Mesa 7.10.1 Release Notes / March 2, 2011¶
Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release.
Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 2.1.
See the Compiling/Installing page for prerequisites for DRI hardware acceleration.
MD5 checksums¶
4b4cee19f3bf16eb78bd4cc278ccf812 MesaLib-7.10.1.tar.gz
efe8da4d80c2a5d32a800770b8ce5dfa MesaLib-7.10.1.tar.bz2
0fd2b1a025934de3f8cecf9fb9b57f4c MesaLib-7.10.1.zip
42beb0f5188d544476c19496f725fa67 MesaGLUT-7.10.1.tar.gz
637bb8a20fdad89f7382b4ea83f896e3 MesaGLUT-7.10.1.tar.bz2
bdbf3ffb2606d6aa8afabb6c6243b91b MesaGLUT-7.10.1.zip
New features¶
None.
Bug fixes¶
This list is likely incomplete.
Fix an off-by-one bug in a vsplit assertion.
Fix incorrect handling of
layout
qualifier within
,out
,attribute
, andvarying
.Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.
Fix numerous issues handling precision qualifiers in GLSL ES.
Fixed a few GLX protocol encoder bugs (Julien Cristau)
Assorted Gallium llvmpipe driver bug fixes
Assorted Mesa/Gallium state tracker bug fixes
Bug 26795 - gl_FragCoord off by one in Gallium drivers.
Bug 29164 - [GLSL 1.20] invariant variable shouldn’t be used before declaration
Bug 29823 - GetUniform[if]v busted
Bug 29927 - [glsl2] fail to compile shader with constructor for array of struct type
Bug 30156 - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage
Bug 31923 - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders
Bug 31925 - [GLSL 1.20] “#pragma STDGL invariant(all)” fail
Bug 32214 - [gles2]no link error happens when missing vertex shader or frag shader
Bug 32375 - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv
Bug 32541 - Segmentation Fault while running an HDR (high dynamic range) rendering demo
Bug 32569 - [gles2] glGetShaderPrecisionFormat not implemented yet
Bug 32695 - [glsl] SIGSEGV glcpp/glcpp-parse.y:833
Bug 32831 - [glsl] division by zero crashes GLSL compiler
Bug 32910 - Keywords ‘in’ and ‘out’ not handled properly for GLSL 1.20 shaders
Bug 33219 -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate
Bug 33306 - GLSL integer division by zero crashes GLSL compiler
Bug 33308 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null’ failed.
Bug 33316 - uniform array will be allocate one line more and initialize it when it was freed will abort
Bug 33386 - Dubious assembler in read_rgba_span_x86.S
Bug 33388 - Dubious assembler in xform4.S
Bug 33433 - Error in x86-64 API dispatch code.
Bug 33507 - [glsl] GLSL preprocessor modulus by zero crash
Bug 33508 - [glsl] GLSL compiler modulus by zero crash
Bug 33916 - Compiler accepts reserved operators % and %=
Bug 34030 - [bisected] Starcraft 2: some effects are corrupted or too big
Bug 34047 - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2
Bug 34114 - Sun Studio build fails due to standard library functions not being in global namespace
Bug 34179 - Nouveau 3D driver: nv50_pc_emit.c:863 assertion error kills Compiz
Bug 34198 - [GLSL] implicit sized array with index 0 used gets assertion
Ubuntu bug 691653 - compiz crashes when using alt-tab (the radeon driver kills it)
Meego bug 13005 - Graphics GLSL issue lead to camera preview fail on Pinetrail
Changes¶
The full set of changes can be viewed by using the following GIT command:
git log mesa-7.10..mesa-7.10.1
Alberto Milone (1):
r600c: add evergreen ARL support.
