
nir/dead_cf: Inline cf_node_has_side_effects
nir/dead_cf: Stop relying on liveness analysis
compiler/types: Add a contains_64bit helper
nir/xfb: Properly align 64-bit values
nir: Rewrite lower_clip_cull_distance_arrays to do a lot less lowering
nir/xfb: Work in terms of components rather than slots
nir/xfb: Handle compact arrays in gather_xfb_info
nir: Fix a compile warning
nir/lower_clip_cull: Fix an incorrect assert
iris: Don’t lower image formats for write-only images
iris/compute: Don’t increment the grid size offset
iris/compute: Zero out the last grid size on indirect dispatches
iris: Configure the L3$ on the compute context
iris: Don’t set constant read lengths at upload time
iris: Allocate buffer resources separately
iris: Copy anv’s MI_MATH helpers for multiplication and division
nir/split_vars: Don’t compact vectors unnecessarily
nir/builder: Don’t emit no-op swizzles
intel/eu: Add an EOT parameter to send_indirect_[split]_message
intel/fs: Add an enum type for logical sampler inst sources
intel/fs: Re-order logical surface arguments
intel/fs: Drop the fs_surface_builder
intel/vec4: Drop dead code for handling typed surface messages
intel/fs: Get rid of the IMAGE_SIZE opcode
intel/compiler: Drop unused surface opcodes
intel/schedule_instructions: Move some comments
intel/compiler: Re-prefix non-logical surface opcodes with VEC4
anv: Count surfaces for non-YCbCr images in GetDescriptorSetLayoutSupport
spirv: OpImageQueryLod requires a sampler
intel,nir: Lower TXD with min_lod when the sampler index is not < 16
anv: Use an actual binding for gl_NumWorkgroups
anv/pipeline: Drop anv_fill_binding_table
anv/descriptor_set: Refactor alloc/free of descriptor sets
anv: Rework arguments to anv_descriptor_set_write_*
anv: Stop allocating buffer views for dynamic buffers
anv: Count image param entries rather than images
anv: Clean up descriptor set layouts
anv: drop add_var_binding from anv_nir_apply_pipeline_layout.c
anv: Refactor descriptor pushing a bit
anv: Take references to push descriptor set layouts
anv: Add a concept of a descriptor buffer
spirv: Pull offset/stride from the pointer for OpArrayLength
spirv: Use the generic dereference function for OpArrayLength
spirv: Use the same types for resource indices as pointers
anv: Implement VK_EXT_inline_uniform_block
nir: Expose double and int64 op_to_options_mask helpers
nir: Teach loop unrolling about 64-bit instruction lowering
i965: Compile the fp64 program based on nir options
intel/debug: Add a debug flag to force software fp64
intel/nir: Drop an unneeded lower_constant_initializers call
glsl/nir: Add a shared helper for building float64 shaders
glsl/nir: Inline functions in float64_funcs_to_nir
nir/inline_functions: Break inlining into a builder helper
nir/deref: Expose nir_opt_deref_impl
nir/lower_doubles: Inline functions directly in lower_doubles
intel/nir: Move 64-bit lowering later
st/nir: Move 64-bit lowering later
nir/builder: Emit better code for iadd/imul_imm
nir/builder: Cast array indices in build_deref_follower
nir/builder: Add a build_deref_array_imm helper
intel/nir: Move lower_mem_access_bit_sizes to postprocess_nir
anv/pipeline: Move lower_explicit_io much later
nir: Add a pass for lowering IO back to vector when possible
intel/nir: Vectorize all IO
anv: Ignore VkRenderPassInputAttachementAspectCreateInfo
nir/loop_unroll: Fix out-of-bounds access handling
glsl/list: Add a list variant of insert_after
glsl/lower_vector_derefs: Don’t use a temporary for TCS outputs
anv: Stop using VK_TRUE/FALSE
anv/pass: Flag the need for a RT flush for resolve attachments
anv: Only set 3DSTATE_PS::VectorMaskEnable on gen8+
nir/algebraic: Add a couple optimizations for iabs and ishr
nir/validate: Only require bare types to match for copy_deref
nir/validate: Allow 32-bit boolean load/store intrinsics
compiler/types: Add a new is_interface C wrapper
compiler/types: Add a C wrapper to get full struct field data
compiler/types: Add helpers to get explicit types for standard layouts
nir/deref: Consider COHERENT decorated var derefs as aliasing
nir: Rename nir_address_format_vk_index_offset to not be vk
nir/lower_io: Add a new buffer_array_length intrinsic and lowering
glsl: Don’t lower vector derefs for SSBOs, UBOs, and shared
glsl/nir: Set explicit types on UBO/SSBO variables
glsl/nir: Handle unlowered SSBO atomic and array_length intrinsics
glsl/nir: Add a pass to lower UBO and SSBO access
i965: Stop setting LowerBuferInterfaceBlocks
st/mesa: Let NIR lower UBO and SSBO access when we have it
nir/builder: Add a vector extract helper
nir: Add a new pass to lower array dereferences on vectors
intel/nir: Lower array-deref-of-vector UBO and SSBO loads
anv: Implement VK_EXT_host_query_reset
anv,radv: Implement VK_KHR_surface_capability_protected
Revert “nir: const `nir_call_instr::callee`”
anv: Bump maxComputeWorkgroupInvocations
nir: Constant values are per-column not per-component
anv,radv,turnip: Lower TG4 offsets with nir_lower_tex
spirv: Drop inline tg4 lowering
nir/lower_io: Add a bounds-checked 64-bit global address format
nir: Add a lowering pass for non-uniform resource access
nir: Add texture sources and intrinsics for bindless
nir: Add access flags to deref and SSBO atomics
spirv: Handle the NonUniformEXT decoration
Revert “anv/radv: release memory allocated by glsl types during spirv_to_nir”
nir: Lock around validation fail shader dumping
nir/algebraic: Drop some @bool specifiers
nir/algebraic: Add some logical OR and AND patterns
vc4: Prefer nir_src_comp_as_uint over nir_src_as_const_value
nir/search: Search for all combinations of commutative ops
nir: Get rid of nir_register::is_packed
nir: Get rid of global registers
intel/common: Add a MI command builder
intel/common: Add unit tests for gen_mi_builder
anv: Use gen_mi_builder for CmdDrawIndirectByteCount
anv: Use gen_mi_builder for computing resolve predicates
anv: Use gen_mi_builder for indirect draw parameters
anv: Use gen_mi_builder for indirect dispatch
anv: Use gen_mi_builder for conditional rendering
anv: Use gen_mi_builder for queries
anv: Move mi_memcpy and mi_memset to gen_mi_builder
anv/cmd_buffer: Use gen_mi_sub instead of gen_mi_add with a negative
intel/common: Support bigger right-shifts with mi_builder
anv/pipeline: Fix MEDIA_VFE_STATE::PerThreadScratchSpace on gen7
nir: Add a pass for selectively lowering variables to scratch space
intel/nir: Take a nir_tex_instr and src index in brw_texture_offset
nir/builder: Add a nir_imm_zero helper
nir/print: Use nir_src_as_int for array indices
nir/constant_folding: Get rid of a bit size switch statement
spirv: Drop some unneeded bit size switch statements
nir/load_const_to_scalar: Get rid of a bit size switch statement
nir/validate: Require unused bits of nir_const_value to be zero
vulkan: Update the XML and headers to 1.1.106
anv: Update to use the new features struct names
nir/algebraic: Move the template closer to the render function
nir/algebraic: Use a cache to avoid re-emitting structs
intel/mi_builder: Re-order an initializer
intel/mi_builder: Disable mem_mem tests on IVB
nir: Drop “struct” from some nir_* declarations
nir: Rework nir_src_as_alu_instr to not take a pointer
nir: Add a nir_src_as_intrinsic() helper
anv: Re-sort the GetPhysicalDeviceFeatures2 switch statement
anv: Drop some unneeded ANV_FROM_HANDLE for physical devices
intel/fs: Account for live range lengths in spill costs
anv: Make all VkDeviceMemory BOs resident permanently
anv: Put image params in the descriptor set buffer on gen8 and earlier
anv: Add a #define for the max binding table size
anv/pipeline: Sort bindings by most used first
anv/pipeline: Add skeleton support for spilling to bindless
nir/lower_io: Expose some explicit I/O lowering helpers
intel/nir: Re-run int64 lowering in postprocess_nir
anv: Add a has_a64_buffer_access to anv_physical_device
anv: Lower some SSBO operations in apply_pipeline_layout
anv: Implement SSBOs bindings with GPU addresses in the descriptor BO
anv: Implement VK_KHR_shader_atomic_int64
intel,nir: Lower TXD with a bindless sampler
intel/fs: Add support for bindless texture ops
anv: Count the number of planes in each descriptor binding
anv: Use write_image_view to initialize immutable samplers
anv: Pass the plane into lower_tex_deref
anv: Use bindless textures and samplers
intel/fs: Add support for bindless image load/store/atomic
anv: Use bindless handles for images
anv: Put binding flags in descriptor set layouts
anv: Implement VK_EXT_descriptor_indexing
nir: Add helpers for getting the type of an address format
anv/nir: Add a central helper for figuring out SSBO address formats
anv: Ignore descriptor binding flags if bindingCount == 0
anv: Rework the descriptor set layout create loop
anv,radv: Update release notes for newly implemented extensiosn
nir: Use the NIR_SRC_AS_ macro to define nir_src_as_deref
anv/descriptor_set: Unlink sets from the pool in set_destroy
anv/descriptor_set: Destroy sets before pool finalization
anv/descriptor_set: Only vma_heap_finish if we have a descriptor buffer
anv/descriptor_set: Properly align descriptor buffer to a page
anv: Better handle 32-byte alignment of descriptor set buffers
anv/descriptor_set: Don’t fully destroy sets in pool destroy/reset
nir/algebraic: Optimize integer cast-of-cast
util/bitset: Return an actual bool from test macros
anv: Stop including POS in FS input limits
anv,i965: Stop warning about incomplete gen11 support
nir: Add a SSA type gathering pass
intel/fs/ra: Only add dest interference to sources that exist
intel/fs/ra: Stop adding RA interference to too many SENDS nodes
anv: Emulate texture swizzle in the shader when needed
anv: Stop forcing bindless for images
anv: Only consider minSampleShading when sampleShadingEnable is set
iris: Don’t assume UBO indices are constant
intel/fs,vec4: Use g0 as the header for MFENCE
intel/fs: Do a stalling MFENCE in endInvocationInterlock()
nir/dead_cf: Call instructions aren’t dead
nir/propagate_invariant: Don’t add NULL vars to the hash table
Jian-Hong Pan (1):
intel: Fix the description of Coffeelake pci-id 0x3E98
Jiang, Sonny (1):
va: use a compute shader for the blit
John Stultz (3):
mesa: android: freedreno: Fix build failure due to path change
mesa: Makefile.sources: Add ir3_nir_lower_load_barycentric_at_sample/offset to Makefile.sources
mesa: Makefile.sources: Add nir_lower_fb_read.c to Makefile.sources list
Jon Turney (1):
meson: Force ‘.so’ extension for DRI drivers
Jonathan Marek (22):
nir: add missing vec opcodes in lower_bool_to_float
freedreno: a2xx: fix fast clear
freedreno: a2xx: don’t write 4th vertex in mem2gmem
freedreno: a2xx: add use_hw_binning function
freedreno: a2xx: fix fast clear for some gmem configurations
freedreno: a2xx: fix mipmapping for NPOT textures
freedreno: use renderonly path for buffers allocated with modifiers
freedreno: catch failing fd_blit and fallback to software blit
mesa: add GL_AMD_compressed_ATC_texture support
gallium: add ATC format support
llvmpipe, softpipe: no support for ATC textures
st/mesa: add ATC support
freedreno: a3xx: add GL_AMD_compressed_ATC_texture support
freedreno: a2xx: add GL_AMD_compressed_ATC_texture support
svga: add new ATC formats to the format conversion table
freedreno: a2xx: fix builtin blit program compilation
freedreno: a2xx: disable PIPE_CAP_PACKED_UNIFORMS
freedreno: a2xx: use nir_lower_io for TGSI shaders
freedreno: a2xx: enable batch reordering
freedreno: a2xx: same gmem2mem sequence for all tiles
nir: improve convert_yuv_to_rgb
freedreno/ir3: fix input ncomp for vertex shaders
Jordan Justen (22):
iris: Set num_uniforms in bytes
iris/compute: Set mask bits on PIPELINE_SELECT
iris: Add IRIS_DIRTY_CONSTANTS_CS
iris: Add iris_restore_compute_saved_bos
iris/compute: Add MEDIA_STATE_FLUSH following WALKER
iris/compute: Flush compute batches
iris/compute: Get group counts from grid->grid
iris/program: Don’t try to push ubo ranges for compute
iris/compute: Wait on compute batch when mapping
iris/compute: Provide binding table entry for gl_NumWorkGroups
iris/compute: Flush compute batch on memory-barriers
iris/compute: Push subgroup-id
iris/compute: Support indirect compute dispatch
iris: Emit default L3 config for the render pipeline
genxml/gen_bits_header.py: Use regex to strip no alphanum chars
genxml: Remove extra space in gen4/45/5 field name
iris: Add gitlab-ci build testing
iris: Always use in-tree i915_drm.h
nir: Add int64/doubles options into nir_shader_compiler_options
intel/compiler: Move int64/doubles lowering options
scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering
intel/genxml: Support base-16 in value & start fields in gen_sort_tags.py
Jose Maria Casanova Crespo (4):
iris: Enable ARB_shader_draw_parameters support
glsl: fix typos in comments “transfor” -> “transform”
glsl: TCS outputs can not be transform feedback candidates on GLES
iris: setup EdgeFlag Vertex Element when needed.
José Fonseca (1):
scons: Workaround failures with MSVC when using SCons 3.0.[2-4].
