Mesa 10.6.1 Release Notes / June 29, 2015¶
Mesa 10.6.1 is a bug fix release which fixes bugs found since the 10.6.0 release.
Mesa 10.6.1 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums¶
b4cccd4d0eabcc2bca00c3175d3ad88fdda57ffdb883a7998525b873a21fe607 mesa-10.6.1.tar.gz
6c80a2b647e57c85dc36e609d9aed17f878f0d8e0cf9ace86d14cf604101e1eb mesa-10.6.1.tar.xz
New features¶
None
Bug fixes¶
This list is likely incomplete.
Bug 90347 - [NVE0+] Failure to insert texbar under some circumstances (causing bad colors in Terasology)
Changes¶
Anuj Phogat (4):
mesa: Handle integer formats in need_rgb_to_luminance_conversion()
mesa: Use helper function need_rgb_to_luminance_conversion()
mesa: Turn need_rgb_to_luminance_conversion() in to a global function
meta: Abort meta path if ReadPixels need rgb to luminance conversion
Ben Widawsky (1):
i965/gen9: Implement Push Constant Buffer workaround
Boyan Ding (2):
egl/x11: Set version of swrastLoader to 2
egl/x11: Remove duplicate call to dri2_x11_add_configs_for_visuals
Emil Velikov (6):
docs: Add sha256sums for the 10.6.0 release
configure: warn about shared_glapi & xlib-glx only when both are set
configure: error out when building backend-less libEGL
configure: error out when building libEGL without shared-glapi
gbm: do not (over)link against libglapi.so
Update version to 10.6.1
Frank Henigman (1):
gbm: dlopen libglapi so gbm_create_device works
Ilia Mirkin (9):
nvc0/ir: fix collection of first uses for texture barrier insertion
nv50,nvc0: clamp uniform size to 64k
nvc0/ir: can’t have a join on a load with an indirect source
glsl: handle conversions to double when comparing param matches
glsl: add version checks to conditionals for builtin variable enablement
mesa: add GL_PROGRAM_PIPELINE support in KHR_debug calls
glsl: binding point is a texture unit, which is a combined space
nvc0: always put all tfb bufs into bufctx
nv50,nvc0: make sure to pushbuf_refn before putting bo into pushbuf_data