Mesa 24.2.1 Release Notes / 2024-08-28¶
Mesa 24.2.1 is a bug fix release which fixes bugs found since the 24.2.0 release.
Mesa 24.2.1 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 24.2.1 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA checksums¶
SHA256: fc9a495f3a9af906838be89367564e10ef335e058f88965ad49ccc3e9a3b420b mesa-24.2.1.tar.xz
SHA512: 3b77e5faec51b67583131123b0cc010b52325ea308e4075323102aa999d9c9fbb65b873eb537ed4f577b5a0811e7f096e7e101510cb50326ea5c439b4b468380 mesa-24.2.1.tar.xz
New features¶
None
Bug fixes¶
Artifacts on Black Myth Wukong
DCS world radeon rx 7900 flicker
radv/aco: Scheduler bug in ACO somewhere in parallel-gs
Once human black artifacts consume the screen
[ANV] Breaking Limit benchmark does not run
Possible race condition when generating enums.h
[radeonsi] regression with bindless textures (bisected)
[anv] possible regression found on 982106e6768e6f69d71710e314325c813591452d
xe2: Non-compiler assertion failure replaying cp2077 fossil
Mesa doesn’t build with the following config options
Intel: Enable Compression on depth buffers (Xe2)
Confidential issue #11711
Spectacle crashes recording h264 video with 24.2-rc3
Changes¶
Boris Brezillon (1):
panvk: Adjust RGB component order for fixed-function blending
Connor Abbott (5):
tu: Fix off-by-one in UBO CP_LOAD_STATE size
ir3, tu: Use a UBO for VS primitive params on a750+
Revert “tu/a750: Disable HW binning when there is GS”
tu: Fix passthrough D24S8 attachments
tu: Treat partially-bound depth/stencil attachments as passthrough
Dave Airlie (3):
radv/video: fix reporting video format props for encode.
llvmpipe: handle stride properly on lvp udmabuf imports
llvmpipe: make sure to duplicate the fd handle before giving out
David Heidelberg (3):
etnaviv: rename enums_h appropriately
etnaviv: build dependency for the etnaviv tests
bin/gen_release_notes: adjust checksums section
David Rosca (3):
frontends/va: Fix use after free with EFC
radeonsi: Don’t allow DCC for encode in is_video_target_buffer_supported
frontends/va: Fix leaks with multiple coded buffer segments
Eric Engestrom (13):
docs: add release notes for 24.2.0
docs: add sha256sum for 24.2.0
.pick_status.json: Update to 2c47ad7774a7d0fe47cf870676c3e2390bca5b50
.pick_status.json: Mark 77f783462a9758b22e211c72a57ec7c36d6c09fd as denominated
.pick_status.json: Update to 2b2b66f497bf8c5f91067752995a5c1003255a6f
.pick_status.json: Update to 47a2ab6f3fb41bef9062182588f69c217d7e6541
.pick_status.json: Mark a33ef21106a3b34cb359f0272a103c8b8066fbe6 as denominated
.pick_status.json: Update to c5156257d93ae2a9e54ba5adc73b7342c9bef96e
.pick_status.json: Update to 81e3930ec0a4d586752e59c5172e08e2edf5e4d5
.pick_status.json: Update to 4a8f3181baa1eca48d44e5270962835040d0f743
.pick_status.json: Update to 7392e3306ef376121097cf03b388dc75bff127c0
vc4: Add missing libvc4_neon build dependencies
.pick_status.json: Update to 64ca0fd2f2896faa2ec85e454e2ecba2f68390c8
Faith Ekstrand (6):
vulkan: Add null descriptor bits to vk_pipeline_robustness_state
nvk: Plumb the whole vk_pipeline_robustness_state through to nvk_ubo/ssbo_addr_format
nvk: Enable shader bounds checking when nullDescriptor is enabled
nouveau/mme: Fix add64 of immediates on Fermi
nvk: Disable conditional rendering around CopyQueryPoolResults
nil,nvk: Disable modifiers for B10G11R11_UFLOAT and E5B9G9R9_UFLOAT
Francisco Jerez (1):
intel/brw/gfx12.5+: Fix IR of sub-dword atomic LSC operations.
