Mesa 7.9.2 Release Notes / March 2, 2011¶
Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release.
Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 2.1.
See the Compiling/Installing page for prerequisites for DRI hardware acceleration.
MD5 checksums¶
eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz
8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2
427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip
aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz
18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2
3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip
New features¶
None.
Bug fixes¶
This list is likely incomplete.
Fix an off-by-one bug in a vsplit assertion.
Fix incorrect handling of
layout
qualifier within
,out
,attribute
, andvarying
.Fix an i965 GPU hang in GLSL shaders that contain an unconditional
discard
statement.Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.
Fix numerous issues handling precision qualifiers in GLSL ES.
Fixed a few GLX protocol encoder bugs (Julien Cristau)
Assorted Gallium llvmpipe driver bug fixes
Assorted Mesa/Gallium state tracker bug fixes
Bug 26795 - gl_FragCoord off by one in Gallium drivers.
Bug 29164 - [GLSL 1.20] invariant variable shouldn’t be used before declaration
Bug 29823 - GetUniform[if]v busted
Bug 29927 - [glsl2] fail to compile shader with constructor for array of struct type
Bug 30156 - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage
Bug 31923 - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders
Bug 31925 - [GLSL 1.20] “#pragma STDGL invariant(all)” fail
Bug 32214 - [gles2]no link error happens when missing vertex shader or frag shader
Bug 32375 - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv
Bug 32541 - Segmentation Fault while running an HDR (high dynamic range) rendering demo
Bug 32569 - [gles2] glGetShaderPrecisionFormat not implemented yet
Bug 32695 - [glsl] SIGSEGV glcpp/glcpp-parse.y:833
Bug 32831 - [glsl] division by zero crashes GLSL compiler
Bug 32910 - Keywords ‘in’ and ‘out’ not handled properly for GLSL 1.20 shaders
Bug 33219 -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate
Bug 33306 - GLSL integer division by zero crashes GLSL compiler
Bug 33308 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null’ failed.
Bug 33316 - uniform array will be allocate one line more and initialize it when it was freed will abort
Bug 33386 - Dubious assembler in read_rgba_span_x86.S
Bug 33388 - Dubious assembler in xform4.S
Bug 33433 - Error in x86-64 API dispatch code.
Bug 33507 - [glsl] GLSL preprocessor modulus by zero crash
Bug 33508 - [glsl] GLSL compiler modulus by zero crash
Bug 33916 - Compiler accepts reserved operators % and %=
Bug 34047 - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2
Bug 34114 - Sun Studio build fails due to standard library functions not being in global namespace
Bug 34198 - [GLSL] implicit sized array with index 0 used gets assertion
Ubuntu bug 691653 - compiz crashes when using alt-tab (the radeon driver kills it)
Meego bug 13005 - Graphics GLSL issue lead to camera preview fail on Pinetrail
Changes¶
The full set of changes can be viewed by using the following GIT command:
git log mesa-7.9.1..mesa-7.9.2
Alberto Milone (1):
r600c: add evergreen ARL support.
Brian Paul (19):
draw: Fix an off-by-one bug in a vsplit assertion.
mesa: fix a few format table mistakes, assertions
mesa: fix num_draw_buffers==0 in fixed-function fragment program generation
mesa: don’t assert in GetIntegerIndexed, etc
mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()
llvmpipe: make sure binning is active when we begin/end a query
st/mesa: fix incorrect fragcoord.x translation
softpipe: fix off-by-one error in setup_fragcoord_coeff()
cso: fix loop bound in cso_set_vertex_samplers()
st/mesa: set renderbuffer _BaseFormat in a few places
st/mesa: fix the default case in st_format_datatype()
st/mesa: need to translate clear color according to surface’s base format
docs: update 7.9.2 release notes with Brian’s cherry-picks
docs: add links to 7.9.1 and 7.9.2 release notes
mesa: include compiler.h for ASSERT macro
glsl: add ir_shader case in switch stmt to silence warning
glsl2: fix signed/unsigned comparison warning
mesa: implement glGetShaderPrecisionFormat()
docs: updated environment variable list
Bryce Harrington (1):
r300g: Null pointer check for buffer deref in gallium winsys
Chad Versace (14):
glsl: At link-time, check that globals have matching centroid qualifiers
glcpp: Fix segfault when validating macro redefinitions
glsl: Fix parser rule for type_specifier
glsl: Change default value of ast_type_specifier::precision
glsl: Add semantic checks for precision qualifiers
glsl: Add support for default precision statements
glsl: Remove redundant semantic check in parser
glsl: Fix semantic checks on precision qualifiers
glsl: Fix segfault due to missing printf argument
glsl: Mark ‘in’ variables at global scope as read-only
glcpp: Raise error when modulus is zero
glsl: Set operators ‘%’ and ‘%=’ to be reserved when GLSL < 1.30
glsl: Reinstate constant-folding for division by zero
tnl: Add support for datatype GL_FIXED in vertex arrays
Chia-I Wu (1):
mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
Chris Wilson (1):
intel: Check for unsupported texture when finishing using as a render target
Cyril Brulebois (1):
Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
Dave Airlie (2):
radeon/r200: fix fbo-clearmipmap + gen-teximage
radeon: avoid segfault on 3D textures.