Juan A. Suarez Romero (22):
anv/cmd_buffer: check for NULL framebuffer
nir: move ALU instruction before the jump instruction
nir: remove jump from two merging jump-ending blocks
genxml: add missing field values for 3DSTATE_SF
anv: advertise 8 subpixel precision bits
nir/spirv: return after emitting a branch in block
anv: destroy descriptor sets when pool gets reset
nir: deref only for OpTypePointer
anv: advertise 8 subtexel/mipmap precision bits
nir/xfb: do not use bare interface type
meson: Add dependency on genxml to anvil genfiles
Revert “intel/compiler: split is_partial_write() into two variants”
spirv: add missing SPV_EXT_descriptor_indexing capabilities
radv: enable descriptor indexing capabilities
anv: enable descriptor indexing capabilities
Update version to 19.1.0-rc1
Update version to 19.1.0-rc2
cherry-ignore: radeonsi: update buffer descriptors in all contexts after buffer invalidation
Update version to 19.1.0-rc3
Update version to 19.1.0-rc4
Update version to 19.1.0-rc5
Update version to 19.1.0
Julien Isorce (5):
gallium: add resource_get_info to pipe_screen
radeonsi: implement resource_get_info
st/va: properly set stride and offset in vlVaDeriveImage
r600: implement resource_get_info
st/va: check resource_get_info nullity in vlVaDeriveImage
Józef Kucia (3):
mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
radv: Fix driverUUID
radv: clear vertex bindings while resetting command buffer
Karol Herbst (82):
nvc0/ir: replace cvt instructions with add to improve shader performance
gk104/ir: Use the new rcp/rsq in library
gm107/ir: add fp64 rcp
gm107/ir: add fp64 rsq
gallium: add PIPE_CAP_MAX_VARYINGS
st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable
glsl_type: initialize offset and location to -1 for glsl_struct_field
nir/opt_if: don’t mark progress if nothing changes
clover: update ICD table to support everything up to 2.2
nir: replace magic numbers with M_PI
nir/spirv: improve parsing of the memory model
nir: add support for address bit sized system values
nir/vtn: add support for SpvBuiltInGlobalLinearId
nir/spirv: initial handling of OpenCL.std extension opcodes
prog_to_nir: fix write from vps to FOG
nvc0: print the shader type when dumping headers
nv50/ir: move common converter code in base class
nv50/ir: add lowering helper
nouveau: add support for nir
nouveau: fix nir and TGSI shader cache collision
nv50/ir/nir: run some passes to make the conversion easier
nv50/ir/nir: track defs and provide easy access functions
nv50/ir/nir: add nir type helper functions
nv50/ir/nir: run assignSlots
nv50/ir/nir: add loadFrom and storeTo helpler
nv50/ir/nir: parse NIR shader info
nv50/ir/nir: implement nir_load_const_instr
nv50/ir/nir: add skeleton for nir_intrinsic_instr
nv50/ir/nir: implement nir_alu_instr handling
nv50/ir/nir: implement nir_intrinsic_load_uniform
nv50/ir/nir: implement nir_intrinsic_store_(per_vertex_)output
nv50/ir/nir: implement load_(interpolated_)input/output
nv50/ir/nir: implement intrinsic_discard(_if)
nv50/ir/nir: implement loading system values
nv50/ir/nir: implement nir_ssa_undef_instr
nv50/ir/nir: implement nir_instr_type_tex
nv50/ir/nir: add skeleton getOperation for intrinsics
nv50/ir/nir: implement vote and ballot
nv50/ir/nir: implement variable indexing
nv50/ir/nir: implement geometry shader nir_intrinsics
nv50/ir/nir: implement nir_intrinsic_load_ubo
nv50/ir/nir: implement ssbo intrinsics
nv50/ir/nir: implement images
nv50/ir/nir: add memory barriers
nv50/ir/nir: implement load_per_vertex_output
nv50/ir/nir: implement intrinsic shader_clock
nv50/ir/nir: handle user clip planes for each emitted vertex
nv50ir/nir: move immediates before use
glsl: add packed for struct types
glsl: add cl_size and cl_alignment
nir/lower_locals_to_regs: cast array index to 32 bit
nir/spirv: handle kernel function parameters
nir/spirv: support physical pointers
nir: add support for gather offsets
nv50/ir/nir: support gather offsets
nir/lower_tex: Add support for tg4 offsets lowering
nir/print: fix printing the image_array intrinsic index
nir/validate: validate that tex deref sources are actually derefs
v3d: prefer using nir_src_comp_as_int over nir_src_as_const_value
panfrost/midgard: use nir_src_is_const and nir_src_as_uint
glsl/standalone: add GLES3.1 and GLES3.2 compatibility
nir: move brw_nir_rewrite_image_intrinsic into common code
glsl_to_nir: handle bindless textures
glsl/nir: fetch the type for images from the deref instruction
glsl/nir: add support for lowering bindless images_derefs
nv50/ir/nir: handle bindless texture
nv50/ir/nir: add support for bindless images
nvc0/nir: enable bindless texture
lima: add bool parameter to type_size function
amd/nir: some cleanups
radv: use nir constant helpers
intel/nir: use nir_src_is_const and nir_src_as_uint
freedreno/ir3: use nir_src_as_uint in a few places
lima: use nir_src_as_float
nir/builder: Move nir_imm_vec2 from blorp into the builder
nir/loop_analyze: use nir_const_value.b for boolean results, not u32
spirv: reduce array size in vtn_handle_constant
nir: make nir_const_value scalar
vtn: handle bitcast with pointer src/dest
nir: Add a nir_builder_alu variant which takes an array of components
nir: Add nir_op_vec helper
spirv/cl: support vload/vstore
Kasireddy, Vivek (3):
nir/lower_tex: Add support for XYUV lowering
dri: Add XYUV8888 format
i965: Add support for sampling from XYUV images
Kenneth Graunke (872):
st/mesa: Set pipe_image_view::shader_access in PBO readpixels.
st/nir: Move varying setup code to a helper function.
st/nir: Make new helpers for constructing built-in NIR shaders.
st/mesa: Add a NIR version of the drawpixels/bitmap VS copy shader.
st/mesa: Add NIR versions of the drawpixels Z/stencil fragment shaders.
st/mesa: Add NIR versions of the clear shaders.
st/mesa: Add a NIR version of the OES_draw_texture built-in shaders.
st/mesa: Add NIR versions of the PBO upload/download shaders.
program: Use u_bit_scan64 in prog_to_nir.
program: Extend prog_to_nir handle system values.
nir: Record info->fs.pixel_center_integer in lower_system_values
compiler: Mark clip/cull distance arrays as compact before lowering.
nir: Bail on clip/cull distance lowering if GLSL IR already did it.
nir: Avoid clip/cull distance lowering multiple times.
nir: Avoid splitting compact arrays into per-element variables.
st/nir: Call nir_lower_clip_cull_distance_arrays().
gallium: Add a PIPE_CAP_NIR_COMPACT_ARRAYS capability bit.
nouveau: Silence unhandled cap warnings
st/mesa: Limit GL_MAX_[NATIVE_]PROGRAM_PARAMETERS_ARB to 2048
glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program
glsl: Don’t look at sampler uniform storage for internal vars
i965: Call nir_lower_samplers for ARB programs.
st/nir: Pull sampler lowering into a helper function.
st/nir: Lower sampler derefs for builtin shaders.
st/nir: Use sampler derefs in built-in shaders.
program: Make prog_to_nir create texture/sampler derefs.
nir: Use sampler derefs in drawpixels and bitmap lowering.
nir: Gather texture bitmasks in gl_nir_lower_samplers_as_deref.
i965: Drop unnecessary ‘and’ with prog->SamplerUnits
i965: Use info->textures_used instead of prog->SamplersUsed.
mesa: Advertise EXT_float_blend in ES 3.0+ contexts.
anv: Put MOCS in the correct location
spirv: Eliminate dead input/output variables after translation.
nir: Don’t reassociate add/mul chains containing only constants
compiler: Make is_64bit(GL_*) helper more broadly available
mesa: Align doubles to a 64-bit starting boundary, even if packing.
radeonsi: Go back to using llvm.pow intrinsic for nir_op_fpow
st/mesa: Copy VP TGSI tokens if they exist, even for NIR shaders.
nir: Don’t forget if-uses in new nir_opt_dead_cf liveness check
iris: Initial commit of a new ‘iris’ driver for Intel Gen8+ GPUs.
iris: viewport state, sort of
iris: port over batchbuffer updates
iris: initial render state upload
iris: packing with valgrind.
iris: merge pack
iris: initial gpu state, merges
iris: RASTER + SF + some CLIP, fix DIRTY vs. NEW
iris: scissors
iris: SF_CLIP_VIEWPORT
iris: Surfaces!
iris: sampler views
iris: stipples and vertex elements
iris: framebuffers
iris: don’t segfault on !old_cso
iris: fix SF_CL length
iris: a bit of depth
iris: some draw info, vbs, sample mask
iris: fix crash - CSO binding can be NULL (when destroying context)
iris: COLOR_CALC_STATE
iris: sampler states
iris: emit 3DSTATE_SAMPLER_STATE_POINTERS
iris: basic push constant alloc
iris: some program code
iris: linear resources
iris: maps
iris: shader debug log
iris: drop unused field
iris: make an ice->render_batch field
iris: disable execbuf for now
iris: delete iris_pipe.c, shuffle code around
iris: init the batch!
iris: fix/rework line stipple
iris: actually save VBs
iris: msaa sample count packing problems
iris: fix prim type
iris: fix bogus index buffer reference
iris: draw->restart_index is uninitialized if PR is not enabled
iris: parse INTEL_DEBUG
iris: reworks, FS compile pieces
iris: import program cache code
iris: do the FS…asserts because we don’t lower uniforms yet
iris: lower io
iris: make iris_batch target a particular ring
iris: kill iris_new_batch
iris: move MAX defines to iris_batch.h
iris: bit of SBA code
iris: flag SBA updates when instruction BO changes
iris: try and have an iris address
iris: so, sba then.
iris: reference VB BOs
iris: VB addresses
iris: DEBUG=bat
iris: VB fixes
iris: actually APPEND commands, not stomp over the top and never incr
iris: actually flush the commands
iris: actually advance forward when emitting commands
iris: initialize dirty bits to ~0ull
iris: hack to stop crashing on samplers for now
iris: fix indentation
iris: fix assert
iris: fix VBs
iris: vertex packet fixes
iris: fix VF instancing length so we don’t get garbage in batch
iris: 3DPRIMITIVE fields
iris: bind_state -> compute state
iris: scissor slots
iris: some shader bits
iris: promote iris_program_cache_item to iris_compiled_shader
iris: actually save derived state
iris: emit shader packets
iris: convert IRIS_DIRTY_* to #defines
iris: don’t forget about TE
iris: reorganize commands to match brw
iris: initial gpu state
iris: WM.
iris: index buffer BO
iris: more comes from bits filled in
iris: drop const from prog data parameters
iris: softpin some things
iris: use vtbl to avoid multiple symbols, fix state base address
iris: fix SBA
iris: move key pop to state module
iris: bits of WM key
iris: shuffle comments
iris: no NEW_SBA
iris: rewrite program cache to use u_upload_mgr
iris: actually destroy the cache
iris: actually softpin at an address
iris: actually set KSP offsets
iris: URB configs.
iris: dummy constants
iris: blend state
iris: alpha testing in PSB
iris: basic SBE code
iris: warning fixes
iris: fix silly unused batch with addr macro
iris: render targets!
iris: don’t do samplers for disabled stages
iris: smaller blend state
iris: actually pin the instruction cache buffers
iris: compctrl
iris: more sketchy SBE
iris: fix dmabuf retval comparisons
iris: more SF CL VPs
iris: catastrophic state pointer mistake
iris: fix extents
iris: write DISABLES are not write ENABLES…whoops
iris: sample mask…not 0.
iris: uniform bits…badly
iris: warn if execbuf fails
iris: NOOP pad batches correctly
iris: decode batches if they fail to submit
iris: enable a few more formats
iris: set strides on transfers
iris: stop adding 9 to our varyings
iris: bufmgr updates.
iris: some thinking about binding tables
iris: Soft-pin the universe
iris: fix icache memzone
iris: dump gtt offset in dump_validation_list
iris: Also set SUPPORTS_48B? Not sure if necessary.
iris: more uploaders
iris: rewrite to use memzones and not relocs
iris: set EXEC_OBJECT_WRITE
iris: include p_defines.h in iris_bufmgr.h
iris: binders
iris: hook up batch decoder
iris: binder fixes
iris: decoder fixes
iris: update vb BO handling now that we have softpin
iris: validation dumping improvements
iris: canonicalize addresses.
iris: delete more trash
iris: allocate SURFACE_STATEs up front and stop streaming them
iris: same treatment for sampler views
iris: assemble SAMPLER_STATE table at bind time
iris: fix a scissor bug
iris: SBA once at context creation, not per batch
iris: TES stash
iris: isv freeing fixes
iris: set sampler views
iris: decoder fixes
iris: better BT asserts
iris: increase allocator alignment
iris: fix index
iris: port bug fix from i965
iris: fixes from i965
iris: fixes
iris: crazy pipe control code
iris: bo reuse
iris: vma fixes - don’t free binder address
iris: vma - fix assert
iris: better SBE
iris: fix texturing!
iris: Move get_command_space to iris_batch.c
iris: Defines for base addresses rather than numbers everywhere
iris: pull in newer comments
iris: copy over i965’s cache tracking
iris: move bo_offset_from_sba
iris: bits of blorp code
iris: more blitting code to make readpixels work
iris: drop bogus binder free
iris: fix sampler view crashes
iris: more blorp
iris: fix blorp prog data crashes
iris: add INTEL_DEBUG=reemit
iris: drop the 48b printout, we never use anything else
iris: hacky flushing for now
iris: linear staging buffers - fast CPU access…
iris: make blorp pin the binder
iris: blorp URB
iris: no more drawing rectangle in blorp
iris: assert surf init
iris: some depth stuff :(
iris: bump GL version to 4.2
iris: uniforms for VS
iris: proper length for VE packet?