Brian Paul (21):
draw: Fix an off-by-one bug in a vsplit assertion.
docs: add links to 7.9.1 and 7.10 release notes
docs: added news item for 7.9.1 and 7.10 release
gallivm: work around LLVM 2.6 bug when calling C functions
gallivm: fix copy&paste error from previous commit
mesa: fix a few format table mistakes, assertions
mesa: fix num_draw_buffers==0 in fixed-function fragment program generation
mesa: don’t assert in GetIntegerIndexed, etc
mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()
llvmpipe: make sure binning is active when we begin/end a query
st/mesa: fix incorrect fragcoord.x translation
softpipe: fix off-by-one error in setup_fragcoord_coeff()
cso: fix loop bound in cso_set_vertex_samplers()
st/mesa: fix incorrect glCopyPixels position on fallback path
st/mesa: set renderbuffer _BaseFormat in a few places
st/mesa: fix the default case in st_format_datatype()
st/mesa: need to translate clear color according to surface’s base format
docs: update 7.9.2 release notes with Brian’s cherry-picks
docs: add link to 7.10.1 release notes
mesa: implement glGetShaderPrecisionFormat()
docs: updated environment variable list
Bryce Harrington (1):
r300g: Null pointer check for buffer deref in gallium winsys
Chad Versace (20):
glsl: At link-time, check that globals have matching centroid qualifiers
glcpp: Fix segfault when validating macro redefinitions
glsl: Fix parser rule for type_specifier
glsl: Change default value of ast_type_specifier::precision
glsl: Add semantic checks for precision qualifiers
glsl: Add support for default precision statements
glsl: Remove redundant semantic check in parser
glsl: Fix semantic checks on precision qualifiers
glsl: Fix segfault due to missing printf argument
glsl: Mark ‘in’ variables at global scope as read-only
mesa: Refactor handling of extension strings
mesa: Add/remove extensions in extension string
mesa: Change dependencies of some OES extension strings
mesa: Change OES_point_sprite to depend on ARB_point_sprite
mesa: Change OES_standard_derivatives to be stand-alone extension
i915: Disable extension OES_standard_derivatives
glcpp: Raise error when modulus is zero
glsl: Set operators ‘%’ and ‘%=’ to be reserved when GLSL < 1.30
glsl: Reinstate constant-folding for division by zero
tnl: Add support for datatype GL_FIXED in vertex arrays
Chia-I Wu (1):
mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
Christoph Bumiller (1):
nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs
Cyril Brulebois (1):
Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
Dave Airlie (3):
radeon/r200: fix fbo-clearmipmap + gen-teximage
radeon: calculate complete texture state inside TFP function
radeon: avoid segfault on 3D textures.
Dimitry Andric (4):
mesa: s/movzx/movzbl/
mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
glapi: adding @ char before type specifier in glapi_x86.S
glapi: add @GOTPCREL relocation type
Eric Anholt (16):
glsl: Fix the lowering of variable array indexing to not lose write_masks.
i965/fs: When producing ir_unop_abs of an operand, strip negate.
i965/vs: When MOVing to produce ABS, strip negate of the operand.
i965/fs: Do flat shading when appropriate.
i965: Avoid double-negation of immediate values in the VS.
intel: Make renderbuffer tiling choice match texture tiling choice.
i965: Fix dead pointers to fp->Parameters->ParameterValues[] after realloc.
docs: Add a relnote for the Civ IV on i965.
glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
mesa: Add actual support for glReleaseShaderCompiler from ES2.
mesa: Add support for glDepthRangef and glClearDepthf.
mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
i965: Fix a bug in i965 compute-to-MRF.
i965/fs: Add a helper function for detecting math opcodes.
