Mesa 19.0.0 Release Notes / TBD¶
Mesa 19.0.0 is a new development release. People who are concerned with stability and reliability should stick with a previous release or wait for Mesa 19.0.1.
Mesa 19.0.0 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
SHA256 checksums¶
4c5b9c5227d37c1f6bdc786a6fa7ee7fbce40b2e8a87340c7d3234534ece3304 mesa-19.0.0.tar.gz
5a549dfb40ec31e5c36c47aadac04554cb2e2a8d144a046a378fc16da57e38f8 mesa-19.0.0.tar.xz
New features¶
GL_AMD_texture_texture4 on all GL 4.0 drivers.
GL_EXT_shader_implicit_conversions on all drivers (ES extension).
GL_EXT_texture_compression_bptc on all GL 4.0 drivers (ES extension).
GL_EXT_texture_compression_rgtc on all GL 3.0 drivers (ES extension).
GL_EXT_render_snorm on gallium drivers (ES extension).
GL_EXT_texture_view on drivers supporting texture views (ES extension).
GL_OES_texture_view on drivers supporting texture views (ES extension).
GL_NV_shader_atomic_float on nvc0 (Fermi/Kepler only).
Shader-based software implementations of GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, GL_ARB_vertex_attrib_64bit, and GL_ARB_shader_ballot on i965.
VK_ANDROID_external_memory_android_hardware_buffer on Intel
Fixed and re-exposed VK_EXT_pci_bus_info on Intel and RADV
VK_EXT_scalar_block_layout on Intel and RADV
VK_KHR_depth_stencil_resolve on Intel
VK_KHR_draw_indirect_count on Intel
VK_EXT_conditional_rendering on Intel
VK_EXT_memory_budget on RADV
Bug fixes¶
Bug 32211 - [GLSL] lower_jumps with continue-statements in for-loops prevents loop unrolling
Bug 102349 - nv4x crashing with plasmashell - gdb log included
Bug 102597 - [Regression] mpv, high rendering times (two to three times higher)
Bug 104297 - [i965] Downward causes GPU hangs and misrendering on Haswell
Bug 104602 - [apitrace] Graphical artifacts in Civilization VI on RX Vega
Bug 105301 - The big SKQP bug
Bug 106577 - broken rendering with nine and nouveau (GM107)
Bug 106595 - [RADV] Rendering distortions only when MSAA is enabled
Bug 107052 - [Regression][bisected]. Crookz - The Big Heist Demo can’t be launched despite the “true” flag in “drirc”
Bug 107510 - [GEN8+] up to 10% perf drop on several 3D benchmarks
Bug 107626 - [SNB] The graphical corruption and GPU hang occur sometimes on the piglit test “arb_texture_multisample-large-float-texture” with parameter –fp16
Bug 107728 - Wrong background in Sascha Willem’s Multisampling Demo
Bug 107842 - “invariant” qualifier on outputs of GLSL ES fragment shader causes compilation error.
Bug 107856 - i965 incorrectly calculates the number of layers for texture views (assert)
Bug 108114 - [vulkancts] new VK_KHR_16bit_storage tests fail.
Bug 108116 - [vulkancts] stencil partial clear tests fail.
Bug 108245 - RADV/Vega: Low mip levels of large BCn textures get corrupted by vkCmdCopyBufferToImage
Bug 108311 - Query buffer object support is broken on r600.
Bug 108457 - [OpenGL CTS] KHR-GL46.tessellation_shader.single.xfb_captures_data_from_correct_stage fails
Bug 108560 - Mesa 32 is built without sse
Bug 108624 - [regression][bisected] “nir: Copy propagation between blocks” regression
Bug 108630 - [G965] piglit.spec.!opengl 1_2.tex3d-maxsize spins forever
Bug 108635 - Mesa master commit 68dc591af16ebb36814e4c187e4998948103c99c causes XWayland to segfault
Bug 108636 - test_optpass has use after free bug, failing with memory testing tools like address sanitizer
Bug 108713 - Gallium: use after free with transform feedback
Bug 108734 - Regression: [bisected] dEQP-GLES31.functional.tessellation.invariance.* start failing on r600
Bug 108805 - i965 regressions from EXT_texture_sRGB_R8
Bug 108829 - [meson] libglapi exports internal API
Bug 108868 - [BYT IVB] Tesselation test regressions
Bug 108877 - OpenGL CTS gl43 test cases were interrupted due to segment fault
Bug 108894 - [anv] vkCmdCopyBuffer() and vkCmdCopyQueryPoolResults() write-after-write hazard
Bug 108909 - Vkd3d test failure test_resolve_non_issued_query_data()
Bug 108910 - Vkd3d test failure test_multisample_array_texture()
Bug 108911 - Vkd3d test failure test_clear_render_target_view()
Bug 108914 - blocky shadow artifacts in The Forest with DXVK, RADV_DEBUG=nohiz fixes this
Bug 108925 - vkCmdCopyQueryPoolResults(VK_QUERY_RESULT_WAIT_BIT) for timestamps with large query count hangs
Bug 108936 - [ILK,G45,G965] Regressions from texture-format enums rework
Bug 108943 - Build fails on ppc64le with meson
Bug 108961 - make check test_replace_src_bitsize failure
Bug 108974 - make check DispatchSanity_test regression
Bug 108999 - Calculating the scissors fields when the y is flipped (0 on top) can generate negative numbers that will cause assertion failure later on.
Bug 109023 - error: inlining failed in call to always_inline ‘__m512 _mm512_and_ps(__m512, __m512)’: target specific option mismatch
Bug 109072 - GPU hang in blender 2.80
Bug 109075 - radv: New D3D boolean optimizations cause GPU hang in Witcher 3
Bug 109081 - [bisected] [HSW] Regression in clipping.user_defined.clip_* vulkancts tests
Bug 109086 - Crash software mesa with gl_select render mode
Bug 109107 - gallium/st/va: change va max_profiles when using Radeon VCN Hardware
Bug 109129 - format_types.h:1220: undefined reference to `_mm256_cvtps_ph’
Bug 109151 - [KBL-G][vulkan] dEQP-VK.texture.explicit_lod.2d.sizes.31x55_nearest_linear_mipmap_nearest_repeat failed verification.
Bug 109190 - virgl: buffer flushing error with some dEQP tests [bisected]
Bug 109202 - nv50_ir.cpp:749:19: error: cannot use typeid with -fno-rtti
Bug 109204 - [regression, bisected] retroarch’s crt-royale shader crash radv
Bug 109229 - glLinkProgram locks up for ~30 seconds
Bug 109231 - [nir] src/compiler/nir/nir_loop_analyze.c uninitialized variable
Bug 109242 - [RADV] The Witcher 3 system freeze
Bug 109304 - GfxBench AztecRuins Vulkan version Segfault
Bug 109325 - mesa: Need ability to retrieve command line of Meson configuration
Bug 109328 - [BSW BXT GLK] dEQP-VK.subgroups.arithmetic.subgroup regressions
Bug 109353 - [regression][bisected] “nir: Switch to using 1-bit Booleans for almost everything” regression with shared bools
Bug 109401 - [DXVK] Project Cars rendering problems
Bug 109404 - [ANV] The Witcher 3 shadows flickering
Bug 109442 - “make check” test anv_block_pool_no_free fails intermittently
Bug 109443 - Build failure with MSVC when using Scons >= 3.0.2
Bug 109449 - [snb] quakespasm triggers a segmentation fault.
Bug 109451 - [IVB,SNB] LINE_STRIPs following a TRIANGLE_FAN fail to use primitive restart
Bug 109543 - After upgrade mesa to 19.0.0~rc1 all vulkan based application stop working [“vulkan-cube” received SIGSEGV in radv_pipeline_init_blend_state at ../src/amd/vulkan/radv_pipeline.c:699]
Bug 109561 - [regression, bisected] code re-factor causing games to stutter or lock-up system
Bug 109573 - dEQP-VK.spirv_assembly.instruction.graphics.module.same_module
Bug 109575 - Mesa-19.0.0-rc1 : Computer Crashes trying to run anything Vulkan
Bug 109581 - [BISECTED] Nothing is Rendered on Sascha Willem’s “subpasses” demo
Bug 109594 - totem assert failure: totem: src/intel/genxml/gen9_pack.h:72: __gen_uint: La declaración `v <= max’ no se cumple.
Bug 109597 - wreckfest issues with transparent objects & skybox
Bug 109601 - [Regression] RuneLite GPU rendering broken on 18.3.x
Bug 109603 - nir_instr_as_deref: Assertion `parent && parent->type == nir_instr_type_deref’ failed.
Bug 109698 - dri.pc contents invalid when built with meson
Bug 109717 - [regression] Cull distance tests asserting
Bug 109735 - [Regression] broken font with mesa_vulkan_overlay
Bug 109759 - [BISECTED][REGRESSION][IVB, HSW] Font rendering problem in OpenGL
Changes¶
Adam Jackson (4):
glx: Demand success from CreateContext requests (v2)
specs: Remove GLES profile interaction text from GLX_MESA_query_renderer
specs: Remove GLX_RENDERER_ID_MESA from GLX_MESA_query_renderer
specs: Bump GLX_MESA_query_renderer to version 9
Aditya Swarup (1):
i965: Lift restriction in external textures for EGLImage support
Alejandro Piñeiro (3):
nir: remove unused variable
nir/xfb: don’t assert when xfb_buffer/stride is present but not xfb_offset
nir/xfb: distinguish array of structs vs array of blocks
Alex Deucher (3):
pci_ids: add new vega10 pci ids
pci_ids: add new vega20 pci id
pci_ids: add new VegaM pci id
Alex Smith (1):
radv: Flush before vkCmdWriteTimestamp() if needed
Alexander von Gluck IV (1):
egl/haiku: Fix reference to disp vs dpy
Alok Hota (8):
swr/rast: Use gfxptr_t value in JitGatherVertices
swr/rast: Add annotator to interleave isa text
swr/rast: partial support for Tiled Resources
swr/rast: Unaligned and translations in gathers
swr/rast: Scope MEM_CLIENT enum for mem usages
swr/rast: New execution engine per JIT
swr/rast: Store cached files in multiple subdirs
swr/rast: bypass size limit for non-sampled textures
Alyssa Rosenzweig (1):
util: Fix warning in u_cpu_detect on non-x86
Andre Heider (4):
st/nine: fix stack corruption due to ABI mismatch
st/nine: plug thread related leaks
st/nine: clean up thead shutdown sequence a bit
d3dadapter9: use snprintf(…, “%s”, …) instead of strncpy
Andres Gomez (8):
glsl/linker: complete documentation for assign_attribute_or_color_locations
docs: update 18.3 and add 19.x cycles for the release calendar
glsl: correct typo in GLSL compilation error message
editorconfig: Add max_line_length property
glsl/linker: specify proper direction in location aliasing error
docs: complete the calendar and release schedule documentation
bin/get-pick-list.sh: fix the oneline printing
bin/get-pick-list.sh: fix redirection in sh
Andrii Simiklit (9):
intel/tools: avoid ‘unused variable’ warnings
compiler: avoid ‘unused variable’ warnings
i965: avoid ‘unused variable’ warnings
i965/batch: avoid reverting batch buffer if saved state is an empty
intel/tools: make sure the binary file is properly read
anv/pipeline: remove unnecessary null-pointer check
intel/batch-decoder: fix vertex buffer size calculation for gen<8
intel/batch-decoder: fix a vb end address calculation
i965: re-emit index buffer state on a reset option change.
Anuj Phogat (7):
i965/icl: Set Error Detection Behavior Control Bit in L3CNTLREG
anv/icl: Set Error Detection Behavior Control Bit in L3CNTLREG
anv/icl: Disable prefetching of sampler state entries
i965/icl: Fix L3 configurations
i965/icl: Set use full ways in L3CNTLREG
intel/icl: Set way_size_per_bank to 4
anv/icl: Set use full ways in L3CNTLREG
Axel Davy (12):
st/nine: Allow ‘triple buffering’ with thread_submit
st/nine: Remove thread_submit warning
st/nine: Use helper to release swapchain buffers later
st/nine: Switch to presentation buffer if resize is detected
st/nine: Fix volumetexture dtor on ctor failure
st/nine: Bind src not dst in nine_context_box_upload
st/nine: Add src reference to nine_context_range_upload
st/nine: Increase the limit of cached ff shaders
st/nine: Immediately upload user provided textures
st/nine: Enable debug info if NDEBUG is not set
st/nine: Ignore window size if error
st/nine: Ignore multisample quality level if no ms
Bart Oldeman (1):
gallium-xlib: query MIT-SHM before using it.
Bas Nieuwenhuizen (41):
radv: Use structured intrinsics instead of indexing workaround for GFX9.
vulkan: Allow storage images in the WSI.
radv: Fix opaque metadata descriptor last layer.
radv: Clamp gfx9 image view extents to the allocated image extents.
radv: Align large buffers to the fragment size.
radv/android: Mark android WSI image as shareable.
radv/android: Use buffer metadata to determine scanout compat.
radv: Check for shareable images in central place.
radv: Remove redundant format check.
radv: Fix multiview depth clears
radv: Work around non-renderable 128bpp compressed 3d textures on GFX9.
radv: Fix wrongly positioned paren.
radv: Do a cache flush if needed before reading predicates.
radv: Implement buffer stores with less than 4 components.
anv/android: Do not reject storage images.
radv: Remove device path.
radv: Remove unused variable.
amd/common: Add some parentheses to silence warning.
radv: Fix rasterization precision bits.
spirv: Fix matrix parameters in function calls.
freedreno: Move register constant files to src/freedreno.
radv: Only use 32 KiB per threadgroup on Stoney.
radv: Set partial_vs_wave for pipelines with just GS, not tess.
nir: Account for atomics in copy propagation.
radv: Remove unused variable.
radv/winsys: Set winsys bo priority on creation.
radv/winsys: Add priority handling during submit.
radv: Enable VK_EXT_memory_priority.
radv: Fix the shader info pass for not having the variable.
amd/common: Fix stores to derefs with unknown variable.
amd/common: Add gep helper for pointer increment.
amd/common: Handle nir_deref_type_ptr_as_array for shared memory.
amd/common: handle nir_deref_cast for shared memory from integers.
radv: Only look at pImmutableSamples if the descriptor has a sampler.
amd/common: Use correct writemask for shared memory stores.
radv: Sync ETC2 whitelisted devices.
radv: Fix float16 interpolation set up.
radv: Allow interpolation on non-float types.
radv: Handle clip+cull distances more generally as compact arrays.
radv: Fix rebase issue in 19.0 for float16 fix.
radv: Interpolate less aggressively.
