Mesa 10.6.8 Release Notes / September 20, 2015¶
Mesa 10.6.8 is a bug fix release which fixes bugs found since the 10.6.7 release.
Mesa 10.6.8 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums¶
1f34dba2a8059782e3e4e0f18b9628004e253b2c69085f735b846d2e63c9e250 mesa-10.6.8.tar.gz
e36ee5ceeadb3966fb5ce5b4cf18322dbb76a4f075558ae49c3bba94f57d58fd mesa-10.6.8.tar.xz
New features¶
None
Bug fixes¶
This list is likely incomplete.
Changes¶
Alejandro Piñeiro (1):
i965/vec4: fill src_reg type using the constructor type parameter
Antia Puentes (1):
i965/vec4: Fix saturation errors when coalescing registers
Emil Velikov (2):
docs: add sha256 checksums for 10.6.7
cherry-ignore: add commit non applicable for 10.6
Hans de Goede (4):
nv30: Fix creation of scanout buffers
nv30: Implement color resolve for msaa
nv30: Fix max width / height checks in nv30 sifm code
nv30: Disable msaa unless requested from the env by NV30_MAX_MSAA
Ian Romanick (2):
mesa: Pass the type to _mesa_uniform_matrix as a glsl_base_type
mesa: Don’t allow wrong type setters for matrix uniforms
Ilia Mirkin (5):
st/mesa: don’t fall back to 16F when 32F is requested
nvc0: always emit a full shader colormask
nvc0: remove BGRA4 format support
st/mesa: avoid integer overflows with buffers >= 512MB
nv50, nvc0: fix max texture buffer size to 128M elements
Faith Ekstrand (1):
i965/vec4: Don’t reswizzle hardware registers
Jose Fonseca (1):
gallivm: Workaround LLVM PR23628.
Kenneth Graunke (1):
i965: Momentarily pretend to support ARB_texture_stencil8 for blits.
Oded Gabbay (1):
llvmpipe: convert double to long long instead of unsigned long long
Ray Strode (1):
gbm: convert gbm bo format to fourcc format on dma-buf import
Ulrich Weigand (1):
mesa: Fix texture compression on big-endian systems
Vinson Lee (1):
gallivm: Do not use NoFramePointerElim with LLVM 3.7.