Mesa 19.0.4 Release Notes / May 9, 2019¶
Mesa 19.0.4 is a bug fix release which fixes bugs found since the 19.0.3 release.
Mesa 19.0.4 implements the OpenGL 4.5 API, but the version reported by glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. Some drivers don’t support all the features required in OpenGL 4.5. OpenGL 4.5 is only available if requested at context creation. Compatibility contexts may report a lower version depending on each driver.
SHA256 checksums¶
de361c76bf7aae09219f571b9ae77a34864a1cd9f6ba24c845b18b3cd5e4b9a2 mesa-19.0.4.tar.gz
39f9f32f448d77388ef817c6098d50eb0c1595815ce7e895dec09dd68774ce47 mesa-19.0.4.tar.xz
New features¶
N/A
Bug fixes¶
Bug 99781 - Some Unity games fail assertion on startup in glXCreateContextAttribsARB
Bug 100239 - Incorrect rendering in CS:GO
Bug 108540 - vkAcquireNextImageKHR blocks when timeout=0 in Wayland
Bug 110143 - Doom 3: BFG Edition - Steam and GOG.com - white flickering screen
Bug 110291 - Vega 64 GPU hang running Space Engineers
Bug 110355 - radeonsi: GTK elements become invisible in some applications (GIMP, LibreOffice)
Bug 110573 - Mesa vulkan-radeon 19.0.3 system freeze and visual artifacts (RADV)
Bug 110590 - [Regression][Bisected] GTAⅣ under wine fails with GLXBadFBConfig
Bug 110632 - “glx: Fix synthetic error generation in __glXSendError” broke wine games on 32-bit
Changes¶
Alejandro Piñeiro (1):
docs: document MESA_GLSL=errors keyword
Andrii Simiklit (1):
egl: return correct error code for a case req ver < 3 with forward-compatible
Axel Davy (1):
st/nine: Fix D3DWindowBuffer_release for old wine nine support
Bas Nieuwenhuizen (1):
radv: Disable VK_EXT_descriptor_indexing.
Brian Paul (1):
svga: add SVGA_NO_LOGGING env var (v2)
Caio Marcelo de Oliveira Filho (1):
spirv: Handle SpvOpDecorateId
Charmaine Lee (1):
svga: move host logging to winsys
Chuck Atkins (1):
meson: Fix missing glproto dependency for gallium-glx
Daniel Stone (1):
vulkan/wsi/wayland: Respect non-blocking AcquireNextImage
Dave Airlie (2):
r600: reset tex array override even when no view bound
util/bitset: fix bitset range mask calculations.
Dylan Baker (7):
docs: Add SHA256 sums for mesa 19.0.3
cherry-ignore: Add a patch that was manually backported
cherry-ignore: Add more backported patches
cherry-ignore: Add another patch
cherry-ignore: Add more patches
meson: Force the use of config-tool for llvm
VERSION: bump for 19.0.4 release
Emil Velikov (3):
vulkan/wsi: check if the display_fd given is master
vulkan/wsi: don’t use DUMB_CLOSE for normal GEM handles
configure.ac: check for libdrm when using VL with X11
Erik Faye-Lund (2):
softpipe: setup pixel_offset for all primitive types
draw: flush when setting stream-out targets
Francisco Jerez (2):
intel/fs: Lower integer multiply correctly when destination stride equals 4.
intel/fs: Cap dst-aligned region stride to maximum representable hstride value.
Hal Gentz (1):
glx: Fix synthetic error generation in __glXSendError
Ian Romanick (2):
glsl: Silence may unused parameter warnings in glsl/ir.h
mesa: Add missing display list support for GL_FOG_COORDINATE_SOURCE
Faith Ekstrand (1):
anv/descriptor_set: Destroy sets before pool finalization
Jon Turney (1):
meson: Force ‘.so’ extension for DRI drivers
Juan A. Suarez Romero (2):
spirv: add missing SPV_EXT_descriptor_indexing capabilities
radv: enable descriptor indexing capabilities
Kenneth Graunke (6):
glsl: Allow gl_nir_lower_samplers*() without a gl_shader_program
glsl: Don’t look at sampler uniform storage for internal vars
i965: Ignore uniform storage for samplers or images, use binding info
i965: Fix BRW_MEMZONE_LOW_4G heap size.
i965: Force VMA alignment to be a multiple of the page size.
i965: leave the top 4Gb of the high heap VMA unused
Lionel Landwerlin (4):
anv: store heap address bounds when initializing physical device
anv: leave the top 4Gb of the high heap VMA unused
anv: fix argument name for vkCmdEndQuery
anv: rework queries writes to ensure ordering memory writes
Marek Olšák (2):
radeonsi/gfx9: set that window_rectangles always roll the context
radeonsi/gfx9: rework the gfx9 scissor bug workaround (v2)
Nicolai Hähnle (1):
radeonsi: add si_debug_options for convenient adding/removing of options
Rhys Perry (1):
radv: fix set_output_usage_mask() with composite and 64-bit types
Ross Burton (1):
Revert “meson: drop GLESv1 .so version back to 1.0.0”
Samuel Pitoiset (8):
radv: add missing VEGA20 chip in radv_get_device_name()
radv: do not need to force emit the TCS regs on Vega20
radv: fix color conversions for normalized uint/sint formats
radv: implement a workaround for VK_EXT_conditional_rendering
radv: set WD_SWITCH_ON_EOP=1 when drawing primitives from a stream output buffer
radv: only need to force emit the TCS regs on Vega10 and Raven1
radv: apply the indexing workaround for atomic buffer operations on GFX9
radv: fix setting the number of rectangles when it’s dyanmic
Tapani Pälli (1):
anv: expose VK_EXT_queue_family_foreign on Android
Timothy Arceri (4):
nir: fix nir_remove_unused_varyings()
util/drirc: add workarounds for bugs in Doom 3: BFG
radeonsi: add config entry for Counter-Strike Global Offensive
Revert “glx: Fix synthetic error generation in __glXSendError”