Friedrich Vock (1):
aco: Fix 1D->2D dispatch conversion on <gfx9
GKraats (2):
i915g: Screen corruption with ENOBUFS caused by fence register shortage
i915g: fix count of buffers at i915_drm_batchbuffer_validate_buffers
Guilherme Gallo (1):
ci/a618: Fix zink-tu-a618-full rules
Ian Romanick (2):
anv: Protect against OOB access to anv_state_pool::buckets
anv: Larger memory pools for huge shaders
Jianxun Zhang (2):
Revert “anv: Disable PAT-based compression on depth images (xe2)”
Revert “iris: Disable PAT-based compression on depth surfaces (xe2)”
Job Noorman (4):
ir3: update merge set affinity in shared RA
ir3: fix clearing merge sets after shared RA
ir3: fix wrong dstn used in postsched
ir3/legalize: handle scalar ALU WAR hazards for a0.x
José Roberto de Souza (3):
intel/isl/gfx20: Alow hierarchial depth buffer write through for multi sampled surfaces
anv/gfx20: Enable depth buffer write through for multi sampled images
iris/gfx20: Enable depth buffer write through for multi sampled images
Karol Herbst (3):
rusticl/mem: do not check against image base alignment for 1Dbuffer images
rusticl/device: limit CL_DEVICE_IMAGE_MAX_BUFFER_SIZE more aggressively
vtn: ignore volatile on functions for now
Kenneth Graunke (2):
intel/brw: Pass opcode to brw_swsb_encode/decode
intel/brw: Fix Xe2+ SWSB encoding/decoding for DPAS instructions
Konstantin (2):
radv: Handle instruction encodings > 8 bytes when splitting disassembly
radv: Handle repeated instructions when splitting disassembly
Lepton Wu (1):
egl/android: Fix wrong pipe format for RGB_565
Lionel Landwerlin (10):
vulkan/runtime: fix GetBufferMemoryRequirements2 for maintenance4
anv: fix extended buffer flags usages
anv: only set 3DSTATE_CLIP::MaximumVPIndex once
anv: optimize CLIP::MaximumVPIndex setting
anv: move conditional render predicate after gfx_flush_state
anv: don’t miss workaround for indirect draws
anv: explicitly disable BT pool allocations at device init
anv: always use workaround_address, not workaround_bo
nir/divergence: add missing load_constant_base_ptr
brw: switch mesh/task URB fence prior to EOT to GPU
Mary Guillemard (2):
panvk: Fix NULL deref on model name when device isn’t supported
panvk: Fix viewport calculation
Matt Turner (1):
nir: Skip opt_if_merge when next_if has block ending in a jump
Mauro Rossi (1):
nvk: Fix regression observed on Kepler
Mike Blumenkrantz (6):
glx/dri2: strdup driver name
zink: bail on choose_pdev immediately if no devices are available
st/pbo: reject vs/fs pbo ops if rowstride < width
zink: don’t skip cbuf store ops if resolve is set
tc: set resolve on renderpass info if blit terminates the renderpass
dril: add zink stub
Nanley Chery (4):
anv: Add want_hiz_wt_for_image()
iris: Add and use want_hiz_wt_for_res
iris: Invalidate state cache for some depth fast clears
intel/isl: Fix packing of SINT formats
Pavel Ondračka (1):
r300: fix RGB10_A2 CONSTANT_COLOR blending
Rhys Perry (7):
aco: split selection_control_remove into rarely_taken and never_taken
aco: only remove branch jumping over SMEM/barrier if it’s never taken
aco: ignore exec and literals when mitigating VALUMaskWriteHazard
aco: also consider VALU reads for VALUMaskWriteHazard
aco: don’t consider sa_sdst=0 before SALU write to fix VALUMaskWriteHazard
aco: check SALU writing lanemask later for VALUMaskWriteHazard
aco: preserve bitsets after a lane mask is written
Rob Clark (1):
nir/opt_loop: Don’t peel initial break if loop ends in break
Rohan Garg (5):
anv: program a custom byte stride on Xe2 for indirect draws
anv,iris: prefix the argument format with XI for a upcoming refactor
anv: refactor indirect draw support into it’s own function
anv: dispatch indirect draws with a count buffer through the XI hardware on ARL+
anv: migrate indirect mesh draws to indirect draws on ARL+
Sagar Ghuge (3):
intel/compiler: Ray query requires write-back register
intel/compiler: Adjust trace ray control field on Xe2
intel/compiler: Fix indirect offset in GS input read for Xe2+
Samuel Pitoiset (1):
aco: fix bogus assert in RT prolog on GFX11+
Sviatoslav Peleshko (3):
brw,elk: Fix opening flags on dumping shader binaries
anv: Release correct BO in anv_cmd_buffer_set_ray_query_buffer
anv: Add full subgroups WA for the shaders with barriers in Breaking Limit
Tapani Pälli (1):
gbm: depend on libdrm indepedent of dri2 setting
Timothy Arceri (4):
nir: create validate_tex_src_texture_deref() helper
nir: add nir_tex_src_{sampler,texture}_deref_intrinsic
glsl: make use of new tex src deref intrinsic
nir/glsl: set deref cast mode during function inlining
Valentine Burley (2):
android: Extract version from llvm-project instead of hardcoding it
llvmpipe: Only use udmabuf with libdrm
Yiwei Zhang (1):
venus: workaround cacheline overflush issue on Intel JSL
bbhtt (1):
pipe_loader_drm: Fix virtgpu_drm header path