Mesa 20.1.10 Release Notes / 2020-10-14¶
Mesa 20.1.10 is a bug fix release which fixes bugs found since the 20.1.9 release.
Mesa 20.1.10 implements the OpenGL 4.6 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.6. OpenGL 4.6 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
Mesa 20.1.10 implements the Vulkan 1.2 API, but the version reported by the apiVersion property of the VkPhysicalDeviceProperties struct depends on the particular driver being used.
SHA256 checksum¶
b1dba69910adac9fcb4cbdfd7833d99a4a8c75b91f3d2e97f0fd0a3cd8c6ee9f mesa-20.1.10.tar.xz
New features¶
None
Bug fixes¶
[RADV/ACO] Star Citizen Lighting/Shadow Issue
Graphics corruption in Super Mega Baseball 2 with RADV on Navi
RADV ACO - ground line corruption in Path of Exile with Vulkan renderer
omx/tizonia build broken with latest mesa git
[hsw][bisected][regression] gpu hangs on dEQP-VK.subgroups.(shuffle|quad) tests
TGL B0 Stepping gpu hangs on many dEQP-VK.subgroups.quad nonconst tests
Changes¶
Alyssa Rosenzweig (1):
pan/bi: Handle vector moves
Anuj Phogat (1):
intel/gen9: Enable MSC RAW Hazard Avoidance
Bas Nieuwenhuizen (2):
radv: Use atomics to read query results.
radv: Fix mipmap extent adjustment on GFX9+.
Dylan Baker (1):
glsl/xxd.py: fix imports
Eric Engestrom (4):
docs/relnotes: add sha256 sums to 20.1.9
.pick_status.json: Update to 68daac28df1b2f50a43740d1905932cfde0ddf1a
.pick_status.json: Mark d78df70c2a85fd846d40b71b9e213122347bea1b as denominated
.pick_status.json: Mark c02e933de4a9a644410384f815c84d1c08107b82 as applied
Faith Ekstrand (5):
nir/cf: Better handle intra-block splits
intel/fs: NoMask initialize the address register for shuffles
nir/opt_load_store_vectorize: Use bit sizes when checking mask compatibility
intel/fs: Don’t use NoDDClk/NoDDClr for split SHUFFLEs
intel/nir: Don’t try to emit vector load_scratch instructions
Lionel Landwerlin (1):
intel/perf: fix crash when no perf queries are supported
Lucas Stach (1):
etnaviv: stop leaking the dummy texure descriptor BO
Marek Olšák (1):
radeonsi: Fix dead lock with aux_context_lock in si_screen_clear_buffer.
Nanley Chery (2):
iris: Fix a fast-clear skipping optimization
anv: Enable multi-layer aux-map init for HIZ+CCS
Pierre-Eric Pelloux-Prayer (1):
omx/tizonia: fix build
Rhys Perry (4):
spirv: add and use a generator id enum
spirv: replace discard with demote for incorrect HLSL->SPIR-V translations
android: fix SPIR-V -> NIR build
scons: fix SPIR-V -> NIR build
Timothy Arceri (1):
glsl: don’t duplicate state vars as uniforms in the NIR linker
Tony Wasserka (1):
aco/isel: Always export position data from VS/NGG
Vinson Lee (1):
freedreno: Move rsc NULL check to before rsc dereferences.