Boyan Ding (3):
gk110/ir: Add rcp f64 implementation
gk110/ir: Add rsq f64 implementation
gk110/ir: Use the new rcp/rsq in library
Brian Paul (3):
svga: add new gallium formats to the format conversion table
mesa: fix display list corner case assertion
svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()
Bruce Cherniak (1):
gallium/swr: Fix multi-context sync fence deadlock.
Caio Marcelo de Oliveira Filho (10):
nir: properly clear the entry sources in copy_prop_vars
nir: properly find the entry to keep in copy_prop_vars
nir: add a way to print the deref chain
nir: remove dead code from copy_prop_vars
nir: fix warning in nir_lower_io.c
util: Helper to create sets and hashes with pointer keys
src/compiler: use new hash table and set creation helpers
src/intel: use new hash table and set creation helpers
nir: check NIR_SKIP to skip passes by name
gallium: Add PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS
Carlos Garnacho (1):
wayland/egl: Ensure EGL surface is resized on DRI update_buffers()
Carsten Haitzler (Rasterman) (2):
vc4: Use named parameters for the NEON inline asm.
vc4: Declare the cpu pointers as being modified in NEON asm.
Chad Versace (1):
i965: Fix -Wswitch on INTEL_COPY_STREAMING_LOAD
Chia-I Wu (2):
meson: fix EGL/X11 build without GLX
freedreno/drm: sync uapi again
Christian Gmeiner (6):
nir: add lowering for ffloor
etnaviv: drop redundant ctx function parameter
meson: add etnaviv to the tools option
etnaviv: extend etna_resource with an addressing mode
etnaviv: update headers from rnndb
etnaviv: add linear sampling support
Connor Abbott (4):
Revert “radv: disable VK_SUBGROUP_FEATURE_VOTE_BIT”
nir/algebraic: Rewrite bit-size inference
nir/algebraic: Add unit tests for bitsize validation
nir: Fixup algebraic test for variable-sized conversions
Daniel Stone (1):
gbm: Clarify acceptable formats for gbm_bo
Danylo Piliaiev (9):
i965: Fix calculation of layers array length for isl_view
nir: add if opt opt_if_loop_last_continue()
glsl/linker: Fix unmatched TCS outputs being reduced to local variable
glsl: Make invariant outputs in ES fragment shader not to cause error
glsl: Fix copying function’s out to temp if dereferenced by array
anv: Implement VK_KHR_draw_indirect_count for gen 7+
anv: Implement VK_EXT_conditional_rendering for gen 7.5+
anv: Fix VK_EXT_transform_feedback working with varyings packed in PSIZ
anv: Fix destroying descriptor sets when pool gets reset
Dave Airlie (19):
radv: apply xfb buffer offset at buffer binding time not later. (v2)
radv: fix begin/end transform feedback with 0 counter buffers.
virgl: fix vtest regression since fencing changes.
spirv/vtn: handle variable pointers without offset lowering
nir: move getting deref from var after we check deref type.
nir: handle shared pointers in lowering indirect derefs.
ac: avoid casting pointers on bcsel and stores
radv: handle loading from shared pointers
ac: handle cast derefs
r600: make suballocator 256-bytes align
virgl: fix undefined shift to use unsigned.
virgl: fix const warning on debug flags.
radv: use 3d shader for gfx9 copies if dst is 3d
radv/xfb: fix counter buffer bounds checks.
virgl/vtest: fix front buffer flush with protocol version 0.
virgl: use primconvert provoking vertex properly
dri_interface: add put shm image2 (v2)
glx: add support for putimageshm2 path (v2)
gallium: use put image shm2 path (v2)
David Shao (1):
meson: ensure that xmlpool_options.h is generated for gallium targets that need it
Dieter Nützel (1):
docs/features: Delete double nv50 entry and wrong enumeration
Dylan Baker (48):
meson: link gallium nine with pthreads
meson: Don’t set -Wall
meson: fix libatomic tests
meson: Add tests to suites
util: promote u_memory to src/util
meson: Add nir_algebraic_parser_test to suites
meson: Fix ppc64 little endian detection
meson: remove duplicate definition
meson: Add support for gnu hurd
meson: Add toggle for glx-direct
docs/meson: Recommend not using CFLAGS and friends
travis: meson: use native files to override llvm-config
travis: Don’t try to read libdrm out of configure.ac
travis: meson: enable unit tests
docs: add note about using backticks for rbs in gitlab
docs/install: Add meson to the main install page
docs/meson: Update LLVM section with information about native files
docs/install: Update python dependency section
docs/autoconf: Mark autoconf as being replaced
meson: Override C++ standard to gnu++11 when building with altivec on ppc64
meson: Error out if building nouveau and using LLVM without rtti
autotools: Remove tegra vdpau driver
meson: Add a script to extract the cmd line used for meson
meson: allow building dri driver without window system if osmesa is classic
bin/meson-cmd-extract: Also handle cross and native files
meson: fix swr KNL build
meson: Fix compiler checks for SWR with ICC
meson: Add warnings and errors when using ICC
automake: Fix path to generated source
automake: Add float64.glsl to dist tarball
automake: Add include dir for nir src directory
configure: Bump SWR LLVM requirement to 7
automake: Add –enable-autotools to distcheck flags
android,autotools,i965: Fix location of float64_glsl.h
VERSION: bump to 19.0.0-rc1
Version: Bump for rc2
cherry-ignore: Add some patches
Revert “intel/compiler: More peephole_select for pre-Gen6”
Revert “nir/opt_peephole_select: Don’t peephole_select expensive math instructions”
Revert “intel/compiler: More peephole select”
Bump version for 19.0-rc3
version: bump for 19.0-rc4
get-pick-list: Add –pretty=medium to the arguments for Cc patches
meson: Add dependency on genxml to anvil
Version: update to 19.0-rc5
Bump version for rc6
VERSION: bump version for rc7
cherry-ignore: Update the cherry-ignore file
Eduardo Lima Mitev (2):
freedreno/ir3: Make imageStore use num components from image format
freedreno/ir3: Handle GL_NONE in get_num_components_for_glformat()
Eleni Maria Stea (1):
i965: fixed clamping in set_scissor_bits when the y is flipped
Elie Tournier (17):
glsl: Add “built-in” function to do abs(fp64)
glsl: Add “built-in” functions to do neg(fp64)
glsl: Add “built-in” function to do sign(fp64)
glsl: Add “built-in” functions to do eq/ne(fp64, fp64)
glsl: Add utility function to extract 64-bit sign
glsl: Add “built-in” functions to do lt(fp64, fp64)
glsl: Add “built-in” functions to do add(fp64, fp64)
glsl: Add “built-in” functions to do mul(fp64, fp64)
glsl: Add “built-in” functions to do fp64_to_uint(fp64)
glsl: Add “built-in” functions to do uint_to_fp64(uint)
glsl: Add “built-in” functions to do fp64_to_int(fp64)
glsl: Add “built-in” functions to do int_to_fp64(int)
glsl: Add “built-in” functions to do fp64_to_fp32(fp64)
glsl: Add “built-in” functions to do fp32_to_fp64(fp32)
glsl: Add “built-in” functions to do sqrt(fp64)
glsl: Add “built-in” functions to do trunc(fp64)
glsl: Add “built-in” functions to do round(fp64)
Emil Velikov (81):
mesa: bump version to 19.1.0-devel
docs: add 19.0.0-devel release notes template
docs: mention EXT_shader_implicit_conversions
egl: add EGL_EXT_device_base entrypoints
egl/glvnd: correctly report errors when vendor cannot be found
docs/releasing.html: polish cherry-picking/testing text
docs/submittingpatches.html: correctly handle the <p> tag
docs: document the staging branch and add reference to it
bin/get-pick-list.sh: simplify git oneline printing
bin/get-pick-list.sh: prefix output with “[stable] “
bin/get-pick-list.sh: handle “typod” usecase.
bin/get-pick-list.sh: handle the fixes tag
bin/get-pick-list.sh: tweak the commit sha matching pattern
bin/get-pick-list.sh: flesh out is_sha_nomination
bin/get-pick-list.sh: handle fixes tag with missing colon
bin/get-pick-list.sh: handle unofficial “broken by” tag
bin/get-pick-list.sh: use test instead of [ ]
bin/get-pick-list.sh: handle reverts prior to the branchpoint
travis: drop unneeded x11proto-xf86vidmode-dev
glx: make xf86vidmode mandatory for direct rendering
travis: adding missing x11-xcb for meson+vulkan
egl/wayland: bail out when drmGetMagic fails
egl/wayland: plug memory leak in drm_handle_device()
docs: update 18.3.0 release notes
docs: add sha256 checksums for 18.3.0
docs: update calendar, add news item and link release notes for 18.3.0
freedreno: drop duplicate MKDIR_GEN declaration
freedreno: add the missing _la in libfreedreno_ir3_la
amd/addrlib: drop si_ci_vi_merged_enum.h from the list
docs: add release notes for 18.3.1
docs: add sha256 checksums for 18.3.1
docs: update calendar, add news item and link release notes for 18.3.1
glx: mandate xf86vidmode only for “drm” dri platforms
bin/get-pick-list.sh: rework handing of sha nominations
bin/get-pick-list.sh: warn when commit lists invalid sha
meson: don’t require glx/egl/gbm with gallium drivers
pipe-loader: meson: reference correct library
TODO: glx: meson: build dri based glx tests, only with -Dglx=dri
glx: meson: drop includes from a link-only library
glx: meson: wire up the dispatch-index-check test
glx/test: meson: assorted include fixes
configure: add CXX11_CXXFLAGS to LLVM_CXXFLAGS
travis: flip to distro xenial, drop sudo false
travis: meson: print the configured state
travis: printout llvm-config –version
travis: meson: use FOO_DRIVERS directly
travis: meson: add unwind handling
travis: meson: explicitly control the DRI loaders
travis: meson: add explicit handling to gallium ST
travis: meson: port gallium build combinations over
docs: add release notes for 18.3.2
docs: add sha256 checksums for 18.3.2
docs: update calendar, add news item and link release notes for 18.3.2
freedreno: automake: ship ir3_nir_trig.py in the tarball
mesa: correctly use os.path.join in our python scripts
Revert “mesa/main: remove ARB suffix from glGetnTexImage”
mapi: sort static entrypoints numerically
mapi: add all _glapi_table entrypoints to static_data.py
genCommon.py: Fix typo in _LIBRARY_FEATURE_NAMES.
mapi: move genCommon.py to src/mapi/new
mapi/new: import mapi scripts from glvnd
mapi/new: sort by slot number
mapi/new: use the static_data offsets in the new generator
mapi/new: reinstate _NO_HIDDEN suffixes in the new generator
mapi/new: split out public_entries handling
mapi/new: don’t print info we don’t need for ES1/ES2
mapi/new: fixup the GLDEBUGPROCKHR typedef to the non KHR one
mapi/new: remove duplicate GLvoid/void substitution
autotools: wire the new generator for es1 and es2
meson: wire the new generator for es1 and es2
scons: wire the new generator for es1 and es2
Revert “mapi/new: sort by slot number”
mapi/es*api: remove GL_OES_EGL_image entrypoints
mapi/es*api: remove GL_EXT_multi_draw_arrays entrypoints
mapi/es2api: remove no longer present entrypoints
mapi: remove old, unused ES* generator code
mapi: remove machinery handling CSV files
mapi: print function declarations for shared glapi
vc4: Declare the last cpu pointer as being modified in NEON asm.
anv: wire up the state_pool_padding test
meson: egl: correctly manage loader/xmlconfig
Eric Anholt (171):
v3d: Fix a copy-and-paste comment in the simulator code.
v3d: Fix a typo in a comment in job handling.
v3d: Drop #if 0-ed out v3d_dump_to_file().
v3d: Respect user-passed strides for BO imports.
v3d: Take advantage of _mesa_hash_table_remove_key() in the simulator.
v3d: Use the TLB R/B swapping instead of recompiles when available.
v3d: Update the TLB config for depth writes on V3D 4.2.
vc4: Drop the winsys_stride relayout in the simluator
v3d: Maintain a mapping of the GEM buffer in the simulator.
v3d: Remove the special path for simulaton of the submit ioctl.
vc4: Take advantage of _mesa_hash_table_remove_key() in the simulator.
vc4: Maintain a separate GEM mapping of BOs in the simulator.
vc4: Use the normal simulator ioctl path for CL submit as well.
gbm: Move gbm_format_canonicalize() to the core.
gbm: Introduce a helper function for printing GBM format names.
egl: Improve the debugging of gbm format matching in DRI configs.
v3d: Fix double-swapping of R/B on V3D 4.1
v3d: Don’t try to set PF flags on a LDTMU operation
vc4: Make sure we make ro scanout resources for create_with_modifiers.
vc4: Don’t return a vc4 BO handle on a renderonly screen.
glx: Remove an old DEFAULT_DRIVER_DIR default.
glx: Move DRI extensions pointer loading to driOpenDriver().
egl: Move loader_set_logger() up to egl_dri2.c.
loader: Stop using a local definition for an in-tree header
loader: Factor out the common driver opening logic from each loader.
egl: Print the actual message to the console from _eglError().
gallium: Fix uninitialized variable warning in compute test.
gallium: Remove unused variable in u_tests.
v3d: Add renderonly support.
v3d: Add support for RGBA_SRGB along with BGRA_SRGB.
v3d: Add missing OES_half_float_linear support.
v3d: Use combined input/output segments.
v3d: Add the V3D TFU submit interface to the simulator.
v3d: Use the TFU to do generatemipmap.
v3d: Update simulator cache flushing code to match the kernel better.
v3d: Create a state uploader for packing our shaders together.
v3d: Put default vertex attribute values into the state uploader as well.
v3d: Re-use the wrap mode uniform on V3D 3.3.
v3d: Make an array for frag/vert texture state in the context.
v3d: Don’t forget to flush writes to UBOs.
v3d: Convert to using nir_src_as_uint() from const_value derefs.
v3d: Fix a comment typo
v3d: Return the right gl_SampleMaskIn[] value.
v3d: Fix handling of texture first_layer offsets for 3D textures.
v3d: Avoid confusing auto-indenting in TEXTURE_SHADER_STATE packing
v3d: Split most of TEXTURE_SHADER_STATE setup out of sampler views.
v3d: Garbage collect unused uniforms code.
v3d: Simplify VIR uniform dumping using a temporary.
v3d: Add VIR dumping of TMU config p0/p1.
v3d: Fix a leak of the transfer helper on screen destroy.
vc4: Fix a leak of the transfer helper on screen destroy.
v3d: Fix a leak of the disassembled instruction string during debug dumps.
tfu
shader-packing
nir: Add some more consts to the nir_format_convert.h helpers.
nir: Pull some of intel’s image load/store format conversion to nir_format.h
intel: Simplify the half-float packing in image load/store lowering.
mesa/st: Expose compute shaders when NIR support is advertised.
nir: Print the format of image variables.