Fredrik Höglund (1):
st/mesa: fix a regression from cae2bb76
Ian Romanick (42):
docs: Add 7.10 md5sums
glsl: Support the ‘invariant(all)’ pragma
glcpp: Generate an error for division by zero
glsl: Add version_string containing properly formatted GLSL version
glsl & glcpp: Refresh autogenerated lexer and parser files.
glsl: Disallow ‘in’ and ‘out’ on globals in GLSL 1.20
glsl: Track variable usage, use that to enforce semantics
glsl: Allow ‘in’ and ‘out’ when ‘layout’ is also available
docs: Initial bits of 7.10.1 release notes
mesa: bump version to 7.10.1-devel
doc: Update 7.10.1 release notes
glsl: Emit errors or warnings when ‘layout’ is used with ‘attribute’ or ‘varying’
docs: Update 7.10.1 release notes
glsl: Refresh autogenerated lexer and parser files.
glsl: Don’t assert when the value returned by a function has no rvalue
linker: Set sizes for non-global arrays as well
linker: Propagate max_array_access while linking functions
docs: Update 7.10.1 release notes
mesa: glGetUniform only returns a single element of an array
linker: Generate link errors when ES shaders are missing stages
mesa: Fix error checks in GetVertexAttrib functions
Use C-style system headers in C++ code to avoid issues with std:: namespace
docs: Update 7.10.1 release notes
glapi: Regenerate for GL_ARB_ES2_compatibility.
mesa: Connect glGetShaderPrecisionFormat into the dispatch table
i965: Set correct values for range/precision of fragment shader types
i915: Set correct values for range/precision of fragment shader types
intel: Fix typeos from 3d028024 and 790ff232
glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
glsl: Reject shader versions not supported by the implementation
mesa: Initial size for secondary color array is 3
glsl: Finish out the reduce/reduce error fixes
glsl: Regenerate compiler and glcpp files from cherry picks
linker: Fix off-by-one error implicit array sizing
docs: update 7.10.1 release notes with Ian’s recent cherry picks
i915: Only mark a register as available if all components are written
i915: Calculate partial result to temp register first
i915: Force lowering of all types of indirect array accesses in the FS
docs: Update 7.10.1 with (hopefully) the last of the cherry picks
docs: Clean up bug fixes list
intel: Remove driver date and related bits from renderer string
mesa: set version string to 7.10.1 (final)
Jian Zhao (1):
mesa: fix an error in uniform arrays in row calculating.
Julien Cristau (3):
glx: fix request lengths
glx: fix GLXChangeDrawableAttributesSGIX request
glx: fix length of GLXGetFBConfigsSGIX
Keith Packard (1):
glsl: Eliminate reduce/reduce conflicts in glsl grammar
Kenneth Graunke (20):
glsl: Expose a public glsl_type::void_type const pointer.
glsl: Don’t bother unsetting a destructor that was never set.
glsl, i965: Remove unnecessary talloc includes.
glcpp: Remove use of talloc reference counting.
ralloc: Add a fake implementation of ralloc based on talloc.
Convert everything from the talloc API to the ralloc API.
ralloc: a new MIT-licensed recursive memory allocator.
Remove talloc from the make and automake build systems.
Remove talloc from the SCons build system.
Remove the talloc sources from the Mesa repository.
glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
i965/fs: Apply source modifier workarounds to POW as well.
i965: Fix shaders that write to gl_PointSize on Sandybridge.
i965/fs: Avoid register coalescing away gen6 MATH workarounds.
i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.
i965: Increase Sandybridge point size clamp.
i965/fs: Refactor control flow stack handling.
i965: Increase Sandybridge point size clamp in the clip state.
glsl: Use reralloc instead of plain realloc.
Revert “i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.”
Marek Olšák (4):
docs: fix messed up names with special characters in relnotes-7.10
docs: fix messed up names with special characters in relnotes-7.9.1
mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2
st/dri: Track drawable context bindings
Paulo Zanoni (1):
dri_util: fail driCreateNewScreen if InitScreen is NULL
Sam Hocevar (2):
docs: add glsl info
docs: fix glsl_compiler name
Tom Fogal (1):
Regenerate gl_mangle.h.
Tom Stellard (2):
r300/compiler: Disable register rename pass on r500
r300/compiler: Don’t erase sources when converting RGB->Alpha
Vinson Lee (3):
ralloc: Add missing va_end following va_copy.
mesa: Move declaration before code in extensions.c.
mesa: Move loop variable declarations outside for loop in extensions.c.
nobled (1):
glx: Put null check before use