Mesa 20.2.2 Release Notes / 2020-11-06

Mesa 20.2.2 is a bug fix release which fixes bugs found since the 20.2.1 release.

Mesa 20.2.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.

Mesa 20.2.2 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.

SHA256 checksum

1f93eb1090cf71490cd0e204e04f8427a82b6ed534b7f49ca50cea7dcc89b861  mesa-20.2.2.tar.xz

New features

  • None

Bug fixes

  • anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures

  • anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures

  • radv/aco: Vertex explosion on RPCS3

  • Gnome 3.38 with Xwayland has screen corruption for X11 apps.

  • RADV: Death Stranding glitchy sky rendering

  • Crash in glDrawArrays on Intel iris

  • deinterlace_vaapi=rate=field does not double output’s actual frame rate on AMD

  • Steam game Haydee leans on implementation-dependent behavior

  • vc4 in 20.2-rc has regression causing app to crash

  • [RADV/ACO] Star Citizen Lighting/Shadow Issue

Changes

Bas Nieuwenhuizen (3):

  • radv: Fix 1D compressed mipmaps on GFX9.

  • radv: Do not access set layout during vkCmdBindDescriptorSets.

  • radv: Fix variable name collision.

Dave Airlie (1):

  • gallivm: zero init the temporary register storage.

Dylan Baker (9):

  • docs: add SHA256 sums for 20.2.1

  • .pick_status.json: Update to f29c81f863c9879a6a87724cbdae1e1818f3f6b4

  • .pick_status.json: Update to aea74eac3d7706ed8d870504b163356e3f104a4c

  • .pick_status.json: Update to 7c5129985bcac75053823a31674e8a1e2629230c

  • .pick_status.json: Update to 3c87ac1f60875b5bbd4facca22fc426ee747997a

  • .pick_status.json: Update to d0f8fe5909107aa342f62813ced9ce535ed6da32

  • .pick_status.json: Update to 025050bae73d0598d788e3c307328670a3bf51c1

  • .pick_status.json: Update to b92eadb29cc8ef09096d9196434d49e35a3eccaf

  • .pick_status.json: Update to 8077f3f4c4a3d8007caa30eed93fed1c6bbf3c5a

Jose Maria Casanova Crespo (2):

  • vc4: Add missing load_ubo set_align in yuv_blit fs.

  • vc4: Enable nir_lower_io for uniforms

Lionel Landwerlin (3):

  • intel/dev: Bump Max EU per subslice/dualsubslice

  • anv: fix source/destination layers for 3D blits

  • blorp: allow blits with floating point source layers

Lucas Stach (2):

  • etnaviv: drm: fix BO refcount race

  • etnaviv: blt: properly program surface TS offset for clears

Marcin Ślusarz (2):

  • vulkan/wsi: fix possible random stalls in wsi_display_wait_for_event

  • intel/tools: fix invalid type in argument to printf

Marek Olšák (2):

  • Revert “radeonsi/gfx10: disable vertex grouping”

  • winsys/amdgpu: remove incorrect assertion check against max_check_space_size

Michael Tretter (1):

  • etnaviv: free tgsi tokens when shader state is deleted

Michel Dänzer (3):

  • loader/dri3: Only allocate additional buffers if needed

  • loader/dri3: Keep current number of back buffers if frame was skipped

  • loader/dri3: Allocate up to 4 back buffers for page flips

Nanley Chery (3):

  • st/mesa: Add missing sentinels in format_map[]

  • intel/isl: Drop redundant unpack of unorm channels

  • isl: Fix the aux-map encoding for D24_UNORM_X8

Rhys Perry (4):

  • nir/opt_load_store_vectorize: don’t vectorize stores across demote

  • aco: add missing SCC clobber in get_buffer_size

  • aco: update phi_map in add_subdword_operand()

  • aco: ignore the ACO-inserted continue in create_continue_phis()

Rob Clark (1):

  • freedreno: Disallow tiled if SHARED and not QCOM_COMPRESSED

Ryan Neph (1):

  • virgl: Fixes portal2 binary name in tweak config

Samuel Pitoiset (1):

  • aco: fix determining if LOD is zero for nir_texop_txf/nir_texop_txs

Tapani Pälli (2):

  • gallivm/nir: handle nir_op_flt in lp_build_nir_llvm

  • iris: fix the order of src and dst for fence memcpy

Thong Thai (1):

  • frontends/va/postproc: Un-break field flag

Timothy Arceri (1):

  • glsl: relax rule on varying matching for shaders older than 4.00

Tony Wasserka (1):

  • aco/isel: Always export position data from VS/NGG