iris: proper # of uniforms
iris: properly reject formats, fixes RGB32 rendering with texture float
iris: blorp bug fixes
iris: delete growing code and just die for now
iris: just turn batch reset_and_clear_caches into reset
iris: chaining not growing
iris: caps
iris: fix batch chaining…
iris: fix decoding and undo testing code
iris: Lower the max number of decoded VBO lines
iris: fix whitespace
iris: fix 3DSTATE_VERTEX_ELEMENTS length
iris: more depth stuffs…
iris: fix VF INSTANCING length
iris: util_copy_framebuffer_state (ported from Rob’s v3d patches)
iris: transfers
iris: flush always
iris: maybe slightly less boats uniforms
iris: fix constant packet length to match i965
iris: better ubo handling
iris: completely rewrite binder
iris: have more than one const_offset
iris: make surface states for cbufs
iris: fill out pull constant buffers
iris: fix pull bufs that aren’t the first user upload
iris: use u_transfer helpers for now
iris: better VFI
iris: fix release builds
iris: drop assert for now
iris: disable __gen_validate_value in release mode
iris: allow mapped buffers during execution (faster)
iris: comment about reemitting and flushing
iris: state cleaning
iris: untested index buffer upload
iris: delete some pointless STATIC_ASSERTS
iris: untested SAMPLER_STATE pin BO fix
iris: put back the always flush - fixes some things :(
iris: save pointers to streamed state resources
iris: fix the validation list on new batches
iris: flag DIRTY_WM properly
iris: bindings dirty tracking
iris: some dirty fixes
iris: clear dirty
iris: plug leaks
iris: more leak fixes
iris: pc fixes
iris: remove 4 bytes of padding in iris_compiled_shader
iris: rzalloc iris_compiled_shader so memcmp works even if padding creeps in
iris: don’t leak sampler state table resources
iris: don’t leak keyboxes when searching for an existing program
iris: indentation
iris: use pipe resources not direct BOs
iris: clean up some warnings so I can see through the noise
iris: print binder utilization in INTEL_DEBUG=submit
iris: redo VB CSO a bit
iris: print refcounts in INTEL_DEBUG=submit
iris: support signed vertex buffer offsets
iris: fix major refcounting bug with resources
iris: fix caps so tests run again
iris: avoid crashing on unbound constant resources
iris: emit 3DSTATE_SBE_SWIZ
iris: max VP index
iris: fix viewport counts and settings
iris: fix num viewports to be based on programs
iris: fix VP iteration
iris: scissor count fixes
iris: actually init num_viewports
iris: print second batch size separately
iris: don’t always flush
iris: Handle batch submission failure “better”
iris: bad inherited comments
iris: colorize batchbuffer failures to make them stand out
iris: iris - fix QWord aligned endings after batch chaining rework
iris: tidy comments about mirroring modes
iris: Disable unsupported mirror clamp modes
iris: fix fragcoord ytransform
iris: better boxing on maps
iris: clears
iris: rework DEBUG_REEMIT
iris: shader dirty bits
iris: clear fix
iris: fall back to u_generate_mipmap
iris: implement copy image
iris: lightmodel flat
iris: maybe-flush before blorp operations
iris: fix provoking vertex ordering
iris: larger polygon offset
iris: TES uniform fixes
iris: geometry shader support
iris: don’t emit garbage 3DSTATE_VERTEX_BUFFERS when there aren’t any
iris: fix 3DSTATE_VERTEX_ELEMENTS / VF_INSTANCING for 0 elements
iris: fix GS dispatch mode
iris: depth clears
iris: null surface for unbound textures
iris: state ref tuple
iris: don’t include binder in surface VMA range
iris: border color memory zone :(
iris: implement border color, fix other sampler nonsense
iris: dead pointer
iris: just malloc one iris_genx_state instead of a bunch of oddball pieces
iris: SBE change stash
iris: fix zoffset asserts with 2DArray/Cube
iris: rename map->stride
iris: actually set cube bit properly
iris: keep DISCARD_RANGE
iris: actually handle array layers in blits
iris: comment out l/a/i/la
iris: fix clip flagging on fb changes
iris: fix depth bounds clamp enables
iris: don’t crash on shader perf logs
iris: slab allocate transfers
iris: rearrange iris_resource.h
iris: Implement 3DSTATE_SO_DECL_LIST
iris: SO buffers
iris: streamout
iris: set even if no outputs
iris: bother setting program_string_id…
iris: fix SO_DECL_LIST
iris: actually pin the buffers
iris: fix sample mask for MSAA-off
iris: disable 6x MSAA support
iris: multislice transfer maps
iris: fix CC_VIEWPORT
iris: draw indirect support?
iris: save query type
iris: bits of multisample program key
iris: s/hwcso/state/g
iris: bind state helper function
iris: NOS mechanics
iris: record FS NOS
iris: fix crash
iris: fix sampler views of TBOs
iris: fix texture buffer stride
iris: TES program key inputs
iris: compile a TCS…don’t bother with passthrough yet
iris: don’t emit SO_BUFFERS and SO_DECL_LIST unless streamout is enabled
iris: vertex ID, instance ID
iris: fix SGVS when there are no valid vertex elements
iris: fill out MAX_PATCH_VERTICES
iris: assert about passthrough shaders to make this easier to detect
iris: fix EmitNoIndirect
iris: fix Z24
iris: reemit blend state for alpha test function changes
iris: point sprite enables
iris: hack around samples confusion
iris: fix blorp filters
iris: expose more things that we already support
iris: fix msaa flipping filters
iris: export get_shader_info
iris: implement set_shader_buffers
iris: emit binding table for atomic counters and SSBOs
iris: shorten loop
iris: unbind compiled shaders if none are present
iris: fix TBO alignment to match 965
iris: enable SSBOs
iris: fix SSBO indexing
iris: fix for disabling ssbos
iris: update bindings when changing programs
iris: drop unused bo parameter
iris: implement texture/memory barriers
iris: Don’t reserve new binding table section unless things are dirty
iris: update a todo comment
iris: BIG OL’ HACK for UBO updates
iris: enable texture gather
iris: Avoid croaking when trying to create FBO surfaces with bad formats
iris: fix GS output component limit
iris: drop pipe_shader_state
iris: fix sample mask
iris: cube arrays are cubes too
iris: we don’t support textureGatherOffsets, need it lowered
iris: add minor comments
iris: comment everything
iris: sync bugfixes from brw_bufmgr
iris: remember to set bo->userptr
iris: rename ring to engine
iris: simplify batch len qword alignment
iris: get angry about execbuf failures
iris: fill out more caps
iris: depth or stencil fixes
iris: clear stencil
iris: actually emit stencil packets
iris: allow S8 as a stencil format
iris: WTF transfers
iris: use u_transfer_helper for depth stencil packing/unpacking
iris: drop stencil handling now that u_transfer_helper does it
iris: refcounting, who needs it?
iris: actually do stencil blits
iris: say no to more formats
iris: deal with Marek’s new MSAA caps
iris: we can do multisample Z resolves
iris: Convert RGBX to RGBA for rendering.
iris: disallow RGB32 formats too
iris: Fix tiled memcpy for cubes…and for array slices
iris: blorp blit multiple slices
iris: assert depth is 1 in resource_copy_region
iris: call maybe_flush for each blorp operation
iris: implement ARB_clear_texture
iris: last VUE map NOS, handle > 16 FS inputs
iris: drop dead assignments
iris: drop pwrite
iris: port non-bucket alignment bugfix
iris: don’t emit SBE all the time
iris: rename pipe to base
iris: Drop bogus sampler state saving
iris: move iris_shader_state from ice->shaders.state to ice->state.shaders
iris: Move things to iris_shader_state
iris: Move iris_sampler_view declaration to iris_resource.h
iris: track depth/stencil writes enabled
iris: use consistent copyright formatting
iris: Move cache tracking to iris_resolve.c
iris: proper cache tracking
iris: precompute hashes for cache tracking
iris: Reduce binder alignment from 64 to 32
iris: reenable R32G32B32 texture buffers
iris: z_res -> s_res
iris: implement get_sample_position
iris: fix line-aa-width
iris: try to hack around binder issue
iris: fix sampler state setting
iris: big old hack for tex-miplevel-selection
iris: use linear for 1D textures
iris: handle level/layer in direct maps
iris: fix crash when binding optional shader for the first time
iris: Skip primitive ID overrides if the shader wrote a custom value
iris: fix blend state memcpy
iris: new caps
iris: use Eric’s new caps helper
iris: Allow inlining of require/get_command_space
iris: skip over whole function if dirty == 0
iris: don’t unconditionally emit 3DSTATE_VF / 3DSTATE_VF_TOPOLOGY
iris: fix constant buffer 0 to be absolute
iris: set EXEC_OBJECT_CAPTURE on all driver internal buffers
iris: fix null FB and unbound tex surface state addresses
iris: Support multiple binder BOs, update Surface State Base Address
iris: fix SO offset writes for multiple streams
iris: update comments for multibinder
iris: move binder pinning outside the dirty == 0 check
iris: re-pin binding table contents if we didn’t re-emit them
iris: enable ARB_enhanced_layouts
iris: refactor LRIs in context setup
iris: initialize “don’t suck” bits, as Ben likes to call them
iris: totally untested icelake support
iris: refactor program CSO stuff
iris: silence const warning
iris: fix context restore of 3DSTATE_CONSTANT ranges
iris: properly re-pin stencil buffers
iris: delete bogus comment
iris: inherit the index buffer properly
iris: use 0 for TCS passthrough program string ID
iris: rw_bo for pipe controls
iris: LRM/SRM/SDI hooks
iris: initial query code
iris: gen10+ workarounds and break fix
iris: results write
iris: flush batch when asking for result via QBO
iris: fix random failures via CS stall…but why?
iris: gpr0 to bool
iris: play chicken with timer queries for now
iris: pipeline stats
iris: primitives generated query support
iris: drop explicit pinning
iris: timestamps
iris: …and SO prims emitted queries
iris: glGet timestamps, more correct timestamps
iris: Need to | 1 when asking for timestamps
iris: 36-bit overflow fixes
iris: early return properly
iris: better query file comment
iris: magic number 36 -> #define
iris: Enable ARB_shader_vote
iris: just mark snapshots_landed from the CPU
iris: drop a bunch of pipe_sampler_state stuff we don’t need
iris: vma_free bo->size, not bo_size
iris: don’t mark contains_draw = false when chaining batches
iris: fix Z32_S8 depth sampling
iris: stencil texturing
iris: force persample interp cap
iris: pipe to scs -> iris_pipe.h
iris: inline stage_from_pipe to avoid unused warnings
iris: add gen11 to genX_call
iris: Allow PIPE_CONTROL with Stall at Scoreboard and RT flush
iris: rework format translation apis
iris: Use R/RG instead of I/L/A when sampling
iris: enable I/L formats
iris: X32_S8X24 :/
iris: set the binding table size
iris: lower storage image derefs
iris: implement set_shader_images hook
iris: bother with BTIs
iris: set image access correctly
iris: actually set image access
iris: null for non-existent cbufs
iris: move images next to textures in binding table
iris: advertise GL_ARB_shader_texture_image_samples
iris: Enable fb fetch
iris: initial compute caps
iris: yes
iris: drop dead format //’s
iris: drop XXX’s about swizzling
iris: little bits of compute basics
iris: drop XXX that Jordan handled
iris: drop unnecessary #ifdefs
iris: leave XXX about unnecessary binding table uploads
iris: bail if SLM is needed
iris: fix whitespace
iris: XXX for compute state tracking :/
iris: rewrite grid surface handling
iris: better dirty checking
iris: don’t let render/compute contexts stomp each other’s dirty bits
iris: hack to avoid memorybarriers out the wazoo
iris: do PIPELINE_SELECT for render engine, add flushes, GLK hacks
iris: fix SBA flushing by refactoring code
iris: try and avoid pointless compute submissions
iris: fix UBOs with bindings that have an offset
iris: flag CC_VIEWPORT when changing num viewports
iris: fix SF_CLIP_VIEWPORT array indexing with multiple VPs
iris: Fix texture buffer / image buffer sizes.
iris: Clamp UBO and SSBO access to the actual BO size, for safety
iris: Move snapshots_landed to the front.
iris: Fix off by one in scissoring, empty scissors, default scissors
iris: Fall back to 1x1x1 null surface if no framebuffer supplied
iris: SO_DECL_LIST fix
iris: Fix refcounting of grid surface
iris: delete dead code
iris: fix overhead regression from “don’t stomp each other’s dirty bits”
iris: allow binding a null vertex buffer
iris: Flag constants dirty on program changes
iris: Disable a PIPE_CONTROL workaround on Icelake
iris: Enable ARB_shader_stencil_export
iris: Enable A8/A16_UNORM in an inefficient manner
iris: Drop B5G5R5X1 support
iris: Use at least 1x1 size for null FB surface state.
iris: Cross-link iris_batches so they can potentially flush each other
iris: cross batch flushing
iris: Don’t leak the compute batch
iris: Actually create/destroy HW contexts
iris: Enable msaa_map transfer helpers
iris: tidy more warnings
iris: implement scratch space!
iris: Fix MSAA smooth points
iris: Fix TextureBarrier
iris: Fix multiple RTs with non-independent blending
iris: partial set_query_active_state
iris: Print the batch name when decoding
iris: Clone the NIR
iris: Defer cbuf0 upload to draw time
iris: drop unnecessary param[] setup from iris_setup_uniforms
iris: add param domain defines
iris: fill out params array with built-ins, like clip planes
iris: only bother with params if there are any…
iris: lower user clip planes
iris: hook up key stuff for clip plane lowering
iris: fix system value remapping
iris: dodge backend UCP lowering
iris: bypass params and do it ourselves
iris: actually upload clip planes.
iris: fix num clip plane consts
iris: fix more uniform setup
iris: drop iris_setup_push_uniform_range
iris: enable push constants if we have sysvals but no uniforms
iris: regather info so we get CLIP_DIST slots, not CLIP_VERTEX
iris: don’t support pull constants.
iris: don’t trip on param asserts
iris: drop param stuffs
iris: don’t forget to upload CS consts
iris: fix sysval only binding tables
iris: only clip lower if there’s something to clip against
iris: leave another TODO
iris: Fix SourceAlphaBlendFactor
iris: “Fix” transfer maps of buffers
iris: Fix independent alpha blending.