Revert “intel: Simplify the half-float packing in image load/store lowering.”
nir: Move intel’s half-float image store lowering to to nir_format.h.
v3d: Don’t forget to wait for our TFU job before rendering from it.
v3d: Set up the right stride for raster TFU.
v3d: Don’t forget to bump the number of writes when doing TFU ops.
v3d: Add support for using the TFU to do some blits.
v3d: Add support for texturing from linear.
v3d: Add safety checks for resource_create().
v3d: Make sure that a thrsw doesn’t split a multop from its umul24.
v3d: Add missing flagging of SYNCB as a TSY op.
v3d: Add support for draw indirect for GLES3.1.
v3d: Avoid assertion failures when removing end-of-shader instructions.
v3d: Move uinfo->data[] dereference to the top of v3d_write_uniforms().
v3d: Move uniform pretty-printing to its own helper function.
v3d: Use the uniform pretty-printer in v3d_write_uniforms()’s debug code.
v3d: Do uniform pretty-printing in the QPU dump.
v3d: Drop in a bunch of notes about performance improvement opportunities.
vc4: Use the original bit size when scalarizing uniform loads.
v3d: Use the original bit size when scalarizing uniform loads.
vc4: Reuse nir_format_convert.h in our blend lowering.
v3d: Fix the argument type for vir_BRANCH().
nir: Fix clamping of uints for image store lowering.
v3d: Put the dst bo first in the list of BOs for TFU calls.
v3d: Fix check for TFU job completion in the simulator.
v3d: Don’t try to create shadow tiled temporaries for 1D textures.
v3d: Remove dead prototypes for load/store utile functions.
v3d: Implement texture_subdata to reduce teximage upload copies.
vc4: Move the utile load/store functions to a header for reuse by v3d.
v3d: Add a fallthrough path for utile load/store of 32 byte lines.
v3d: Load and store aligned utiles all at once.
docs: Add a note that MRs should still include any r-b or a-b tags.
docs: Add an encouraging note about providing reviews and acks.
v3d: Fix simulator mode on i915 render nodes.
v3d: Drop shadow comparison state from shader variant key.
v3d: Hook up perf_debug() output to GL_ARB_debug output as well.
vc4: Hook up perf_debug() output to GL_ARB_debug_output as well.
gallium/ttn: Fix setup of outputs_written.
v3d: Fix uniform pretty printing assertion failure with branches.
v3d: Add a “precompile” debug flag for shader-db.
v3d: Hook up some shader-db output to GL_ARB_debug_output.
v3d: Drop unused count_nir_instrs() helper.
v3d: Drop incorrect dependency for flpop.
v3d: Move “does this instruction have flags” from sched to generic helpers.
v3d: Don’t generate temps for comparisons.
v3d: Dead-code eliminate unused flags updates.
v3d: Add a note for a potential performance win on multop/umul24.
v3d: Force sampling from base level for tg4.
v3d: Add support for non-constant texture offsets.
v3d: Add support for requesting the sample offsets.
v3d: Add support for textureSize() on MSAA textures.
v3d: Add support for gl_HelperInvocation.
v3d: Fix segfault when failing to compile a program.
v3d: Don’t forget to include RT writes in precompiles.
v3d: Simplify the emission of comparisons for the bcsel optimization.
v3d: Move the “Find the ALU instruction generating our bool” out of bcsel.
v3d: Don’t try to fold non-SSA-src comparisons into bcsels.
v3d: Fold comparisons for IF conditions into the flags for the IF.
v3d: Handle dynamically uniform IF statements with uniform control flow.
v3d: Refactor compiler entrypoints.
v3d: Reinstate the new shader-db output after v3d_compile() refactor.
v3d: Fix up VS output setup during precompiles.
v3d: Remove dead switch cases and comments from v3d_nir_lower_io.
v3d: Do UBO loads a vector at a time.
v3d: Stop scalarizing our uniform loads.
nir: Allow nir_format_unpack_int/sint to unpack larger values.
nir: Add nir_lower_tex options to lower sampler return formats.
v3d: Use the core tex lowering.
nir: Add nir_lower_tex support for Broadcom’s swizzled TG4 results.
v3d: Enable GL_ARB_texture_gather on V3D 4.x.
nir: Make nir_deref_instr_build/get_const_offset actually use size_align.
glsl: Fix buffer overflow with an atomic buffer binding out of range.
v3d: Add support for flushing dirty TMU data at job end.
v3d: Add support for the early_fragment_tests flag.
v3d: Add support for GL_ARB_framebuffer_no_attachments.
v3d: Fix txf_ms 2D_ARRAY array index.
v3d: Add an isr to the simulator to catch GMP violations.
v3d: Add support for matrix inputs to the FS.
v3d: Drop the GLSL version level.
v3d: Add SSBO/atomic counters support.
v3d: Add support for shader_image_load_store.
v3d: Add support for CS workgroup/invocation id intrinsics.
v3d: Add support for CS shared variable load/store/atomics.
v3d: Add support for CS barrier() intrinsics.
v3d: SHARED but not necessarily SCANOUT buffers on RO must be linear.
v3d: If the modifier is not known on BO import, default to linear for RO.
v3d: Restructure RO allocations using resource_from_handle.
v3d: Don’t leak the GPU fd for renderonly usage.
vc4: Don’t leak the GPU fd for renderonly usage.
gallium: Enable unit tests as actual meson unit tests.
gallium: Fix comment about possible colorspaces.
gallium: Make sure we return is_unorm/is_snorm for compressed formats.
v3d: Rename gallium-local limits defines from VC5 to V3D.
v3d: Fix overly-large vattr_sizes structs.
v3d: Avoid duplicating limits defines between gallium and v3d core.
v3d: Drop maximum number of texture units down to 16.
v3d: Fix BO stats accounting for imported buffers.
v3d: Flush blit jobs immediately after generating them.
v3d: Fix release-build warning about utile_h.
v3d: Fix stencil sampling from packed depth/stencil.
v3d: Fix stencil sampling from a separate-stencil buffer.
v3d: Use the symbolic names for wrap modes from the XML.
v3d: Move the sampler state to the long-lived state uploader.
v3d: Create separate sampler states for the various blend formats.
pl111: Rename the pl111 driver to “kmsro”.
kmsro: Extend to include hx8357d.
vc4: Enable NEON asm on meson cross-builds.
v3d: Fix the autotools build.
mesa: Skip partial InvalidateFramebuffer of packed depth/stencil.
v3d: Fix image_load_store clamping of signed integer stores.
v3d: Use the early_fragment_tests flag for the shader’s disable-EZ field.
v3d: Fix the check for “is the last thrsw inside control flow”
st/dri: Set the PIPE_BIND_SHARED flag on create_image_with_modifiers.
Eric Engestrom (47):
wsi/wayland: use proper VkResult type
wsi/wayland: only finish() a successfully init()ed display
REVIEWERS: add include path for EGL
REVIEWERS: add Emil as EGL reviewer
REVIEWERS: add Vulkan reviewer group
xmlpool: update translation po files
meson: only run vulkan’s meson.build when building vulkan
gbm: remove unnecessary meson include
meson: fix wayland-less builds
gbm: add new entrypoint to symbols check
egl: add missing glvnd entrypoint for EGL_ANDROID_blob_cache
egl: fix bad rebase
gbm: add missing comma between strings
glapi: add missing visibility args
anv: correctly use vulkan 1.0 by default
vulkan/utils: s/VERSION/PACKAGE_VERSION/
build: stop defining unused VERSION
wsi/display: fix mem leak when freeing swapchains
vulkan/wsi: fix s/,/;/ typo
meson: skip asm check when asm is disabled
anv: add unreachable() for VK_EXT_fragment_density_map
mesa: drop unused & deprecated lib
loader: deduplicate logger function declaration
docs: add meson cross compilation instructions
docs: format code blocks a bit nicely
docs: fix the meson aarch64 cross-file
docs: advertise distro-provided meson cross-files
anv: drop unneeded KHR suffix
wsi: drop unneeded KHR suffix
radv: remove a few more unnecessary KHR suffixes
egl: add missing includes
egl: remove unused include
travis: avoid using unset llvm-config
egl: fix python lib deprecation warning
docs: explain how to see what meson options exist
travis: fix autotools build after –enable-autotools switch addition
configure: EGL requirements only apply if EGL is built
egl: finalize EGL_MESA_query_driver
egl: update headers from Khronos
egl: add glvnd entrypoints for EGL_MESA_query_driver
travis: bump libdrm to 2.4.97
egl/glvnd: sync egl.xml from Khronos
anv: drop always-successful VkResult
meson/vdpau: add missing soversion
xvmc: fix string comparison
xvmc: fix string comparison
egl: fix libdrm-less builds
Erik Faye-Lund (70):
glsl: add has_implicit_conversions()-helper
glsl: add has_implicit_uint_to_int_conversion()-helper
glsl: fall back to inexact function-match
mesa/glsl: add support for EXT_shader_implicit_conversions
glsl: do not allow implicit casts of unsized array initializers
mesa: expose NV_conditional_render on GLES
mesa/main: fixup make check after NV_conditional_render for gles
Revert “mesa/main: fixup make check after NV_conditional_render for gles”
Revert “mesa: expose NV_conditional_render on GLES”
mesa/main: correct requirement for EXT_occlusion_query_boolean
mesa/main: correct year for EXT_occlusion_query_boolean
mesa/main: use non-prefixed enums for consistency
mesa/main: simplify pipeline-statistics query validation
mesa/main: fix validation of GL_SAMPLES_PASSED
mesa/main: fix validation of GL_ANY_SAMPLES_PASSED
mesa/main: fix validation of GL_ANY_SAMPLES_PASSED_CONSERVATIVE
mesa/main: fix validation of GL_TIME_ELAPSED
mesa/main: fix validation of transform-feedback queries
mesa/main: fix validation of transform-feedback overflow queries
mesa/main: fix validation of ARB_query_buffer_object
mesa/main: fix validation of GL_TIMESTAMP
mesa/main: remove overly strict query-validation
mesa/main: remove ARB suffix from glGetnTexImage
mesa/main: remove bogus error for zero-sized images
mesa/main: factor out tex-image error-checking
mesa/main: factor out common error-checking
mesa/main: check cube-completeness in common code
mesa/main: fix incorrect depth-error
mesa/main: fixup requirements for GL_PRIMITIVES_GENERATED
mesa/main: make _mesa_has_tessellation return bool
mesa/main: rename format-check function
mesa/main: clean up S3_s3tc check
mesa/main: clean up OES_texture_float_linear check
mesa/main: clean up ES2_compatibility check
mesa/main: clean up integer texture check
mesa/main: use _mesa_has_FOO_bar for compressed format checks
mesa/main: do not allow s3tc enums on gles1
mesa/main: do not allow etc2 enums on gles1
mesa/main: do not allow astc enums on gles1
mesa/main: do not allow depth-texture enums on gles1
mesa/main: do not allow stencil-texture enums on gles1
mesa/main: do not allow ARB_texture_rgb10_a2ui enums before gles3
mesa/main: do not allow integer-texture enums before gles3
mesa/main: do not allow ARB_depth_buffer_float enums before gles3
mesa/main: do not allow EXT_packed_float enums before gles3
mesa/main: do not allow rg-textures enums before gles3
mesa/main: do not allow EXT_texture_shared_exponent enums before gles3
mesa/main: do not allow MESA_ycbcr_texture enums on gles
mesa/main: do not allow type_2_10_10_10_REV enums before gles3
mesa/main: do not allow floating-point texture enums on gles1
mesa/main: do not allow snorm-texture enums before gles3
mesa/main: do not allow sRGB texture enums before gles3
mesa/main: do not allow EXT_texture_sRGB_R8 enums before gles3
mesa/main: split float-texture support checking in two
mesa/main: require EXT_texture_type_2_10_10_10_REV for gles3
mesa/main: require EXT_texture_sRGB for gles3
mesa/st: do not probe for the same texture-formats twice
mesa/main: do not require float-texture filtering for es3
mesa/main: correct validation for GL_RGB565
mesa/main: fix up _mesa_has_rg_textures for gles2
virgl: force linear texturing support
virgl: simplify virgl_hw_set_vertex_buffers
virgl: simplify virgl_hw_set_index_buffer
virgl: wrap vertex element state in a struct
virgl: work around bad assumptions in virglrenderer
anv/meson: make sure tests link with -msse2
anv/autotools: make sure tests link with -msse2
docs: add note about sending merge-requests from forks
mapi: drop unneeded gl_dispatch_stub declarations
virgl: remove unused variable
Ernestas Kulik (2):
vc4: Fix leak in HW queries error path
v3d: Fix leak in resource setup error path
Francisco Jerez (14):
intel/fs: Prevent emission of IR instructions not aligned to their own execution size.
intel/fs: Handle source modifiers in lower_integer_multiplication().
intel/fs: Implement quad swizzles on ICL+.
intel/fs: Fix bug in lower_simd_width while splitting an instruction which was already split.
intel/eu/gen7: Fix brw_MOV() with DF destination and strided source.
intel/fs: Respect CHV/BXT regioning restrictions in copy propagation pass.
intel/fs: Constify fs_inst::can_do_source_mods().
intel/fs: Introduce regioning lowering pass.
intel/fs: Remove existing lower_conversions pass.
intel/fs: Remove nasty open-coded CHV/BXT 64-bit workarounds.
intel/fs: Remove FS_OPCODE_UNPACK_HALF_2x16_SPLIT opcodes.
intel/fs: Promote execution type to 32-bit when any half-float conversion is needed.
intel/fs: Exclude control sources from execution type and region alignment calculations.
intel/fs: Implement extended strides greater than 4 for IR source regions.
