Mesa 7.8.2 Release Notes / June 17, 2010¶
Mesa 7.8.2 is a bug fix release which fixes bugs found since the 7.8.1 release.
Mesa 7.8.2 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 2.1.
See the Compiling/Installing page for prerequisites for DRI hardware acceleration.
MD5 checksums¶
c89b63d253605ed40e8ac370d25a833c MesaLib-7.8.2.tar.gz
6be2d343a0089bfd395ce02aaf8adb57 MesaLib-7.8.2.tar.bz2
a04ad3b06ac5ff3969a003fa7bbf7d5b MesaLib-7.8.2.zip
7c213f92efeb471f0331670d5079d4c0 MesaDemos-7.8.2.tar.gz
757d9e2e06f48b1a52848be9b0307ced MesaDemos-7.8.2.tar.bz2
8d0e5cfe68b8ebf90265d350ae2c48b1 MesaDemos-7.8.2.zip
b74482e3f44f35ed395c4aada4fd8240 MesaGLUT-7.8.2.tar.gz
a471807b65e49c325808ba4551be93ed MesaGLUT-7.8.2.tar.bz2
9f190268c42be582ef66e47365ee61e3 MesaGLUT-7.8.2.zip
New features¶
None.
Changes¶
Upgraded glext.h to version 61, and upgraded glxext.h
Bug fixes¶
Fixed Gallium glDrawPixels(GL_DEPTH_COMPONENT).
Fixed Gallium Cell driver to buildable, runable state
Fixed bad error checking for glFramebufferRenderbuffer(attachment=GL_DEPTH_STENCIL_ATTACHMENT).
Fixed incorrect Z coordinate handling in “meta” glDraw/CopyPixels. Bug #23670.
Assorted i965 driver fixes. Including but not limited to:
Fix scissoring when width or height is 0. Bug #27643.
Fix bit allocation for number of color regions for ARB_draw_buffers.
Set the correct provoking vertex for clipped first-mode trifans. Bug #24470.
Use
R16G16B16A16_FLOAT
for 3-component half-float.Fix assertion for surface tile offset usage on Ironlake.
Fix cube map layouts on Ironlake.
When an RB gets a new region, clear the old from the state cache. Bug #24119.
Reject shaders with uninlined function calls instead of hanging.
Assorted i915 driver fixes. Including but not limited to:
Fixed texture LOD clamping in i915 driver. Bug #24846.
Fix off-by-one for drawing rectangle. Bug #27408.
Fixed hangs in etracer on 830 and 845 chipsets. Bug #26557.
Fixed tiling of small textures on all Intel drivers.
Fixed crash in Savage driver when using
_mesa_CopyTexImage2D
. Bug #27652.Assorted GLX fixes. Including but not limited to:
Fixed
__glXInitializeVisualConfigFromTags
’s handling of unrecognized fbconfig tags.Fixed regression with
GLX_USE_GL
.Fixed config chooser logic for ‘mask’ matching.
Report swap events correctly in direct rendered case (DRI2)
Fixed build with dri2proto which doesn’t define
X_DRI2SwapInterval
.Get
GLX_SCREEN
first in__glXQueryContextInfo
. Bug #14245.
Assorted GLSL fixes. Including but not limited to:
Change variable declared assertion into conditional in GLSL compiler. Bug #27921.
Fix instruction indexing bugs. Bug #27566.
Updated uniform location / offset encoding to be more like other implementations.
Don’t overwrite a driver’s shader infolog with generic failure message.
Fixed OSMesa build for 16 and 32-bit color channel depth.
Fixed OSMesa build with hidden symbol visibility. libOSMesa no longer links to libGL. Bug #28305.
Fixed handling of multiple render targets in fixed-function texture envrionmnent programs.
Fixed conversion errors in
signed_rgba8888[rev]
texel fetch.Don’t set srcLevel on
GL_TEXTURE_RECTANGLE_ARB
targets.Various build fixes for OpenBSD.
Various build fixes for OS X.
Various build fixes for GCC 3.3.