iris: more TODO
iris: scissored and mirrored blits
iris: more todo notes
iris: Fix TCS/TES slot unification
iris: properly pin stencil buffers
iris: Fix SLM
iris: Use iris_use_pinned_bo rather than add_exec_bo directly
iris: Combine iris_use_pinned_bo and add_exec_bo
iris: Avoid cross-batch synchronization on read/reads
iris: Avoid synchronizing due to the workaround BO
iris: replace vestiges of fence fds with newer exec_fence API
iris: Drop vestiges of throttling code
iris: Hang on to the last batch’s sync-point, so we can wait on it
iris: Add wait fences to properly sync between render/compute
iris: leave a TODO
iris: flush the compute batch too if border pool is redone
iris: put render batch first in fence code
iris: Put batches in an array
iris: PIPE_CONTROL workarounds for GPGPU mode
iris: RT flush for memorybarrier with texture bit
iris: update comment
iris: Enable ctx->Const.UseSTD430AsDefaultPacking
iris: Lie about indirects
iris: Fix buffer -> buffer copy_region
iris: Fix VIEWPORT/LAYER in stream output info
iris: Do the 48-bit vertex buffer address invalidation workaround
iris: drop long dead XXX comment
iris: Track a binding history for buffer resources
iris: add iris_flush_and_dirty_for_history
iris: Flush for history at various moments
iris: Re-pin even if nothing is dirty
iris: fix prototype warning
iris: export iris_upload_shader
iris: fix comment location
iris: Use wrappers for create_xs_state rather than a switch statement
iris: rework program cache interface
iris: Enable precompiles
iris: Use program’s num textures not the state tracker’s bound
iris: drop pull constant binding table entry
iris: add assertions about binding table starts
iris: add an extra BT assert from Chris Wilson
iris: actually flush for storage images
iris: fix some SO overflow query bugs and tidy the code a bit
iris: drop key_size_for_cache
iris: for BLORP, only use the predicate enable bit when USE_BIT
iris: check query first
iris: fix conditional compute, don’t stomp predicate for pipelined queries
iris: Rework tiling/modifiers handling
iris: Fix failed to compile TCS message
iris: Destroy transfer helper on screen teardown
iris: Destroy the border color pool
iris: Unref unbound_tex resource
iris: Fix IRIS_MEMZONE_COUNT to exclude the border color pool
iris: Destroy the bufmgr
iris: Stop leaking iris_uncompiled_shaders like mad
iris: move some non-buffer case code in a bit
iris: Don’t bother considering if the underlying surface is a cube
iris: fix alpha channel for RGB BC1 formats
iris: fix dma buf import strides
iris: CS stall for stream out -> VB
iris: make clipper statistics dynamic
iris: reject all clipping when we can’t use streamout render disabled
iris: omask can kill
iris: reemit SBE when sprite coord origin changes
iris: re-pin inherited streamout buffers
iris: Fix NOS mechanism
iris: fix overhead regression from flushing for storage images
iris: fix set_sampler_views to not unbind, be better about bounds
iris: Fix set_sampler_views with start > 0
iris: Replace num_textures etc with a bitmask we can scan
iris: Drop continues in resolve
iris: Fix clear dimensions
iris: Clamp viewport extents to the framebuffer dimensions
iris: Enable guardband clipping
iris: Fix primitive generated query active flag
iris: Always do rasterizer discard in clipper
iris: override alpha to one src1 blend factors
iris: handle PatchVerticesIn as a system value.
iris: rewrite set_vertex_buffer and VB handling
iris: Reorder LRR parameters to have dst first.
iris: Add _MI_ALU helpers that don’t paste
iris: Don’t bother packing 3DSTATE_SO_BUFFER at create time
iris: Move iris_stream_output_target def to iris_context.h
iris: only get space for one offset in stream output targets
iris: Implement DrawTransformFeedback()
iris: drop unnecessary genx->streamout field
iris: Fix for PIPE_CAP_SIGNED_VERTEX_BUFFER_OFFSET
iris: Fix the prototype for iris_bo_alloc_tiled
iris: don’t print the pointer in INTEL_DEBUG=submit
iris: Use a surface state fill helper
iris: Make a alloc_surface_state helper
iris: whitespace fixes
iris: Track blend enables, save outbound for resolve code
iris: always pin the binder…in the compute context, too.
iris: delete finished comments
iris: pin and re-pin the scratch BO
iris: more dead comments
iris: only mark depth/stencil as writable if writes are actually enabled
iris: better MOCS
iris: Fix scratch space allocation on Icelake.
iris: Only resolve inputs for actual shader stages
iris: Add a more long term TODO about timebase scaling
iris: Fix compute scratch pinning
iris: Delete bogus comment about cube array counting.
iris: Fix framebuffer layer count
iris: Don’t enable push constants just because there are system values
iris: Don’t make duplicate system values
iris: Fill out brw_image_params for storage images on Broadwell
iris: Fix surface states for Gen8 lowered-to-untype images
iris: Leave a comment about why Broadwell images are broken
iris: Implement multi-slice copy_region
iris: Flush the render cache in flush_and_dirty_for_history
iris: Handle PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE somewhat
iris: Don’t check other batches for our batch BO
iris: Drop a dead comment
iris: Delete genx->bound_vertex_buffers
iris: Fix Broadwell WaDividePSInvocationCountBy4
iris: Use new PIPE_STAT_QUERY enums rather than hardcoded numbers.
iris: Switch to the new PIPELINE_STATISTICS_QUERY_SINGLE capability
iris: fail to create screen for older unsupported HW
iris: Allow sample mask of 0
iris: Don’t enable smooth points when point sprites are enabled
iris: Assert about blits with color masking
iris: Pay attention to blit masks
iris: CS stall on VF cache invalidate workarounds
iris: Fix SO issue with INTEL_DEBUG=reemit, set fewer bits
iris: Don’t whack SO dirty bits when finishing a BLORP op
iris: Fix memzone_for_address for the surface and binder zones
iris: Do binder address allocations per-context, not globally.
iris: Zero the compute predicate when changing the render condition
iris: Remap stream output indexes back to VARYING_SLOT_*.
iris: Enable PIPE_CAP_COMPACT_ARRAYS
iris: Drop comment about ISP_DIS
iris: Drop dead state_size hash table
iris: Unreference some more things on state module teardown
iris: minor tidying
iris: Fix bug in bound vertex buffer tracking
iris: Implement ALT mode for ARB_{vertex,fragment}_shader
iris: Add a timeout_nsec parameter, rename check_syncpt to wait_syncpt
iris: Fix accidental busy-looping in query waits
iris: Use READ_ONCE and WRITE_ONCE for snapshots_landed
iris: Make a iris_batch_reference_signal_syncpt helper function.
iris: Add PIPE_CAP_MAX_VARYINGS
iris: rework num textures to util_lastbit
iris: Stop chopping off the first nine characters of the renderer string
iris: Drop XXX about alpha testing
iris: Set 3DSTATE_WM::ForceThreadDispatchEnable
iris: Set HasWriteableRT correctly
iris: Drop XXX about checking for swizzling
iris: Move create and bind driver hooks to the end of iris_program.c
iris: Make an IRIS_MAX_MIPLEVELS define
iris: Simplify iris_get_depth_stencil_resources
iris: Add missing depth cache flushes
iris: Always emit at least one BLEND_STATE
iris: Add iris_resource fields for aux surfaces
iris: Fill out res->aux.possible_usages
iris: Fill out SURFACE_STATE entries for each possible aux usage
iris: create aux surface if needed
iris: Initial import of resolve code
iris: blorp using resolve hooks
iris: add some draw resolve hooks
iris: actually use the multiple surf states for aux modes
iris: try to fix copyimage vs copybuffers
iris: be sure to skip buffers in resolve code
iris: resolve before transfer maps
iris: pin the buffers
iris: store modifier info in res
iris: Make blit code use actual aux usages
iris: consider framebuffer parameter for aux usages
iris: Resolves for compute
iris: disable aux for external things
iris: some initial HiZ bits
iris: don’t use hiz for MSAA buffers
iris: Set program key fields for MCS
iris: make surface states for CCS_D too
iris: do flush for buffers still
iris: Allow disabling aux via INTEL_DEBUG options
iris: Fix aux usage in render resolve code
iris: Only resolve compute resources for compute shaders
iris: Enable auxiliary buffer support
iris: Enable -msse2 and -mstackrealign
Revert “iris: Enable auxiliary buffer support”
vulkan: Fix 32-bit build for the new overlay layer
mesa: Fix RGBBuffers for renderbuffers with sized internal formats
iris: Drop RGBX -> RGBA for storage image usages
iris: Properly allow rendering to RGBX formats.
i965: Implement threaded GL support.
tgsi_to_nir: use sampler variables and derefs
iris: Fix MOCS for blits and clears
isl: Add a swizzle parameter to isl_buffer_fill_state()
iris: Plumb through ISL_SWIZZLE_IDENTITY in buffer surface emitters
iris: Defer uploading sampler state tables until draw time
iris: Properly support alpha and luminance-alpha formats
iris: Drop PIPE_CAP_BUFFER_SAMPLER_VIEW_RGBA_ONLY
iris: Spruce up “are we using this engine?” checks for flushing
iris: Export a copy_region helper that doesn’t flush
iris: Use copy_region and staging resources to avoid transfer stalls
Revert MR 369 (Fix extract_i8 and extract_u8 for 64-bit integers)
iris: Fix backface stencil write condition
iris: Rework default tessellation level uploads
iris: Fix TES gl_PatchVerticesIn handling.
iris: Move depth/stencil flushes so they actually do something
iris: Refactor depth/stencil buffer pinning into a helper.
iris: Fix write enable in pinning of depth/stencil resources
i965: Move some genX infrastructure to genX_boilerplate.h.
i965: Rename ISP_DIS to INDIRECT_STATE_POINTERS_DISABLE.
i965: Use genxml for emitting PIPE_CONTROL.
i965: Reimplement all the PIPE_CONTROL rules.
intel/fs: Fix opt_peephole_csel to not throw away saturates.
iris: Don’t mutate box in transfer map code
iris: Don’t flush the batch for unsynchronized mappings
iris: Slightly better bounds on buffer sizes
gallium: Add PIPE_BARRIER_UPDATE_BUFFER and UPDATE_TEXTURE bits.
nvc0: Skip new update barrier bits
nir: Record non-vector/scalar varyings as unmovable when compacting
iris: Fix util_vma_heap_init size for IRIS_MEMZONE_SHADER
iris: Skip input resolve handling if bindings haven’t changed
iris: Skip framebuffer resolve tracking if framebuffer isn’t dirty
iris: Skip resolves and flushes altogether if unnecessary
iris: Fix batch chaining map_next increment.
iris: Actually advertise some modifiers
st/nir: Free the GLSL IR after linking.
st/mesa: Fix blitting from GL_DEPTH_STENCIL to GL_STENCIL_INDEX
iris: Fix blits with S8_UINT destination
iris: Print the memzone name when allocating BOs with INTEL_DEBUG=buf
iris: Save/restore MI_PREDICATE_RESULT, not MI_PREDICATE_DATA.
iris: Silence unused variable warnings in release mode
gallium/util: Add const to u_range_intersect
iris: Actually pin the scratch BO.
glsl: Set location on structure-split sampler uniform variables
intel: Emit 3DSTATE_VF_STATISTICS dynamically
iris: Actually mark blorp_copy_buffer destinations as written.
iris: Preserve all PIPE_TRANSFER flags in xfer->usage
iris: Fix FLUSH_EXPLICIT handling with staging buffers.
iris: Make shader_perf_log print to stderr if INTEL_DEBUG=perf is set
i965: Move program key debugging to the compiler.
iris: Print the reason for shader recompiles.
iris: Move iris_debug_recompile calls before uploading.
iris: Change vendor and renderer strings
iris: Add texture cache flushing hacks for blit and resource_copy_region
iris: Be less aggressive at postdraw work skipping
iris: Add mechanism for iris-specific driconf options
iris: Enable the dual_color_blend_by_location driconf option.
iris: Track bound and writable SSBOs
Revert “glsl: Set location on structure-split sampler uniform variables”
i965: Ignore uniform storage for samplers or images, use binding info
i965: Tidy bogus indentation left by previous commit
iris: Mark constants dirty on transfer unmap even if no flushes occur
iris: Track bound constant buffers
iris: Rework UBOs and SSBOs to use pipe_shader_buffer
iris: Rework image views to store pipe_image_view.
iris: Make a gl_shader_stage -> pipe_shader_stage helper function
iris: Make memzone_for_address non-static
iris: Replace buffer backing storage and rebind to update addresses.
iris: Make a resource_is_busy() helper
iris: Track valid data range and infer unsynchronized mappings.
iris: Make some offset math helpers take a const isl_surf pointer
iris: Fix DrawTransformFeedback math when there’s a buffer offset
iris: Prefer staging blits when destination supports CCS_E.
iris: Actually put Mesa in GL_RENDERER string
iris: Split iris_flush_and_dirty_for_history into two helpers.
iris: Enable GL_AMD_depth_clamp_separate
iris: Advertise EXT_texture_sRGB_R8 support
iris: Some tidying for preemption support
iris: Silence unused function warning
iris: Fix zeroing of transform feedback offsets in strange cases.
glsl/list: Add an exec_list_is_singular() helper.
nir: Add a new nir_cf_list_is_empty_block() helper.
intel/fs: Don’t emit empty ELSE blocks.
iris: Set XY Clipping correctly.
iris: Only enable GL_AMD_depth_clamp_separate on Gen9+
iris: Fix imageBuffer and PBO download.
iris: Disable dual source blending when shader doesn’t handle it
iris: Resolve textures used by the program, not merely bound textures
iris: Fix 4GB memory zone heap sizes.
iris: leave the top 4Gb of the high heap VMA unused
iris: Force VMA alignment to be a multiple of the page size.
iris: Delete bucketing allocators
i965: Fix BRW_MEMZONE_LOW_4G heap size.
i965: Force VMA alignment to be a multiple of the page size.
i965: leave the top 4Gb of the high heap VMA unused
i965: Fix memory leaks in brw_upload_cs_work_groups_surface().
