Mesa 19.0.1 Release Notes / March 27, 2019¶
Mesa 19.0.1 is a bug fix release which fixes bugs found since the 19.0.0 release.
Mesa 19.0.1 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
SHA256 checksums¶
f1dd1980ed628edea3935eed7974fbc5d8353e9578c562728b880d63ac613dbd mesa-19.0.1.tar.gz
6884163c0ea9e4c98378ab8fecd72fe7b5f437713a14471beda378df247999d4 mesa-19.0.1.tar.xz
New features¶
None
Bug fixes¶
Bug 100316 - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an ‘mismatching invariant qualifiers’ error
Bug 107563 - [RADV] Broken rendering in Unity demos
Bug 109698 - dri.pc contents invalid when built with meson
Bug 109980 - [i915 CI][HSW] spec@arb_fragment_shader_interlock@arb_fragment_shader_interlock-image-load-store - fail
Bug 110211 - If DESTDIR is set to an empty string, the dri drivers are not installed
Bug 110221 - build error with meson
Changes¶
Andres Gomez (4):
glsl: correctly validate component layout qualifier for dvec{3,4}
glsl/linker: don’t fail non static used inputs without matching outputs
glsl/linker: simplify xfb_offset vs xfb_stride overflow check
Revert “glsl: relax input->output validation for SSO programs”
Bas Nieuwenhuizen (2):
radv: Use correct image view comparison for fast clears.
ac/nir: Return frag_coord as integer.
Danylo Piliaiev (2):
anv: Treat zero size XFB buffer as disabled
glsl: Cross validate variable’s invariance by explicit invariance only
Dave Airlie (1):
softpipe: fix texture view crashes
Dylan Baker (5):
docs: Add SHA256 sums for 19.0.0
cherry-ignore: Add commit that doesn’t apply
bin/install_megadrivers.py: Correctly handle DESTDIR=’’
bin/install_megadrivers.py: Fix regression for set DESTDIR
bump version for 19.0.1
Eric Anholt (1):
v3d: Fix leak of the renderonly struct on screen destruction.
Faith Ekstrand (6):
glsl/lower_vector_derefs: Don’t use a temporary for TCS outputs
glsl/list: Add a list variant of insert_after
anv/pass: Flag the need for a RT flush for resolve attachments
nir/builder: Add a vector extract helper
nir: Add a new pass to lower array dereferences on vectors
intel/nir: Lower array-deref-of-vector UBO and SSBO loads
Józef Kucia (2):
radv: Fix driverUUID
mesa: Fix GL_NUM_DEVICE_UUIDS_EXT
Kenneth Graunke (1):
intel/fs: Fix opt_peephole_csel to not throw away saturates.
Kevin Strasser (1):
egl/dri: Avoid out of bounds array access
Mark Janes (1):
mesa: properly report the length of truncated log messages
Plamena Manolova (1):
i965: Disable ARB_fragment_shader_interlock for platforms prior to GEN9
Samuel Pitoiset (3):
radv: set the maximum number of IBs per submit to 192
radv: always initialize HTILE when the src layout is UNDEFINED
radv: fix binding transform feedback buffers
Sergii Romantsov (1):
d3d: meson: do not prefix user provided d3d-drivers-path
Tapani Pälli (2):
isl: fix automake build when sse41 is not supported
anv/radv: release memory allocated by glsl types during spirv_to_nir