Mesa 21.1.4 Release Notes / 2021-06-30¶
Mesa 21.1.4 is a bug fix release which fixes bugs found since the 21.1.3 release.
Mesa 21.1.4 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 21.1.4 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
1f177f44098164b65731c5ded4c928fd58b14f6c9d2087aa0e37bc79bf79e90b mesa-21.1.4.tar.xz
New features¶
None
Bug fixes¶
[anv] GravityMark (benchmark) crashes on ANV
[opengl] We happy few not being rendered correctly
Factorio: GPU hang when opening machine inventory
RuneScape on Mesa 21.1.1 (VEGA10) has bad performance and leaks memory
Supraland: flickering black bars on ground
radv: GPU hang in Cyberpunk 2077 on Big Navi
[amdgpu][renoir][rx5500m]: [drm:0xffffffff8198ad5e] *ERROR* ring gfx timeout, signaled seq=10952, emitted seq=10954
[spirv-fuzz] SPIR-V parsing FAILED: Invalid back or cross-edge in the CFG
panfrost Mount and Blade: Warband (glitches)
anv: dEQP-VK.robustness.robustness2*no_fmt_qual.null_descriptor.samples* fail
Changes¶
Bas Nieuwenhuizen (3):
util/fossilize_db: Pull seek into lock.
util/fossilize_db: Split out reading the index.
util/fossilize_db: Do not lock the fossilize db permanently.
Caio Marcelo de Oliveira Filho (2):
spirv: Fix handling of OpBranchConditional with same THEN and ELSE
nir/opt_if: Don’t split ALU for single block infinite loops
Daniel Stone (1):
llvmpipe: Add handle export for resource_get_param
Dave Airlie (1):
i965: fix regression in pipe control on g45
Eric Engestrom (2):
.pick_status.json: Update to 977355c6e5efd781dde85d834172dd23cd4852f1
.pick_status.json: Update to 40b67a292297606f0a7576e3ef4087028d5edd17
Erik Faye-Lund (7):
zink: do not unmap dt-buffers twice
zink: drop repeated usage-bit
zink: do not check buffer-format for usage-bits
zink: remove unused moltenvk functions
libgl-gdi: add missing include
aux/trace: fix bool argument
ci/windows: work around meson encoding issues
Francisco Jerez (2):
intel/fs: Teach IR about EOT instruction writing the accumulator implicitly on TGL+.
intel/fs: Fix synchronization of accumulator-clearing W/A move on TGL+.
Icecream95 (5):
pan/mdg: Add a bundle ID to instructions
pan/mdg: Reorder some code in mir_spill_register
pan/mdg: Fill from TLS before spilling non-SSA nodes
pan/mdg: Fix reading a spilt register in the bundle it’s written
pan/mdg: Add 16 bytes of padding to the end of shaders
Iván Briano (1):
intel/nir: Fix txs for null surfaces
Faith Ekstrand (1):
spirv: Create acceleration structure and shader record variables
Karol Herbst (1):
nv50/ir: fix surface lowering when values get shared accross operations
Kenneth Graunke (1):
anv: Fix dynamic primitive topology for tess on Gfx7.x too
Lionel Landwerlin (1):
anv: allocate bigger batches as we grow command buffers
Marek Olšák (1):
mesa: unreference zombie buffers when creating buffers to lower memory usage
Martin Krastev (1):
compiler/glsl: Use mutex lock while freeing up mem_ctx
Mike Blumenkrantz (2):
anv: fix dynamic primitive topology for tess
zink: handle custom border color without matching wrap mode case
Pierre-Eric Pelloux-Prayer (2):
radeonsi: skip instance_count==0 draws on <= GFX9
radeonsi: disable ngg culling on llvm < 12
Samuel Pitoiset (2):
radv: reject binding buffer/image when the device memory is too small
radv: always decompress both aspects of a depth/stencil image
Simon Ser (1):
amd/addrlib: remove Meson debug message()
Thong Thai (1):
radeon/vcn/enc: Add missing line to HEVC SPS header code
Timothy Arceri (1):
util: add work around for the game We Happy Few
Timur Kristóf (4):
ac/nir: Update TCS output barriers with nir_var_mem_shared.
radv/llvm: Emit s_barrier at the beginning of NGG non-GS shaders.
aco/gfx10: NGG zero output workaround for conservative rasterization.
aco/gfx10: Emit barrier at the start of NGG VS and TES.