Mesa 17.0.2 Release Notes / March 20, 2017¶
Mesa 17.0.2 is a bug fix release which fixes bugs found since the 17.0.1 release.
Mesa 17.0.2 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation because compatibility contexts are not supported.
SHA256 checksums¶
2e0f41e7974ba7a36ca32bbeaf8ebcd65c8fd4d2dc9872f04d4becbd5e7a8cb5 mesa-17.0.2.tar.gz
f8f191f909e01e65de38d5bdea5fb057f21649a3aed20948be02348e77a689d4 mesa-17.0.2.tar.xz
New features¶
None
Bug fixes¶
Bug 68504 - 9.2-rc1 workaround for clover build failure on ppc/altivec: cannot convert ‘bool’ to ‘__vector(4) __bool int’ in return
Bug 97988 - [radeonsi] playing back videos with VDPAU exhibits deinterlacing/anti-aliasing issues not visible with VA-API
Bug 99484 - Crusader Kings 2 - Loading bars, siege bars, morale bars, etc. do not render correctly
Bug 99715 - Don’t print: “Note: Buggy applications may crash, if they do please report to vendor”
Bug 100049 - “ralloc: Make sure ralloc() allocations match malloc()’s alignment.” causes seg fault in 32bit build
Changes¶
Alex Smith (3):
radv: Emit pending flushes before executing a secondary command buffer
radv: Flush before copying with PKT3_WRITE_DATA in CmdUpdateBuffer
radv/ac: Fix shared memory offset calculation
Bas Nieuwenhuizen (3):
radv: Disable HTILE for textures with multiple layers/levels.
radv: Emit cache flushes before CP DMA.
Revert “radv: Emit cache flushes before CP DMA.”
Dave Airlie (3):
radv: drop Z24 support.
radv: disable mip point pre clamping.
radv: setup llvm target data layout
Emil Velikov (4):
docs: add sha256 checksums for 17.0.1
cherry-ignore: add the swizzle blorp_clear fix
i965: move brw_define.h ifndef guard to the top
Update version to 17.0.2
Fredrik Höglund (2):
radv: fix the dynamic buffer index in vkCmdBindDescriptorSets
radv/ac: fix multiple descriptor sets with dynamic buffers
Gregory Hainaut (1):
glapi: fix typo in count_scale
Ilia Mirkin (2):
nvc0: take extra pushbuf space into account for pushbuf_space calls
nvc0: increase alignment to 256 for texture buffers on fermi
Jacob Lifshay (1):
vulkan/wsi: Improve the DRI3 error message
James Legg (1):
radv: Fix using more than 4 bound descriptor sets
Faith Ekstrand (7):
anv/blorp/clear_subpass: Only set surface clear color for fast clears
anv: Accurately advertise dynamic descriptor limits
anv: Stall before fast-clear operations
anv: Properly handle destroying NULL devices and instances
anv/blorp: Turn off AUX after doing a CCS_D resolve
anv/blorp: Only set a clear color for resolves if fast-cleared
nir/intrinsics: Make load_barycentric_input take a 2-component coor
Jonas Pfeil (1):
ralloc: Make sure ralloc() allocations match malloc()’s alignment.
Kenneth Graunke (1):
egl: Ensure ResetNotificationStrategy matches for shared contexts.
Marek Olšák (3):
st/mesa: reset sample_mask, min_sample, and render_condition for PBO ops
st/mesa: set blend state for PBO readbacks
radeonsi: mark all bound shader buffer ranges as initialized
Matt Turner (1):
clover: Work around build failure with AltiVec.
Nanley Chery (2):
anv/pass: Avoid accessing attachment array out of bounds
anv/image: Remove extra dependency on HiZ-specific variable
Nicolai Hähnle (2):
st/glsl_to_tgsi: avoid iterating past the head of the instruction list
st/mesa: inform the driver of framebuffer changes before compute dispatches
Robert Foss (1):
mesa: Avoid read of uninitialized variable
Samuel Iglesias Gonsálvez (5):
i965/fs: mark last DF uniform array element as 64 bit live one
i965/fs: detect different bit size accesses to uniforms to push them in proper locations
i965/fs: fix indirect load DF uniforms on BSW/BXT
i965/fs: fix source type when emitting MOV_INDIRECT to read ICP handles
i965/fs: emit MOV_INDIRECT with the source with the right register type
Samuel Pitoiset (1):
radeonsi: disable sinking common instructions down to the end block