Mesa 10.1.4 Release Notes / (May 20, 2014)¶
Mesa 10.1.4 is a bug fix release which fixes bugs found since the 10.1.3 release.
Mesa 10.1.4 implements the OpenGL 3.3 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.3. OpenGL 3.3 is only available if requested at context creation because compatibility contexts are not supported.
MD5 checksums¶
e934365d77f384bfaec844999440bef8 MesaLib-10.1.4.tar.gz
6fddee101f49b7409cd29994c34ddee7 MesaLib-10.1.4.tar.bz2
ba5f48e7d5e373922c804c2651fec6c1 MesaLib-10.1.4.zip
New features¶
None
Bug fixes¶
This list is likely incomplete.
Changes¶
Brian Paul (1):
mesa: fix double-freeing of dispatch tables inside glBegin/End.
Carl Worth (3):
docs: Add MD5 sums for 10.1.3
cherry-ignore: Roland and Michel agreed to drop these patches.
VERSION: Update to 10.1.4
Emil Velikov (1):
configure: error out if building GBM without dri
Eric Anholt (1):
i965/vs: Use samplers for UBOs in the VS like we do for non-UBO pulls.
Ilia Mirkin (3):
nv50/ir: make sure to reverse cond codes on all the OP_SET variants
nv50: fix setting of texture ms info to be per-stage
nv50/ir: fix integer mul lowering for u32 x u32 -> high u32
Michel Dänzer (1):
radeonsi: Fix anisotropic filtering state setup
Tom Stellard (2):
configure.ac: Add LLVM_VERSION_PATCH to DEFINES
radeonsi: Enable geometry shaders with LLVM 3.4.1