iris: Use full ways for L3 cache setup on Icelake.
egl/x11: calloc dri2_surf so it’s properly zeroed
Kevin Strasser (1):
egl/dri: Avoid out of bounds array access
Khaled Emara (1):
freedreno: PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT unreachable statement
Khem Raj (1):
winsys/svga/drm: Include sys/types.h
Kishore Kadiyala (1):
android: static link with libexpat with Android O+
Konstantin Kharlamov (1):
mapi: work around GCC LTO dropping assembly-defined functions
Kristian Høgsberg (49):
st/nir: Use src/ relative include path for autotools
freedreno/a6xx: Emit blitter dst with OUT_RELOCW
freedreno/a6xx: Use tiling for all resources
freedreno/a6xx: regen headers
freedreno/a6xx: Drop render condition check in blitter
freedreno: Log number of draw for sysmem passes
freedreno/a6xx: Use the right resource for separate stencil stride
freedreno/a6xx: Combine emit_blit and fd6_blit
freedreno: Consolidate u_blitter functions in freedreno_blitter.c
freedreno: Don’t tell the blitter what it can’t do
freedreno/a6xx: Move blit check so as to restore comment
freedreno/a6xx: Support some depth/stencil blits on blitter
freedreno/a6xx: Support y-inverted blits
freedreno/a6xx: Add format argument to fd6_tex_swiz()
freedreno/a6xx: Fall back to masked RGBA blits for depth/stencil
freedreno/a6xx: Clean up mixed use of swap and swizzle for texture state
freedreno/a6xx: Update headers
freedreno/a6xx: Front facing needs UNK3 bit
freedreno/a6xx: Fix point coord
.mailmap: Add a few more alises for myself
freedreno: Update headers
freedreno/a6xx: Copy stencil as R8_UINT
freedreno/a6xx: Support MSAA resolve blits on blitter
freedreno/a6xx: Only output MRT control for used framebuffers
freedreno/a6xx: Don’t zero SO buffer addresses
freedreno: Fix a couple of warnings
turnip: Only get bo offset when we need to mmap
freedreno: Use c_vis_args and no_override_init_args
freedreno/a6xx: Remove extra parens
freedreno/ir3: Track whether shader needs derivatives
freedreno/ir3: Fix operand order for DSX/DSY
st/glsl_to_nir: Calculate num_uniforms from NumParameterValues
freedreno/ir3: Enable PIPE_CAP_PACKED_UNIFORMS
freedreno/ir3: Push UBOs to constant file
freedreno/ir3: Don’t access beyond available regs
freedreno/ir3: Add workaround for VS samgq
freedreno/ir3: Mark ir3_context_error() as NORETURN
freedreno/a2xx: Fix redundant if statement
freedreno: Use enum values from matching enum
freedreno/a6xx: Add helper for incrementing regid
freedreno: Fix format string warning
.gitignore: Remove autotool artifacts
tgsi: Mark tgsi_strings_check() unused
glsl_to_nir: Initialize debug variable
nir_opcodes.py: Saturate to expression that doesn’t overflow
ralloc: Fully qualify non-virtual destructor call
egl/dri2: Mark potentially unused ‘display’ variable with MAYBE_UNUSED
gallium/auxiliary/vl: Fix a couple of warnings
freedreno/drm: Quiet pointer to u64 conversion warning
Leo Liu (6):
st/va: fix the incorrect max profiles report
st/va/vp9: set max reference as default of VP9 reference number
vl/dri3: remove the wait before getting back buffer
radeon/vcn: add H.264 constrained baseline support
radeon/vcn/vp9: search the render target from the whole list
winsys/amdgpu: add VCN JPEG to no user fence group
Lepton Wu (2):
virgl: close drm fd when destroying virgl screen.
virgl: Set bind when creating temp resource.
Lionel Landwerlin (127):
anv: assert that color attachment are valid
radv: assert that colorAttachment is valid for CmdClearAttachment
i965: scale factor changes should trigger recompile
vulkan: Update the XML and headers to 1.1.101
anv: implement VK_EXT_depth_clip_enable
build: move imgui out of src/intel/tools to be reused
imgui: bump copy
imgui: make sure our copy of imgui doesn’t clash with others in the same process
vulkan: add an overlay layer
intel: fix urb size for CFL GT1
anv: add support for INTEL_DEBUG=bat
Revert “anv: add support for INTEL_DEBUG=bat”
intel/aub_viewer: printout 48bits addresses
intel/aub_viewer: silence compiler warning
intel/aub_viewer: silence more compiler warnings
vulkan/overlay: fix missing installation of layer
vulkan/overlay: fix includes
imgui: update commit
imgui: update memory editor
vulkan/overlay: install layer binary in libdir
intel/compiler: use correct swizzle for replacement
vulkan/overlay: fix min/max computations
vulkan/overlay: rework option parsing
vulkan/overlay: add support for fps output in file
anv: add support for INTEL_DEBUG=bat
vulkan: update headers/registry to 1.1.102
anv: update supported patch version
radv: set num_components on vulkan_resource_index intrinsic
vulkan/util: make header available from c++
vulkan/util: generate instance/device dispatch tables
vulkan/overlay: drop dependency on validation layer headers
intel/decoders: add address space indicator to get BOs
intel/decoders: handle decoding MI_BBS from ring
intel/decoders: limit number of decoded batchbuffers
intel/aub_read: reuse defines from gen_context
intel/aub_write: split comment section from HW setup
intel/aub_write: write header in init
intel/aub_write: break execlist write in 2
intel/aub_write: switch to use i915_drm engine classes
intel/aub_write: log mmio writes
intel/aub_write: store the physical page allocator in struct
intel/aub_write: turn context images arrays into functions
intel/aub_write: factorize context image/pphwsp/ring creation
iris: fix decoder call
iris: fix decode_get_bo callback
intel/error2aub: build a list of BOs before writing them
intel/error2aub: identify buffers by engine
intel/error2aub: strenghten batchbuffer identifier marker
intel/error2aub: parse other buffer types
intel/error2aub: annotate buffer with their address space
intel/error2aub: store engine last ring buffer head/tail pointers
intel/error2aub: write GGTT buffers into the aub file
intel/error2aub: add a verbose option
intel/error2aub: deal with GuC log buffer
intel/error2aub: support older style engine names
vulkan: factor out wsi dependencies
anv: implement VK_EXT_pipeline_creation_feedback
vulkan/overlay: properly register layer object with loader
vulkan/overlay: silence validation layer warnings
vulkan/overlay: check return value of swapchain get images
vulkan/overlay: improve error reporting
i965: perf: sklgt2: update a priority for register programming
i965: perf: sklgt2: update compute metrics config
i965: perf: sklgt2: update memory write config
i965: perf: add PMA stall metrics
i965: perf: chv: fixup counters names
i965: perf: hsw: drop register programming not needed on HSW
i965: perf: sklgt2: drop programming of an unused NOA register
i965: perf: add Icelake metrics
i965: perf: enable Icelake metrics
i965: perf: add ring busyness metric for cfl gt2
i965: perf: update render basic configs for big core gen9/gen10
anv: implement VK_KHR_swapchain revision 70
intel: add dependency on genxml generated files
genxml: add a sorting script
genxml: sort xml files using new script
anv: don’t use default pipeline cache for hits for VK_EXT_pipeline_creation_feedback
anv: store heap address bounds when initializing physical device
anv: leave the top 4Gb of the high heap VMA unused
i965: store device revision in gen_device_info
i965: extract performance query metrics
i965: move mdapi data structure to intel/perf
i965: move OA accumulation code to intel/perf
i965: move brw_timebase_scale to device info
i965: move mdapi result data format to intel/perf
i965: move mdapi guid into intel/perf
intel/perf: stub gen10/11 missing definitions
i965: perf: add mdapi pipeline statistics queries on gen10/11
intel/perf: drop counter size field
intel/perf: constify accumlator parameter
iris: implement WaEnableStateCacheRedirectToCS
i965: implement WaEnableStateCacheRedirectToCS
anv: implement WaEnableStateCacheRedirectToCS
anv: fix uninitialized pthread cond clock domain
intel/devinfo: fix missing num_thread_per_eu on ICL
intel/devinfo: add basic sanity tests on device database
anv: limit URB reconfigurations when using blorp
intel: workaround VS fixed function issue on Gen9 GT1 parts
anv: fix argument name for vkCmdEndQuery
i965: fix icelake performance query enabling
Revert “anv: limit URB reconfigurations when using blorp”
vulkan/util: generate a helper function to return pNext struct sizes
vulkan/overlay: update help printout
vulkan/overlay: record stats in command buffers and accumulate on exec/submit
vulkan/overlay: add pipeline statistic & timestamps support
vulkan/overlay: add no display option
vulkan/overlay: add a margin to the size of the window
vulkan/overlay: record all select metrics into output file
vulkan/overlay: add a frame counter option
vulkan/overlay: make overlay size configurable
vulkan/overlay: make overriden functions static
vulkan/overlay: add TODO list
anv: fix crash when application does not provide push constants
anv: rework queries writes to ensure ordering memory writes
anv: fix use after free
anv: Use corresponding type from the vector allocation
vulkan/overlay: keep allocating draw data until it can be reused
nir: fix lower_non_uniform_access pass
vulkan/overlay-layer: fix cast errors
vulkan/overlay: fix truncating error on 32bit platforms
nir: lower_non_uniform_access: iterate over instructions safely
vulkan/overlay: fix timestamp query emission with no pipeline stats
vulkan: fix build dependency issue with generated files
anv: fix apply_pipeline_layout pass for arrays of YCbCr descriptors
nir/lower_non_uniform: safely iterate over blocks
intel/perf: fix EuThreadsCount value in performance equations
intel/perf: improve dynamic loading config detection
Lubomir Rintel (3):
kmsro: Extend to include armada-drm
gallivm: guess CPU features also on ARM
gallivm: disable NEON instructions if they are not supported
Lucas Stach (3):
etnaviv: don’t flush own context when updating resource use
etnaviv: flush all pending contexts when accessing a resource with the CPU
etnaviv: only try to construct scanout resource when on KMS winsys
Marek Olšák (121):
radeonsi: enable dithered alpha-to-coverage for better quality
radeonsi: merge & rename texture BO metadata functions
radeonsi: unify error paths in si_texture_create_object
winsys/amdgpu: remove amdgpu_drm.h definitions
r600: add -Wstrict-overflow=0 to meson to silence the warning
radeonsi: fix a comment typo in si_fine_fence_set
gallium: allow more PIPE_RESOURCE_ driver flags
meson: drop the xcb-xrandr version requirement
radeonsi: handle render_condition_enable in si_compute_clear_render_target
radeonsi: fix crashing performance counters (division by zero)
radeonsi: initialize textures using DCC to black when possible
radeonsi: clear allocator_zeroed_memory with SDMA
radeonsi: make allocator_zeroed_memory unmappable and use bigger buffers
radeonsi: don’t leak an index buffer if draw_vbo fails
radeonsi: use local ws variable in si_need_dma_space
gallium/u_threaded: fix EXPLICIT_FLUSH for flush offsets > 0
radeonsi: fix EXPLICIT_FLUSH for flush offsets > 0
winsys/amdgpu: don’t drop manually added fence dependencies
winsys/amdgpu: unify fence list code
winsys/amdgpu: use a separate fence list for syncobjs
winsys/amdgpu: remove occurence of INDIRECT_BUFFER_CONST
winsys/amdgpu: clean up IB buffer size computation
winsys/amdgpu: cs_check_space sets the minimum IB size for future IBs
radeonsi: add AMD_DEBUG env var as an alternative to R600_DEBUG
radeonsi: use MEM instead of MEM_GRBM in COPY_DATA.DST_SEL
radeonsi: add driconf option radeonsi_enable_nir
radeonsi: always enable NIR for Civilization 6 to fix corruption
driconf: add Civ6Sub executable for Civilization 6
st/mesa: always unmap the uploader in st_atom_array.c
gallium/u_threaded: always unmap const_uploader
gallium/u_upload_mgr: allow use of FLUSH_EXPLICIT with persistent mappings
radeonsi: use SDMA for uploading data through const_uploader
tgsi: don’t set tgsi_info::uses_bindless_images for constbufs and hw atomics
radeonsi: always use compute rings for clover on CI and newer (v2)
gallium/u_tests: use a compute-only context to test GCN compute ring
gallium: add pipe_grid_info::last_block
omx: clean up enc_LoadImage_common
omx: add a compute path in enc_LoadImage_common
radeonsi: fix assertion failure by using the correct type
mesa: implement ARB/KHR_parallel_shader_compile
gallium: implement ARB/KHR_parallel_shader_compile
util/queue: move thread creation into a separate function
util/queue: add ability to kill a subset of threads
util/queue: hold a lock when reading num_threads in util_queue_finish
util/queue: add util_queue_adjust_num_threads
radeonsi: implement ARB/KHR_parallel_shader_compile callbacks
radeonsi: don’t use PFP_SYNC_ME with compute-only contexts
docs/relnotes: document parallel_shader_compile changes in 19.1.0, not 19.0.0
amd/addrlib: fix uninitialized values for Addr2ComputeDccAddrFromCoord
radeonsi/gfx9: add support for PIPE_ALIGNED=0
radeonsi: add ability to bind images as image buffers
radeonsi: add support for displayable DCC for 1 RB chips
radeonsi: add support for displayable DCC for multi-RB chips
radeonsi: enable displayable DCC on Ravens
gallium: add writable_bitmask parameter into set_shader_buffers
glsl: remember which SSBOs are not read-only and pass it to gallium
radeonsi: set exact shader buffer read/write usage in CS
tegra: fix the build after the set_shader_buffers change
radeonsi: fix a crash when unbinding sampler states
glsl: fix shader_storage_blocks_write_access for SSBO block arrays
Revert “glsl: fix shader_storage_blocks_write_access for SSBO block arrays”
glsl: allow the #extension directive within code blocks for the dri option
mesa: don’t overwrite existing shader files with MESA_SHADER_CAPTURE_PATH
radeonsi: set AC_FUNC_ATTR_READNONE for image opcodes where it was missing
ac: use the common helper ac_apply_fmask_to_sample
ac: fix incorrect bindless atomic code in visit_image_atomic
radeonsi: enable GL_EXT_shader_image_load_formatted
nir: optimize gl_SampleMaskIn to gl_HelperInvocation for radeonsi when possible
winsys/amdgpu: don’t set GTT with GDS & OA placements on APUs
radeonsi/gfx9: use the correct condition for the DPBB + QUANT_MODE workaround
radeonsi: use CP DMA for the null const buffer clear on CIK
tgsi/scan: add uses_drawid
ac: add radeon_info::marketing_name, replacing the winsys callback
ac: add radeon_info::is_pro_graphics
ac: add ac_get_i1_sgpr_mask
ac: add REWIND and GDS registers to register headers
winsys/amdgpu: make IBs writable and expose their address
winsys/amdgpu: reorder chunks, make BO_HANDLES first, IB and FENCE last
winsys/amdgpu: enable chaining for compute IBs
winsys/amdgpu: clean up and remove nonsensical assertion
radeonsi: add si_cp_copy_data
radeonsi: add helper si_get_minimum_num_gfx_cs_dwords
radeonsi: delay adding BOs at the beginning of IBs until the first draw
gallium: document conservative rasterization flags
st/dri: simplify throttling code
gallium: replace DRM_CONF_THROTTLE with PIPE_CAP_MAX_FRAMES_IN_FLIGHT
gallium: replace DRM_CONF_SHARE_FD with PIPE_CAP_DMABUF
gallium: replace drm_driver_descriptor::configuration with driconf_xml
gallium: set PIPE_CAP_MAX_FRAMES_IN_FLIGHT to 2 for all drivers
gallium: add PIPE_CAP_PREFER_COMPUTE_BLIT_FOR_MULTIMEDIA
util: fix a compile failure in u_compute.c on windows
mesa: enable glGet for EXT_gpu_shader4
glsl: add `unsigned int` type for EXT_GPU_shader4
glsl: apply some 1.30 and other rules to EXT_gpu_shader4 as well
glsl: add builtin variables for EXT_gpu_shader4
glsl: add arithmetic builtin functions for EXT_gpu_shader4
glsl: add texture builtin functions for EXT_gpu_shader4
glsl: allow “varying out” for fragment shader outputs with EXT_gpu_shader4
mesa: expose EXT_texture_buffer_object
mesa: only allow EXT_gpu_shader4 in the compatibility profile
st/mesa: expose EXT_gpu_shader4 if GLSL 1.40 is supported
glsl: handle interactions between EXT_gpu_shader4 and texture extensions
radeonsi: add BOs after need_cs_space
radeonsi/gfx9: set that window_rectangles always roll the context
radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)
radeonsi: remove dirty slot masks from scissor and viewport states
glsl: fix shader_storage_blocks_write_access for SSBO block arrays (v2)
radeonsi: don’t ignore PIPE_FLUSH_ASYNC
mesa: rework error handling in glDrawBuffers
mesa: fix pbuffers because internally they are front buffers
st/mesa: don’t flush the front buffer if it’s a pbuffer
radeonsi: use new atomic LLVM helpers
radeonsi: set sampler state and view functions for compute-only contexts
st/dri: decrease input lag by syncing sooner in SwapBuffers
glsl: fix and clean up NV_compute_shader_derivatives support
st/mesa: fix 2 crashes in st_tgsi_lower_yuv
radeonsi: remove old_va parameter from si_rebind_buffer by remembering offsets
radeonsi: update buffer descriptors in all contexts after buffer invalidation
radeonsi: fix a regression in si_rebind_buffer
u_blitter: don’t fail mipmap generation for depth formats containing stencil
ac: fix a typo in ac_build_wg_scan_bottom
Mario Kleiner (1):
drirc: Add sddm-greeter to adaptive_sync blacklist.
