Mesa 8.0.3 Release Notes / May 18, 2012¶
Mesa 8.0.3 is a bug fix release which fixes bugs found since the 8.0.2 release.
Mesa 8.0.3 implements the OpenGL 3.0 API, but the version reported by glGetString(GL_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 3.0.
See the Compiling/Installing page for prerequisites for DRI hardware acceleration.
MD5 checksums¶
b7210a6d6e4584bd852ab29294ce717e MesaLib-8.0.3.tar.gz
cc5ee15e306b8c15da6a478923797171 MesaLib-8.0.3.tar.bz2
32773634a0f7e70a680505a81426eccf MesaLib-8.0.3.zip
New features¶
None.
Bug fixes¶
This list is likely incomplete.
Bug 28138 - [G45] Regnum Online, sparkling in in-game rendering
Bug 30102 - glean depthStencil test fails BadLength with indirect non-swrast rendering
Bug 40361 - Glitches on X3100 after upgrade to 7.11
Bug 41152 - [glsl] Shader backend in Regnum Online does not work
Bug 41216 - [bisected pineview]oglc filtercubemin(basic.sizedRGBA) fails
Bug 41372 - i830_state.c PBO crash
Bug 41495 - i830: intel_get_vb_max / intel_batchbuffer_space mismatch.
Bug 44701 - Regnum online textures flickering
Bug 44961 - [bisected i965] oglc sRGB(Mipmap.1D_textures) regressed
Bug 44970 - [i965]oglc max_values(negative.textureSize.textureCube) segfaults
Bug 45214 - Textures disappearing or missing in RegnumOnline OpenGL game
Bug 45558 - cannot render on a drawable of size equal the max framebuffer size
Bug 45921 - [r300g, bisected] Multiple piglit regressions after glsl_to_tgsi changes
Bug 46303 - [SNB] segfault in intel_miptree_release()
Bug 46739 - [snb-m-gt2+] compiz crashed with SIGSEGV in intel_miptree_release()
Bug 46834 - small performance when playing flightgear (swrast fallback through GTT mapping)
Bug 47126 - tests/fbo/fbo-array.c:109: create_array_fbo: Assertion `glGetError() == 0’ failed.
Bug 48218 - brw_fs_schedule_instructions.cpp segfault due to accessing not allocated last_mrf_write[16]
Bug 48545 - LLVMpipe glReadPixels Firefox hits the slow path (WebGL rendering)
Bug 49124 - swrast/s_texfetch.c:1156: set_fetch_functions: Assertion `texImage->FetchTexel’ failed.
Changes¶
The full set of changes can be viewed by using the following GIT command:
git log mesa-8.0.2..mesa-8.0.3
Alban Browaeys (1):
dri/i915: Fix off-by-one in i830 clip region size.
Alex Deucher (2):
r200: fix fog coordinate emit
radeon: fix fog coordinate emit
Alexander von Gluck (4):
llvmpipe: fix symbol conflict on Haiku
svga: fix typedef conflicts on Haiku
mesa: Don’t use newlocale on Haiku
glsl: Don’t use newlocale on Haiku
Anuj Phogat (4):
mesa: fix issues with texture border and array textures
mesa: Fix valid texture target test in _mesa_GetTexLevelParameteriv()
mesa: Fix the cause of piglit test fbo-array failure
intel: Fix a case when mapping large texture fails
Brian Paul (17):
mesa: add a couple fast-paths to fast_read_rgba_pixels_memcpy()
mesa/gdi: remove wmesa_set_renderbuffer_funcs() function
mesa/gdi: remove clear_color() function
mesa: bump version to 8.0.2 in configs/default
swrast: include s_fragprog.h to silence warnings
mesa: remove LSB-first pixel packing check in glReadPixels
mesa: fix error in _mesa_format_matches_format_and_type() for RGB888
mesa: add BGR888 code in _mesa_format_matches_format_and_type()
vbo: fix node_attrsz[] usage in vbo_bind_vertex_list()
mesa: add missing texture integer test in glTexSubImage()
mesa: add missing return after _mesa_error() in update_array()
glsl: propagate MaxUnrollIterations to the optimizer’s loop unroller
st/mesa: set MaxUnrollIterations = 255
st/mesa: no-op glCopyPixels if source region is out of bounds
mesa: do more teximage error checking for generic compressed formats
mesa: fix/add error check in _mesa_ColorMaterial()
mesa: fix glMaterial / dlist bug
Chad Versace (3):
glsl: Fix Android build
main: Fix memory leak in _mesa_make_extension_string()
intel: Disable ARB_framebuffer_object in ES contexts
Chris Wilson (1):
i830: Compute initial number of vertices from remaining batch space
Dave Airlie (4):
mesa/format_unpack: add LUMINANCE 8/16 UINT/INT
glx/drisw: avoid segfaults when we fail to get visual
drisw: fix image stride calculation for 16-bit.
