Mesa 20.1.2 Release Notes / 2020-06-24¶
Mesa 20.1.2 is a bug fix release which fixes bugs found since the 20.1.1 release.
Mesa 20.1.2 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 20.1.2 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
283dff72814c8a80ce1ff8271e3f055895d26f4da3f4362acc49193e635780cb mesa-20.1.2.tar.xz
New features¶
None
Bug fixes¶
[RADV/GFX8] Performance drop in DOOM Eternal when “Present from compute” is enabled
freedreno: multiple applications crash on a5xx
[RADV] - Path of Exile (238960) - Map outline, landscape and markers are missing with the Vulkan renderer.
ASTC texture decompression fails when using software fallback
[BISECTED] compiling shader causes crash
Zink + GALLIUM_HUD SIGSEGV
If-statement body is executed for false condition
Changes¶
Bas Nieuwenhuizen (3):
vulkan/wsi/x11: Ensure we create at least minImageCount images.
radv/winsys: Deal with realloc failures in BO lists.
radv: Handle mmap failures.
Daniel Schürmann (1):
aco: fix WQM handling in nested loops
Danylo Piliaiev (1):
st/mesa: account for “loose”, per-mipmap level textures in CopyImageSubData
Eric Anholt (2):
freedreno/ir3: Fix register allocation assertion failures.
freedreno/ir3: Fix register allocation assertion failures.
Eric Engestrom (3):
docs/relnotes: add sha256 sums to 20.1.0
.pick_status.json: Update to 4fc0499049fcdb7f892f99ce7abf9d739730138e
v3d: add missing unlock() in error path
Erik Faye-Lund (3):
Revert “gallium/hud: don’t use user vertex buffers”
gallium/hud: don’t use user vertex buffers
mesa/main: fix inverted condition
Gert Wollny (1):
r600/sfn: Don’t set num_components on TESS sysvalue intrinsics
Jan Beich (2):
util: enable futex usage on BSDs after 7dc2f4788288
meson: unbreak sysctl.h detection on BSDs
Jose Maria Casanova Crespo (1):
nir: only uniforms with dynamically_uniform offset are dynamically_uniform
Kristian Høgsberg (1):
freedreno: Handle DRM_FORMAT_MOD_INVALID in shared code
Krzysztof Raszkowski (1):
gallium/swr: Fix building swr with MSVC
Marek Olšák (7):
ac/surface: don’t recompute the DCC retile map for imported textures
amd/addrlib: don’t recompute DCC info for every ComputeDccAddrFromCoord call
amd/addrlib: remove unused members of ADDR2_COMPUTE_DCC_ADDRFROMCOORD_INPUT
ac/surface: add a wrapper structure to hold ADDR_HANDLE
ac/surface: cache DCC retile maps (v2)
ac/surface: don’t free dcc_retile_map on failure
ac/nir: fix 64-bit division for GL CTS
Mario Kleiner (1):
vulkan/wsi: Really terminate DRM lease in wsi_release_display().
Pierre-Eric Pelloux-Prayer (1):
st/mesa: make texture views inherit compressed_data storage
Rhys Perry (3):
radv: add new drirc option radv_no_dynamic_bounds
radv: enable radv_no_dynamic_bounds for Path of Exile
radv: enable radv_no_dynamic_bounds for more Path of Exile executables
Samuel Pitoiset (3):
radv: set DB_SHADER_CONTROL.CONSERVATIVE_Z_EXPORT correctly
spirv: fix using OpSampledImage with OpUndef instead of OpType{Image,Sampler}
radv: lower discards to demote to workaround a RDR2 game bug
Timothy Arceri (2):
glsl: fix incorrect optimisation in opt_constant_variable()
st_glsl_to_nir: fix potential use after free