Fritz Koenig (2):
freedreno: drm_fourcc.h header include
freedreno: add query for dmabuf modifiers
Gert Wollny (30):
mesa/core: Add definitions and translations for EXT_texture_sRGB_R8
Gallium: Add format PIPE_FORMAT_R8_SRGB
mesa/st: Add support for EXT_texture_sRGB_R8
virgl/vtest-winsys: Use virgl version of bind flags
r600: Add support for EXT_texture_sRGB_R8
mesa: Reference count shaders that are used by transform feedback objects
virgl: Add command and flags to initiate debugging on the host (v2)
nir: Allow to skip integer ops in nir_lower_to_source_mods
i965: Correct L8_UNORM_SRGB table entry
i965: be more specific about FBO completeness errors
i965: Force zero swizzles for unused components in GL_RED and GL_RG
i965: Add support for and expose EXT_texture_sRGB_R8
virgl: Use file descriptor instead of un-allocated object
i965:use FRAMEBUFFER_UNSUPPORTED instead of FRAMEBUFFER_INCOMPLETE_DIMENSIONS
r600: Only set context streamout strides info from the shader that has outputs
r600: clean up the GS ring buffers when the context is destroyed
glsl: free or reuse memory allocated for TF varying
virgl,vtest: Initialize return value
virgl: Don’t try handling server fences when they are not supported
i965: Explicitely handle swizzles for MESA_FORMAT_R_SRGB8
i965: Set the FBO error state INCOMPLETE_ATTACHMENT only for SRGB_R8
autotools: Deprecate the use of autotools
Gallium: Add new CAPS to indicate whether a driver can switch SRGB write
virgl: Set sRGB write control CAP based on host capabilities
mesa:main: Add flag for EXT_sRGB to gl_extensions
i965: Set flag for EXT_sRGB
mesa/st: rework support for sRGB framebuffer attachements
mesa/main: Use flag for EXT_sRGB instead of EXT_framebuffer_sRGB where possible
mesa/main/version: Lower the requirements for GLES 3.0
mesa/main: Expose EXT_sRGB_write_control
Guido Günther (2):
etnaviv: Make sure rs alignment checks match
etnaviv: fix typo in cflush_all description
Gurchetan Singh (18):
egl: add missing #include <stddef.h> in egldevice.h
virgl: quadruple command buffer size
virgl: avoid large inline transfers
virgl: don’t mark buffers as unclean after a write
virgl: texture_transfer_pool –> transfer_pool
virgl: remove unnessecary code
virgl: move texture metadata to common code
virgl: move virgl_resource_layout to common code
virgl: move vrend_get_tex_image_offset to common code
virgl: store layer_stride in metadata
virgl: consolidate transfer code
virgl: make transfer code with PIPE_BUFFER targets
virgl: make virgl_buffers use resource helpers
virgl: modify how we handle GL_MAP_FLUSH_EXPLICIT_BIT
virgl: move resource metadata into base resource
virgl: move resource creation / import / destruction to common code
virgl: don’t flush an empty range
virgl: remove empty file
Hanno Böck (1):
glsl/test: Fix use after free in test_optpass.
Hyunjun Ko (1):
freedreno: implements get_sample_position
Iago Toral Quiroga (22):
intel/compiler: fix node interference of simd16 instructions
nir/constant_folding: fix incorrect bit-size check
nir/from_ssa: fix bit-size of temporary register
Revert “nir/builder: Assert that intN_t immediates fit”
intel/compiler: fix indentation style in opt_algebraic()
intel/compiler: fix register allocation in opt_peephole_sel
intel/compiler: do not copy-propagate strided regions to ddx/ddy arguments
intel/compiler: move nir_lower_bool_to_int32 before nir_lower_locals_to_regs
compiler/nir: add a nir_b2f() helper
compiler/nir: add nir_fadd_imm() and nir_fmul_imm() helpers
compiler/spirv: handle 16-bit float in radians() and degrees()
compiler/spirv: implement 16-bit asin
compiler/spirv: implement 16-bit acos
compiler/spirv: implement 16-bit atan
compiler/spirv: implement 16-bit atan2
compiler/spirv: implement 16-bit exp and log
compiler/spirv: implement 16-bit hyperbolic trigonometric functions
compiler/spirv: implement 16-bit frexp
compiler/spirv: use 32-bit polynomial approximation for 16-bit asin()
anv/pipeline_cache: fix incorrect guards for NIR cache
anv/pipeline_cache: free NIR shader cache
anv/device: fix maximum number of images supported
Ian Romanick (28):
glsl: Add warning tests for identifiers with __
glsl: Add pragma to disable all warnings
glsl: prevent qualifiers modification of predeclared variables
glsl: Omit redundant qualifier checks on redeclarations
glsl: Refactor type checking for redeclarations
nir: Add a saturated unsigned integer add opcode
i965/fs: Implement nir_op_uadd_sat
nir/phi_builder: Internal users should use nir_phi_builder_value_set_block_def too
util/slab: Rename slab_mempool typed parameters to mempool
util/hash_table: Add _mesa_hash_table_init function
nir/phi_builder: Use per-value hash table to store [block] -> def mapping
nir: Fix holes in nir_instr
nir: Release per-block metadata in nir_sweep
i965/vec4: Silence unused parameter warnings in vec4 compiler tests
i965/vec4/dce: Don’t narrow the write mask if the flags are used
i965/fs: Eliminate unary op on operand of compare-with-zero
i965/vec4: Propagate conditional modifiers from more compares to other compares
nir/opt_peephole_select: Don’t try to remove flow control around indirect loads
intel/compiler: More peephole select
nir/opt_peephole_select: Don’t peephole_select expensive math instructions
intel/compiler: More peephole_select for pre-Gen6
Revert “nir/lower_indirect: Bail early if modes == 0”
nir/algebraic: Don’t put quotes around floating point literals
glsl: Add utility to convert text files to C strings
nir: Silence zillions of unused parameter warnings in release builds
spirv: Add missing break
intel/fs: nir_op_extract_i8 extracts a byte, not a word
intel/fs: Fix extract_u8 of an odd byte from a 64-bit integer
Ilia Mirkin (37):
nv50/ir: delete MINMAX instruction that is no longer in the BB
nv50/ir/ra: improve condition for short regs, unify with cond for 16-bit
nv50/ir/ra: enforce max register requirement, and change spill order
nv50/ir: remove dnz flag when converting MAD to ADD due to optimizations
nv50: always keep TSC slot 0 bound
nv50,nvc0: add explicit handling of PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET
nouveau: set texture upload budget
nvc0: replace use of explicit default_tsc with entry 0
nvc0: always keep TSC slot 0 bound to fix TXF
st/mesa: remove sampler associated with buffer texture in pbo logic
st/mesa: allow glDrawElements to work with GL_SELECT feedback
tgsi: add ATOMFADD operation
gallium: add PIPE_CAP_TGSI_ATOMFADD to indicate support
st/mesa: select ATOMFADD when source type is float
st/mesa: expose GL_NV_shader_atomic_float when ATOMFADD is supported
nv50/ir: add support for converting ATOMFADD to proper ir
nvc0: enable GL_NV_shader_atomic_float on pre-Maxwell
nv50,nvc0: add missing CAPs for unsupported features
nv30: avoid setting user_priv without setting cur_ctx
nv30: fix rare issue with fp unbinding not finding the bufctx
nv30: add support for multi-layer transfers
nv30: use correct helper to get blocks in y direction
nv30: fix some s3tc layout issues
nv30: disable rendering to 3D textures
docs: fix gallium screen cap docs
nv50,nvc0: mark textures dirty on fb update
nvc0: don’t put text segment into bufctx
nvc0/ir: fix second tex argument after levelZero optimization
nv50,nvc0: add explicit settings for recent caps
nvc0: add support for handling indirect draws with attrib conversion
nvc0/ir: always use CG mode for loads from atomic-only buffers
nvc0: fix 3d images on kepler
nv50,nvc0: use condition for occlusion queries when already complete
nvc0: stick zero values for the compute invocation counts
nvc0: we have 16k-sized framebuffers, fix default scissors
swr: set PIPE_CAP_MAX_VARYINGS correctly
glsl: fix recording of variables for XFB in TCS shaders
Indrajit Das (1):
st/va: Return correct status from vlVaQuerySurfaceStatus
Jakob Bornecrantz (1):
virgl/vtest: Use default socket name from protocol header
Jan Vesely (2):
amd: Make vgpr-spilling depend on llvm version
clover: Fix build after clang r348827
Faith Ekstrand (207):
vulkan: Update the XML and headers to 1.1.91
intel/fs,vec4: Clean up a repeated pattern with SSBOs
intel/fs: Use the new nir_src_is_const and friends
nir: Add a read_mask helper for ALU instructions
intel/vec4: Use the new nir_src_is_const and friends
intel/analyze_ubo_ranges: Use nir_src_is_const and friends
anv: Use nir_src_is_const and friends in lowering code
intel/fs: Add an assert to optimize_frontfacing_ternary
nir/lower_alu_to_scalar: Don’t try to lower unpack_32_2x16
nir/builder: Assert that intN_t immediates fit
nir/builder: Add iadd_imm and imul_imm helpers
nir/builder: Add a nir_pack/unpack/bitcast helpers
nir/spirv: Force 32-bit for UBO and SSBO Booleans
nir/glsl: Force 32-bit for UBO and SSBO Booleans
nir/lower_io: Add shared to get_io_offset_src
nir: Add alignment parameters to SSBO, UBO, and shared access
intel/compiler: Lower SSBO and shared loads/stores in NIR
intel,nir: Move gl_LocalInvocationID lowering to nir_lower_system_values
intel/fs,vec4: Fix a compiler warning
vulkan: Update the XML and headers to 1.1.93
anv: Expose VK_EXT_scalar_block_layout
anv: Put robust buffer access in the pipeline hash
anv/nir: Rework arguments to apply_pipeline_layout
nir/derefs: Add a nir_derefs_do_not_alias enum value
vulkan: Update the XML and headers to 1.1.95
nir/opcodes: Pull in the type helpers from constant_expressions
nir/opcodes: Rename tbool to tbool32
nir/algebraic: Clean up some __str__ cruft
nir/algebraic: Refactor codegen a bit
nir/algebraic: Add support for unsized conversion opcodes
nir/opt_algebraic: Simplify an optimization using the new search ops
nir/opt_algebraic: Drop bit-size suffixes from conversions
nir/opt_algebraic: Add 32-bit specifiers to a bunch of booleans
nir: Make boolean conversions sized just like the others
anv,radv: Disable VK_EXT_pci_bus_info
intel/ir: Don’t allow allocating zero registers
spirv: Add support for MinLod
nir/lower_tex: Simplify lower_gradient logic
nir/lower_tex: Modify txd instructions instead of replacing them
nir/lower_tex: Add lowering for some min_lod cases
intel/fs: Support min_lod parameters on texture instructions
anv: Advertise support for MinLod on Skylake+
anv/pipeline: Set the correct binding count for compute shaders
intel/blorp: Assert that we don’t re-layout a compressed surface
nir: Document the function inlining process
nir: Allow [iu]mul_high on non-32-bit types
nir/lower_int64: Add support for [iu]mul_high
nir: Add a pass for lowering integer division by constants
i965/vec4: Implement nir_op_uadd_sat
i965: Enable nir_opt_idiv_const for 32 and 64-bit integers
nir/lower_idiv: Use ilt instead of bit twiddling
nir/tgsi: Use nir_bany in ttn_kill_if
nir/constant_folding: Fix source bit size logic
nir/algebraic: Optimize x2b(xneg(a)) -> a
nir: Drop support for lower_b2f
nir/algebraic: Make an optimization more specific
nir: Rename Boolean-related opcodes to include 32 in the name
nir/constant_expressions: Rework Boolean handling
nir: Add support for 1-bit data types
nir/large_constants: Properly handle 1-bit bools
nir/algebraic: Generalize an optimization
nir: Add 1-bit Boolean opcodes
nir: Add a bool to int32 lowering pass
nir: Switch to using 1-bit Booleans for almost everything
nir/algebraic: Optimize 1-bit Booleans
nir/algebraic: Add some optimizations for D3D-style Booleans
radv: Fix a stupid if in gather_intrinsic_info
st/nir: Use nir_src_as_uint for tokens
vulkan: Update the XML and headers to 1.1.96
anv,radv: Re-enable VK_EXT_pci_bus_info
anv: Bump the patch version to 96
nir/propagate_invariant: Skip unknown vars
nir/linking_helpers: Look at derefs for modes
nir/lower_io_arrays_to_elements: Look at derefs for modes
nir/lower_io_to_scalar: Look at derefs for modes
nir/lower_wpos_center: Look at derefs for modes
nir/copy_prop_vars: Get modes directly from derefs
nir/dead_write_vars: Get modes directly from derefs
radv/query: Add a nir_test_flag helper
radv/query: Use 1-bit booleans in query shaders
intel/blorp: Be more conservative about copying clear colors