Mark Janes (5):
mesa: properly report the length of truncated log messages
mesa: rename logging functions to reflect that they format strings
mesa: add logging function for formatted string
intel/common: move gen_debug to intel/dev
intel/tools: Remove redundant definitions of INTEL_DEBUG
Mateusz Krzak (2):
panfrost: cast bo_handles pointer to uintptr_t first
panfrost: use os_mmap and os_munmap
Mathias Fröhlich (22):
st/mesa: Reduce array updates due to current changes.
mesa: Track buffer object use also for VAO usage.
st/mesa: Invalidate the gallium array atom only if needed.
mesa: Implement helper functions to map and unmap a VAO.
mesa: Factor out _mesa_array_element.
mesa: Use _mesa_array_element in dlist save.
mesa: Replace _ae_{,un}map_vbos with _mesa_vao_{,un}map_arrays
mesa: Remove _ae_{,un}map_vbos and dependencies.
mesa: Use mapping tools in debug prints.
vbo: Fix basevertex handling in display list compiles.
vbo: Fix GL_PRIMITIVE_RESTART_FIXED_INDEX in display list compiles.
mesa: Add assert to _mesa_primitive_restart_index.
mesa: Factor out index function that will have multiple use.
mesa: Use glVertexAttrib*NV functions for fixed function attribs.
mesa: Implement _mesa_array_element by walking enabled arrays.
mesa: Rip out now unused gl_context::aelt_context.
mesa: Remove the now unused _NEW_ARRAY state change flag.
mesa: Constify static const array in api_arrayelt.c
mesa: Remove the _glapi_table argument from _mesa_array_element.
mesa: Set CurrentSavePrimitive in vbo_save_NotifyBegin.
mesa: Correct the is_vertex_position decision for dlists.
mesa: Leave aliasing of vertex and generic0 attribute to the dlist code.
Matt Turner (7):
intel/compiler/test: Set devinfo->gen = 7
intel/compiler: Avoid propagating inequality cmods if types are different
intel/compiler/test: Add unit test for mismatched signedness comparison
intel/compiler: Add commas on final values of compaction table arrays
intel/compiler: Use SIMD16 instructions in fs saturate prop unit test
intel/compiler: Add unit tests for sat prop for different exec sizes
intel/compiler: Improve fix_3src_operand()
Matthias Lorenz (1):
vulkan/overlay: Add fps counter
Mauro Rossi (6):
android: intel/isl: remove redundant building rules
android: anv: fix generated files depedencies (v2)
android: anv: fix libexpat shared dependency
android: nouveau: add support for nir
android: fix LLVM version string related building errors
draw: fix building error in draw_gs_init()
Maya Rashish (1):
configure: fix test portability
Michel Dänzer (19):
loader/dri3: Use strlen instead of sizeof for creating VRR property atom
gitlab-ci: Re-use docker image from the main repo in forked repos
gitlab-ci: List some longer-running jobs before others of the same stage
gitlab-ci: Use 8 CPU cores in autotools job
gitlab-ci: Make sure clang job actually uses ccache
gitlab-ci: Only pull/push cache contents in build+test stage jobs
gitlab-ci: Automatically retry jobs after runner system failure
gitlab-ci: Run CI pipeline for all branches in the main repository
gitlab-ci: Use Debian stretch instead of Ubuntu bionic
gitlab-ci: Use HTTPS for APT repositories
gitlab-ci: Use Debian packages instead of pip ones for meson and scons
gitlab-ci: Install most packages from Debian buster
gitlab-ci: Remove unneded (stuff from) APT command lines
gitlab-ci: Remove unused Debian packages from Docker image
gitlab-ci: Use clang 8 instead of 7
gitlab-ci: Drop unused clang 5/6 packages
gitlab-ci: Do not use subshells for compiling dependencies
gitlab-ci: Use LLVM 3.4 from Debian jessie for scons-llvm job
gitlab-ci: Use meson buildtype debug instead of default debugoptimized
Mike Blumenkrantz (6):
iris: support INTEL_NO_HW environment variable
gallium: add pipe cap for inner_coverage conservative raster mode
st/mesa: indicate intel extension support for inner_coverage based on cap
iris: add support for INTEL_conservative_rasterization
iris: add preemption support on gen9
iris: enable preemption support for gen10
Nanley Chery (3):
i965: Rename intel_mipmap_tree::r8stencil_* -> ::shadow_*
anv: Fix some depth buffer sampling cases on ICL+
anv/cmd_buffer: Initalize the clear color struct for CNL+
Nataraj Deshpande (1):
anv: Fix check for isl_fmt in assert
Neha Bhende (2):
st/mesa: Fix topogun-1.06-orc-84k-resize.trace crash
draw: fix memory leak introduced 7720ce32a
Nicolai Hähnle (9):
amd/surface: provide firstMipIdInTail for metadata surface calculations
radeonsi: add si_debug_options for convenient adding/removing of options
util/u_log: flush auto loggers before starting a new page
ddebug: set thread name
ddebug: log calls to pipe->flush
ddebug: dump driver state into a separate file
ddebug: expose some helper functions as non-inline
radeonsi: add radeonsi_aux_debug option for aux context debug dumps
radeonsi: add radeonsi_sync_compile option
Oscar Blumberg (3):
intel/fs: Fix memory corruption when compiling a CS
radeonsi: Fix guardband computation for large render targets
glsl: Fix function return typechecking
Patrick Lerda (1):
lima/ppir: fix pointer referenced after a free
Patrick Rudolph (1):
d3dadapter9: Support software renderer on any DRI device
Philipp Zabel (1):
etnaviv: fill missing offset in etna_resource_get_handle
Pierre Moreau (12):
include/CL: Update to the latest OpenCL 2.2 headers
clover: Avoid warnings from new OpenCL headers
clover: Remove the TGSI backend as unused
clover: Add an helper for checking if an IR is supported
clover/api: Rework the validation of devices for building
clover/api: Fail if trying to build a non-executable binary
clover: Disallow creating libraries from other libraries
clover: Validate program and library linking options
clover: Move device extensions definitions to core/device.cpp
clover: Move platform extensions definitions to clover/platform.cpp
clover: Only use devices supporting IR_NATIVE
clover: Fix indentation issues
Pierre-Eric Pelloux-Prayer (1):
radeonsi: init sctx->dma_copy before using it
Plamena Manolova (3):
i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9
isl: Set ClearColorConversionEnable.
i965: Re-enable fast color clears for GEN11.
Qiang Yu (9):
u_math: add ushort_to_float/float_to_ushort
u_dynarray: add util_dynarray_grow_cap
gallium/u_vbuf: export u_vbuf_get_minmax_index
drm-uapi: add lima_drm.h
gallium: add lima driver
lima/gpir: fix compile fail when two slot node
lima/gpir: fix alu check miss last store slot
lima: fix lima_blit with non-zero level source resource
lima: fix render to non-zero level texture
Rafael Antognolli (45):
iris: Store internal_format when getting resource from handle.
iris: Skip msaa16 on gen < 9.
iris: Flush before hiz_exec.
iris: Pin HiZ buffers when rendering.
iris: Avoid leaking if we fail to allocate the aux buffer.
iris/clear: Pass on render_condition_enabled.
iris: Skip resolve if there’s no context.
iris: Flag ALL_DIRTY_BINDINGS on aux state change.
iris: Add resolve on iris_flush_resource.
iris: Convert RGBX to RGBA always.
iris: Enable auxiliary buffer support again
iris: Enable HiZ for multisampled depth surfaces.
iris: Make intel_hiz_exec public.
iris: Allocate buffer space for the fast clear color.
iris: Use the clear depth when emitting 3DSTATE_CLEAR_PARAMS.
iris: Fast clear depth buffers.
iris: Add helper to convert fast clear color.
iris: Add function to update clear color in surface state.
iris: Bring back check for srgb and fast clear color.
intel/isl: Add isl_format_has_color_component() function.
intel/blorp: Make swizzle_color_value public.
iris: Implement fast clear color.
iris: Add iris_resolve_conditional_render().
iris: Stall on the CPU and resolve predication during fast clears.
iris: Track fast clear color.
iris: Let blorp update the clear color for us.
i965/blorp: Remove unused parameter from blorp_surf_for_miptree.
iris: Only update clear color for gens 8 and 9.
iris/gen8: Re-emit the SURFACE_STATE if the clear color changed.
iris: Manually apply fast clear color channel overrides.
iris: Do not allocate clear_color_bo for gen8.
iris: Add aux.sampler_usages.
iris: Enable fast clears on gen8.
intel/fs: Only propagate saturation if exec_size is the same.
intel/fs: Move the scalar-region conversion to the generator.
intel/fs: Add a lowering pass for linear interpolation.
intel/fs: Remove fs_generator::generate_linterp from gen11+.
intel/isl: Resize clear color buffer to full cacheline
intel/genxml: Update MI_ATOMIC genxml definition.
intel/blorp: Make blorp update the clear color in gen11.
iris: Do not advertise multisampled image load/store.
iris: Support sRGB fast clears even if the colorspaces differ.
iris: Use the linear version of the surface format during fast clears.
iris: Update the surface state clear color address when available.
iris: Enable fast clear colors on gen11.
