Mesa 9.1.5 Release Notes / July 17, 2013¶
Mesa 9.1.5 is a bug fix release which fixes bugs found since the 9.1.4 release.
Mesa 9.1 implements the OpenGL 3.1 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.1. OpenGL 3.1 is only available if requested at context creation because GL_ARB_compatibility is not supported.
MD5 checksums¶
4ed2af5943141a85a21869053a2fc2eb MesaLib-9.1.5.tar.bz2
47181066acf3231d74e027b2033f9455 MesaLib-9.1.5.tar.gz
4c9c6615bd99215325250f87ed34058f MesaLib-9.1.5.zip
New features¶
None.
Bug fixes¶
This list is likely incomplete.
Bug 58384 - [i965 Bisected]Oglc max_values(advanced.fragmentProgram.GL_MAX_PROGRAM_ENV_PARAMETERS_ARB) segfault
Bug 62647 - Wrong rendering of Dota 2 on Wine (apitrace attached) - Intel IVB HD4000
Bug 63674 - [IVB]frozen at the first frame when run Unigine-heaven 4.0
Bug 65910 - Killing weston-launch causes segv in desktop-shell
Changes¶
The full set of changes can be viewed by using the following GIT command:
git log mesa-9.1.4..mesa-9.1.5
Anuj Phogat (1):
mesa: Return ZeroVec/dummyReg instead of NULL pointer
Brian Paul (1):
svga: check for NaN shader immediates
Carl Worth (3):
cherry-ignore: Ignore previously backported patch
cherry-ignore: Drop two patches which we’ve decided not to include
mesa: Bump version to 9.1.5
Chris Forbes (1):
i965: fix alpha test for MRT
Christoph Bumiller (1):
r600g: x/y coordinates must be divided by block dim in dma blit
Eric Anholt (1):
ra: Fix register spilling.
Ian Romanick (6):
docs: Add 9.1.4 release md5sums
glsl: Add a gl_shader_program parameter to _mesa_uniform_{merge,split}_location_offset
glsl: Add gl_shader_program::UniformLocationBaseScale
glsl: Generate smaller values for uniform locations
i965: Be more careful with the interleaved user array upload optimization
glsl: Move all var decls to the front of the IR list in reverse order
Kenneth Graunke (1):
glsl/builtins: Fix ARB_texture_cube_map_array built-in availability.
Kristian Høgsberg (1):
wayland: Handle global_remove event as well
Matt Turner (1):
register_allocate: Fix the type of best_benefit.
Paul Berry (1):
glsl ES: Fix magnitude of gl_MaxVertexUniformVectors.
Richard Sandiford (3):
st/xlib Fix XIMage bytes-per-pixel calculation
st/xlib: Fix XImage stride calculation
st/dri/sw: Fix pitch calculation in drisw_update_tex_buffer
Vinson Lee (1):
swrast: Fix memory leak.