Mesa 23.3.6 Release Notes / 2024-02-15¶
Mesa 23.3.6 is a bug fix release which fixes bugs found since the 23.3.5 release.
Mesa 23.3.6 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 23.3.6 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
cd3d6c60121dea73abbae99d399dc2facaecde1a8c6bd647e6d85410ff4b577b mesa-23.3.6.tar.xz
New features¶
None
Bug fixes¶
zink: flickering artifacts in Selaco
Intermittent compiler failures when building valhall tests
panfrost: graphical artifacts on T604 (T600)
Dying Light native artifacts on Intel A770
r300: Amnesia: The Dark Descent heavy corruption
[ANV/DG2] Age of Empires IV fullscreen “banding” artefacts
[mtl][anv] dEQP-VK.pipeline.monolithic.depth.format.d32_sfloat.compare_ops.* failures when run multithreaded
[mtl][anv] flaky tests in pipeline.monolithic.extended_dynamic_state*stencil_state_face* series
Broken colors/dual-source blending on PinePhone (Pro) since 23.1.0
Regression between 23.0.4 and 23.1.0: texture glitches in osgEarth
radeonsi unsynchronized flips/tearing with KMS DRM rendering on 780M
Changes¶
Blisto (1):
driconf: set vk_x11_strict_image_count for Atlas Fallen Vulkan
Boris Brezillon (2):
panfrost: Pad compute jobs with zeros on v4
pan/va: Add missing valhall_enums dep to valhall_disasm
Christian Duerr (1):
panfrost: Fix dual-source blending
Connor Abbott (1):
ir3/ra: Fix bug with collect source handling
Corentin Noël (1):
zink: Only call reapply_color_write if EXT_color_write_enable is available
Dave Airlie (5):
zink: use sparse residency for buffers.
radv: fix correct padding on uvd
radv: init decoder ip block earlier.
radv/uvd: uvd kernel checks for full dpb allocation.
radv: don’t submit 0 length on UVD either.
David Heidelberg (1):
meson: upgrade zlib wrap to 1.3.1
David Rosca (2):
frontends/va: Fix updating AV1 rate control parameters
radeonsi/vcn: Don’t reinitialize encode session on bitrate/fps change
Eric Engestrom (10):
docs: add sha256sum for 23.3.5
.pick_status.json: Update to 5d293f01cc718af0ea5db3309605cf49dcbf8cca
vk/util: fix ‘beta’ check for physical device features
vk/util: fix ‘beta’ check for physical device properties
.pick_status.json: Mark 62508856401e082486f2ff0dc80f17ac852f4882 as denominated
.pick_status.json: Mark 7b7a581a52db21ed8826d6f2986ea6dfc208fb2a as denominated
.pick_status.json: Mark 46f5a226d6613e0a4c7b3a3496e745090fc14429 as denominated
.pick_status.json: Mark 38e92556a041cc421dadb95aaac43a4619311a87 as denominated
.pick_status.json: Update to fa8e0ba3f739cb46cf7bb709903c0206f240c584
.pick_status.json: Update to 90eae30bcb84d54dc871ddbb8355f729cf8fa900
Friedrich Vock (2):
radv/rt: Write inactive node data in ALWAYS_ACTIVE workaround
radv,driconf: Enable active AS leaf workaround for Jedi Survivor
Georg Lehmann (3):
aco/gfx11+: disable v_pk_fmac_f16_dpp
aco: don’t remove branches that skip v_writelane_b32
aco/gfx11+: limit hard clauses to 32 instructions
José Roberto de Souza (2):
iris: Fix return of iris_wait_syncobj()
intel: Fix intel_get_mesh_urb_config()
Juston Li (1):
venus: refactor query feedback cmds
Karol Herbst (1):
nir/lower_cl_images: record image_buffers and msaa_images
Kenneth Graunke (1):
driconf: Advertise GL_EXT_shader_image_load_store on iris for SVP13
Konstantin Seurer (2):
zink: Always set mfence->submit_count to the fence submit_count
Revert “zink: always force flushes when originating from api frontend”
Lepton Wu (1):
llvmpipe: Set “+64bit” for X86_64
Lionel Landwerlin (1):
vulkan/runtime: add helper to query attachment layout
M Henning (1):
nvk: Don’t clobber vb0 after repeated blits
Mark Janes (1):
hasvk: add missing linker arguments
Mike Blumenkrantz (7):
zink: fix sparse bo placement
zink: zero allocate resident_defs array in ntv
zink: move sparse lowering up in file
zink: run sparse lowering after all optimization passes
mesa: plumb errors through to texture allocation
zink: adjust swizzled deref loads by the variable component offset
nir/lower_io: fix handling for compact arrays with indirect derefs
Pavel Ondračka (1):
r300: fix vs output register indexing
Pierre-Eric Pelloux-Prayer (1):
egl/drm: flush before calling get_back_bo
Rhys Perry (1):
aco: fix >8 byte linear vgpr copies
Rob Clark (1):
freedreno: Fix MSAA z/s layout in GMEM
Samuel Pitoiset (1):
radv: fix RGP barrier reason for RP barriers inserted by the runtime
Sviatoslav Peleshko (2):
anv,driconf: Add sampler coordinate precision workaround for AoE 4
driconf: Apply dual color blending workaround to Dying Light
Tapani Pälli (1):
anv: flush tile cache independent of format with HIZ-CCS flush
Timothy Arceri (2):
glsl: don’t tree graft globals
Revert “ci: Enable GALLIUM_DUMP_CPU=true only in the clang job”