Ray Zhang (1):
glx: fix shared memory leak in X11
Rhys Kidd (1):
iris: Fix assertion in iris_resource_from_handle() tiling usage
Rhys Perry (28):
nvc0: add compute invocation counter
radv: bitcast 16-bit outputs to integers
radv: ensure export arguments are always float
ac/nir: implement 8-bit nir_load_const_instr
ac/nir: fix 64-bit nir_op_f2f16_rtz
ac/nir: make ac_build_clamp work on all bit sizes
ac/nir: make ac_build_isign work on all bit sizes
ac/nir: make ac_build_fdiv support 16-bit floats
ac/nir: implement half-float nir_op_frcp
ac/nir: implement half-float nir_op_frsq
ac/nir: implement half-float nir_op_ldexp
ac/nir: fix 16-bit ssbo stores
ac/nir: implement 8-bit push constant, ssbo and ubo loads
ac/nir: implement 8-bit ssbo stores
ac/nir: add 8-bit types to glsl_base_to_llvm_type
ac/nir: implement 8-bit conversions
radv: enable VK_KHR_8bit_storage
ac/nir: implement 16-bit pack/unpack opcodes
radv: lower 16-bit flrp
ac: add 16-bit support to ac_build_ddxy()
nir,ac/nir: fix cube_face_coord
gallium: add support for formatted image loads
mesa, glsl: add support for EXT_shader_image_load_formatted
st/mesa: add support for EXT_shader_image_load_formatted
vc4: fix build
ac,ac/nir: use a better sync scope for shared atomics
radv: fix set_output_usage_mask() with composite and 64-bit types
ac/nir: mark some texture intrinsics as convergent
Rob Clark (135):
freedreno: fix release tarball
freedreno: more fixing release tarball
freedreno/a6xx: small compiler warning fix
freedreno/ir3: fix varying packing vs. tex sharp edge
freedreno/a6xx: move stream-out emit to helper
freedreno/a6xx: clean up some open-coded bits
freedreno/ir3: split out image helpers
freedreno/ir3: split out a4xx+ instructions
freedreno/ir3: fix ncomp for _store_image() src
freedreno/ir3: add image/ssbo <-> ibo/tex mapping
freedreno/ir3: add a6xx instruction encoding
freedreno/ir3: add a6xx+ SSBO/image support
freedreno/ir3: HIGH reg w/a for a6xx
freedreno/a6xx: border-color offset helper
freedreno/a6xx: image/ssbo state emit
freedreno/a6xx: compute support
freedreno/a6xx: cache flush harder
freedreno/a6xx: fix helper_invocation (sampler mask/id)
freedreno/ir3: handle quirky atomic dst for a6xx
freedreno/ir3: fix legalize for vecN inputs
freedreno/ir3: fix crash in compile fail case
freedreno/a6xx: 3d and cube image fixes
freedreno: fix crash w/ masked non-SSA dst
freedreno/ir3: rename put_dst()
freedreno/ir3/a6xx: fix load_ssbo barrier type.
freedreno/ir3: sync instr/disasm and add ldib encoding
freedreno/ir3/a6xx: use ldib for ssbo reads
freedreno/a6xx: samplerBuffer fixes
freedreno/a6xx: enable tiled images
freedreno: fix race condition
freedreno/ir3: don’t hardcode wrmask
freedreno/a6xx: fix border-color offset
freedreno/a6xx: cube image fix
freedreno/a6xx: fix hangs with large shaders
freedreno/ir3: use nopN encoding when possible
freedreno/a6xx: fix ssbo alignment
freedreno/ir3/a6xx: fix non-ssa atomic dst
freedreno/a6xx: fix DRAW_IDX_INDIRECT max_indicies
freedreno/a6xx: vertex_id is not _zero_based
freedreno/ir3/a6xx: fix atomic shader outputs
freedreno/ir3: gsampler2DMSArray fixes
freedreno/ir3: include nopN in expanded instruction count
freedreno/ir3: add Sethi–Ullman numbering pass
freedreno/ir3: track register pressure in sched
freedreno: fix ir3_cmdline build
freedreno/a6xx: remove astc_srgb workaround
freedreno/a6xx: refactor fd6_tex_swiz()
freedreno/a6xx: fix border-color swizzles
freedreno/a6xx: perfcntrs
freedreno/ir3: fix ir3_cmdline harder
freedreno/ir3: turn on [iu]mul_high
freedreno/a6xx: more bcolor fixes
freedreno/ir3/cp: fix ldib bug
freedreno/ir3/a6xx: fix ssbo comp_swap
freedreno/ir3 better cat6 encoding detection
freedreno/ir3/ra: fix half-class conflicts
freedreno/ir3: fix sam.s2en decoding
freedreno/ir3: fix sam.s2en encoding
freedreno/ir3: fix regmask for merged regs
nir: move gls_type_get_{sampler,image}_count()
freedreno/ir3: find # of samplers from uniform vars
freedreno/ir3: enable indirect tex/samp (sam.s2en)
freedreno/ir3: optimize sam.s2en to sam
freedreno/ir3: additional lowering
freedreno/ir3: fix bit_count
freedreno/ir3: dynamic UBO indexing vs 64b pointers
freedreno/ir3: rename has_kill to no_earlyz
freedreno/ir3: disable early-z for SSBO/image writes
gallium: add PIPE_CAP_ESSL_FEATURE_LEVEL
mesa/st: use ESSL cap top enable gpu_shader5
freedreno: add ESSL cap
docs: update freedreno status
freedreno/a6xx: small cleanup
freedreno/ir3: sched fix
freedreno/ir3: reads/writes to unrelated arrays are not dependent
freedreno/ir3: align const size to vec4
nir: print var name for load_interpolated_input too
nir: add lower_all_io_to_elements
freedreno/ir3: re-indent comment
freedreno/ir3: rework varying packing
freedreno/ir3: add pass to move varying loads
freedreno/ir3: convert to “new style” frag inputs
gallium/docs: clarify set_sampler_views (v2)
iris: fix set_sampler_view
freedreno/ir3: fix const assert
freedreno/drm: update for robustness
freedreno: add robustness support
compiler: rename SYSTEM_VALUE_VARYING_COORD
freedreno/ir3: fix rgetpos decoding
freedreno/ir3: more emit-cat5 fixes
freedreno/ir3: cleanup instruction builder macros
freedreno: update generated headers
freedreno/ir3: lower load_barycentric_at_sample
freedreno/ir3: lower load_barycentric_at_offset
freedreno/ir3: remove bogus assert
freedreno/ir3: rename frag_vcoord -> ij_pixel
freedreno/a6xx: add VALIDREG/CONDREG helper macros
freedreno/ir3: fix load_interpolated_input slot
freedreno: wire up core sample-shading support
freedreno/ir3: sample-shading support
freedreno/a6xx: sample-shading support
docs/features: update GL too
freedreno/ir3: switch fragcoord to sysval
freedreno/a6xx: small texture emit cleanup
freedreno/a6xx: pre-bake UBWC flags in texture-view
freedreno/ir3: fixes for half reg in/out
freedreno/ir3: fix shader variants vs UBO analysis
freedreno/ir3: fix lowered ubo region alignment
freedreno/ir3: add IR3_SHADER_DEBUG flag to disable ubo lowering
freedreno/ir3: add some ubo range related asserts
nir: rework tex instruction printing
nir: fix lower_wpos_ytransform in load_frag_coord case
nir: add pass to lower fb reads
freedreno/drm: expose GMEM_BASE address
freedreno/ir3: fb read support
freedreno/a6xx: KHR_blend_equation_advanced support
freedreno/a6xx: smaller hammer for fb barrier
docs: mark KHR_blend_equation_advanced done on a6xx
nir: fix nir tex print harder
freedreno/ir3: remove assert
freedreno/a6xx: OUT_RELOC vs OUT_RELOCW fixes
freedreno: update generated headers
freedreno/a6xx: UBWC fixes
freedreno/a6xx: UBWC support for images
freedreno: mark imported resources as valid
freedreno/a6xx: buffer resources cannot be compressed
freedreno: move UBWC color offset to fd_resource_offset()
freedreno: add ubwc_enabled helper
freedreno/a6xx: deduplicate a few lines
freedreno: remove unused forward struct declaration
freedreno/ir3: fix rasterflat/glxgears
freedreno/ir3: set more barrier bits
freedreno/a6xx: fix GPU crash on small render targets
freedreno/a6xx: fix issues with gallium HUD
freedreno/a6xx: fix hangs with newer sqe fw
Rob Herring (2):
kmsro: Add lima renderonly support
kmsro: Add platform support for exynos and sun4i
Rodrigo Vivi (1):
intel: Add more PCI Device IDs for Coffee Lake and Ice Lake.
Roland Scheidegger (2):
gallivm: fix bogus assert in get_indirect_index
gallivm: fix saturated signed add / sub with llvm 9
Romain Failliot (1):
docs: changed “Done” to “DONE” in features.txt
Ross Burton (1):
Revert “meson: drop GLESv1 .so version back to 1.0.0”
Ryan Houdek (1):
panfrost: Adds Bifrost shader disassembler utility
Sagar Ghuge (10):
iris: Don’t allocate a BO per query object
nir/glsl: Add another way of doing lower_imul64 for gen8+
glsl: [u/i]mulExtended optimization for GLSL
nir/algebraic: Optimize low 32 bit extraction
spirv: Allow [i/u]mulExtended to use new nir opcode
iris: Refactor code to share 3DSTATE_URB_* packet
iris: Track last VS URB entry size
iris: Flag fewer dirty bits in BLORP
intel/fs: Remove unused condition from opt_algebraic case
intel/compiler: Fix assertions in brw_alu3
Samuel Iglesias Gonsálvez (4):
isl: remove the cache line size alignment requirement
isl: the display engine requires 64B alignment for linear surfaces
radv: don’t overwrite results in VkGetQueryPoolResults() when queries are not available
radv: write availability status vkGetQueryPoolResults() when the data is not available
Samuel Pitoiset (147):
radv/winsys: fix hash when adding internal buffers
radv: fix build
radv: bail out when no image transitions will be performed
radv: remove unused radv_render_pass_attachment::view_mask
radv: remove useless MAYBE_UNUSED in CmdBeginRenderPass()
radv: add radv_cmd_buffer_begin_subpass() helper
radv: move subpass image transitions to radv_cmd_buffer_begin_subpass()
radv: store the list of attachments for every subpass
radv: use the new attachments array when starting subpasses
radv: determine the last subpass id for every attachments
radv: handle final layouts at end of every subpass and render pass
radv: move some render pass things to radv_render_pass_compile()
radv: add radv_render_pass_add_subpass_dep() helper
radv: track if subpasses have color attachments
radv: handle subpass dependencies correctly
radv: accumulate all ingoing external dependencies to the first subpass
radv: execute external subpass barriers after ending subpasses
radv: drop useless checks when resolving subpass color attachments
radv: do not set preserveAttachments for internal render passes
radv: don’t flush src stages when dstStageMask == BOTTOM_OF_PIPE
radv: fix compiler issues with GCC 9
radv: gather more info about push constants
radv: gather if shaders load dynamic offsets separately
radv: keep track of the number of remaining user SGPRs
radv: add support for push constants inlining when possible
radv: fix using LOAD_CONTEXT_REG with old GFX ME firmwares on GFX8
radv/winsys: fix BO list creation when RADV_DEBUG=allbos is set
radv: always export gl_SampleMask when the fragment shader uses it
ac: make use of ac_build_expand_to_vec4() in visit_image_store()
radv: use MAX_{VBS,VERTEX_ATTRIBS} when defining max vertex input limits
radv: store vertex attribute formats as pipeline keys
radv: reduce the number of loaded channels for vertex input fetches
radv: fix radv_fixup_vertex_input_fetches()
radv: fix invalid element type when filling vertex input default values
ac: add ac_build_llvm8_tbuffer_load() helper
ac: use new LLVM 8 intrinsic when loading 16-bit values
radv: write the alpha channel of MRT0 when alpha coverage is enabled
radv: remove unused variable in gather_push_constant_info()
radv: fix writing the alpha channel of MRT0 when alpha coverage is enabled
radv: fix clearing attachments in secondary command buffers
radv: fix out-of-bounds access when copying descriptors BO list
radv: don’t copy buffer descriptors list for samplers
rav: use 32_AR instead of 32_ABGR when alpha coverage is required
radv: allocate enough space in cmdbuf when starting a subpass
radv: properly align the fence and EOP bug VA on GFX9
radv: enable lower_mul_2x32_64
Revert “radv: execute external subpass barriers after ending subpasses”
radv: fix pointSizeRange limits
radv: set the maximum number of IBs per submit to 192
ac: rework typed buffers loads for LLVM 7
radv: store more vertex attribute infos as pipeline keys
radv: use typed buffer loads for vertex input fetches
ac: add ac_build_{struct,raw}_tbuffer_load() helpers
ac: use the raw tbuffer version for 16-bit SSBO loads
radv: always initialize HTILE when the src layout is UNDEFINED
radv: always load 3 channels for formats that need to be shuffled
ac: use llvm.amdgcn.fract intrinsic for nir_op_ffract
radv: fix binding transform feedback buffers
ac: make use of ac_get_store_intr_attribs() where possible
ac/nir: set attrib flags for SSBO and image store operations
ac: add ac_build_buffer_store_format() helper
ac/nir: remove one useless check in visit_store_ssbo()
ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations
ac/nir: use ac_build_buffer_load() for SSBO load operations
ac/nir: use ac_build_buffer_store_dword() for SSBO store operations
ac: use new LLVM 8 intrinsics in ac_build_buffer_load()
ac: add ac_build_{struct,raw}_tbuffer_store() helpers
ac: use new LLVM 8 intrinsic when storing 16-bit values
ac: use new LLVM 8 intrinsics in ac_build_buffer_store_dword()
ac: add various int8 definitions
ac: add ac_build_tbuffer_load_byte() helper
ac: add ac_build_tbuffer_store_byte() helper
radv: add missing initializations since VK_EXT_pipeline_creation_feedback
ac: add f16_0 and f16_1 constants
ac: add 16-bit support fo fsign
ac: add 16-bit support to fract
ac: fix 16-bit shifts
ac: fix incorrect argument type for tbuffer.{load,store} with LLVM 7
nir: use generic float types for frexp_exp and frexp_sig
spirv,nir: lower frexp_exp/frexp_sig inside a new NIR pass
nir: add nir_{load,store}_deref_with_access() helpers
spirv: propagate the access flag for store and load derefs
ac: use llvm.amdgcn.fmed3 intrinsic for nir_op_fmed3
ac: add ac_build_frexp_mant() helper and 16-bit/32-bit support
ac: add ac_build_frex_exp() helper ans 16-bit/32-bit support
radv: do not lower frexp_exp and frexp_sig
radv: enable VK_AMD_gpu_shader_int16
radv: skip updating depth/color metadata for conditional rendering
radv: do not always initialize HTILE in compressed state
ac: fix return type for llvm.amdgcn.frexp.exp.i32.64
ac/nir: fix nir_op_b2i16
ac: fix ac_build_bit_count() for 16-bit integer type
ac: fix ac_build_bitfield_reverse() for 16-bit integer type
ac: fix ac_find_lsb() for 16-bit integer type
ac: fix ac_build_umsb() for 16-bit integer type
ac/nir: add support for nir_op_b2i8