vulkan: Update the XML and headers to 1.1.97
glsl_type: Support serializing 8 and 16-bit types
spirv: Handle any bit size in vector_insert/extract
anv/apply_pipeline_layout: Set the cursor in lower_res_reindex_intrinsic
spirv: Sign-extend array indices
spirv: Emit NIR deref instructions on-the-fly
nir/builder: Add nir_i2i and nir_u2u helpers which take a bit size
spirv: Handle arbitrary bit sizes for deref array indices
nir/validate: Require array indices to match the deref bit size
nir: Allow storing to shader_storage
nir: Distinguish between normal uniforms and UBOs
glsl_type: Drop the glsl_get_array_instance C helper
glsl_type: Add a C wrapper to get struct field offsets
glsl_type: Simplify glsl_channel_type
glsl_type: Add support for explicitly laid out matrices and arrays
spirv: Propagate layout decorations to created glsl_types
nir: Move propagation of cast derefs to a new nir_opt_deref pass
nir: Add a ptr_as_array deref type
nir/validate: Don’t allow derefs in if conditions
nir/opt_deref: Properly optimize ptr_as_array derefs
nir/deref: Support casts and ptr_as_array in comparisons
nir/deref: Skip over casts in fixup_deref_modes
nir/remove_dead_variables: Properly handle deref casts
nir/validate: Allow derefs in phi nodes
nir/intrinsics: Allow deref sources to consume anything
nir/intrinsics: Add access flags to load/store_deref
nir/validate: Allow array derefs on vectors in more modes
nir/lower_io: Add “explicit” IO lowering
nir/vulkan: Add a descriptor type to vulkan resource intrinsics
spirv: Add error checking for Block and BufferBlock decorations
spirv: Choose atomic deref type with pointer_uses_ssa_offset
spirv: Add explicit pointer types
spirv: Make better use of vtn_pointer_uses_ssa_offset
spirv: Add support for using derefs for UBO/SSBO access
anv: Enable the new deref-based UBO/SSBO path
spirv: Sort supported capabilities
anv: Sort properties and features switch statements
nir: Add some more int64 lowering helpers
anv/pipeline: Constant fold after apply_pipeline_layout
anv/pipeline: Move wpos and input attachment lowering to lower_nir
compiler/types: Serialize/deserialize subpass input types correctly
anv/pipeline: Hash shader modules and spec constants separately
anv/pipeline_cache: Add support for caching NIR
anv/pipeline: Cache the pre-lowered NIR
intel/peephole_ffma: Fix swizzle propagation
spirv: Whack sampler/image pointers to uniform
spirv: Contain the GLSLang issue #179 workaround to old GLSLang
intel/nir: Call nir_opt_deref in brw_nir_optimize
nir/gcm: Support deref instructions
spirv: Emit switch conditions on-the-fly
intel/blorp: Add two more filter modes
anv: Rename has_resolve to has_color_resolve
anv/blorp: Refactor MSAA resolves into an exportable helper function
anv: Move resolve_subpass to genX_cmd_buffer.c
anv: Implement VK_KHR_depth_stencil_resolve
nir: Add a bool to float32 lowering pass
intel/eu: Stop overriding exec sizes in send_indirect_message
intel/fs: Don’t touch accumulator destination while applying regioning alignment rule
anv: Re-sort the extensions list
anv: Only parse pImmutableSamplers if the descriptor has samplers
relnotes: Add newly added Vulkan extensions
anv/pipeline: Add a pdevice helper variable
nir: Mark deref UBO and SSBO access as non-scalar
spirv: Update the JSON and headers from Khronos master
anv: Always emit at least one vertex element
spirv: Initialize struct member offsets to -1
spirv: Only split blocks
spirv: Only set interface_type on blocks
nir: Preserve offsets in lower_io_to_scalar_early
nir/xfb: Fix offset accounting for dvec3/4
nir/xfb: Properly handle arrays of blocks
anv: Add but do not enable VK_EXT_transform_feedback
anv: Add pipeline cache support for xfb_info
anv: Implement the basic form of VK_EXT_transform_feedback
anv: Implement vkCmdDrawIndirectByteCountEXT
anv: Implement CmdBegin/EndQueryIndexed
genxml: Add SO_PRIM_STORAGE_NEEDED and SO_NUM_PRIMS_WRITTEN
anv: Implement transform feedback queries
nir: Add load/store/atomic global intrinsics
nir/lower_io: Add a 32 and 64-bit global address formats
nir/lower_io: Add support for nir_var_mem_global
nir/validate: Allow array derefs of vectors for nir_var_mem_global
nir: Allow SSBOs and global to alias
spirv: Drop a bogus assert
spirv: Handle OpTypeForwardPointer
spirv: Implement OpConvertPtrToU and OpConvertUToPtr
spirv: Add support for SPV_EXT_physical_storage_buffer
intel/fs: Get rid of fs_inst::equals
intel/defines: Explicitly cast to uint32_t in SET_FIELD and SET_BITS
intel/fs: Handle IMAGE_SIZE in size_read() and is_send_from_grf()
intel/fs: Take an explicit exec size in brw_surface_payload_size()
intel/eu: Add has_simd4x2 bools to surface_write functions
intel/eu: Rework surface descriptor helpers
intel/fs: Add a generic SEND opcode
intel/fs: Use SHADER_OPCODE_SEND for surface messages
intel/fs: Use a logical opcode for IMAGE_SIZE
intel/fs: Use SHADER_OPCODE_SEND for texturing on gen7+
intel/fs: Use SHADER_OPCODE_SEND for varying UBO pulls on gen7+
intel/eu: Use GET_BITS in brw_inst_set_send_ex_desc
intel/eu/validate: SEND restrictions also apply to SENDC
intel/eu: Add more message descriptor helpers
intel/disasm: Rework SEND decoding to use descriptors
intel/inst: Fix the ia16_addr_imm helpers
intel/inst: Indent some code
intel/eu: Add support for the SENDS[C] messages
intel/disasm: Properly disassemble split sends
intel/fs: Support SENDS in SHADER_OPCODE_SEND
intel/fs: Add interference between SENDS sources
intel/fs: Use split sends for surface writes on gen9+
intel/fs: Do the grf127 hack on SIMD8 instructions in SIMD16 mode
nir/deref: Rematerialize parents in rematerialize_derefs_in_use_blocks
intel/fs: Bail in optimize_extract_to_float if we have modifiers
compiler/types: Add a contains_64bit helper
nir/xfb: Properly align 64-bit values
nir: Rewrite lower_clip_cull_distance_arrays to do a lot less lowering
nir/xfb: Work in terms of components rather than slots
nir/xfb: Handle compact arrays in gather_xfb_info
nir/lower_clip_cull: Fix an incorrect assert
anv: Count surfaces for non-YCbCr images in GetDescriptorSetLayoutSupport
spirv: OpImageQueryLod requires a sampler
intel,nir: Lower TXD with min_lod when the sampler index is not < 16
spirv: Pull offset/stride from the pointer for OpArrayLength
anv: Refactor descriptor pushing a bit
anv: Take references to push descriptor set layouts
nir: Add a pass for lowering IO back to vector when possible
intel/nir: Vectorize all IO
Jiang, Sonny (1):
radeonsi: add compute_last_block to configure the partial block fields
Jon Turney (3):
glx: Fix compilation with GLX_USE_WINDOWSGL
appveyor: put build steps in a script, rather than inline in appveyor.yml
appveyor: Add a Cygwin build script
Jonathan Marek (42):
nir: add fceil lowering
freedreno: a2xx: fd2_draw update
freedreno/a2xx: fix POINT_MINMAX_MAX overflow
freedreno: add missing a20x ids
freedreno/a2xx: set VIZ_QUERY_ID on a20x
freedreno/a2xx: Compute depth base in gmem correctly
freedreno: a2xx texture update
freedreno: use GENERIC instead of TEXCOORD for blit program
freedreno: use MSM_BO_SCANOUT with scanout buffers
glsl/nir: int constants as float for native_integers=false
glsl/nir: ftrunc for native_integers=false float to int cast
glsl/nir: keep bool types when native_integers=false
freedreno: a2xx: cleanup init_shader_const
freedreno: a2xx: cleanup REG_A2XX_PA_CL_VTE_CNTL
freedreno: a2xx: fix gmem2mem viewport
freedreno: a2xx: fix VERTEX_REUSE/DEALLOC on a20x
freedreno: a2xx: fix non-zero texture base offsets
freedreno: a2xx: sysmem rendering
freedreno: a2xx: NIR backend
freedreno: a2xx: insert scalar MOV to allow 2 source scalar
freedreno: a2xx: add ir2 copy propagation
freedreno: a2xx: add partial lower_scalar pass for ir2
freedreno: add renderonly scanout
freedreno: a2xx: ir2 cleanup
freedreno: a2xx: enable early-Z testing
freedreno: update a2xx registers
freedreno: a2xx: a20x hw binning
freedreno: a2xx: clear fixes and fast clear path
freedreno: a2xx: minor solid_vertexbuf fixups
freedreno: a2xx: add perfcntrs
kmsro: Add freedreno renderonly support
st/dri: invalidate_resource depth/stencil before flush_resource
mesa/st: wire up DiscardFramebuffer
freedreno: fix invalidate logic
freedreno: fix depth usage logic
freedreno: fix sysmem rendering being used when clear is used
freedreno: a2xx: fix fast clear
freedreno: a2xx: don’t write 4th vertex in mem2gmem
freedreno: a2xx: add use_hw_binning function
freedreno: a2xx: fix fast clear for some gmem configurations
freedreno: a2xx: fix mipmapping for NPOT textures
freedreno: use renderonly path for buffers allocated with modifiers
Jordan Justen (3):
docs: Document GitLab merge request process (email alternative)
i965/genX_state: Add register access functions
i965/compute: Emit GPGPU_WALKER in genX_state_upload
Jose Maria Casanova Crespo (1):
glsl: TCS outputs can not be transform feedback candidates on GLES
José Fonseca (2):
appveyor: Revert commits adding Cygwin support.
scons: Workaround failures with MSVC when using SCons 3.0.[2-4].
Juan A. Suarez Romero (17):
docs: add release notes for 18.2.5
docs: add sha256 checksums for 18.2.5
docs: update calendar, add news item and link release notes for 18.2.5
docs: add release notes for 18.2.6
docs: add sha256 checksums for 18.2.6
docs: update calendar, add news item and link release notes for 18.2.6
docs: extends 18.2 lifecycle
docs: add release notes for 18.2.7
docs: add sha256 checksums for 18.2.7
docs: update calendar, add news item and link release notes for 18.2.7
docs: add release notes for 18.2.8
docs: add sha256 checksums for 18.2.8
docs: update calendar, add news item and link release notes for 18.2.8
anv/cmd_buffer: check for NULL framebuffer
genxml: add missing field values for 3DSTATE_SF
anv: advertise 8 subpixel precision bits
anv: destroy descriptor sets when pool gets reset
Józef Kucia (1):
nir: Fix assert in print_intrinsic_instr().
Karol Herbst (35):
nv50/ir: print color masks of tex instructions
nv50/ra: add condenseDef overloads for partial condenses
nv50/ir: add scalar field to TexInstructions
gm107/ir: use scalar tex instructions where possible
gm107/ir: fix compile time warning in getTEXSMask
nir: add const_index parameters to system value builder function
nir: replace nir_load_system_value calls with appropiate builder functions
nir/spirv: cast shift operand to u32
nv50,nvc0: Fix gallium nine regression regarding sampler bindings
nv50/ir: initialize relDegree staticly
nouveau: use atomic operations for driver statistics
nv50/ir: fix use-after-free in ConstantFolding::visit
nir: rename global/local to private/function memory
nv50/ir: disable tryCollapseChainedMULs in ConstantFolding for precise instructions
gm107/ir: disable TEXS for tex with derivAll set
nir: rename nir_var_private to nir_var_shader_temp
nir: rename nir_var_function to nir_var_function_temp
nir: rename nir_var_ubo to nir_var_mem_ubo
nir: rename nir_var_ssbo to nir_var_mem_ssbo
nir: rename nir_var_shared to nir_var_mem_shared
nir/spirv: handle SpvStorageClassCrossWorkgroup
glsl/lower_output_reads: set invariant and precise flags on temporaries
nir: replace more nir_load_system_value calls with builder functions
nir/validate: allow to check against a bitmask of bit_sizes
nir: add legal bit_sizes to intrinsics
nir: add bit_size parameter to system values with multiple allowed bit sizes
mesa: add MESA_SHADER_KERNEL
vtn: handle SpvExecutionModelKernel
nir/spirv: handle ContractionOff execution mode
gk104/ir: Use the new rcp/rsq in library
gm107/ir: add fp64 rcp
gm107/ir: add fp64 rsq
gallium: add PIPE_CAP_MAX_VARYINGS
st/mesa: require RGBA2, RGB4, and RGBA4 to be renderable
nir/opt_if: don’t mark progress if nothing changes
Kenneth Graunke (41):
intel: Use a URB start offset of 0 for disabled stages.
st/mesa: Pull nir_lower_wpos_ytransform work into a helper function.
st/nir: Drop unused parameter from st_nir_assign_uniform_locations().
st/mesa: Don’t record garbage streamout information in the non-SSO case.
i915: Delete swizzling detection logic.
