Mesa 23.3.4 Release Notes / 2024-01-24¶
Mesa 23.3.4 is a bug fix release which fixes bugs found since the 23.3.3 release.
Mesa 23.3.4 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 23.3.4 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
df12d765be4650fe532860b18aa18e6da1d0b07d1a21dfdfe04660e6b7bac39a mesa-23.3.4.tar.xz
New features¶
None
Bug fixes¶
[AMDGPU RDNA3] Antialiasing is broken in Blender
Assassin’s Creed Odyssey wrong colors on Arc A770
The Finals fails to launch with DX12 on Intel Arc unless “force_vk_vendor” is set to -1.
zink crashes on nvidia
radv: games render with garbage output on RX5600M through PRIME with DCC
radv: RGP reports for mesh shaders are confusing
d3d10umd: Build failure regression with MSVC during 23.3 development cycle
VA-API CI tests freeze
Radeon: YUYV DMA BUF eglCreateImageKHR fails
Changes¶
Alessandro Astone (1):
zink: Fix resizable BAR detection logic
Boris Brezillon (3):
panvk: Fix tracing
panvk: Fix access to unitialized panvk_pipeline_layout::num_sets field
panfrost: Clamp the render area to the damage region
Daniel Schürmann (1):
aco: give spiller more room to assign spilled SGPRs to VGPRs
Dave Airlie (2):
radv/video: refactor sq start/end code to avoid decode hangs.
radv: don’t submit empty command buffers on encoder ring.
David Rosca (1):
radeonsi/vcn: Fix H264 slice header when encoding I frames
Eric Engestrom (7):
docs: add sha256sum for 23.3.3
.pick_status.json: Update to 68f5277887aae1cdc202f45ecd44df2c3c59ba7d
.pick_status.json: Update to 4fe5f06d400a7310ffc280761c27b036aec86646
.pick_status.json: Update to ff84aef116f9d0d13440fd13edf2ac0b69a8c132
.pick_status.json: Update to 6e4bb8253ed36f911a0a45dfecf89c237a8cd362
.pick_status.json: Update to d0a3bac163ca803eda03feb3afea80e516568caf
.pick_status.json: Update to eca4f0f632b1e3e6e24bd12ee5f00522eb7d0fdb
Friedrich Vock (4):
radv/rt: Add workaround to make leaves always active
radv: Fix shader replay allocation condition
nir: Make is_trivial_deref_cast public
nir: Handle casts in nir_opt_copy_prop_vars
Georg Lehmann (1):
aco: stop scheduling at p_logical_end
Hans-Kristian Arntzen (1):
wsi/x11: Add workaround for Detroit Become Human.
Ian Romanick (1):
intel/compiler: Track mue_compaction and mue_header_packing flags in brw_get_compiler_config_value
Jesse Natalie (1):
mesa: Consider mesa format in addition to internal format for mip/cube completeness
Karol Herbst (3):
rusticl/kernel: run opt/lower_memcpy later to fix a crash
nir: rework and fix rotate lowering
rusticl/kernel: check that local size on dispatch doesn’t exceed limits
Konstantin Seurer (4):
ac/llvm: Enable helper invocations for quad OPs
lavapipe: Fix DGC vertex buffer handling
lavapipe: Mark vertex elements dirty if the stride changed
lavapipe: Report the correct preprocess buffer size
Lionel Landwerlin (4):
anv: fix disabled Wa_14017076903/18022508906
anv: hide vendor ID for The Finals
anv: fix pipeline executable properties with graphics libraries
anv: implement undocumented tile cache flush requirements
Lucas Stach (1):
etnaviv: disable 64bpp render/sampler formats
Matt Turner (4):
symbols-check: Add _GLOBAL_OFFSET_TABLE_
nir: Fix cast
util: Add DETECT_ARCH_HPPA macro
util/tests: Disable half-float NaN test on hppa/old-mips
Max R (1):
d3d10umd: Fix compilation
Mike Blumenkrantz (5):
lavapipe: fix devenv icd filename
zink: always force flushes when originating from api frontend
zink: ignore tc buffer replacement info
zink: fix buffer rebind early-out check
zink: fix separate shader patch variable location adjustment
Patrick Lerda (1):
glsl/nir: fix gl_nir_cross_validate_outputs_to_inputs() memory leak
Pavel Ondračka (1):
r300: fix reusing of color varying slots for generic ones
Pierre-Eric Pelloux-Prayer (2):
ac/surface: don’t oversize surf_size
radeonsi: compute epitch when modifying surf_pitch
Rhys Perry (3):
radv: do nir_shader_gather_info after radv_nir_lower_rt_abi
nir/lower_non_uniform: set non_uniform=false when lowering is not needed
nir/lower_shader_calls: remove CF before nir_opt_if
Samuel Pitoiset (2):
radv: do not issue SQTT marker with DISPATCH_MESH_INDIRECT_MULTI
radv: fix indirect dispatches on the compute queue on GFX7
Sviatoslav Peleshko (1):
nir: Use alu source components count in nir_alu_srcs_negative_equal
Tapani Pälli (4):
anv: check for wa 16013994831 in emit_so_memcpy_end
iris: expand pre-hiz data cache flush to gfx >= 125
anv: expand pre-hiz data cache flush to gfx >= 125
iris: replace constant cache invalidate with hdc flush
Tatsuyuki Ishi (1):
radv: never set DISABLE_WR_CONFIRM for CP DMA clears and copies
Timur Kristóf (1):
radv: Correctly select SDMA support for PRIME blit.
Yiwei Zhang (4):
vulkan/wsi/wayland: fix returns and avoid leaks for failed swapchain
venus: fix pipeline layout lifetime
venus: fix pipeline derivatives
venus: fix to respect the final pipeline layout
Yonggang Luo (1):
compiler/spirv: The spirv shader is binary, should write in binary mode