drm-shim

Panfrost implements drm-shim, stubbing out the Panfrost kernel interface. Use cases for this functionality include:

  • Future hardware bring up

  • Running shader-db on non-Mali workstations

  • Reproducing compiler (and some driver) bugs without Mali hardware

Although Mali hardware is usually paired with an Arm CPU, Panfrost is portable C code and should work on any Linux machine. In particular, you can test the compiler on shader-db on an Intel desktop.

To build Mesa with Panfrost drm-shim, configure Meson with -Dgallium-drivers=panfrost and -Dtools=drm-shim. See the above building section for a full invocation. The drm-shim binary will be built to build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so.

To use, set the LD_PRELOAD environment variable to the drm-shim binary.

By default, drm-shim mocks a Mali-G52 system. To select a specific Mali GPU, set the PAN_GPU_ID environment variable to the desired GPU ID:

Product

Architecture

GPU ID

Mali-T720

Midgard (v4)

720

Mali-T860

Midgard (v5)

860

Mali-G72

Bifrost (v6)

6221

Mali-G52

Bifrost (v7)

7212

Mali-G57

Valhall (v9)

9093

Mali-G610

Valhall (v10)

a867

Additional GPU IDs are enumerated in the panfrost_model_list list in src/panfrost/lib/pan_props.c.

As an example: assuming Mesa is installed to a local path ~/lib and Mesa’s build directory is ~/mesa/build, a shader can be compiled for Mali-G52 as:

~/shader-db$ BIFROST_MESA_DEBUG=shaders \
LD_PRELOAD=~/mesa/build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so \
PAN_GPU_ID=7212 \
./run shaders/glmark/1-1.shader_test

The same shader can be compiled for Mali-T720 as:

~/shader-db$ MIDGARD_MESA_DEBUG=shaders \
LD_PRELOAD=~/mesa/build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so \
PAN_GPU_ID=720 \
./run shaders/glmark/1-1.shader_test

These examples set the compilers’ shaders debug flags to dump the optimized NIR, backend IR after instruction selection, backend IR after register allocation and scheduling, and a disassembly of the final compiled binary.

As another example, this invocation runs a single dEQP test “on” Mali-G52, pretty-printing GPU data structures and disassembling all shaders (PAN_MESA_DEBUG=trace) as well as dumping raw GPU memory (PAN_MESA_DEBUG=dump). The EGL_PLATFORM=surfaceless environment variable and various flags to dEQP mimic the surfaceless environment that our continuous integration (CI) uses. This eliminates window system dependencies, although it requires a specially built CTS:

~/VK-GL-CTS/build/external/openglcts/modules$ PAN_MESA_DEBUG=trace,dump \
LD_PRELOAD=~/mesa/build/src/panfrost/drm-shim/libpanfrost_noop_drm_shim.so \
PAN_GPU_ID=7212 EGL_PLATFORM=surfaceless \
./glcts --deqp-surface-type=pbuffer \
--deqp-gl-config-name=rgba8888d24s8ms0 --deqp-surface-width=256 \
--deqp-surface-height=256 -n \
dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute