Mesa 21.2.4 Release Notes / 2021-10-14¶
Mesa 21.2.4 is a bug fix release which fixes bugs found since the 21.2.3 release.
Mesa 21.2.4 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 21.2.4 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
fe6ede82d1ac02339da3c2ec1820a379641902fd351a52cc01153f76eff85b44 mesa-21.2.4.tar.xz
New features¶
None
Bug fixes¶
RADV: Rendering issues in Resident Evil 2 with NGGC
crocus: Incorrect stride when used through prime
anv: descriptorBindingUniformBufferUpdateAfterBind feature is not supported
Changes¶
Alyssa Rosenzweig (3):
panfrost: Move special_varying to compiler definitions
panfrost: Fix off-by-one in varying count assert
panfrost: Don’t set CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER
Bas Nieuwenhuizen (2):
amd/common: Add fallback for misreported clocks for RGP.
radv: Handle copying zero queries.
Chia-I Wu (1):
radv: plug leaks in radv_device_init_accel_struct_build_state
Connor Abbott (1):
ir3: Use source in ir3_output_conv_src_type()
Dave Airlie (7):
crocus/query: don’t loop on ready status after gpu hang.
device_select: close dri3 fd after using it.
crocus: Honor scanout requirement from DRI
crocus/gen5: reemit shaders on gen5 after new program cache bo.
crocus/gen5: add dirty flags for urb fences.
crocus/gen6: don’t reemit the svbi when debugging
gallivm/format: clamp SINT conversion rather than truncate.
Dylan Baker (7):
docs” Add SHA256 sum for mesa 21.2.3
.pick_status.json: Update to fb8f532ea1bbd9c959e0f59c652347e435a71f91
.pick_status.json: Update to d2543658ef6fe0ad59af217a09a931d3b6174a43
.pick_status.json: Update to 729991e09cd28550001ae63710ab929d95b115bc
.pick_status.json: Update to 3a18963b0876af2aa0d60dd9917e69d409ce4d6e
.pick_status.json: Update to ced950e42f4a95ef410e63c2d26a2119e0c3c40b
.pick_status.json: Update to 783f8f728ce8e77885adbc7b2c12c39c3e3e5198
Emma Anholt (2):
gallium/dri: Make YUV formats we’re going to emulate external-only.
i915g: Check for the scanout-layout conditions before setting level info.
Filip Gawin (1):
r300: implement forgotten tgsi’s cases of textures
Gert Wollny (1):
mesa: signal driver when buffer is bound to different texture format
Icecream95 (1):
pan/mdg: Use the correct swizzle for condition moves
Faith Ekstrand (1):
vulkan/shader_module: Fix the lifetime of temporary shader modules
Kai Wasserbäch (2):
gallivm: add new wrapper around Module::setOverrideStackAlignment()
gallivm: fix FTBFS on i386 with LLVM >= 13, StackAlignmentOverride is gone
Lionel Landwerlin (3):
anv: enable UBO indexing
anv: add missing transition handling bits
spirv: deal with null pointers
Marek Olšák (2):
radeonsi: add back a workaround for DCC MSAA on gfx9 due to conformance issues
ac/surface: don’t overwrite DCC settings for imported buffers
Pavel Asyutchenko (1):
llvmpipe: fix crash when doing FB fetch + gl_FragDepth write in one shader
Qiang Yu (1):
loader/dri3: fix swap out of order when changing swap interval
Rob Clark (1):
freedreno/drm: Move pipe unref after fence removal
Samuel Pitoiset (2):
radv: fix adjusting the frag coord when RADV_FORCE_VRS is enabled
aco: fix load_barycentric_at_{offset,sample}
Timur Kristóf (3):
aco: Fix small primitive precision.
aco: Fix determining whether any culling is enabled.
ac/nir/cull: Accept NaN and +/- Inf in face culling.
Vasily Khoruzhick (1):
lima: split_load_input: don’t split unaligned vec2
Vinson Lee (1):
pps: Avoid duplicate elements in with_datasources array.