intel: fix TFP at 16-bpp
Dylan Noblesmith (7):
intel: fix null dereference processing HiZ buffer
util: fix undefined behavior
util: fix uninitialized table
egl: fix uninitialized values
st/vega: fix uninitialized values
egl-static: fix printf warning
i965: fix typo
Eric Anholt (19):
i965/fs: Jump from discard statements to the end of the program when done.
intel: Fix rendering from textures after RenderTexture().
mesa: Fix handling of glCopyBufferSubData() for src == dst.
i965/fs: Move GL_CLAMP handling to coordinate setup.
i965/fs: Implement GL_CLAMP behavior on texture rectangles on gen6+.
mesa: Fix push/pop of multisample coverage invert.
mesa: Include the multisample enables under GL_MULTISAMPLE_BIT attrib as well.
mesa: Fix display list handling for GL_ARB_draw_instanced.
mesa: Fix display lists for draw_elements_base_vertex with draw_instanced.
mesa: Add missing error check for first < 0 in glDrawArraysInstanced().
i915: Fix piglit fbo-nodepth-test on i830.
intel: Return success when asked to allocate a 0-width/height renderbuffer.
mesa: Throw error on glGetActiveUniform inside Begin/End.
i965/vs: Fix up swizzle for dereference_array of matrices.
glsl: Fix indentation of switch code.
glsl: Let the constructor figure out the types of switch-related expressions.
glsl: Reject non-scalar switch expressions.
glsl: Fix assertion failure on handling switch on uint expressions.
mesa: Check for framebuffer completeness before looking at the rb.
Eugeni Dodonov (1):
intel: add PCI IDs for Ivy Bridge GT2 server variant
Han Shen(沈涵) (1):
bin/mklib: remove ‘-m32’ for arm linux
Ian Romanick (1):
mesa: Bump version number to 8.0.3
Jakob Bornecrantz (1):
docs: Add 8.0.2 md5sums
Jeremy Huddleston (7):
darwin: Eliminate a pthread mutex leak
darwin: Fix an error message
darwin: Make reported errors more user-friendly
darwin: Use ASL for logging
darwin: Unlock our mutex before destroying it
darwin: Eliminate a possible race condition while destroying a surface
darwin: Address a build failure on Leopard and earlier OS versions
Jon TURNEY (1):
Have __glImageSize handle format GL_DEPTH_STENCIL_NV the same way as the server does
Jonas Maebe (2):
glapi: Correct size of allocated _glapi_table struct
apple: Fix a use after free
Jordan Justen (1):
mesa: Add primitive restart support to glArrayElement
Kenneth Graunke (12):
i965: Actually upload sampler state pointers for the VS unit on Gen6.
i965/fs: Fix FB writes that tried to use the non-existent m16 register.
vbo: Remove pedantic warning about ‘end’ beind out of bounds.
vbo: Ignore invalid element ranges which are outside VBO bounds.
vbo: Rework checking of ‘end’ against _MaxElement.
vbo: Eliminate short-circuiting in invalid-start case.
i965: Fix GPU hangs in the dummy fragment shader.
i965: Make the dummy fragment shader work in SIMD16 mode.
drirc: Add force_glsl_extensions_warn workaround for Unigine Heaven.
i965: Avoid explicit accumulator operands in SIMD16 mode on Gen7.
intel: Remove pointless software fallback for glBitmap on Gen6.
glsl: Fix broken constant expression handling for <, <=, >, and >=.
Kurt Roeckx (2):
i915: Compute maximum number of verts using the actual batchbuffer size.
i915: Fix i830 polygon stipple from PBOs.
Marek Olšák (5):
r300g/swtcl: don’t print an error when getting ClipVertex
r300g/swtcl: don’t enter u_vbuf_mgr
r300g/swtcl: don’t expose shader subroutine support
r300g/swtcl: fix polygon offset
r300g/swtcl: fix crash when back color is present in vertex shader
Mathias Fröhlich (1):
glsl: Avoid excessive loop unrolling.
Matt Turner (1):
Remove -ffast-math from default CFLAGS
Paul Berry (1):
i915: Initialize swrast_texture_image structure fields.
Roland Scheidegger (1):
mesa: check_index_bounds off-by-one fix
Tom Stellard (2):
r300/compiler: Clear loop registers in vertex shaders w/o loops
r300/compiler: Copy all instruction attributes during local transfoms
Vinson Lee (5):
mesa: Fix memory leak in _mesa_get_uniform_location.
linker: Fix memory leak in count_uniform_size::visit_field.
swrast: Fix memory leaks in blit_linear.
ir_to_mesa: Fix uninitialized member in add_uniform_to_shader.
mesa: Fix memory leak in generate_mipmap_compressed.
Yuanhan Liu (2):
i915: set SPRITE_POINT_ENABLE bit correctly
i965: fix wrong cube/3D texture layout