Mesa 18.1.6 Release Notes / August 13 2018¶
Mesa 18.1.6 is a bug fix release which fixes bugs found since the 18.1.5 release.
Mesa 18.1.6 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
SHA256 checksums¶
580e03328ffefe1fd43b19ab7669f20d931601a1c0a4c0f8b9c65d6e81a06df3 mesa-18.1.6.tar.gz
bb7ce759069801804fcfb8152da3457f76cd7b4e0096e4870ff5adcb5c894289 mesa-18.1.6.tar.xz
New features¶
None
Bug fixes¶
Bug 13728 - [G965] Some objects in Neverwinter Nights Linux version not displayed correctly
Bug 98699 - “float[a+++4 ? 1:1] f;” crashes glsl_compiler
Bug 99730 - Metro Redux game(s) needs override for midshader extension declaration
Bug 106382 - Shader cache breaks INTEL_DEBUG=shader_time
Bug 107117 - mesa-18.1: regression with TFP on intel with modesettings and glamor acceleration
Bug 107212 - Dual-Core CPU E5500 / G45: RetroArch with reicast core results in corrupted graphics
Changes¶
Adam Jackson (1):
glx: GLX_MESA_multithread_makecurrent is direct-only
Andres Gomez (3):
ddebug: use util_snprintf() in dd_get_debug_filename_and_mkdir
gallium/aux/util: use util_snprintf() in test_texture_barrier
glsl: use util_snprintf()
Christian Gmeiner (1):
etnaviv: fix typo in query names
Dave Airlie (1):
r600: reduce num compute threads to 1024.
Dylan Baker (6):
docs: Add sha-256 sums for 18.1.5
nir/meson: fix c vs cpp args for nir test
gallium: fix ddebug on windows
cherry-ignore: add patches that get-pick-list is finding in error
cherry-ignore: Add some additional patches that are for 18.2
bump version to 18.1.6
Emil Velikov (5):
swr: don’t export swr_create_screen_internal
automake: require shared glapi when using DRI based libGL
autotools: error out when using the broken –with-{gl, osmesa}-lib-name
autotools: error out when building with mangling and glvnd
autotools: use correct gl.pc LIBS when using glvnd
Eric Anholt (4):
vc4: Fix a leak of the no-vertex-elements workaround BO.
vc4: Respect a sampler view’s first_layer field.
vc4: Ignore samplers for finding uniform offsets.
egl: Fix leak of X11 pixmaps backing pbuffers in DRI3.
Gert Wollny (1):
meson, install_megadrivers: Also remove stale symlinks
Jan Vesely (2):
clover: Reduce wait_count in abort path.
clover: Don’t extend illegal integer types.
Faith Ekstrand (2):
nir: Take if uses into account in ssa_def_components_read
i965/fs: Flag all slots of a flat input as flat
Jon Turney (1):
meson: use correct keyword to fix a meson warning
Jordan Justen (2):
i965, anv: Use INTEL_DEBUG for disk_cache driver flags
i965: Disable shader cache with INTEL_DEBUG=shader_time
Juan A. Suarez Romero (2):
wayland/egl: update surface size on window resize
wayland/egl: initialize window surface size to window size
Karol Herbst (2):
nir/lower_int64: mark all metadata as dirty
nvc0/ir: return 0 in imageLoad on incomplete textures
Kenneth Graunke (1):
intel: Fix SIMD16 unaligned payload GRF reads on Gen4-5.
Marek Olšák (1):
ac/surface: fix MSAA corruption on Vega due to FMASK tile swizzle
Mauro Rossi (2):
radv: generate entrypoints for VK_ANDROID_native_buffer
radv: move vk_format_table.c to generated sources
Olivier Fourdan (1):
dri3: For 1.2, use root window instead of pixmap drawable
Tapani Pälli (1):
glsl: handle error case with ast_post_inc, ast_post_dec
Vlad Golovkin (1):
swr: Remove unnecessary memset call
vadym.shovkoplias (1):
drirc: Allow extension midshader for Metro Redux