Mesa 24.0.5 Release Notes / 2024-04-10¶
Mesa 24.0.5 is a bug fix release which fixes bugs found since the 24.0.4 release.
Mesa 24.0.5 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 24.0.5 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
38cc245ca8faa3c69da6d2687f8906377001f63365348a62cc6f7fafb1e8c018 mesa-24.0.5.tar.xz
New features¶
None
Bug fixes¶
anv: vkd3d-proton test_stress_suballocation failure
d3d12: Zwift renders with bad textures/lighting
NVK: Misrendering with Civilization 6
radv: RDR2 might need zerovram
Issues rendering gtk4 window decorations on v3d on Fedora-40/mesa-24.0
clc: Failure when linking with llvm+clang 18.1 (-Dshared-llvm=disabled)
LLVM-18 build issue
Changes¶
Axel Davy (5):
frontend/nine: Fix ff ps key
frontend/nine: Fix programmable vs check
frontend/nine: Fix missing light flag check
frontend/nine: Fix destruction race
frontend/nine: Reset should EndScene
Connor Abbott (2):
freedreno/a7xx: Add CP_CCHE_INVALIDATE
tu: Implement CCHE invalidation
Dave Airlie (1):
mesa: reorder st context teardown
David Heidelberg (7):
r300: add missing licence to the r300_public.h
r300: add missing copyright header
docs: we support EGL 1.5 for a long time
ci/amd: drop old PIGLIT_REPLAY_DESCRIPTION_FILE surpassed by PIGLIT_TRACES_FILE
r600: add license header to r600_formats.h
r600: add license info to the r600_opcodes.h
r600: add license information to the sfn_shader_gs.h
David Stern (1):
vulkan/wsi/x11: Explicitly discard errors from xcb_present_pixmap.
Eric Engestrom (5):
docs: add sha256sum for 24.0.4
.pick_status.json: Update to 3d68dd78d07b30cefe90d76af681075f4ed6b33d
.pick_status.json: Update to fcb568a5d5a52db75fa2f6d04579bb404ca7f597
.pick_status.json: Update to 078fe5454e97d073feb18bcdcf7ed1874e8b4835
.pick_status.json: Update to 2c1cb65949933a05eedb2eacc15cd893ecaef8aa
Eric R. Smith (2):
panfrost: mark indirect compute buffer as read
gallium: handle copy_image of depth textures
Faith Ekstrand (2):
nvk: Add a _pad field to nvk_cbuf
nvk: Add a _pad field to nvk_fs_key
Georg Lehmann (2):
aco: don’t combine mul+add_clamp to mad_clamp
aco/ra: use SDWA for 16bit instructions when the second byte is blocked
Iago Toral Quiroga (2):
v3d: implement fix for GFXH-1602
broadcom/compiler: fix workaround for GFXH-1602
Ian Romanick (3):
intel/brw: Clear write_accumulator flag when changing the destination
intel/brw: Use enums for DPAS source regioning
nir: intel/brw: Change the order of sources for nir_dpas_intel
Jesse Natalie (1):
glsl: Use a stable attr sort for VS in / FS out
Jordan Justen (1):
intel/dev: Add 0x56be and 0x56bf DG2 PCI IDs
José Roberto de Souza (4):
anv: Fix calculation of syncs required in Xe KMD
iris: Wait for drm_xe_exec_queue to be idle before destroying it
anv: Create protected engine context when i915 supports vm control
intel: Enable Xe KMD support by default
Juston Li (1):
Revert “zink: store last pipeline directly for zink_gfx_program::last_pipeline”
Karol Herbst (1):
meson: fix link failure with llvm-18
Kenneth Graunke (2):
intel/brw: Fix generate_mov_indirect to check has_64bit_int not float
intel/brw: Fix lower_regioning for BROADCAST, MOV_INDIRECT on Q types
Konstantin Seurer (1):
nir/serialize: Encode data for temporaries
Lionel Landwerlin (7):
anv: fix protected memory allocations
anv: disable protected content around surface state copies
anv: disable generated draws in protected command buffers
anv: update protection fault property
anv: add missing data flush out of L3 for transform feedback writes
anv: mark descriptors & pipeline dirty after blorp compute
isl: set NullPageCoherencyEnable for depth/stencil sparse surfaces
Lucas Stach (2):
etnaviv: fix depth writes without testing
etnaviv: rs: take src dimensions into account when increasing height alignment
Mike Blumenkrantz (12):
zink: only check that CUBE_COMPATIBLE for images doesn’t subtract flags
zink: don’t use set_foreach_remove with dmabuf_exports
zink: make descriptor pool creation more robust
zink: fix shaderdb pipeline compile
zink: don’t clobber indirect array reads with missing components
zink: fix add_derefs case for compact arrays
llvmpipe: fix DRAW_USE_LLVM=0
glsl: handle xfb resources for spirv before running varying opts
mesa: clamp binary pointer in ShaderBinary if length==0
glsl: set PSIZ bit in outputs_written when injecting a 1.0 psiz write
nir/lower_clamp_color_outputs: fix use with lowered io
nir/texcoord_replace: fix scalarized io handling
Nikita Popov (1):
Pass no-verify-fixpoint option to instcombine in LLVM 18
Patrick Lerda (1):
r300: fix constants_remap_table memory leak related to the dummy shader path
Paul Gofman (3):
glsl: allow out arrays in #110 with allow_glsl_120_subset_in_110
driconf: add a workaround for Joe Danger 2
driconf: add a workaround for Joe Danger
Paulo Zanoni (2):
anv/xe: don’t leak xe_syncs during trtt submission
anv, iris: add missing CS_STALL bit for GPGPU texture invalidation
Samuel Pitoiset (3):
radv: fix conditional rendering with mesh+task and multiview (again)
radv: enable radv_zero_vram for Red Dead Redemption 2
radv: make sure the heap budget is less than or equal to the heap size
Tapani Pälli (1):
anv: disable fcv optimization on >= gfx125
Yonggang Luo (1):
util: Fixes futex_wait on win32
Zack Rusin (1):
svga: Fix instanced draw detection
Zan Dobersek (1):
tu: fix memory leaks in tu_shader