nir: Use nir_shader_get_entrypoint in nir_lower_clip_vs().
nir: Inline lower_clip_vs() into nir_lower_clip_vs().
nir: Save nir_variable pointers in nir_lower_clip_vs rather than locs.
nir: Make nir_lower_clip_vs optionally work with variables.
i965: Allow only one slot of clip distances to be set on Gen4-5.
i965: Use a ‘nir’ temporary rather than poking at brw_program
i965: Do NIR shader cloning in the caller.
intel/compiler: Use nir’s info when checking uses_streams.
intel/blorp: Expand blorp_address::offset to be 64 bits.
i965: Delete dead brw_meta_resolve_color prototype.
i965: Flip arguments to load_register_reg helpers.
genxml: Consistently use a numeric “MOCS” field
i965: Don’t override subslice count to 4 on Gen11.
st/mesa: Drop dead ‘passthrough_fs’ field.
st/mesa: Drop !passColor optimization in drawpixels shaders.
st/mesa: Don’t open code the drawpixels vertex shader.
st/mesa: Combine the DrawPixels and Bitmap passthrough VS programs.
st/nir: Gather info after applying lowering FS variant features
st/nir: Drop unused gl_program parameter in VS input handling helper.
nir: Fix gl_nir_lower_samplers_as_deref’s structure type handling.
nir: Make gl_nir_lower_samplers use gl_nir_lower_samplers_as_deref
blorp: Add blorp_get_surface_address to the driver interface.
blorp: Pass the batch to lookup/upload_shader instead of context
nir: Allow a non-existent sampler deref in nir_lower_samplers_as_deref
st/nir: Lower TES gl_PatchVerticesIn to a constant if linked with a TCS.
i965: Drop mark_surface_used mechanism.
st/mesa: Make an enum for pipeline statistics query result indices.
st/mesa: Rearrange PIPE_QUERY_PIPELINE_STATISTICS result fetching.
gallium: Add the ability to query a single pipeline statistics counter
st/mesa: Optionally override RGB/RGBX dst alpha blend factors
gallium: Add forgotten docs for PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS.
st/mesa: Limit GL_MAX_[NATIVE_]PROGRAM_PARAMETERS_ARB to 2048
anv: Put MOCS in the correct location
nir: Don’t reassociate add/mul chains containing only constants
compiler: Mark clip/cull distance arrays as compact before lowering.
spirv: Eliminate dead input/output variables after translation.
Kirill Burtsev (1):
loader: free error state, when checking the drawable type
Kristian H. Kristensen (14):
freedreno/a6xx: Clear z32 and separate stencil with blitter
freedreno/a6xx: Move restore blits to IB
freedreno/a6xx: Move resolve blits to an IB
freedreno/a6xx: Clear gmem buffers at flush time
gallium: Android build fixes
mesa: Add core support for EXT_multisampled_render_to_texture{,2}
gallium: Add new PIPE_CAP_SURFACE_SAMPLE_COUNT
st/mesa: Add support for EXT_multisampled_render_to_texture
freedreno: Add support for EXT_multisampled_render_to_texture
freedreno: Fix the Makefile.am fix
glapi: fixup EXT_multisampled_render_to_texture dispatch
freedreno: Synchronize batch and flush for staging resource
freedreno/a6xx: Turn on texture tiling by default
freedreno/a6xx: Emit blitter dst with OUT_RELOCW
Leo Liu (2):
st/va: fix the incorrect max profiles report
st/va/vp9: set max reference as default of VP9 reference number
Lionel Landwerlin (47):
intel/dump_gpu: add missing gdb option
intel/sanitize_gpu: add help/gdb options to wrapper
intel/sanitize_gpu: deal with non page multiple buffer sizes
intel/sanitize_gpu: add debug message on mmap fail
intel/decoders: fix instruction base address parsing
anv: stub internal android code
anv/android: mark gralloc allocated BOs as external
intel/dump_gpu: move output option together
intel/dump_gpu: add platform option
intel/aub_read: remove useless breaks
nir/lower_tex: add alpha channel parameter for yuv lowering
nir/lower_tex: Add AYUV lowering support
dri: add AYUV format
i965: add support for sampling from AYUV
anv: simplify internal address offset
anv/image: remove unused parameter
anv/lower_ycbcr: make sure to set 0s on all components
anv: associate vulkan formats with aspects
anv: use image aspects rather than computed ones
anv: move helper function internally
egl/dri: fix error value with unknown drm format
intel/decoders: read ring buffer length
intel/aubinator: fix ring buffer pointer
intel/aub_viewer: fix dynamic state printing
intel/aub_viewer: Print blend states properly
anv: flush pipeline before query result copies
anv/query: flush render target before copying results
anv: don’t do partial resolve on layer > 0
intel/aub_viewer: fix shader get_bo
intel/aub_viewer: fixup 0x address prefix
intel/aub_viewer: print address of missing shader
intel/aub_viewer: fix shader view
intel/aub_viewer: fold binding/sampler table items
intel/aub_viewer: highlight true booleans
i965: limit VF caching workaround to gen8/9/10
intel/blorp: emit VF caching workaround before 3DSTATE_VERTEX_BUFFERS
i965: include draw_params/derived_draw_params for VF cache workaround
i965: add CS stall on VF invalidation workaround
anv: explictly specify format for blorp ccs/mcs op
anv: flush fast clear colors into compressed surfaces
anv: fix invalid binding table index computation
anv: narrow flushing of the render target to buffer writes
anv: document cache flushes & invalidations
intel/genxml: add missing MI_PREDICATE compare operations
vulkan: make generated enum to strings helpers available from c++
intel: fix urb size for CFL GT1
intel/compiler: use correct swizzle for replacement
Lucas Stach (6):
etnaviv: use dummy RT buffer when rendering without color buffer
etnaviv: use surface format directly
st/dri: allow both render and sampler compatible dma-buf formats
st/dri: replace format conversion functions with single mapping table
etnaviv: enable full overwrite in a few more cases
etnaviv: annotate variables only used in debug build
Marek Olšák (94):
st/va: fix incorrect use of resource_destroy
ac/surface: remove the overallocation workaround for Vega12
radeonsi: use better DCC clear codes
radeonsi: don’t set the CB clear color registers for 0/1 clear colors on Raven2
gallium: add PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET
radeonsi: stop command submission with PIPE_CONTEXT_LOSE_CONTEXT_ON_RESET only
st/mesa: disable L3 thread pinning
mesa: mark GL_SR8_EXT non-renderable on GLES
radeonsi: fix video APIs on Raven2
gallium/u_tests: add a compute shader test that clears an image
gallium/u_tests: fix MSVC build by using old-style zero initializers
mesa/glthread: pass the function name to _mesa_glthread_restore_dispatch
mesa/glthread: enable immediate mode
drirc: enable glthread for Talos Principle
st/mesa: regularly re-pin driver threads to the CCX where the app thread is
st/mesa: pin driver threads to a fixed CCX when glthread is enabled
radeonsi: don’t send data after write-confirm with BOTTOM_OF_PIPE_TS
radeonsi: go back to using bottom-of-pipe for beginning of TIME_ELAPSED
winsys/amdgpu: fix a buffer leak in amdgpu_bo_from_handle
winsys/amdgpu: fix a device handle leak in amdgpu_winsys_create
radeonsi: clean up primitive binning enablement
radeonsi: use structured buffer intrinsics for image views
radeonsi: fix is_oneway_access_only for image stores
radeonsi: small cleanup for memory opcodes
tgsi/scan: add more information about bindless usage
radeonsi/nir: parse more information about bindless usage
radeonsi: fix is_oneway_access_only for bindless images
winsys/amdgpu: always reclaim/release slabs if there is not enough memory
radeonsi: generalize the slab allocator code to allow layered slab allocators
winsys/amdgpu: optimize slab allocation for 2 MB amdgpu page tables
winsys/amdgpu: clean up code around BO VM alignment
winsys/amdgpu: use >= instead of > for VM address alignment
winsys/amdgpu: increase the VM alignment to the MSB of the size for Gfx9
winsys/amdgpu: overallocate buffers for faster address translation on Gfx9
winsys/amdgpu,radeon: pass vm_alignment to buffer_from_handle
winsys/amdgpu: use optimal VM alignment for imported buffers
winsys/amdgpu: use optimal VM alignment for CPU allocations
radeonsi: allow si_cp_dma_clear_buffer to clear GDS from any IB
winsys/amdgpu: add support for allocating GDS and OA resources
radeonsi: add memory management stress tests for GDS
Revert “winsys/amdgpu: overallocate buffers for faster address translation on Gfx9”
st/mesa: expose GL_OES_texture_view
mesa: expose GL_EXT_texture_view as an alias of GL_OES_texture_view
mesa: expose EXT_texture_compression_rgtc on GLES
mesa: expose EXT_texture_compression_bptc in GLES
mesa: expose AMD_texture_texture4
st/mesa: expose EXT_render_snorm on GLES
radeonsi: don’t emit redundant PKT3_NUM_INSTANCES packets
radeonsi: call si_fix_resource_usage for the GS copy shader as well
radeonsi: make si_cp_wait_mem more configurable
radeonsi: use u_decomposed_prims_for_vertices instead of u_prims_for_vertices
radeonsi: remove unused variables in si_insert_input_ptr
radeonsi: always unmap texture CPU mappings on 32-bit CPU architectures
ac: remove unused variable from ac_build_ddxy
st/mesa: unify window-system renderbuffer initialization
st/mesa: don’t reference pipe_surface locally in PBO code
st/mesa: don’t leak pipe_surface if pipe_context is not current
st/dri: fix dri2_format_table for argb1555 and rgb565
radeonsi: also apply the GS hang workaround to draws without tessellation
winsys/amdgpu: fix whitespace
winsys/amdgpu: use the new BO list API
radeonsi: fix a u_blitter crash after a shader with FBFETCH
radeonsi: fix rendering to tiny viewports where the viewport center is > 8K
radeonsi: use buffer_store_format_x & xy
radeonsi: remove redundant call to emit_cache_flush in compute clear/copy
radeonsi: compile clear and copy buffer compute shaders on demand
radeonsi: correct WRITE_DATA.DST_SEL definitions
radeonsi: fix the top-of-pipe fence on SI
radeonsi: don’t use WRITE_DATA.DST_SEL == MEM_GRBM on >= CIK
radeonsi: move PKT3_WRITE_DATA generation into a helper function
gallium: add SINT formats to have exact counterparts to SNORM formats
gallium/util: add util_format_snorm8_to_sint8 (from radeonsi)
radeonsi: disable render cond & pipeline stats for internal compute dispatches
radeonsi: rename rscreen -> sscreen
radeonsi: rename rview -> sview
winsys/amdgpu: rename rfence, rsrc, rdst -> afence, asrc, adst
radeonsi: remove r600 from comments
radeonsi: rename r600_resource -> si_resource
radeonsi: rename rquery -> squery
radeonsi: rename rsrc -> ssrc, rdst -> sdst
radeonsi: rename rbo, rbuffer to buf or buffer
radeonsi: rename rfence -> sfence
st/mesa: purge framebuffers when unbinding a context
st/mesa: fix PRIMITIVES_GENERATED query after the “pipeline stat single” changes
ac: use the correct LLVM processor name on Raven2
radeonsi: fix crashing performance counters (division by zero)
meson: drop the xcb-xrandr version requirement
gallium/u_threaded: fix EXPLICIT_FLUSH for flush offsets > 0
radeonsi: fix EXPLICIT_FLUSH for flush offsets > 0
winsys/amdgpu: don’t drop manually added fence dependencies
radeonsi: add driconf option radeonsi_enable_nir
radeonsi: always enable NIR for Civilization 6 to fix corruption
driconf: add Civ6Sub executable for Civilization 6
tgsi: don’t set tgsi_info::uses_bindless_images for constbufs and hw atomics
Mario Kleiner (4):
radeonsi: Fix use of 1- or 2- component GL_DOUBLE vbo’s.
egl/wayland: Allow client->server format conversion for PRIME offload. (v2)
egl/wayland-drm: Only announce formats via wl_drm which the driver supports.
drirc: Add sddm-greeter to adaptive_sync blacklist.
Mark Janes (3):
Revert “i965/batch: avoid reverting batch buffer if saved state is an empty”
Revert “Implementation of egl dri2 drivers for MESA_query_driver”
Revert “Implement EGL API for MESA_query_driver”
Mathias Fröhlich (17):
mesa: Remove needless indirection in some draw functions.
mesa: Rename gl_vertex_array_object::_Enabled -> Enabled.
mesa: Use the gl_vertex_array_object::Enabled bitfield.
mesa: Use gl_vertex_array_object::Enabled for glGet.
mesa: Remove gl_array_attributes::Enabled.
mesa: Work with bitmasks when en/dis-abling VAO arrays.
mesa: Unify glEdgeFlagPointer data type.
nouveau: Use gl_array_attribute::_ElementSize.
tnl: Use gl_array_attribute::_ElementSize.
mesa: Factor out struct gl_vertex_format.
mesa: Remove unneeded bitfield widths from the VAO.
mesa/st: Only care about the uploader if it was used.
mesa/st: Only unmap the uploader that was actually used.
mesa/st: Factor out array and buffer setup from st_atom_array.c.
mesa/st: Avoid extra references in the feedback draw function scope.
mesa/st: Use binding information from the VAO in feedback rendering.
mesa/st: Make st_pipe_vertex_format static.