Dimitry Andric (4):
mesa: s/movzx/movzbl/
mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
glapi: adding @ char before type specifier in glapi_x86.S
glapi: add @GOTPCREL relocation type
Eric Anholt (11):
i965: Avoid double-negation of immediate values in the VS.
docs: Add a relnote for the Civ IV on i965.
i965/vs: When MOVing to produce ABS, strip negate of the operand.
glsl: Fix the lowering of variable array indexing to not lose write_masks.
intel: Make renderbuffer tiling choice match texture tiling choice.
glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
mesa: Add actual support for glReleaseShaderCompiler from ES2.
mesa: Add support for glDepthRangef and glClearDepthf.
mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
Ian Romanick (42):
docs: Add 7.9.1 md5sums
glsl: Support the ‘invariant(all)’ pragma
glcpp: Generate an error for division by zero
glsl: Add version_string containing properly formatted GLSL version
glsl & glcpp: Refresh autogenerated lexer and parser files.
glsl: Disallow ‘in’ and ‘out’ on globals in GLSL 1.20
glsl: Track variable usage, use that to enforce semantics
glsl: Allow ‘in’ and ‘out’ when ‘layout’ is also available
docs: Initial set of release notes for 7.9.2
mesa: bump version to 7.9.2-devel
docs: Update 7.9.2 release notes
i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!
glsl: Refresh autogenerated lexer and parser files.
glsl: Don’t assert when the value returned by a function has no rvalue
linker: Set sizes for non-global arrays as well
linker: Propagate max_array_access while linking functions
docs: Update 7.9.2 release notes
Use C-style system headers in C++ code to avoid issues with std:: namespace
mesa: glGetUniform only returns a single element of an array
linker: Generate link errors when ES shaders are missing stages
mesa: Fix error checks in GetVertexAttrib functions
docs: Update 7.9.2 release notes
mesa: Remove unsupported OES extensions
glapi: Regenerate for GL_ARB_ES2_compatibility.
mesa: Connect glGetShaderPrecisionFormat into the dispatch table
i965: Set correct values for range/precision of fragment shader types
i915: Set correct values for range/precision of fragment shader types
intel: Fix typeos from 3d028024 and 790ff232
glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
glsl: Reject shader versions not supported by the implementation
mesa: Initial size for secondary color array is 3
glcpp: Regenerate files from recent cherry picks
glsl: Finish out the reduce/reduce error fixes
glsl: Regenerate compiler files from cherry picks
linker: Fix off-by-one error implicit array sizing
i915: Only mark a register as available if all components are written
i915: Calculate partial result to temp register first
i915: Force lowering of all types of indirect array accesses in the FS
docs: Update 7.9.2 release notes for recent cherry picks
docs: Clean up bug fixes list
intel: Remove driver date and related bits from renderer string
mesa: set version string to 7.9.2 (final)
Jian Zhao (1):
mesa: fix an error in uniform arrays in row calculating.
Julien Cristau (3):
glx: fix request lengths
glx: fix GLXChangeDrawableAttributesSGIX request
glx: fix length of GLXGetFBConfigsSGIX
Keith Packard (1):
glsl: Eliminate reduce/reduce conflicts in glsl grammar
Kenneth Graunke (12):
glsl: Expose a public glsl_type::void_type const pointer.
glsl: Don’t bother unsetting a destructor that was never set.
glsl, i965: Remove unnecessary talloc includes.
glcpp: Remove use of talloc reference counting.
ralloc: Add a fake implementation of ralloc based on talloc.
Convert everything from the talloc API to the ralloc API.
ralloc: a new MIT-licensed recursive memory allocator.
Remove talloc from the make and automake build systems.
Remove talloc from the SCons build system.
Remove the talloc sources from the Mesa repository.
glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
glsl: Use reralloc instead of plain realloc.
Marek Olšák (3):
docs: fix messed up names with special characters in relnotes-7.9.1
mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2
st/dri: Track drawable context bindings
Paulo Zanoni (1):
dri_util: fail driCreateNewScreen if InitScreen is NULL
Sam Hocevar (2):
docs: add glsl info
docs: fix glsl_compiler name
Vinson Lee (1):
ralloc: Add missing va_end following va_copy.
nobled (1):
glx: Put null check before use