Mesa 20.2.2 Release Notes / 2020-11-06¶
Mesa 20.2.2 is a bug fix release which fixes bugs found since the 20.2.1 release.
Mesa 20.2.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 20.2.2 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
1f93eb1090cf71490cd0e204e04f8427a82b6ed534b7f49ca50cea7dcc89b861 mesa-20.2.2.tar.xz
New features¶
None
Bug fixes¶
anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures
anv: dEQP-VK.api.copy_and_blit.core.blit_image.all_formats.color.3d* failures
radv/aco: Vertex explosion on RPCS3
Gnome 3.38 with Xwayland has screen corruption for X11 apps.
RADV: Death Stranding glitchy sky rendering
Crash in glDrawArrays on Intel iris
deinterlace_vaapi=rate=field does not double output’s actual frame rate on AMD
Steam game Haydee leans on implementation-dependent behavior
vc4 in 20.2-rc has regression causing app to crash
[RADV/ACO] Star Citizen Lighting/Shadow Issue
Changes¶
Bas Nieuwenhuizen (3):
radv: Fix 1D compressed mipmaps on GFX9.
radv: Do not access set layout during vkCmdBindDescriptorSets.
radv: Fix variable name collision.
Dave Airlie (1):
gallivm: zero init the temporary register storage.
Dylan Baker (9):
docs: add SHA256 sums for 20.2.1
.pick_status.json: Update to f29c81f863c9879a6a87724cbdae1e1818f3f6b4
.pick_status.json: Update to aea74eac3d7706ed8d870504b163356e3f104a4c
.pick_status.json: Update to 7c5129985bcac75053823a31674e8a1e2629230c
.pick_status.json: Update to 3c87ac1f60875b5bbd4facca22fc426ee747997a
.pick_status.json: Update to d0f8fe5909107aa342f62813ced9ce535ed6da32
.pick_status.json: Update to 025050bae73d0598d788e3c307328670a3bf51c1
.pick_status.json: Update to b92eadb29cc8ef09096d9196434d49e35a3eccaf
.pick_status.json: Update to 8077f3f4c4a3d8007caa30eed93fed1c6bbf3c5a
Jose Maria Casanova Crespo (2):
vc4: Add missing load_ubo set_align in yuv_blit fs.
vc4: Enable nir_lower_io for uniforms
Lionel Landwerlin (3):
intel/dev: Bump Max EU per subslice/dualsubslice
anv: fix source/destination layers for 3D blits
blorp: allow blits with floating point source layers
Lucas Stach (2):
etnaviv: drm: fix BO refcount race
etnaviv: blt: properly program surface TS offset for clears
Marcin Ślusarz (2):
vulkan/wsi: fix possible random stalls in wsi_display_wait_for_event
intel/tools: fix invalid type in argument to printf
Marek Olšák (2):
Revert “radeonsi/gfx10: disable vertex grouping”
winsys/amdgpu: remove incorrect assertion check against max_check_space_size
Michael Tretter (1):
etnaviv: free tgsi tokens when shader state is deleted
Michel Dänzer (3):
loader/dri3: Only allocate additional buffers if needed
loader/dri3: Keep current number of back buffers if frame was skipped
loader/dri3: Allocate up to 4 back buffers for page flips
Nanley Chery (3):
st/mesa: Add missing sentinels in format_map[]
intel/isl: Drop redundant unpack of unorm channels
isl: Fix the aux-map encoding for D24_UNORM_X8
Rhys Perry (4):
nir/opt_load_store_vectorize: don’t vectorize stores across demote
aco: add missing SCC clobber in get_buffer_size
aco: update phi_map in add_subdword_operand()
aco: ignore the ACO-inserted continue in create_continue_phis()
Rob Clark (1):
freedreno: Disallow tiled if SHARED and not QCOM_COMPRESSED
Ryan Neph (1):
virgl: Fixes portal2 binary name in tweak config
Samuel Pitoiset (1):
aco: fix determining if LOD is zero for nir_texop_txf/nir_texop_txs
Tapani Pälli (2):
gallivm/nir: handle nir_op_flt in lp_build_nir_llvm
iris: fix the order of src and dst for fence memcpy
Thong Thai (1):
frontends/va/postproc: Un-break field flag
Timothy Arceri (1):
glsl: relax rule on varying matching for shaders older than 4.00
Tony Wasserka (1):
aco/isel: Always export position data from VS/NGG