Mesa 24.0.1 Release Notes / 2024-02-14¶
Mesa 24.0.1 is a bug fix release which fixes bugs found since the 24.0.0 release.
Mesa 24.0.1 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 24.0.1 implements the Vulkan 1.3 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
f387192b08c471c545590dd12230a2a343244804b5fe866fec6aea02eab57613 mesa-24.0.1.tar.xz
New features¶
None
Bug fixes¶
rusticl: clEnqueueFillBuffer (among others) fails on buffers created from GL object.
[ADL] gpu hang on dEQP-VK.synchronization.internally_synchronized_objects.pipeline_cache_graphics
Turnip spam on non-turnip devices
Intermittent compiler failures when building valhall tests
panfrost: graphical artifacts on T604 (T600)
Dying Light native artifacts on Intel A770
r300: Amnesia: The Dark Descent heavy corruption
[ANV/DG2] Age of Empires IV fullscreen “banding” artefacts
[mtl][anv] dEQP-VK.pipeline.monolithic.depth.format.d32_sfloat.compare_ops.* failures when run multithreaded
[mtl][anv] flaky tests in pipeline.monolithic.extended_dynamic_state*stencil_state_face* series
Broken colors/dual-source blending on PinePhone (Pro) since 23.1.0
Regression between 23.0.4 and 23.1.0: texture glitches in osgEarth
radeonsi unsynchronized flips/tearing with KMS DRM rendering on 780M
Changes¶
Blisto (1):
driconf: set vk_x11_strict_image_count for Atlas Fallen Vulkan
Boris Brezillon (2):
panfrost: Pad compute jobs with zeros on v4
pan/va: Add missing valhall_enums dep to valhall_disasm
Christian Duerr (1):
panfrost: Fix dual-source blending
Connor Abbott (1):
ir3/ra: Fix bug with collect source handling
Corentin Noël (1):
zink: Only call reapply_color_write if EXT_color_write_enable is available
Danylo Piliaiev (1):
tu: Do not print anything on systems without Adreno GPU
Dave Airlie (5):
zink: use sparse residency for buffers.
radv: fix correct padding on uvd
radv: init decoder ip block earlier.
radv/uvd: uvd kernel checks for full dpb allocation.
radv: don’t submit 0 length on UVD either.
David Heidelberg (1):
meson: upgrade zlib wrap to 1.3.1
David Rosca (2):
frontends/va: Fix updating AV1 rate control parameters
radeonsi/vcn: Don’t reinitialize encode session on bitrate/fps change
Eric Engestrom (7):
docs: add release notes for 24.0.0
docs: add sha256sum for 24.0.0
.pick_status.json: Update to fa8e0ba3f739cb46cf7bb709903c0206f240c584
vk/util: fix ‘beta’ check for physical device features
vk/util: fix ‘beta’ check for physical device properties
panfrost: fix UB caused by shifting signed int too far
.pick_status.json: Update to 90eae30bcb84d54dc871ddbb8355f729cf8fa900
Friedrich Vock (2):
radv/rt: Write inactive node data in ALWAYS_ACTIVE workaround
radv,driconf: Enable active AS leaf workaround for Jedi Survivor
Georg Lehmann (3):
aco/gfx11+: disable v_pk_fmac_f16_dpp
aco: don’t remove branches that skip v_writelane_b32
aco/gfx11+: limit hard clauses to 32 instructions
José Roberto de Souza (2):
iris: Fix return of iris_wait_syncobj()
intel: Fix intel_get_mesh_urb_config()
Karol Herbst (3):
nir/lower_cl_images: record image_buffers and msaa_images
rusticl/mem: properly handle buffers
rusticl/mem: support GL_TEXTURE_BUFFER
Kenneth Graunke (1):
driconf: Advertise GL_EXT_shader_image_load_store on iris for SVP13
Konstantin Seurer (1):
radv/sqtt: Handle ray tracing pipelines with no traversal shader
Lepton Wu (1):
llvmpipe: Set “+64bit” for X86_64
Lionel Landwerlin (4):
anv: don’t unmap AUX ranges at BO delete
intel/fs: rerun divergence prior to lowering non-uniform interpolate at sample
anv: fix incorrect flushing on shader query copy
anv: fix buffer marker cache flush issues on MTL
M Henning (1):
nvk: Don’t clobber vb0 after repeated blits
Mark Janes (1):
hasvk: add missing linker arguments
Mike Blumenkrantz (2):
mesa: plumb errors through to texture allocation
nir/lower_io: fix handling for compact arrays with indirect derefs
Pavel Ondračka (1):
r300: fix vs output register indexing
Pierre-Eric Pelloux-Prayer (1):
egl/drm: flush before calling get_back_bo
Rhys Perry (1):
aco: fix >8 byte linear vgpr copies
Rob Clark (1):
freedreno: Fix MSAA z/s layout in GMEM
Samuel Pitoiset (2):
radv: add a workaround for mipmaps and minLOD on GFX6-8
radv/sqtt: fix describing queue submits for RGP
Sviatoslav Peleshko (2):
anv,driconf: Add sampler coordinate precision workaround for AoE 4
driconf: Apply dual color blending workaround to Dying Light
Tapani Pälli (1):
anv: flush tile cache independent of format with HIZ-CCS flush
Timothy Arceri (2):
glsl: don’t tree graft globals
Revert “ci: Enable GALLIUM_DUMP_CPU=true only in the clang job”