ac: add 8-bit support to ac_build_bit_count()
ac: add 8-bit support to ac_find_lsb()
ac: add 8-bit support to ac_build_umsb()
ac: add 8-bit and 64-bit support to ac_build_bitfield_reverse()
radv: partially enable VK_KHR_shader_float16_int8
nir: do not pack varying with different types
ac/nir: fix intrinsic names for atomic operations with LLVM 9+
radv: fix getting the vertex strides if the bindings aren’t contiguous
ac/nir: fix nir_op_b2f16
radv: enable VK_AMD_gpu_shader_half_float
wsi: allow to override the present mode with MESA_VK_WSI_PRESENT_MODE
ac/nir: make use of ac_build_imax() where possible
ac/nir: make use of ac_build_imin() where possible
ac/nir: make use of ac_build_umin() where possible
ac: add ac_build_umax() and use it where possible
ac: add ac_build_ddxy_interp() helper
ac: add ac_build_load_helper_invocation() helper
ac/nir: remove useles LLVMGetUndef for nir_op_pack_64_2x32_split
ac/nir: remove useless integer cast in adjust_sample_index_using_fmask()
ac/nir: remove useless integer cast in visit_image_load()
ac/nir: remove some useless integer casts for ALU operations
spirv: add SpvCapabilityFloat16 support
radv: enable VK_KHR_shader_float16_int8
radv: set ACCESS_NON_READABLE on stores for copy/fill/clear meta shaders
radv: enable shaderInt8 on SI and CIK
radv: sort the shader capabilities alphabetically
ac/nir: use new LLVM 8 intrinsics for SSBO atomics except cmpswap
ac/nir: add 64-bit SSBO atomic operations support
radv: add VK_KHR_shader_atomic_int64 but disable it for now
ac: add support for more types with struct/raw LLVM intrinsics
ac: use struct/raw load intrinsics for 8-bit/16-bit int with LLVM 9+
ac: use struct/raw store intrinsics for 8-bit/16-bit int with LLVM 9+
ac/nir: only use the new raw/struct image atomic intrinsics with LLVM 9+
ac/nir: only use the new raw/struct SSBO atomic intrinsics with LLVM 9+
ac/nir: use the new raw/struct SSBO atomic intrisics for comp_swap
radv: add VK_NV_compute_shader_derivates support
radv: add missing VEGA20 chip in radv_get_device_name()
radv: do not need to force emit the TCS regs on Vega20
radv: fix color conversions for normalized uint/sint formats
radv: implement a workaround for VK_EXT_conditional_rendering
ac: tidy up ac_build_llvm8_tbuffer_{load,store}
radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer
radv: only need to force emit the TCS regs on Vega10 and Raven1
radv: fix radv_get_aspect_format() for D+S formats
radv: apply the indexing workaround for atomic buffer operations on GFX9
radv: fix setting the number of rectangles when it’s dyanmic
radv: add a workaround for Monster Hunter World and LLVM 7&8
radv: allocate more space in the CS when emitting events
radv: do not use gfx fast depth clears for layered depth/stencil images
radv: fix alpha-to-coverage when there is unused color attachments
radv: fix setting CB_SHADER_MASK for dual source blending
Sergii Romantsov (4):
dri: meson: do not prefix user provided dri-drivers-path
d3d: meson: do not prefix user provided d3d-drivers-path
i965,iris/blorp: do not blit 0-sizes
glsl: Fix input/output structure matching across shader stages
Sonny Jiang (1):
radeonsi: use compute for clear_render_target when possible
Tapani Pälli (42):
nir: add option to use scaling factor when sampling planes YUV lowering
dri: add P010, P012, P016 for 10bit/12bit/16bit YUV420 formats
intel/compiler: add scale_factors to sampler_prog_key_data
i965: add P0x formats and propagate required scaling factors
drirc/i965: add option to disable 565 configs and visuals
mesa: return NULL if we exceed MaxColorAttachments in get_fb_attachment
anv: anv: refactor error handling in anv_shader_bin_write_to_blob()
iris: add Android build
nir: initialize value in copy_prop_vars_block
nir: use nir_variable_create instead of open-coding the logic
android: add liblog to libmesa_intel_common build
android: make libbacktrace optional on USE_LIBBACKTRACE
iris: add libmesa_iris_gen8 library to the build
util: fix a warning when building against clang7 headers
anv: retain the is_array state in create_plane_tex_instr_implicit
anv: toggle on support for VK_EXT_ycbcr_image_arrays
anv: use anv_gem_munmap in block pool cleanup
anv: call blob_finish when done with it
nir: free dead_ctx in case of no progress
anv: destroy descriptor sets when pool gets destroyed
anv: release memory allocated by bo_heap when descriptor pool is destroyed
anv: release memory allocated by glsl types during spirv_to_nir
anv: revert “anv: release memory allocated by glsl types during spirv_to_nir”
i965: remove scaling factors from P010, P012
isl: fix automake build when sse41 is not supported
android: Build fixes for OMR1
iris: initialize num_cbufs
iris: mark switch case fallthrough
anv/radv: release memory allocated by glsl types during spirv_to_nir
st/mesa: fix compilation warning on storage_flags_to_buffer_flags
st/mesa: fix warnings about implicit conversion on enumeration type
spirv: fix a compiler warning
st/nir: run st_nir_opts after 64bit ops lowering
iris: move variable to the scope where it is being used
iris: move iris_flush_resource so we can call it from get_handle
iris: handle aux properly in iris_resource_get_handle
egl: setup fds array correctly when exporting dmabuf
compiler/glsl: handle case where we have multiple users for types
android/iris: fix driinfo header filename
nir: use braces around subobject in initializer
glsl: use empty brace initializer
anv: expose VK_EXT_queue_family_foreign on Android
Thomas Hellstrom (5):
winsys/svga: Add an environment variable to force host-backed operation
winsys/svga: Enable the transfer_from_buffer GPU command for vgpu10
svga: Avoid bouncing buffer data in malloced buffers
winsys/svga: Update the drm interface file
winsys/svga: Don’t abort on EBUSY errors from execbuffer
Timo Aaltonen (1):
util/os_misc: Add check for PIPE_OS_HURD
Timothy Arceri (72):
st/glsl_to_nir: remove dead local variables
ac/radv/radeonsi: add ac_get_num_physical_sgprs() helper
radv: take LDS into account for compute shader occupancy stats
util: move BITFIELD macros to util/macros.h
st/glsl_to_nir: call nir_remove_dead_variables() after lowing local indirects
nir: add support for marking used patches when packing varyings
nir: add glsl_type_is_32bit() helper
nir: add is_packing_supported_for_type() helper
nir: rewrite varying component packing
nir: prehash instruction in nir_instr_set_add_or_rewrite()
nir: turn ssa check into an assert
nir: turn an ssa check in nir_search into an assert
nir: remove simple dead if detection from nir_opt_dead_cf()
radeonsi/nir: set input_usage_mask properly
radeonsi/nir: set colors_read properly
radeonsi/nir: set shader_buffers_declared properly
st/nir: use NIR for asm programs
nir: remove non-ssa support from nir_copy_prop()
nir: clone instruction set rather than removing individual entries
nir: allow nir_lower_phis_to_scalar() on more src types
radeonsi: fix query buffer allocation
glsl: fix shader cache for packed param list
radeonsi/nir: move si_lower_nir() call into compiler thread
glsl: rename is_record() -> is_struct()
glsl: rename get_record_instance() -> get_struct_instance()
glsl: rename record_location_offset() -> struct_location_offset()
glsl: rename record_types -> struct_types
nir: rename glsl_type_is_struct() -> glsl_type_is_struct_or_ifc()
glsl/freedreno/panfrost: pass gl_context to the standalone compiler
glsl: use NIR function inlining for drivers that use glsl_to_nir()
i965: stop calling nir_lower_returns()
radeonsi/nir: stop calling nir_lower_returns()
st/glsl: start spilling out common st glsl conversion code
anv: add support for dumping shader info via VK_EXT_debug_report
nir: add guess trip count support to loop analysis
nir: add new partially_unrolled bool to nir_loop
nir: add partial loop unrolling support
nir: calculate trip count for more loops
nir: unroll some loops with a variable limit
nir: simplify the loop analysis trip count code a little
nir: add helper to return inversion op of a comparison
nir: add get_induction_and_limit_vars() helper to loop analysis
nir: pass nir_op to calculate_iterations()
nir: find induction/limit vars in iand instructions
st/glsl_to_nir: fix incorrect arrary access
radeonsi/nir: call some more var optimisation passes
ac/nir_to_llvm: add assert to emit_bcsel()
nir: only override previous alu during loop analysis if supported
nir: fix opt_if_loop_last_continue()
nir: add support for user defined loop control
spirv: make use of the loop control support in nir
nir: add support for user defined select control
spirv: make use of the select control support in nir
Revert “ac/nir: use new LLVM 8 intrinsics for SSBO atomic operations”
nir: propagate known constant values into the if-then branch
Revert “nir: propagate known constant values into the if-then branch”
nir/radv: remove restrictions on opt_if_loop_last_continue()
nir: initialise some variables in opt_if_loop_last_continue()
nir/i965/freedreno/vc4: add a bindless bool to type size functions
ac/nir_to_llvm: make get_sampler_desc() more generic and pass it the image intrinsic
ac/nir_to_llvm: add image bindless support
nir: fix packing components with arrays
radeonsi/nir: fix scanning of bindless images
st/mesa/radeonsi: fix race between destruction of types and shader compilation
nir: fix nir_remove_unused_varyings()
radeonsi/nir: create si_nir_opts() helper
radeonsi/nir: call radeonsi nir opts before the scan pass
util/drirc: add workarounds for bugs in Doom 3: BFG
radeonsi: add config entry for Counter-Strike Global Offensive
Revert “glx: Fix synthetic error generation in __glXSendError”
Revert “st/mesa: expose 0 shader binary formats for compat profiles for Qt”
st/glsl: make sure to propagate initialisers to driver storage
Timur Kristóf (19):
radeonsi/nir: Use uniform location when calculating const_file_max.
iris: implement clearing render target and depth stencil
nir: Add ability for shaders to use window space coordinates.
tgsi_to_nir: Fix the TGSI ARR translation by converting the result to int.
tgsi_to_nir: Fix TGSI LIT translation by using flt.
tgsi_to_nir: Make the TGSI IF translation code more readable.
tgsi_to_nir: Split to smaller functions.
nir: Move nir_lower_uniforms_to_ubo to compiler/nir.
nir: Add multiplier argument to nir_lower_uniforms_to_ubo.
freedreno: Plumb pipe_screen through to irX_tgsi_to_nir.
tgsi_to_nir: Produce optimized NIR for a given pipe_screen.
tgsi_to_nir: Restructure system value loads.
tgsi_to_nir: Extract ttn_emulate_tgsi_front_face into its own function.
tgsi_to_nir: Support FACE and POSITION properly.
tgsi_to_nir: Improve interpolation modes.
tgsi_to_nir: Set correct location for uniforms.
radeonsi/nir: Only set window_space_position for vertex shaders.
iris: Face should be a system value.
gallium: fix autotools build of pipe_msm.la
Tobias Klausmann (1):
vulkan/util: meson build - add wayland client include
Tomasz Figa (1):
llvmpipe: Always return some fence in flush (v2)
Tomeu Vizoso (19):
panfrost: Add gem_handle to panfrost_memory and panfrost_bo
panfrost: Add backend targeting the DRM driver
panfrost/midgard: Add support for MIDGARD_MESA_DEBUG
panfrost: Add support for PAN_MESA_DEBUG
panfrost: Set bo->size[0] in the DRM backend
panfrost: Set bo->gem_handle when creating a linear BO
panfrost: Adapt to uapi changes
panfrost: Fix sscanf format options
panfrost: Set the GEM handle for AFBC buffers
panfrost: Also tell the kernel about the checksum_slab
panfrost: Pass the context BOs to the kernel so they aren’t unmapped while in use
panfrost: Wait for last job to finish in force_flush_fragment
panfrost: split asserts in pandecode
panfrost: Guard against reading past end of buffer
panfrost/ci: Initial commit
panfrost/midgard: Skip register allocation if there’s no work to do
panfrost/midgard: Skip liveness analysis for instructions without dest
panfrost: Fix two uninitialized accesses in compiler
panfrost: Only take the fast paths on buffers aligned to block size
Toni Lönnberg (8):
intel/genxml: Only handle instructions meant for render engine when generating headers
intel/genxml: Media instructions and structures for gen6
intel/genxml: Media instructions and structures for gen7
intel/genxml: Media instructions and structures for gen7.5
intel/genxml: Media instructions and structures for gen8
intel/genxml: Media instructions and structures for gen9
intel/genxml: Media instructions and structures for gen10
intel/genxml: Media instructions and structures for gen11
Topi Pohjolainen (2):
intel/compiler/icl: Use tcs barrier id bits 24:30 instead of 24:27
intel/compiler/fs/icl: Use dummy masked urb write for tess eval
Vasily Khoruzhick (2):
lima: use individual tile heap for each GP job.
lima: add support for depth/stencil fbo attachments and textures
Vinson Lee (5):
gallium/auxiliary/vl: Fix duplicate symbol build errors.
nir: Fix anonymous union initialization with older GCC.
swr: Fix build with llvm-9.0.
gallium: Fix autotools build with libxatracker.la.
freedreno: Fix GCC build error.
Vivek Kasireddy (1):
drm-uapi: Update headers from drm-next
Xavier Bouchoux (1):
nir/spirv: Fix assert when unsampled OpTypeImage has unknown ‘Depth’
Yevhenii Kolesnikov (1):
i965: Fix allow_higher_compat_version workaround limited by OpenGL 3.0
coypu (1):
gbm: don’t return void
davidbepo (1):
drirc: add Waterfox to adaptive-sync blacklist
grmat (1):
drirc: add Spectacle, Falkon to a-sync blacklist
pal1000 (1):
scons: Compatibility with Scons development version string
suresh guttula (3):
vl: Add cropping flags for H264
radeon/vce:Add support for frame_cropping_flag of VAEncSequenceParameterBufferH264
st/va/enc: Add support for frame_cropping_flag of VAEncSequenceParameterBufferH264