Matt Turner (41):
util/ralloc: Switch from DEBUG to NDEBUG
util/ralloc: Make sizeof(linear_header) a multiple of 8
nir: Call fflush() at the end of nir_print_shader()
glsl: Remove unused member variable
gallivm: Use nextafterf(0.5, 0.0) as rounding constant
mesa: Revert INTEL_fragment_shader_ordering support
Revert “st/mesa: silenced unhanded enum warning in st_glsl_to_tgsi.cpp”
i965/fs: Handle V/UV immediates in dump_instructions()
glsl: Add function support to glsl_to_nir
glsl: Create file to contain software fp64 functions
glsl: Add “built-in” functions to do ffma(fp64)
glsl: Add “built-in” functions to do fmin/fmax(fp64)
glsl: Add “built-in” function to do ffloor(fp64)
glsl: Add “built-in” functions to do ffract(fp64)
glsl: Add “built-in” functions to convert bool to double
nir: Rework nir_lower_constant_initializers() to handle functions
nir: Tag entrypoint for easy recognition by nir_shader_get_entrypoint()
nir: Wire up int64 lowering functions
nir: Implement lowering of 64-bit shift operations
nir: Add and set info::uses_64bit
nir: Create nir_builder in nir_lower_doubles_impl()
nir: Add lowering support for 64-bit operations to software
nir: Unset metadata debug bit if no progress made
intel/compiler: Lower 64-bit MOV/SEL operations
intel/compiler: Split 64-bit MOV-indirects if needed
intel/compiler: Avoid false positive assertions
intel/compiler: Rearrange code to avoid future problems
intel/compiler: Prevent warnings in the following patch
intel/compiler: Expand size of the ‘nr’ field
intel/compiler: Heap-allocate temporary storage
i965: Compile fp64 software routines and lower double-ops
i965: Enable 64-bit GLSL extensions
i965: Compile fp64 funcs only if we do not have 64-bit hardware support
intel/compiler: Reset default flag register in brw_find_live_channel()
gallium: Enable ASIMD/NEON on aarch64.
gallivm: Return true from arch_rounding_available() if NEON is available
intel/compiler: Add a file-level description of brw_eu_validate.c
i965: Always compile fp64 funcs when needed
nir: Optimize double-precision lower_round_even()
intel/compiler: Avoid propagating inequality cmods if types are different
intel/compiler/test: Add unit test for mismatched signedness comparison
Mauro Rossi (6):
android: gallium/auxiliary: add include to get u_debug.h header
android: radv: add libmesa_git_sha1 static dependency
android: amd/addrlib: update Mesa’s copy of addrlib
android: st/mesa: fix building error due to sched_getcpu()
android: anv: fix generated files depedencies (v2)
android: anv: fix libexpat shared dependency
Maya Rashish (2):
radeon: fix printf format specifier.
configure: fix test portability
Michal Srb (2):
gallium: Constify drisw_loader_funcs struct
drisw: Use separate drisw_loader_funcs for shm
Michel Dänzer (4):
winsys/amdgpu: Stop using amdgpu_bo_handle_type_kms_noimport
winsys/amdgpu: Pull in LLVM CFLAGS
amd/common: Restore v4i32 suffix for llvm.SI.load.const intrinsic
loader/dri3: Use strlen instead of sizeof for creating VRR property atom
Neha Bhende (1):
st/mesa: Fix topogun-1.06-orc-84k-resize.trace crash
Neil Roberts (4):
freedreno: Add .dir-locals to the common directory
spirv/nir: handle location decorations on block interface members
glsl_types: Rename parameter of glsl_count_attribute_slots
spirv: Don’t use special semantics when counting vertex attribute size
Nicholas Kazlauskas (5):
util: Get program name based on path when possible
util: Add adaptive_sync driconf option
drirc: Initial blacklist for adaptive sync
loader/dri3: Enable adaptive_sync via _VARIABLE_REFRESH property
radeonsi: Enable adaptive_sync by default for radeon
Nicolai Hähnle (37):
radv: include LLVM IR in the VK_AMD_shader_info “disassembly”
radeonsi: fix an out-of-bounds read reported by ASAN
winsys/amdgpu: add amdgpu_winsys_bo::lock
winsys/amdgpu: explicitly declare whether buffer_map is permanent or not
egl/wayland: rather obvious build fix
radv: remove dependency on addrlib gfx9_enum.h
ac/surface/gfx9: let addrlib choose the preferred swizzle kind
amd/addrlib: update Mesa’s copy of addrlib
meson: link LLVM ‘native’ component when LLVM is available
ddebug: simplify watchdog loop and fix crash in the no-timeout case
ddebug: always flush when requested, even when hang detection is disabled
r600: remove redundant semicolon
amd/sid_tables: add additional python3 compatibility imports
amd/common: whitespace fixes
amd/common: add ac_build_ifcc
amd/common: scan/reduce across waves of a workgroup
amd/common: add i1 special case to ac_build_{inclusive,exclusive}_scan
ac/surface: 3D and cube surfaces are never displayable
radeonsi: move SI_FORCE_FAMILY functionality to winsys
radeonsi: extract declare_vs_blit_inputs
radeonsi: add si_init_draw_functions and make some functions static
radeonsi/gfx9: use SET_UCONFIG_REG_INDEX packets when available
radeonsi: don’t set RAW_WAIT for CP DMA clears
radeonsi: rename SI_RESOURCE_FLAG_FORCE_TILING to clarify its purpose
radeonsi: const-ify si_set_tesseval_regs
radeonsi: show the fixed function TCS in debug dumps
radeonsi: avoid using hard-coded SI_NUM_RW_BUFFERS
radeonsi: add an si_set_rw_shader_buffer convenience function
radeonsi: use si_set_rw_shader_buffer for setting streamout buffers
radeonsi: track constant buffer bind history in si_pipe_set_constant_buffer
radeonsi: move remaining perfcounter code into si_perfcounter.c
radeonsi: move query suspend logic into the top-level si_query struct
radeonsi: factor si_query_buffer logic out of si_query_hw
radeonsi: split perfcounter queries from si_query_hw
radeonsi: const-ify the si_query_ops
amd/common: use llvm.amdgcn.s.buffer.load for LLVM 8.0
amd/common/vi+: enable SMEM loads with GLC=1
Niklas Haas (3):
glsl: fix block member alignment validation for vec3
radv: correctly use vulkan 1.0 by default
radv: add device->instance extension dependencies
Olivier Fourdan (1):
wayland/egl: Resize EGL surface on update buffer for swrast
Oscar Blumberg (1):
radeonsi: Fix guardband computation for large render targets
Pierre Moreau (2):
clover/meson: Ignore ‘svn’ suffix when computing CLANG_RESOURCE_DIR
meson: Fix with_gallium_icd to with_opencl_icd
Plamena Manolova (1):
nir: Don’t lower the local work group size if it’s variable.
Rafael Antognolli (24):
intel/genxml: Add register for object preemption.
i965/gen10+: Enable object level preemption.
i965/gen9: Add workarounds for object preemption.
anv/tests: Fix block_pool_no_free test.
anv/allocator: Add anv_state_table.
anv/allocator: Add getter for anv_block_pool.
anv/allocator: Add helper to push states back to the state table.
anv/allocator: Use anv_state_table on anv_state_pool_alloc.
anv/allocator: Use anv_state_table on back_alloc too.
anv/allocator: Remove anv_free_list.
anv/allocator: Rename anv_free_list2 to anv_free_list.
anv/allocator: Remove pool->map.
anv: Update usage of block_pool->bo.
anv/allocator: Add support for a list of BOs in block pool.
anv: Split code to add BO dependencies to execbuf.
anv: Validate the list of BOs from the block pool.
anv: Remove some asserts.
anv/allocator: Rework chunk return to the state pool.
anv/allocator: Add padding information.
anv/allocator: Enable snooping on block pool and anv_bo_pool BOs.
anv: Remove state flush.
anv/allocator: Add support for non-userptr.
anv/tests: Adding test for the state_pool padding.
anv/allocator: Avoid race condition in anv_block_pool_map.
Ray Zhang (1):
glx: fix shared memory leak in X11
Rhys Kidd (5):
travis: radeonsi and radv require LLVM 7.0
meson: libfreedreno depends upon libdrm (for fence support)
v3d: Wire up core pipe_debug_callback
vc4: Wire up core pipe_debug_callback
nv50,nvc0: add missing CAPs for unsupported features
Rhys Perry (14):
nir: fix constness in nir_intrinsic_align()
ac: refactor visit_load_buffer
ac: split 16-bit ssbo loads that may not be dword aligned
radv: don’t set surf_index for stencil-only images
radv: switch from nir_bcsel to nir_b32csel
ac/nir,radv,radeonsi/nir: use correct indices for interpolation intrinsics
nir: fix copy-paste error in nir_lower_constant_initializers
radv: use dithered alpha-to-coverage
radv: pass radv_draw_info to radv_emit_draw_registers()
radv: add missed situations for scissor bug workaround
radv: avoid context rolls when binding graphics pipelines
radv: prevent dirtying of dynamic state when it does not change
radv: bitcast 16-bit outputs to integers
radv: ensure export arguments are always float
Rob Clark (79):
freedreno: update generated headers
freedreno/a6xx: fix VSC bug with larger # of tiles
freedreno/drm: fix unused ‘entry’ warnings
freedreno/drm: remove dependency on gallium driver
freedreno: move drm to common location
freedreno/ir3: standalone compiler updates
freedreno: shader_t -> gl_shader_stage
freedreno: remove shader_stage_name()
freedreno: FD_SHADER_DEBUG -> IR3_SHADER_DEBUG
freedreno/ir3: move disasm and optmsgs debug flags
util: env_var_as_unsigned() helper
freedreno/ir3: use env_var_as_unsigned()
freedreno/ir3: some header file cleanup
freedreno/ir3: remove pipe_stream_output_info dependency
freedreno/ir3: split up ir3_shader
freedreno/ir3: remove u_inlines usage
freedreno: move ir3 to common location
mesa/st: swap order of clear() and clear_with_quad()
mesa/st: better colormask check for clear fallback
freedreno/a6xx: disable LRZ for z32
freedreno/a6xx: set guardband clip
freedreno: update generated headers
freedreno/a3xx: also set FSSUPERTHREADENABLE
freedreno/a6xx: MSAA
freedreno: remove unused fd_surface fields
gallium: fix typo
freedreno/a5xx+a6xx: remove unused fs/vs pvt mem
freedreno/drm: fix relocs in nested stateobjs
freedreno: update generated headers
freedreno/a6xx: blitter fixes
freedreno/ir3: don’t fetch unused tex components
freedreno/ir3: sync instr/disasm
freedreno/ir3: code-motion
freedreno/ir3: track max flow control depth for a5xx/a6xx
freedreno/drm: fix memory leak
nir: fix spelling typo
mesa/st/nir: fix missing nir_compact_varyings
freedreno/drm: sync uapi and enable softpin
freedreno: debug GEM obj names
freedreno: also set DUMP flag on shaders
freedreno/ir3: fix crash
freedreno/ir3: don’t remove unused input components
freedreno/a6xx: fix blitter crash
gallium/aux: add is_unorm() helper
freedreno: update generated headers
freedreno/a6xx: more blitter fixes
freedreno: move fd_resource_copy_region()
freedreno/a6xx: fix resource_copy_region()
freedreno/a6xx: fix corrupted uniforms
freedreno/ir3: fix fallout of extra assert
freedreno/ir3: don’t treat all inputs/outputs as vec4
freedreno: combine fd_resource_layer_offset()/fd_resource_offset()
freedreno/a6xx: simplify special case for 3d layout
freedreno/a6xx: improve setup_slices() debug msgs
freedreno: update generated headers
freedreno/a6xx: fix 3d texture layout
freedreno: skip depth resolve if not written
freedreno: rework blit API
freedreno: try blitter for fd_resource_copy_region()
freedreno/a6xx: rework blitter API
freedreno: remove blit_via_copy_region()
freedreno: fix staging resource size for arrays
freedreno: make cmdstream bo’s read-only to GPU
freedreno/a6xx: separate stencil restore/resolve fixes
freedreno/a6xx: move tile_mode to sampler-view CSO
freedreno/a6xx: fix 3d+tiled layout
nir/vtn: add caps for some cl related capabilities
loader: fix the no-modifiers case
freedreno: core buffer modifier support
freedreno: set modifier when exporting buffer
freedreno: limit tiling to PIPE_BIND_SAMPLER_VIEW
freedreno/a2xx: fix unused variable warning
freedreno/a5xx: fix blitter nr_samples check
freedreno/a6xx: fix blitter nr_samples check
freedreno: stop frob’ing pipe_resource::nr_samples
freedreno: minor cleanups
mesa: wire up InvalidateFramebuffer
freedreno: fix release tarball
freedreno: more fixing release tarball
Rob Herring (3):
pipe-loader: Fallback to kmsro driver when no matching driver name found
kmsro: Add etnaviv renderonly support
Switch imx to kmsro and remove the imx winsys
Robert Foss (3):
virgl: native fence fd support
virgl: Clean up fences commit
virgl: add assert and missing function parameter
Rodrigo Vivi (1):
intel: Add more PCI Device IDs for Coffee Lake and Ice Lake.
