Mesa 10.5.3 Release Notes / April 12, 2015¶
Mesa 10.5.3 is a bug fix release which fixes bugs found since the 10.5.2 release.
Mesa 10.5.3 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums¶
2371b8e210ccd19f61dd94b6664d612e5a479ba7d431a074512d87633bd6aeb4 mesa-10.5.3.tar.gz
8701ee1be4f5c03238f5e63c1a9bd4cc03a2f6c0155ed42a1ae7d58f18912ba2 mesa-10.5.3.tar.xz
New features¶
None
Bug fixes¶
This list is likely incomplete.
Bug 83962 - [HSW/BYT]Piglit spec_ARB_gpu_shader5_arb_gpu_shader5-emitstreamvertex_nodraw fails
Bug 89679 - [NV50] Portal/Half-Life 2 will not start (native Steam)
Bug 89746 - Mesa and LLVM 3.6+ break opengl for genymotion
Bug 89754 - vertexAttrib fails WebGL Conformance test with mesa drivers
Bug 89758 - pow WebGL Conformance test with mesa drivers
Bug 89759 - WebGL OGL ES GLSL conformance test with mesa drivers fails
Bug 89905 - scons build broken on 10.5.2 due to activated vega st
Changes¶
Dave Airlie (1):
st_glsl_to_tgsi: only do mov copy propagation on temps (v2)
Emil Velikov (5):
docs: Add sha256 sums for the 10.5.2 release
xmlpool: don’t forget to ship the MOS
configure.ac: error out if python/mako is not found when required
dist: add the VG depedencies into the tarball
Update version to 10.5.3
Iago Toral Quiroga (1):
i965: Do not render primitives in non-zero streams then TF is disabled
Ilia Mirkin (7):
st/mesa: update arrays when the current attrib has been updated
nv50/ir: take postFactor into account when doing peephole optimizations
nv50/ir/gk110: fix offset flag position for TXD opcode
freedreno/a3xx: fix 3d texture layout
freedreno/a3xx: point size should not be divided by 2
nv50: allocate more offset space for occlusion queries
nv50,nvc0: limit the y-tiling of 3d textures to the first level’s tiling
Kenneth Graunke (2):
i965: Fix instanced geometry shaders on Gen8+.
i965: Add forgotten multi-stream code to Gen8 SOL state.
Marcin Ślusarz (1):
nouveau: synchronize “scratch runout” destruction with the command stream
Michel Dänzer (1):
radeonsi: Cache LLVMTargetMachineRef in context instead of in screen
Tom Stellard (1):
clover: Return CL_BUILD_ERROR for CL_PROGRAM_BUILD_STATUS when compilation fails v2
Ville Syrjälä (1):
i965: Fix URB size for CHV