Mesa 6.4 / October 24, 2005¶
Mesa 6.4 is a stable, bug-fix release.
MD5 checksums¶
1cce0c1eb4fd15e9dfe837a1ce0c9812 MesaLib-6.4.tar.gz
85a84e47a3f718f752f306b9e0954ef6 MesaLib-6.4.tar.bz2
b976fea4f3ee06354c53f91b6e3f2ffc MesaLib-6.4.zip
d8734f2c69bcf7ef9f5ae454a85743ba MesaDemos-6.4.tar.gz
1a8c4d4fc699233f5fdb902b8753099e MesaDemos-6.4.tar.bz2
607ab7c7a7de0cc5febbdde2bfa03098 MesaDemos-6.4.zip
3260156f66174322a092be0767962d34 MesaGLUT-6.4.tar.gz
0465d053f83775f44a12dec4050dfd78 MesaGLUT-6.4.tar.bz2
02abfcdcdf72ba938ae00f6e3b70fbe0 MesaGLUT-6.4.zip
New¶
Added a fast XOR line drawing function in Xlib driver
Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).
Changes¶
Mesa now packaged in three parts: Library, Demos and GLUT
Bug fixes¶
GLX_X_RENDERABLE token wasn’t accepted by glXChooseFBConfig
Some files were present multiple times in the 6.3.2 tarballs
r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
glxgears_fbconfig demo didn’t work (bug 4237)
fixed bug when bilinear sampling 2d textures with borders
glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
fixed a few problems with proxy color tables (bug 4270)
fixed precision problem in Z clearing (bug 4395)
glBitmap, glDraw/CopyPixels mistakenly generated selection hits
fixed potential segfault caused by reading pixels outside of renderbuffer bounds
glGetTexLevelParameter didn’t accept GL_TEXTURE_DEPTH_SIZE_ARB
fixed memory corruption bug involving software alpha buffers
glReadPixels clipped by window bounds was sometimes broken
glDraw/CopyPixels of stencil data ignored the stencil write mask
glReadPixels from a texture bound to a framebuffer object didn’t work
glIsRender/FramebufferEXT weren’t totally correct
fixed a number of point size attenuation/fade bugs
fixed glFogCoord bug 4729
GLX encoding for transpose matrix functions was broken
fixed broken fragment program KIL and SWZ instructions
fragment programs that wrote result.depth.z didn’t work
Driver Status¶
Driver Status
---------------------- ----------------------
DRI drivers varies with the driver
XMesa (Xlib) implements OpenGL 1.5
OSMesa (off-screen) implements OpenGL 1.5
Windows/Win32 implements OpenGL 1.5
Glide (3dfx Voodoo1/2) requires updates
SVGA requires updates
DJGPP requires updates
GGI requires updates
BeOS requires updates
Allegro requires updates
D3D requires updates