Roland Scheidegger (7):
gallivm: fix improper clamping of vertex index when fetching gs inputs
draw: fix infinite loop in line stippling
gallivm: remove unused float coord wrapping for aos sampling
gallivm: use llvm jit code for decoding s3tc
gallivm: don’t use pavg.b intrinsic on llvm >= 6.0
gallivm: abort when trying to use non-existing intrinsic
Revert “llvmpipe: Always return some fence in flush (v2)”
Sagar Ghuge (14):
intel/compiler: Disassemble GEN6_SFID_DATAPORT_SAMPLER_CACHE as dp_sampler
intel/compiler: Set swizzle to BRW_SWIZZLE_XXXX for scalar region
intel/compiler: Always print flag subregister number
nir: Add a new lowering option to lower 3D surfaces from txd to txl.
glsl: Add “built-in” functions to do uint64_to_fp64(uint64_t)
glsl: Add “built-in” functions to do int64_to_fp64(int64_t)
glsl: Add “built-in” functions to do uint64_to_fp32(uint64_t)
glsl: Add “built-in” functions to do int64_to_fp32(int64_t)
glsl: Add utility function to round and pack uint64_t value
glsl: Add “built-in” functions to do fp64_to_uint64(fp64)
glsl: Add utility function to round and pack int64_t value
glsl: Add “built-in” functions to do fp64_to_int64(fp64)
glsl: Add “built-in” functions to do fp32_to_uint64(fp32)
glsl: Add “built-in” functions to do fp32_to_int64(fp32)
Samuel Pitoiset (103):
radv: remove useless sync after copying query results with compute
radv: add missing TFB queries support to CmdCopyQueryPoolsResults()
radv: replace si_emit_wait_fence() with radv_cp_wait_mem()
radv: more use of radv_cp_wait_mem()
radv: allocate enough space in CS when copying query results with compute
radv: disable conditional rendering for vkCmdCopyQueryPoolResults()
radv: only expose VK_SUBGROUP_FEATURE_ARITHMETIC_BIT for VI+
radv: use LOAD_CONTEXT_REG when loading fast clear values
radv: fix GPU hangs when loading depth/stencil clear values on SI/CIK
radv: cleanup and document a Hawaii bug with offchip buffers
radv: clean up setting partial_es_wave for distributed tess on VI
radv: make use of num_good_cu_per_sh in si_emit_graphics() too
radv: binding streamout buffers doesn’t change context regs
radv: set PA.SC_CONSERVATIVE_RASTERIZATION.NULL_SQUAD_AA_MASK_ENABLE
radv: set optimal OVERWRITE_COMBINER_WATERMARK on GFX9
radv: add a debug option for disabling primitive binning
radv: enable primitive binning by default
radv: tidy up radv_set_dcc_need_cmask_elim_pred()
radv: always clear the FCE predicate after DCC/FMASK/CMASK decompressions
radv/winsys: remove the max IBs per submit limit for the fallback path
radv/winsys: remove the max IBs per submit limit for the sysmem path
radv: remove unnecessary goto in the fast clear paths
radv: add radv_get_htile_fast_clear_value() helper
radv: add radv_is_fast_clear_{depth,stencil}_allowed() helpers
radv: check allowed fast HTILE clears a bit earlier
radv: rewrite the condition that checks allowed depth/stencil values
radv: implement fast HTILE clears for depth or stencil only on GFX9
ac/nir: fix intrinsic name string size in visit_image_atomic()
radv: ignore subpass self-dependencies
radv: only sync CP DMA for transfer operations or bottom pipe
radv: remove useless sync after CmdClear{Color,DepthStencil}Image()
radv: remove useless sync before CmdClear{Color,DepthStencil}Image()
radv: ignore subpass self-dependencies for CreateRenderPass() too
radv: remove useless check in emit_fast_color_clear()
radv: add radv_image_can_fast_clear() helper
radv: add radv_image_view_can_fast_clear() helper
radv: add radv_can_fast_clear_{color,depth}() helpers
radv: simplify a check in emit_fast_color_clear()
radv: refactor the fast clear path for better re-use
radv: optimize CmdClear{Color,DepthStencil}Image() for layered textures
radv: remove unused pending_clears param in the transition path
radv: drop few useless state changes when doing color/depth decompressions
radv: rework the TC-compat HTILE hardware bug with COND_EXEC
radv: reset pending_reset_query when flushing caches
radv: wait on the high 32 bits of timestamp queries
spirv: add SpvCapabilityInt64Atomics
radv: expose VK_EXT_scalar_block_layout
amd: remove support for LLVM 6.0
gallium: add missing PIPE_CAP_SURFACE_SAMPLE_COUNT default value
radv: bump reported version to 1.1.90
radv: add a predicate for reflecting DCC decompression state
radv: allow to skip DCC decompressions with the new predicate
radv: switch on EOP when primitive restart is enabled with triangle strips
radv: check if addrlib enabled HTILE in radv_image_can_enable_htile()
radv: don’t check if format is depth in radv_image_can_enable_hile()
radv: report Vulkan version 1.1.90 for real
ac/nir: remove the bitfield_extract workaround for LLVM 8
radv: drop the amdgpu-skip-threshold=1 workaround for LLVM 8
radv: fix subpass image transitions with multiviews
radv: compute optimal VM alignment for imported buffers
spirv: add support for SpvCapabilityStorageImageMultisample
ac/nir: restrict fmask lookup to image load intrinsics
radv: initialize FMASK for images in fully expanded mode
radv: add support for FMASK expand
radv: enable shaderStorageImageMultisample feature on GFX8+
radv: get rid of bunch of KHR suffixes
radv: enable variable pointers
radv: skip draws with instance_count == 0
ac/nir: add get_cache_policy() helper and use it
ac/nir: set cache policy when loading/storing buffer images
ac: add missing 16-bit types to glsl_base_to_llvm_type()
radv: remove unnecessary returns in GetPhysicalDevice*Properties()
radv: add two small helpers for getting VRAM and visible VRAM sizes
radv: add support for VK_EXT_memory_budget
ac/nir: don’t trash L1 caches for store operations with writeonly memory
radv: drop unused code related to 16 sample locations
radv: reduce size of the per-queue descriptor BO
radv: do not write unused descriptors to the per-queue BO
radv: initialize the per-queue descriptor BO only once
nir: do not remove varyings used for transform feedback
nir: fix lowering arrays to elements for XFB outputs
radv: improve gathering of load_push_constants with dynamic bindings
radv: remove old_fence parameter from si_cs_emit_write_event_eop()
radv: only allocate the GFX9 fence and EOP BOs for the gfx queue
radv: compute the GFX9 fence VA at allocation time
radv: always pass the GFX9 fence data to si_cs_emit_cache_flush()
radv: fix computing number of user SGPRs for streamout buffers
radv: remove radv_userdata_info::indirect field
radv: simplify allocating user SGPRS for descriptor sets
radv: set noalias/dereferenceable LLVM attributes based on param types
radv: re-enable fast depth clears for 16-bit surfaces on VI
radv/winsys: fix hash when adding internal buffers
radv: fix compiler issues with GCC 9
radv: fix using LOAD_CONTEXT_REG with old GFX ME firmwares on GFX8
radv/winsys: fix BO list creation when RADV_DEBUG=allbos is set
radv: always export gl_SampleMask when the fragment shader uses it
radv: write the alpha channel of MRT0 when alpha coverage is enabled
radv: fix writing the alpha channel of MRT0 when alpha coverage is enabled
radv: fix out-of-bounds access when copying descriptors BO list
radv: don’t copy buffer descriptors list for samplers
radv: fix clearing attachments in secondary command buffers
radv: properly align the fence and EOP bug VA on GFX9
radv: fix pointSizeRange limits
Sergii Romantsov (4):
autotools: library-dependency when no sse and 32-bit
i965/batch/debug: Allow log be dumped before assert
nir: Length of boolean vtn_value now is 1
dri: meson: do not prefix user provided dri-drivers-path
Sonny Jiang (1):
radeonsi: use compute for resource_copy_region when possible
Tapani Pälli (27):
anv: allow exporting an imported SYNC_FD semaphore type
anv: add create_flags as part of anv_image
anv: refactor make_surface to use data from anv_image
anv: make anv_get_image_format_features public
anv: add from/to helpers with android and vulkan formats
anv/android: add GetAndroidHardwareBufferPropertiesANDROID
anv: add anv_ahw_usage_from_vk_usage helper function
anv: refactor, remove else block in AllocateMemory
anv/android: support import/export of AHardwareBuffer objects
anv/android: add ahardwarebuffer external memory properties
anv/android: support creating images from external format
anv: support VkExternalFormatANDROID in vkCreateSamplerYcbcrConversion
anv: add VkFormat field as part of anv_format
anv: support VkSamplerYcbcrConversionInfo in vkCreateImageView
anv: ignore VkSamplerYcbcrConversion on non-yuv formats
anv/android: turn on VK_ANDROID_external_memory_android_hardware_buffer
dri3: initialize adaptive_sync as false before configQueryb
intel/isl: move tiled_memcpy static libs from i965 to isl
anv: do not advertise AHW support if extension not enabled
nir: cleanup glsl_get_struct_field_offset, glsl_get_explicit_stride
android: fix build issues with libmesa_anv_gen* libraries
mesa: return NULL if we exceed MaxColorAttachments in get_fb_attachment
nir: initialize value in copy_prop_vars_block
anv: retain the is_array state in create_plane_tex_instr_implicit
anv: release memory allocated by glsl types during spirv_to_nir
anv: revert “anv: release memory allocated by glsl types during spirv_to_nir”
anv: destroy descriptor sets when pool gets destroyed
Thomas Hellstrom (9):
st/xa: Render update. Better support for solid pictures
st/xa: Support higher color precision for solid pictures
st/xa: Support a couple of new formats
st/xa: Fix transformations when we have both source and mask samplers
st/xa: Minor renderer cleanups
st/xa: Support Component Alpha with trivial blending
st/xa: Bump minor
st/xa: Fix a memory leak
winsys/svga: Fix a memory leak
Timothy Arceri (56):
nir: allow propagation of if evaluation for bcsel
nir: fix condition propagation when src has a swizzle
ac/nir_to_llvm: fix b2f for f64
nir: add new linking opt nir_link_constant_varyings()
st/mesa: make use of nir_link_constant_varyings()
nir: add glsl_type_is_integer() helper
nir: don’t pack varyings ints with floats unless flat
anv/i965: make use of nir_link_constant_varyings()
nir: add support for removing redundant stores to copy prop var
radv: make use of nir_move_out_const_to_consumer()
nir: small tidy ups for nir_loop_analyze()
nir: clarify some nit_loop_info member names
nir: add a new nir_cf_list_clone_and_reinsert() helper
nir: make use of new nir_cf_list_clone_and_reinsert() helper
nir: factor out some of the complex loop unroll code to a helper
nir: rework force_unroll_array_access()
nir: in loop analysis track actual control flow type
nir: reword code comment
nir: detect more induction variables
nir: fix opt_if_loop_last_continue()
tgsi/scan: fix loop exit point in tgsi_scan_tess_ctrl()
tgsi/scan: correctly walk instructions in tgsi_scan_tess_ctrl()
radeonsi: remove unrequired param in si_nir_scan_tess_ctrl()
ac/nir_to_llvm: add ac_are_tessfactors_def_in_all_invocs()
radeonsi: make use of ac_are_tessfactors_def_in_all_invocs()
st/glsl_to_nir: call nir_lower_load_const_to_scalar() in the st
nir: rename nir_link_constant_varyings() nir_link_opt_varyings()
nir: add can_replace_varying() helper
nir: rework nir_link_opt_varyings()
nir: link time opt duplicate varyings
nir: make nir_opt_remove_phis_impl() static
nir: make use of does_varying_match() helper
nir: simplify does_varying_match()
nir: add rewrite_phi_predecessor_blocks() helper
nir: merge some basic consecutive ifs
st/glsl: refactor st_link_nir()
nir: avoid uninitialized variable warning
glsl: Copy function out to temp if we don’t directly ref a variable
ac/nir_to_llvm: fix type handling in image code
radeonsi/nir: get correct type for images inside structs
ac/nir_to_llvm: fix regression in bindless support
ac/nir_to_llvm: add support for structs to get_sampler_desc()
glsl: don’t skip GLSL IR opts on first-time compiles
glsl: be much more aggressive when skipping shader compilation
Revert “glsl: be much more aggressive when skipping shader compilation”
ac/nir_to_llvm: fix interpolateAt* for arrays
glsl: be much more aggressive when skipping shader compilation
radeonsi/nir: add missing piece for bindless image support
ac/nir_to_llvm: add bindless support for uniform handles
ac/nir_to_llvm: fix interpolateAt* for structs
ac/nir_to_llvm: fix clamp shadow reference for more hardware
tgsi: remove culldist semantic from docs
radv/ac: fix some fp16 handling
glsl: use remap location when serialising uniform program resource data
radeonsi: fix query buffer allocation
glsl: fix shader cache for packed param list
Tobias Klausmann (1):
amd/vulkan: meson build - use radv_deps for libvulkan_radeon
Tomasz Figa (1):
llvmpipe: Always return some fence in flush (v2)
Tomeu Vizoso (1):
etnaviv: Consolidate buffer references from framebuffers
Toni Lönnberg (14):
intel/decoder: Engine parameter for instructions
intel/decoder: tools: gen_engine to drm_i915_gem_engine_class
intel/decoder: tools: Use engine for decoding batch instructions
intel/genxml: Add engine definition to render engine instructions (gen4)
intel/genxml: Add engine definition to render engine instructions (gen45)
intel/genxml: Add engine definition to render engine instructions (gen5)
intel/genxml: Add engine definition to render engine instructions (gen6)
intel/genxml: Add engine definition to render engine instructions (gen7)
intel/genxml: Add engine definition to render engine instructions (gen75)
intel/genxml: Add engine definition to render engine instructions (gen8)
intel/genxml: Add engine definition to render engine instructions (gen9)
intel/genxml: Add engine definition to render engine instructions (gen10)
intel/genxml: Add engine definition to render engine instructions (gen11)
intel/aubinator_error_decode: Get rid of warning for missing switch case
Topi Pohjolainen (1):
i965/icl: Disable prefetching of sampler state entries
Veluri Mithun (5):
Add extension doc for MESA_query_driver
Implement EGL API for MESA_query_driver
Implementation of egl dri2 drivers for MESA_query_driver
egl: Implement EGL API for MESA_query_driver
egl: Implementation of egl dri2 drivers for MESA_query_driver
Vinson Lee (7):
r600/sb: Fix constant logical operand in assert.
freedreno: Fix autotools build.
st/xvmc: Add X11 include path.
nir/algebraic: Make algebraic_parser_test.sh executable.
meson: Fix typo.
meson: Fix libsensors detection.
meson: Fix typo.
Yevhenii Kolesnikov (1):
i965: Fix allow_higher_compat_version workaround limited by OpenGL 3.0
pal1000 (1):
scons: Compatibility with Scons development version string