Mesa 13.0.4 Release Notes / February 1, 2017¶
Mesa 13.0.4 is a bug fix release which fixes bugs found since the 13.0.3 release.
Mesa 13.0.4 implements the OpenGL 4.4 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.4. OpenGL 4.4 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums¶
a78518030b0b7d77a6c426ac3ff40f4b27fb0e2cdb0dfbe685024a46cae59bad mesa-13.0.4.tar.gz
a95d7ce8f7bd5f88585e4be3144a341236d8c0fc91f6feaec59bb8ba3120e726 mesa-13.0.4.tar.xz
New features¶
None
Bug fixes¶
Bug 92634 - gallium’s vl_mpeg12_decoder does not work with st/va
Bug 94512 - X segfaults with glx-tls enabled in a x32 environment
Bug 94900 - HD6950 GPU lockup loop with various steam games (octodad[always], saints row 4[always], dead island[always], grid autosport[sometimes])
Bug 98263 - [radv] The Talos Principle fails to launch with “Fatal error: Cannot set display mode.”
Bug 98914 - mesa-vdpau-drivers: breaks vdpau for mpeg2video
Bug 98975 - Wasteland 2 Directors Cut: Hangs. GPU fault
Bug 99030 - [HSW, regression] transform feedback fails on Linux 4.8
Bug 99085 - [EGL] dEQP-EGL.functional.sharing.gles2.multithread intermittent
Bug 99097 - [vulkancts] dEQP-VK.image.store regression
Bug 99100 - [SKL,BDW,BSW,KBL] dEQP-VK.glsl.return.return_in_dynamic_loop_dynamic_vertex regression
Bug 99144 - Incorrect rendering using glDrawArraysInstancedBaseInstance and first != 0 on Skylake
Bug 99154 - Link time error when using multiple builtin functions
Bug 99158 - vdpau segfaults and gpu locks with kodi on R9285
Bug 99185 - dEQP-EGL.functional.image.modify.tex_rgb5_a1_tex_subimage_rgba8
Bug 99188 - dEQP-EGL.functional.create_context_ext.robust_gl_30.rgb565_no_depth_no_stencil
Bug 99210 - ES3-CTS.functional.texture.mipmap.cube.generate.rgba5551_*
Bug 99354 - [G71] “Assertion `bkref’ failed” reproducible with glmark2
Bug 99450 - [amdgpu] Payday 2 visual glitches on some models
Bug 99451 - polygon offset use after free
Changes¶
Andres Rodriguez (2):
vulkan/wsi: clarify the severity of lack of DRI3 v2
radv: fix include order for installed headers v2
Arda Coskunses (2):
vulkan/wsi/x11: don’t crash on null visual
vulkan/wsi/x11: don’t crash on null wsi x11 connection
Bas Nieuwenhuizen (1):
radv: Support loader interface version 3.
Chad Versace (10):
egl: Check config’s surface types in eglCreate*Surface()
dri: Add __DRI_IMAGE_FORMAT_ARGB1555
mesa/texformat: Handle GL_RGBA + GL_UNSIGNED_SHORT_5_5_5_1
egl: Emit correct error when robust context creation fails
anv: Handle vkGetPhysicalDeviceQueueFamilyProperties with count == 0
mesa/shaderobj: Fix races on refcounts
meta: Disable dithering during glGenerateMipmap
vulkan: Add new cast macros for VkIcd types
vulkan: Update vk_icd.h to interface version 3
anv: Support loader interface version 3 (patch v2)
Christian König (1):
vl/zscan: fix “Fix trivial sign compare warnings”
Chuck Atkins (1):
glx: Add missing glproto dependency for gallium-xlib glx
Damien Grassart (1):
anv: return count of queue families written
Dave Airlie (1):
radv: flush smem for uniform buffer bit.
Emil Velikov (10):
docs: add sha256 checksums for 13.0.3
cherry-ignore: add couple of intel_miptree_copy related patches
cherry-ignore: add radv: Call nir_lower_constant_initializers.”
get-typod-pick-list.sh: add new script
cherry-ignore: add “_mesa_ClampColor extension/version fix”
cherry-ignore: add wayland race condition fix
egl/wayland: use the destroy_window_callback for swrast
automake: use shared llvm libs for make distcheck
get-pick-list.sh: Require explicit “13.0” for nominating stable patches
Update version to 13.0.4
Francisco Jerez (1):
anv: Fix uniform and storage buffer offset alignment limits.
Fredrik Höglund (2):
radv: fix dual source blending
dri3: Fix MakeCurrent without a default framebuffer
Grazvydas Ignotas (1):
mapi: update the asm code to support x32
Heiko Przybyl (1):
r600/sb: Fix loop optimization related hangs on eg
Ilia Mirkin (1):
nouveau: take extra push space into account for pushbuf_space calls
Faith Ekstrand (4):
i965/generator/tex: Handle an immediate sampler with an indirect texture
anv/formats: Use the real format for B4G4R4A4_UNORM_PACK16 on gen8
nir/search: Only allow matching SSA values
isl: Mark A4B4G4R4_UNORM as supported on gen8
Jonas Ådahl (1):
egl/wayland: Cleanup private display connection when init fails
Kenneth Graunke (7):
i965: Don’t bail on vertex element processing if we need draw params.
i965: Fix last slot calculations
i965: Fix texturing in the vec4 TCS and GS backends.
spirv: Move cursor before calling vtn_ssa_value() in phi 2nd pass.
i965: Make BLORP disable the NP Z PMA stall fix.
glsl: Use ir_var_temporary when generating inline functions.
i965: Properly flush in hsw_pause_transform_feedback().
Marek Olšák (4):
vdpau: call texture_get_handle while the mutex is being held
va: call texture_get_handle while the mutex is being held
radeonsi: for the tess barrier, only use emit_waitcnt on SI and LLVM 3.9+
radeonsi: don’t forget to add HTILE to the buffer list for texturing
Michel Dänzer (1):
cso: Don’t restore nr_samplers in cso_restore_fragment_samplers
Nanley Chery (3):
anv/cmd_buffer: Fix arrayed depth/stencil attachments
anv/cmd_buffer: Fix programmed HiZ qpitch
anv/image: Disable HiZ for depth buffer arrays
Nayan Deshmukh (1):
st/va: delay calling begin_frame until we have all parameters
Rob Clark (1):
freedreno: some fence cleanup
Samuel Pitoiset (1):
gallium/hud: add missing break in hud_cpufreq_graph_install()
Timothy Arceri (3):
nir: Turn imov/fmov of undef into undef
glsl: fix opt_minmax redundancy checks against baserange
util: fix list_is_singular()
Zachary Michaels (1):
radeonsi: Always leave poly_offset in a valid state