Mesa 19.0.6 Release Notes / May 21, 2019¶
Mesa 19.0.6 is a bug fix release which fixes bugs found since the 19.0.5 release.
Mesa 19.0.6 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
SHA256 checksums¶
SHA256: ac8e9ea388ec5c69f5a690190edf8ede602afdbaeea62d49e108057737430ac7 mesa-19.0.6.tar.gz
SHA256: 2db2f2fcaa4048b16e066fad76b8a93944f7d06d329972b0f5fd5ce692ce3d24 mesa-19.0.6.tar.xz
New features¶
N/A
Bug fixes¶
Bug 110721 - graphics corruption on steam client with mesa 19.1.0 rc3 on polaris
Bug 110761 - Huge problems between Mesa and Electron engine apps
Bug 110784 - [regression][bisected] Reverting ‘expose 0 shader binary formats for compat profiles for Qt’ causes get_program_binary failures on Iris
Changes¶
Alok Hota (2):
gallium/swr: Param defaults for unhandled PIPE_CAPs
gallium/aux: add PIPE_CAP_MAX_VARYINGS to u_screen
Bas Nieuwenhuizen (1):
nir: Actually propagate progress in nir_opt_move_load_ubo.
Chenglei Ren (1):
anv/android: fix missing dependencies issue during parallel build
Christian Gmeiner (1):
etnaviv: use the correct uniform dirty bits
Dave Airlie (1):
Revert “mesa: unreference current winsys buffers when unbinding winsys buffers”
Deepak Rawat (1):
winsys/drm: Fix out of scope variable usage
Dylan Baker (6):
docs: Add Sha256 sums for 19.0.5
cherry-ignore: Add a commit that was manually backported
cherry-ignore: add another 19.1 only patch
cherry-ignore: add another 19.1 only patch
gallium: wrap u_screen in extern “C” for c++
VERSION: bump to 19.0.6
Emil Velikov (1):
egl/dri: flesh out and use dri2_create_drawable()
Jan Zielinski (1):
swr/rast: fix 32-bit compilation on Linux
Lionel Landwerlin (1):
vulkan: fix build dependency issue with generated files
Marek Olšák (2):
u_blitter: don’t fail mipmap generation for depth formats containing stencil
ac: fix a typo in ac_build_wg_scan_bottom
Philipp Zabel (1):
etnaviv: fill missing offset in etna_resource_get_handle
Rob Clark (3):
freedreno/ir3: dynamic UBO indexing vs 64b pointers
freedreno/ir3: set more barrier bits
freedreno/a6xx: fix GPU crash on small render targets
Sagar Ghuge (1):
intel/compiler: Fix assertions in brw_alu3
Samuel Pitoiset (2):
radv: allocate more space in the CS when emitting events
radv: do not use gfx fast depth clears for layered depth/stencil images
Timothy Arceri (2):
Revert “st/mesa: expose 0 shader binary formats for compat profiles for Qt”
st/glsl: make sure to propagate initialisers to driver storage